#Make HLL great again

1 messages · Page 1 of 1 (latest)

coarse violet
#
  • Brits need better iron sights
  • Brits and german need desert cosmetic (free/paid)
  • Bridge maps and their middle objectives need balance, put them right in the middle of the bridge so no faction has the benefit over the other by having the obj on their side of the river.
  • speed: Since some like and others dislike it, maybe reduce it by 5 or 8% so its not an abrupt change.
  • MG/Automatic Rifleman: Brits need better mag for Mg, soviets need an actual Mg (maxim?). DP (soviet mg class weapon) worked just as the bren in real life, move the DP to Auto Rifleman so the class gets an actual "automatic rifle", allow Bipods on weapons: BAR, FG, BREN, DP share that in real life. Allow these to 1 shot kill at the same range of a M1 garand
  • more iconic vehicles for all factions and representative to the year of the war during a match. TIGER II, churchill, IS variants, T34 variants,Panzer 3? We already got different shermans.
  • economy rework. Some vehicle prices being reduced (Halftracks, mediums, lights),allow random mini objectives "raise a flag/capture X area/ control x building/radio tower" etc, so the focus wont be ONLY and exclusively taking the main objective to win, but allow us to get resources from other ways than just a timer. Fighting for secondary objectives to allow the commander to drop better vehicles or abilities can bring variety to the game strategy. Take for example Age of empires 4, in order to win, you dont just need destroy the enemy base, but you can also do secondary objectives in order to do so or win by other means. There are relics which improve the economy, sacred areas that all combined make a win condition after a timer, those also give resources, building a marvel and winning by holding it. Improve the way players can impact the economy at war but there is a need of creativity and research of how a new mechanic can impact the game's flow
sweet sapphire
#

There is no compromise to be found about the speed. If the reverse impacts gameplay positively, which I think it will, then there is no need to go half way. That would be contra productive. I hope the Devs stick to their decisions. Black Matter was sometimes scared of that.
I am positively surprised by this change to the game done Team 17. Didn't expect it.

marsh iron
#

Leave sprint speed the way it is now 🫡

coarse violet
#

And the rest ?

sweet sapphire
# coarse violet And the rest ?

Sorry. You are right 😅

Bridge maps should be balanced like you said sure, but I don't see how you can fix Driel in that way. The layout is done. Remagen would require the game mode to be altered that the Bridge is the only middle point possible. Not sure how difficult that is to do or if that's wanted by the Devs.

I personally don't think adding a Tiger 2 is that interesting. Its more of the same with a different skin. They should try to diversify the vehicle roster to make the gameplay more interesting. I would prefer adding medium tanks that can penetrate heavies (you mention some) or tank destroyers. The former is probably much more easier to do because models could be tweaked rather then making totally new ones.
Let's say we add the Churchill with the the anti tank gun as armament as a heavy and have the firefly as such a Glass cannon medium. Then add a later Pz4 Variant, the old Sherman with the 76 gun and a T34 85.

Is there any soviet MG that could actually be carried by an Infantry man? The Maxim certainly not. One would need to consider nerfing the MG42 a little by reducing the ammo count per belt/drum Mag maybe. It will not be equal anyway. Ideally we would have asymmetrical balance but that wasn't achieved so far. Loadouts were usually just mirrored with Weapons being the same mostly besides their textures.

Not liking the economy suggestion. Just get rid of the nodes is all I would "add".

And more thing: Maybe consider adding a Halftrack to spawn as default that is not a Garrison plus making it more sturdy. So they maybe see some actual use as armoured transport. They need to be able to soak up at least 1 rocket and have to be somewhat expendable for that.