@final shadow for the way that bridge looks, im guessing 5k tris should work, instead of 50k, just because it looks mostly like primitive shapes
@wise gazelle the issue with the way HLL does is, not only the HLOD used is automatically generated, meaning that vision obstruciton like we have now is not under devs control, which also means the quality may look much worse without having a significant performance increase, but not only that, having a super detailed model will require 5+ lod's to compensate, imagine that for every single detailed model we have ( a lot ), there you have a huge disk space wasted, plus a lot of VRAM that users will need to handle
@regal lava ripped out of the pak, from what I know its not illegal, just somewhat ethically wrong, and to be fair not like I care about ethic at this point. I have showed these kinds of pics and openly admited checking inside the game files quite a while ago and im still not banned, so im guessing the devs don't really care about a 17yo looking through their stuff without having to hack their password or some bs like that, its literally just using "UE tools" ( be aware that UNPACKING by itself is not illegal, but modifying assets then REPACKING is, obviously, cheating )
@violet hatch I doubt the way they're doing materials is any better, in fact, look at that Avro Lanster material parameters I posted, that is a LOT of texture samples that the GPU needs to work with, theres a "meme" that I like a lot which points out that is a bad thing for it, and guess what, basically all vehicle and weapon models ( that im aware of ) use that "smart materials" method!