#Create a Movement System

1 messages · Page 1 of 1 (latest)

wheat tiger
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So I think the main reason that the movement changes are so controversial is that in my personal opinion the changes that you guys as a dev team are making are unimaginative and feel lazy (the dive I will make an exception for personally but I still have concerns about)

Instead of just adjusting values and implementing them in a update surprisingly I think you should think about how you can make player movement immersive, realistc, and fun in a balanced way.

The dive is a okay start but where is the consequence?

Why do I just stand up instantly after that and I as a player for that action have no downsides. My aim is just a perfect as before and I get to run at a full sprint for the rest of the game.

There needs to be consequences to these actions to make them feel grounded. You added a voice to start breathing heavily and yet my soldier never gets tired. I can run hyperventilating across the whole map if I want.

Some sort of stamina system or movement system with consequences needs to be created where you can still have those really fun fast paced HLL moments but still feel like a real soldier in WW2.

Exactly how this system should be done is above my paygrade but what is being implemented now just feels lazy and I understand why people are upset even if they are blowing the whole "HLL becoming COD" out of proportion.

strange scroll
# wheat tiger So I think the main reason that the movement changes are so controversial is tha...

I think some of the cod worries are born from experience tho. I took ~10 yrs away from gaming b4 getting a series x specifically so i could play HLL. I also grabbed cod vanguard bc the last cod i played was ghosts, was stoked to get back into it. Vanguard sucked for a lot of reasons but it definitely felt like every lobby was smoking meth. Spawn, start sprinting, do a cpl tact sprint seizures, empty half a mag, the dead... 5 second life. I actually went back and checked out a cpl of the old cods bc vanguards speed seemed so over the top, they all appeared slower to me.

Maybe the speed was increased incrementally over years and the community didnt really notice on a game to game basis but to me it was significant. Huge drawing pt in hll was slower play. I wasnt worried yesterday about the devs vision for hll but now i am. I dont want this game to feel like all the others. I enjoy the feeling of accomplishment/reward that comes with successfully taking a point or turning a flank. Part of that feeling comes from the fact that you have to balance how you manuever with how much time you have left to complete said maneuvers.

At the end of the day if im in the minority im assuming the speed increase stays. If so i think you've made alot of good suggestions about ways to address community concerns. Id prefer just leaving it as is, or as other folks have mentioned, maybe a cpl weeks of testing different speed options first to get a feel for how it impacts gameplay. I just cant imagine this will be a good thing for spawns, easier to dismantle. Or those touch and go moments after you spot the enemy airhead but before you reach it - are you going to get there in time or will spawn wave hit first? That tension was a huge + for me, i havent felt that in any other fps game.

Maybe ill be proven wrong, idk. Not checking out the update for now, blindsided by the speed increase I didnt want.

tawny hamlet
# wheat tiger So I think the main reason that the movement changes are so controversial is tha...

I agree with what you are saying. The idea of consequences behind your actions is what makes it more of an immersive experience.

I am assuming with the new development team that it will be going in some sort of other direction (which I am okay with as long as the game remains fun and gives me those HLL specific thrills.)

It could also be considered that these changes are building blocks. T17 is certainly going to sustain development, so what we have now will certainly not be permanent.

But I do want to counter that saying they are lazy when they have touched so little of the game is rather premature.

I am hopeful that HLL remains its own identity away from Armas and CODs but we will just have to see what the devs do.

south ginkgo
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The positive side is that T17 is willing to shake up the foundational aspects of the game that BM left untouched for years at this point. The increase to infantry speed is the best part of the update and makes the game feel more like it's old self. Yet in the same breath the implementation of the faster speed was lacking in the sfx department. The faster steps and faster clipped audio of the original breathing feels shoddy and under looked.

wheat tiger
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I agree. Game feels more refreshing this update than the Soviet Update

naive pawn
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I dont really want a stamina system in this game, I don't think it fits the game

tawny hamlet
wheat tiger
arctic reef
azure wharf
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I just want the % reduced to 8-10%

I was always a supporter of more speed, but 15% was just too drastic of a change to not be accompanied with many other changes(tank speed, spawn times, etc)

They made a change without balancing out the whole system

wheat tiger