If there is a box with explosives, or regular ammo, i don't see why there is this arbitrary cap of 1 reammo per box per player. I get it is meant to reduce grenade spam, but that seems hardly the case for most situations. If only, remove this limitation for the regular ammo box and the air-dropped one, so you can stock up of ammo for the MG, automatics and the such; and to make the ammo crates useful for rocket spamming, multiple satchels...
#Remove the re-ammunition cap of 1
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Agreed. It just makes no sense in general.
I've been in situations where I'm literally the only viable class near an ammo crate and could have refilled my bazooka ammo and help my fellow teammates destroy armor they did not have the ability to, but the insane rule of "1 refill only" blocks me and we all get killed or lose a cap point.
From a gameplay perspective it makes zero sense.
I agree. I understand these not re-arming the grenades.... But at least let us continue to re-arm our MG Teams and especially our Medics, who have barely any ammo.
Put a capacity cap on the ammo store, and subtract from it for each re-arm. That way if you re-arm more than once you are taking potential ammo away from your team. Still requires some level of awareness and management, but is more flexible.
This... Is a pretty good idea.
i agree
I agree with this actually, it doesn't make sense. Seems like a left over feature that is no longer relevant