#Ability to drag wounded/Downed soldiers to cover
1 messages · Page 1 of 1 (latest)







What's the point when there is no ticket system? Deaths don't matter in this scenario.
@topaz ridge outrageous statement 🤣
Killstreaks

If we get that then ability to shoot downed soldiers as well



Dragging would encourage people to run out in the open to save people instead of shooting back. Plus it would be faster for the medic to just heal and have them both run back rather than do a slower dragging animation.
This would add nothing to the game. Especially considering lives don’t matter and the respawn system is universally faster than a medic.
Of course, the dragging mechanic is useless if there is no medic around to begin with…

This proposed feature is overrated

To keep the momentum of a successful push/defense alive? It’s not like you spawn on top of squad mates. If there becomes more reliable way of getting wounded behind cover to heal. People are less inclined to spawn in Garrys and/or OPs and stay alive on the frontline.
its faster to redeploy and jspawn on the OP. the game havnt any kind of ticket system. soo i will never wait till the medic is there. even if he's 10m away. its faster to redeploy and join OP
Literally makes no sense mate, quicker to redeploy while being downed and spawn on the OP. Instead of waiting around for a medic to revive you. There is no repercussion for doing this such as losing tickets for the team.
Unless your a roleplayer then this feature is useless and the current game structure (not being a ticket system) wouldn't benefit from a drag teammate feature.
There is still plenty of things that need to be fixed in the game already before adding roleplayer features like this.
Honestly they should just remove medic and add something more usefull since i haven't countered a single moment of all my playtime where medic would be more usefull than just spawning back on op/garry
@zenith trout If your commander is not brain dead you cant literally run out of manpower
could be good if you’re flanking to get a sneaky OP in and your SL dies. you wanna get him back to continue the flank
There is kind of a ticket system depending on what role you play you lose a certain amount of manpower so dieing less is gonna give you more manpower. I don't understand why everyone is saying there is no repercussions to it. @patent pawn but it can be missing for other things like converting for munitions, fuel and encourage airheads and other abilities. You can still spawn even when manpower is at zero thats why maybe people don't notice it that much.

Dragging would be a nice little thing that effects gameplay but wouldn't be problem to have in the game
I would also include some sort of punishment for when the medic is intentionally hit (respawn delay or loss of points), only problem is that it would be difficult to make a selection on when he is intentionally hit or not.
This is a silly way to look at a problem. Just remove any feature that doesnt suit your taste.. If devs went about doing this every game that dont have a massive studio would be barebones with features. Every war game should have a medic role.. But its how it is implemented in HLL that is the problem. Outright removing features from a game should only be done as a last resort if developers cant rework/fix/balance said feature.
It would adhere directly to the cinematic experience that comes naturally with the HLL experience
Yeah it wouldn't hurt that game to have to why not add it
sound really great, also i recommend for you to reinstall the game , ok? thank you
I think this is more of a feature that will add to the feel of the game rather that add to the actual gameplay benefits
It won't benefit much but could provide for some funny moments
Although I personally am not bothered if this never gets added 😆
it doesn't matter that you reinstall the game, it already works like this, the bugs remain, just settle 😉

"I like to make my team mates wait around while I RP a medic. Can you add more features so I can keep being selfish?"

I like how yall have spun giving up within .5 seconds of getting downed even if a medic is 5 meters away as a problem of impatience from players as instead, it being selfish for a medic to want you to wait 5 seconds so he can try to revive you. Have some patience won't you? Wasn't this game about tactical teamwork?
Tactical, military Simulation
I’ll fr wait for the medic if he is like >25m away and I am in a decent spot. But that scenario happens like once or twice a game. Not enough times to warrant having my squad mates waste time dragging me when they can be shooting back
which is where dragging comes in
Actually there is https://hellletloose.fandom.com/wiki/Manpower_Node
Its not a ticket system and even if it was it doesn't mean adding a drag feature is worth it compared to other things
No it isn't, I've used it plenty of times in squad to great effect.
Ikr. Most of the people disagreeing must have attention problems or something
I like the idea, but this won't address the issue that causes no one to play medic. To be honest, most games I play don't have a medic on the team and they are not missed.
The only way they can make medics relevant is to nerf redeploying and tbh I don't think that's a good idea.

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I am all for adding the ability to drag downed players, anything to get medic players out into the open so I can gun them down with the MG from 400-500m
…No. have fun getting shot trying
I don’t understand the backlash on this subject. To me it seems like many are simply blaming laziness or medic incompetence. Both of which I can understand, but it still doesn’t make any sense as to not add this feature and if anything speak out against it. He’ll Let Loose is known very well for its dramatic and almost movie like moments and I think that the dragging feature would do nothing but add to this. I think it would be a great idea to implement into the game just for that. And on top of that there are no downsides to this being added in either, other than some time and effort to push the concept into the game. But other than that there really aren’t any drawbacks to this being implemented and I hope it’s taken into consideration during future development.


It’s a matter of opportunity cost.
As an SL, I need:
-the rifleman, MG, assault, and autorifle to advance and destroy the enemy
-the AT and engineers to destroy that tank
-the support guy to provide ammo and drop supplies.
Not wasting opportunities to destroy tanks, garries, OPs, etc that would help the whole team trying to save me.
The medic can recreate the scene from We Were Soldiers for all I care
https://m.youtube.com/watch?v=MwBSMlHTBTg
That’s what all you fools are gonna look like trying to drag someone into cover. The only difference being that their lives matter
Credits to the original owner
No copyright infringement intended
It's a waste of dev time to add an RP feature that is objectively useless in the context of the game
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Ok and? That’s sort of outcome from trying to drag someone is more than expected. I’m not blind to the idea that you are putting yoyrself harms way to drag someone into cover needlessly. But at the same time so many little moments can be made just from that one ability. Wether it be practically used or not it’s a feature that adheres to a pretty significant reason as to why a lot of people play hell let loose. Because it’s dramatic battles on a large scale with almost (to restate) movie like scenes playing out all throughout the match. The dramatic effect of the game goes hand in hand with the tactical/milsim aspect of the game.
Yes adding this would be really funny and allow medics to do some awesome stuff also it should be more punishing to skip the bleeding out because it is the most annoying thing when you crawl out on to a field to save someone and they skipped
You are way over-romanticizing the buddy drag system. Nobody cares if you buddy drag someone to safety. They do care you take out that panther that’s wiping squads out of the objective. In the game, are a cog in the machine of a much larger battle. This isn’t band of brothers where every individual life has a story to it and it’s worth saving people
don't know if you've played squad but it works incredibly well in that, although that may be because each death cost tickets. Either way you see it a whole lot in squad and would love to see it in HLL even if it is a bit of a gimmick.
Issue I see is that most of the time a smoke would do leagues better than trying to drag someone.
I hardly see a scenario where dragging a player is better than smoking them and revive them.
If you need to drag a player, you need to smoke them too.
Part of being on a team is recognizing the role you are playing is a detriment to the rest of your team.
Dying drains manpower but manpower has no impact on spawns and if you have nodes up you have surplus manpower the entire game...
Manpower hasn’t mattered for 3 years or so
this would give the medic role alot more meaning, experienced players tend to say, that its way faster to just respawn at the squads OP. it would also change the game dynamic alot i think, so the HLL Team would have to see how it would play out. and as kapgunzz mentioned, to then have the option to finish downed players is a valid point imo


just need manpower to do something useful, maybe increasing spawning time so a team with fewer deaths and better resource management could recover faster from a bombing run or something than one with more deaths and worse resource management. Though wouldn't want respawn times getting much longer maybe another 30s at max if that
Dragging wouldn't change anything. The only way to make the role anything but a fun opportunity for RP would be to change core game mechanics. Which seems real whiney.
I want to play medic and have it matter. Change everything
I don't see the problem with adding the ability to drag wounded soldiers into cover, I just don't think it's going to have any impact whatsoever on the game. But if the devs want to add it, I don't see how it could be a bad thing.
if you have good teamplay, you could supress the enemy and rescue your mates, imo it would have impact

It just means you would spend more time in the downed state where you are doing nothing, while the medic is also not contributing.
As someone said above, adding this wouldn't hurt anything but it wouldn't change the (lack of) value of medics.
Right now the value of medic is it lets you know that whoever playing it isn't very good at the game.
Although it wouldn’t be a ground breaking change ,in certain moments it would work well.
If you want to argue that it would be a cool feature, that's fine. But I don't think it's good to over sell it. Barely anyone plays medic in the first place and I don't think adding a buddy dragging system would change that to any noticable degree.
For the sake of getting killstreaks...
If the person getting dragged is unable to give up, I'm 100% on board if only for trolling purposes.
How does dragging solve anything? The medic still needs to reach the downed player so he will still get shot. Might as well just poke him with the syringe instead of dragging. Also like other mentioned , medic class is broken in general. In 99% of the cases it's better to respawn. No ticket system and a high chance your medic gets shot on his way to you which means waiting longer to get back into the fight.

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Personally feel dragging shouldn’t be limited to medic class, then you can yourself move players without risking your squads medic
Sorry I wasn't specific enough that's my bad, I meant for the Drag to be universal for anyone but Medics are a rarity and it's sad

- medic lvl 9 layout to increase numbers of medics on the field
- dragging/moving for everyone
- killing wounded enemies
- profit
I don't think medic 3rd loadout should be made level 9, it would have to be super good if it was. I've made ideas for a 3rd loadout in the past, but maybe it could be level 5-7, be completely unarmed, but have 4 smoke grenades, and the ability to build "aid posts" that restock medical supplies, and passively heal/revive nearby soldiers? And would also be able to drag wounded very quickly, since they don't have a gun weighing them down.
Personally I don't think medic 3rd loadout should get good weapon, because the purpose of the medic is completely the opposite of shooting and killing - it's healing and restoration of casualties. 3rd loadout should reflect it in my opinion.