#Game admins should be able to unlock squads.

1 messages · Page 1 of 1 (latest)

viral flax
#

No. If they’re locked, they’re locked for a reason. That’s violating peoples’ rights. I can’t see this ending well.

I only see the locked squads becoming toxic to the new players that they didn’t let in. They’ll know the Admins did it, and will complain for hours, bothering us.

formal smelt
#

Honestly, if a server admin did that I would go find another server.

Locked squads aren't an issue because you can always make another one.

Also, proclaiming that you have rights in a video game is hilarious. The relationship with HLL and the rights provided in law is pretty uhh distany.

glass egret
#

If its locked recon locked tanks it shoukd ge forced to unlock if they access vehicles etc

balmy cave
#

Maybe unlock solo armor squads for examples. But I agree you should not be able to unlock a 5 man infantry squad.

faint breach
#

lol

viral flax
placid kindle
#

Disband and kick from squads? Sure. Forcefully unlocking? Pointless.

crude sparrow
#

You are treating the symptoms rather than the root cause. You need to understand why this phenomenon occurs, so I suggest giving the captain the power to kick out teammates alive and not occupying the team's branches after kicking out;

  1. I am an infantry team, and a person at level 20 who doesn't have a microphone and doesn't listen to commands joined. He chose an AT, and I need an AT gun. He doesn't know and doesn't obey. I can only commit suicide and then kick him. After kicking him, he will still be at the AT, unless he dies, others can play;

  2. I am the captain of the tank. A person without a microphone joined me and disobeyed the command. I am a heavy tank with 600 fuel. I had to commit suicide and kick him, but then he drove away my tank. This is an important resource, and even if I kick him, he can still join my tank unless he dies;

But if I can kick him out of my team or my tank alive and he doesn't occupy my unit after kicking it out, then I don't think I will lock the unit, and even the captain should have the power to lock the unit. If you want to play AT, you need to apply. If your level is not enough, I won't let you play;

There should also be a brief introduction to team rules, just like when you enter the server, there are server rules, handwritten by the captain, and default settings can be saved, which can help team members understand the captain's tactics and tactics