In reality and in realistic games like War Thunder, a tank can turn in three ways:
- By slowing one of the tracks for a smooth turn
- by stopping one of the tracks for a sharp turn
- Moving the tracks in different directions to turn in one place (this system is implemented on German tanks)
All of the above (except the last) works in any gear and at any speed, unlike Hell let Loose, where everything depends on the gear.
Such a variety of mechanics gives good opportunities in terms of mobility, which affects the outcome of the battle for the better and gives a more pleasant experience of tanking.
In turn, in Hell let Loose tank turning depends on the speed at which it moves, which is not realistic and very uncomfortable. Often times it happens that you can not quickly turn the tank at the right angle because of the limitations of the mechanics and die without having time to do anything to save the life of the machine and the crew.
That's why I think tanks in Hell let Loose need turn mechanics like WT.
(Example mechanics in the attached video)
https://youtu.be/uToBSdTdz_g
