#Realistic mechanics of turning the tank

1 messages · Page 1 of 1 (latest)

late comet
#

In reality and in realistic games like War Thunder, a tank can turn in three ways:

  1. By slowing one of the tracks for a smooth turn
  2. by stopping one of the tracks for a sharp turn
  3. Moving the tracks in different directions to turn in one place (this system is implemented on German tanks)
    All of the above (except the last) works in any gear and at any speed, unlike Hell let Loose, where everything depends on the gear.
    Such a variety of mechanics gives good opportunities in terms of mobility, which affects the outcome of the battle for the better and gives a more pleasant experience of tanking.
    In turn, in Hell let Loose tank turning depends on the speed at which it moves, which is not realistic and very uncomfortable. Often times it happens that you can not quickly turn the tank at the right angle because of the limitations of the mechanics and die without having time to do anything to save the life of the machine and the crew.
    That's why I think tanks in Hell let Loose need turn mechanics like WT.
    (Example mechanics in the attached video)
    https://youtu.be/uToBSdTdz_g
spark dove
late comet
coarse belfry
#

I remember reading something a while back about the devs coding tank movement based on wheels/tires and not tracks. And that it’s not going to change unless it’s all rewritten. I could be wrong.

wicked spade
#

They could have different button layouts for the tanks that support it, for the tanks that would support this just have A engage the left tred and D engage the right one, shifting gear and all that would still be the same. It’d be a learning curve but that’s why you make it so people can switch between the layouts

Cooldown is a pain, but @tidal oxide’s layout is better and would be preferable than the one I proposed

tidal oxide
# late comet https://discord.com/channels/316459644476456962/1099254554165530624 )

I'd be careful about asking for a tank rework. Post Scriptum went ALL IN revamping their Armor penetration system and the dev time it took to finish it killed the game.
Also, wouldn't a more realistic keyboard layout for tracked vehicles be something like:

  • Q/A Keys for shifting the left track Forward/neutral/reverse
  • W/S Keys for shifting the right track F/N/R
    -The Numpad to simulate the gear shifter, with maybe Num0 as the clutch?
    -Alt/Space as Break and Gas
late comet
hollow light
#

Tanks just need a entire rework imo

tender jewel
brave storm
versed wraith
golden valley
#

Tanks feel extremely generic now, adding some unique elements like dealing with some more interesting steering, more interesting gearing and better responsive hit points would revitalise the role

brave storm
#

Revving up the engine while in neutral could accelerate the turret rotation on german tanks IIRC. I would love to be able to do that in HLL, among other things.

upper python
twilit canopy
robust rune
tropic solar
crude plinth
tidal thunder
steep aspen
#

When turning the turret of some tanks like the Sherman or t34 I'd like the electronic sound to be replaced with the manual turning sound