#suppressing fire

1 messages · Page 1 of 1 (latest)

soft anvil
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Maybe make it so that when you are shot by a MG that it is more complicated to counterattack (black screen with little visibility) (fear of the soldier)

I say this because sometimes when a MG shoot in the direction of a enemies..the enemies can fight back easy and kill the MG

Like in post Scriptum

steady canopy
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I swear anytime I use MG and start suppressing or shooting at enemies I get one tapped instantly

soft anvil
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Exactly cause the it's not enough strong

flint wren
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I think that the point of aim is unaffected by suppression.
So even though the screen shakes and gets blurred you'll still aim and shoot in the same place.
This means that if the shot was already lined up they'll shoot you no matter how suppressed they are.

vernal sigil
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The issue with suppression in this is game is the fact that it is quite easy to land hits on targets even if they are quite far away. In addition as stated by big money suppression only affects your visuals and not the accuracy of your weapon.
Suppression is thus quite useless overall. What matters is to spot the enemy first, shoot first and hit first. Suppressing enemies tends only to get you spotted and killed for no real gain. Unless you are working closely with a few teammates where 1/2 guys just shoot and prevent the enemy from peaking/moving meanwhile the rest gets in a better position to neutralize the threat.

proven bison
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Suppression certainly needs to be stronger. From my understanding, you only get suppressed if a bullet lands near you and not if it flies past you, which can often make it difficult to tell if youre getting shot at

woven karma
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Dont know, Mgs allready strong and annoying. Because you can shoot people like from so far away where you cant really do something against. Hard to spot them even. At least on top level Players. Maybe changing something on the Mgs yes, but more suppression would be annoying in my eyes.

vernal sigil
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Given the state of the game I find suppression to be a minor issue (it's far from perfect right now). Changing it without first addressing major issues would not be a good move but in an ideal context it could be tweaked a bit

pulsar blade
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Maby not screen shake, but heavy weapon sway/ shaking

left ivy
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Honestly, increasing suppression again would be fine if muzzle flash and smoke are made larger (to a more realistic size), so that it’s easier to spot the MG’s and harder for said MG’s to maintain a sight picture. That as well as adding overheating would balance things out so that it won’t feel frustrating to die to an MG, but fair, as well as adding well needed nuance to the game, because currently the MG feels like an smg with a bipod. These changes will serve to give the MG a real niche, and make it more of a team weapon

meager stratus
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Supression system needs a massive overhaul, its super abuseable. Honestly i am not experiencing anything youre experiencing, when i get shot at, im completely blind. When i shoot my enemies, they're blind. I think you're being return fired by either their teammates or the aiming on your end might be off for that specific scenario. I almost exclusively play automatics for how abuseable the supression system is, and if you want to figure out what i mean, go play recon, any scoped rifle will do and start missing on purpose and study what the people youre shooting at do, they'll either prone right in a open field, or just completely freeze in place as they've just been turned into pvt. Blithe from Band of Brothers. Another thing you can do, is to challenge yourself to a full match of only hipfire mg. The hipfire is fairly inaccurate so you missing shots completely disables them, I am serious, just give it a shot, you'll see. https://streamable.com/stm4h3
This is like what? 5/6 enemies down the road? who cares, i got a earthquake blinder machine, just hipfire. You'll notice someone desperately trying to return fire with a gewehr, but he stands no chance compared to my seizure drill machine. I am hipfiring people at 200 meters with a mg42 from open fields without having to worry about return fire, completely blinded them, its laughable.
Even if we were to remove the visual effects, supression still acts as supression, there is still bullets flying at you that can still kill you at any time.

9 out of 10 times someone ''supressing'' you is someone actually trying to hit you, their intent is to hit you and not to supress. God forbid when mr tommy over here misses 25 rounds of his 30 rounds mag and turns you into Pvt. Blithe and also gets you to experience a magnitude 11 earthquake, and then ends up hitting the last 5 bullets because you cant see sh*.

I wouldn't mind supression visuals being exclusive to a specialty class such as mg, grenades, bombing runs, arty, etc.

left ivy
# meager stratus Supression system needs a massive overhaul, its super abuseable. Honestly i am n...

I am hipfiring people at 200 meters with a mg42 from open fields without having to worry about return fire, completely blinded them, its laughable.

If you’ve read enough war memoirs, you’d know that, that is legitimately how soldiers react when downrange of automatic fire. They all immediately hit the deck without a second thought and are pinned in place. If this is the sort of behaviour that the current suppression mechanic encourages, then i am content that the mechanic is working perfectly.

Even if we were to remove the visual effects, supression still acts as supression, there is still bullets flying at you that can still kill you at any time.

No, people playing video games don’t behave as if they’re actually in a battlefield getting shot at. Just take a look at the dozens of other shooters where suppression isn’t a mechanic

meager stratus
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Ive seen all kinds of games and i have yet to come across a online game where people go out of their way to deliberately stand out in the open while getting shot at while simultaneously being close to perfect cover. My experiences have always been that they get to cover first, and from there try to indentify the direction of fire and re-peek at some point simply for the fact that they just don't want to die. Play from cover, consistent through all my games, fast paced, slower paced, same concept. Not dc their keyboard and be like ''alright, kill me''. like they do in HLL.

https://streamable.com/66ve6n

Guy is spinning 360s while im not even standing 20 meters away from him. I get the worst hipfire pattern ever and i am litteraly drawing a outline around him for the longest time and the game just excuses me for missing 100 rounds, and i still walk off with the kill. People should not be rewarded for simply missing. He's even looking into my direction at the end for a good 4 seconds and still doesn't see me while almost looking directly at me, that is ridiculous, he has the more accurate weapon, i completely nullified that factor simply by missing. First one to click mouse 1 in the general direction of a opponent, that is some braindead gameplay. Shoot first, aim later.

Weapons like the gewehr and garand are being diminished this way. Suppression should be a deliberate decision and not a by-effect of someone just simply missing shots.

Go and ask new players that didn't enjoy the game, what some of the aspects are that they didn't like. A argument often brought up amongst them is that they can't see enemies. Yeah, well i wonder why... maybe its got something to do with not being able to see someone 10 meters directly infront of you thats been trying to kill you for the last 10 seconds. Suppression is factor in this.

If you value player retention...

teal cradle
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I think what needs to happen with the lmg/mmg is allow us to choose to use tracers or not

lean path
# meager stratus Ive seen all kinds of games and i have yet to come across a online game where pe...

This. It’s like players know the suppression system is broken and take full advantages of it. And in scenarios where I am either getting shot at first, it’s either:

A: they successfully suppress me because I am 10 meters from them and they just spam firing garand rounds and they get me on the 7th/8th bullet.

B: they fail to suppress me and they look like an absolute buffoon because I just turned and burned them by pivoting 90 degrees and slugging a Kar round into their chest after they had the initiative.

C: they actually take the time to aim and get me within the first 3 shots.

The suppression system is a joke as it encourages fast-paced COD-like behavior. You can’t expect players to choose the Kar for historical accuracy when the MP40 bullets fly just as accurately and makes the enemy have seizures even when you can’t hit your target.

I’d be okay with MG’s keeping suppression as that is one of their fundamental purposes. But the dude with the Garand/MP40 isn’t trying to use suppression, he just can’t aim.

@left ivy as far your memoirs are concerned I’m sure they are accurate. BUT, I was in the military and can tell you firsthand and that you are trained to fire back and return fire and destroy threats immediately upon contact and not act completely hopeless