#Morters and Naval battles

1 messages · Page 1 of 1 (latest)

dawn moss
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go play world of warships

native crystal
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Yeah this isn't the kinda game that would be friendly with naval battles. Not even close.

reef juniper
short zephyr
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The only way I could see this working is with Utah or Omaha, with the artillery being replaced by NAVAL STRIKES, which would be funny

slim mica
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mortars would be cool, but if you want naval battle go play WoW

weak pilot
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We don't even have any form of floating vehicles in the game. Lol

native crystal
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The brother deleted the message, wow

placid oriole
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Kek

short zephyr
#

LMAO

gritty epoch
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I wish this would be on some trial team of 50 operates ship

weak pilot
ruby elbow
# dawn moss go play world of warships

I hate those type of comment, when you don't like something, explain why it isn't a good idea and stop saying: go play (insert game name) because if you think that way the game cannot be improve because a lot of ideas/game mechanics are actually taken from other games.

frail bolt
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The only interesting naval component that would make sense in this game is for when we receive the Pacific Theater. Instead of a bombing run, we see an added commander capability for naval gunships to fire from the distance, and you could hear and see them in the game from said island.

dawn moss
short zephyr
ruby elbow
short zephyr
#

EXACTLY

ruby elbow
smoky tinsel
#

Naval Battles, Hundreds of Soldiers on Massive Maps, etc... are possible but on UE5... 🥲