#Add voices to enemies in proximity

1 messages · Page 1 of 1 (latest)

vast kernel
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HLL is a game known for its immersive qualities and also its spontaneous community. Proximity chat makes for some intricate gameplay but also funny bloopers. My idea is to add a feature that whenever the enemy uses proximity chat close to you, you can hear a pre-recorded voice respective of the players faction say something like a command or a short sentence. Everyone loves hearing "Za-Rodinu" and "Angriff" before having to duck for cover from grenades and shots. This way, there would be no communication with the enemy but nonetheless have the enemies presence and danger felt, furthering the immersive experience. I hope this idea is interesting enough to be considered at least, since I think that it would make the game experience much more tense and interactive. Details should be hashed out since the obvious issue is how using such an important feature as proximity chat will reveal your position when near the enemy.
Thanks for hearing me out!!

woeful beacon
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Yeah that Would be Really Nice.emojiP_HLLCoffeeTime

spring chasm
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Great motivator to move everyone to discords 👍

strange ocean
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i can just imagine hiding in a room and someone going “hello is anyone in here” and its not your teammate

proven sentinel
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Honestly, as cool as it’d be to talk trash to the enemy team, I think it could have a negative impact on gameplay. For example it could end up discouraging players from communicating. However, maybe T17 can record some lines that are played in German/English to indicate when enemies are near and talking.

woeful beacon
hidden helm
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Would definitely hate that introduced into the game, as it sort of hampers people who actually communicate with their close allies and such. On the other hand, it would be interesting to see that once you pass certain decibels (if you happen to be one of those folks with super high microphone volume)

Ryknow69, i meant that if your mic is loud enough, the prerecorded voice thingy is played. Like, if you are intentionally loud or just have set up your mic too high