#new-recruit-barracks
1 messages · Page 71 of 1
also the Red Orchestra 2 mapping team spent like 3 months in Stalingrad (Volgograd) and were some of the first westerns to enter the Grain Elevator, iirc
hopefully we would get an infantry only map
again, probably hardcoded into the game so probably not possible
not like they'd want to have that in the first place
RO2 is just a very very impressive game when you look at the work they did for the battle
hey i need team to play with dm ps5 its just me i do any job
also all the technical work they did
iirc they had facial animations for all the voice lines setup to go and this is in UE3
its sort of wild
but anyway the HLL maps use high res photos and are generally close but they are not 1:1
Check out #console-looking-for-unit bud! You may have some success there 🙂
Or #console-divisions-recruitment if youre looking to join a wider community!
one cannot hardcode it if they have acces tp the engine code lol
average gamer looking for a squad on pc going to try too get into this game, love what ive seen so far
Check out #pc-looking-for-unit and if you want to join a community - #pc-divisions-recruitment
Want to start a game?
Wanna run? booting up the game now
Just joined an offensive match where squad leads thought the four squares around the objective count towards capture
This game really needs a 10 second reminder at the beginning of every match depending on warfare or offensive modes
Is foy and purple heart lane even in ps5 version? I've played about 20 matches and still haven't seen them 
Purple Heart Lane is pain.
I swear only maps I get into are utah and omaha. Anyone else having this issue on ps5
No, but I'm on PC
My bad should have specified.
Is there even a server browser on console?
This game is honestly everything I’ve asked for in a fps
I’m really digging into the game and I want others too as well
Can’t wait to enter the battle field next!

No browser on console. And oh wow, omaha beach again lol
the console experience™️
Trying to find a German only tank driver, im a Canadian Afghanistan veteran that crew commands and my buddy is american Iraq veteran that guns, looking for a few other folks that would be interested in driving, doesnt matter if your a civi or vet.
Are there any servers that are known for being new player friendly? Similarly, how do I go about finding a squad or leader that would be willing to help me figure some of this game out?
Hey guys
aw man ur all goods, I dont think theres any such specific server or clan that wouldnt be happy to show a new guy the ropes. (Unless they''ve otherwise stated theyre pro). Even in regular random matches you'll probably find a fair few guys who will give you the run down.
Thanks. Maybe I've just had some bad luck. The few matches I've played have been quiet on comms, so I end up running around not know what to do haha
Im looking for something similiar. want to squad up?
Were you looking to play right now?
im fairly new but i play often im happy to run some games with yas
yes
ah yeah I hear you on that, give it some time and a bit of luck. If you want to learn tanking then generally chances are much more people use mics.
Also as for a bit of learning outside of the game id recommend Monospacial on youtube, hes pretty much the go-to for HLL advice 😁
Thanks I'll check him out.
@granite cedar yes they are. And I am on the PS5
Damn. I haven't seen them once wtf...
Seen what?
So I know that having a medic nearby reduces supression, but what other little mechanics are there that aren't well known?
Distance from your SL also reduces or increases suppression
swing by and say hi
a loader can move an arty gun or AT gun beyond the +/- 15 degree transverse
no way, nice.
Gimme more.
This information needs to be shared.
when somebody bandages you, you get points too
is there like some server where you can practice shooting,I have 100 hrs and I am terrible at combat
Check here in #hll-guides / #hll-videos plenty on instructional videos. are you pc or console ?
pc
Just bad aim or not knowing how to engage or all of the above?
more like bad aim and poor spotting
Gotcha. What kinda mouse are you working with? :)
Hmm. Not familiar with that one. Seems decent enough. I'd probably set the DPI to 800 and then keep the in-game sensitivity a bit low.
You want to be able to make quick 180 degree turns
But also be able to place your "crosshair" on a target and shoot
There's a really good free game called Aim lab you might want to pick up on Steam
It has drills you can do that help improve your aim and it'll even tell you what you are doing well or not so well
Also, one way to "calibrate" sensitivity that has served me well for around 20 years, is to take your mouse and move it from the left side of your mousepad all the way to the right in-game. You want to make sure you can do 1 to 1.5 circles
That's generally the sweet spot
Hope that helps 😃
hello anyone here rn?
i would like to ask if theres any plans for full implementation of linux EAC 🙂
could I get back into supporters mess hall please?
Hah 
What happened?!
little mishap in #off-topic-mess-hall
all deleted now of course
Oooft
lol what did you do
one sentence about the 2nd amendment and some stuff related to current events lmao
did you use the clown emoji
nope
shall not be infringed?
something along those lines 
def don't want to argue constitutional law on the internet. no matter what side you are on
@gloomy grove did you tag a moderator to get your conscript role removed?
Yeah, I DM'd one of them
I recommend any of them but Sirius
extremely ironic 
I gotta ask, is hell let loose a little faster paced than squad?
Like is there less downtime?
movement speed is much slower
I feel like in squad I end up on my phone 50% of the time waiting for something
Would you say that happens in HLL?
You get into the action much faster in HLL
That's good to hear
I'll use steam refund window as a trial I guess, see how it goes
Yeah, that's a good idea.
Squad is a slower game but HLL is literally slower
if that makes sense
The design of Squad is such that there is more downtime between combat encounters (usually) but you are literally faster.
HLL is designed so that there is more action overall but you are literally slow as fuck
I see, it just has you closer to the action at all times
you can sprint infinitely in Squad too
Squad has stamina that allows for "super-speed"
but the out of stamina speed is faster than HLL still
HLL is maybe the slowest moving game I've ever played
yes
well
more often
if you have to walk a long distance in HLL its a huge pain
Squad is faster paced now since you can just have a helicopter pick you up and drop you off somewhere
but most of the time in HLL you have a spawn close to the fight so even though you are slow as molasses you can still get to the fight quickly
occasionally your team doesn't do that and its a disaster
Map size is different though comparatively - so you may be faster in squad 'literally' you also have more ground to cover
Its 6 and half a dozen!
not always
Anyone know if the DLC for uncensoring symbols is still planned?
Like 1/3rd to 1/2 the squad maps are smaller than HLL maps
Well every squad map is bigger than HLL maps so i'd say so 😉
you could fit like 6 Sumari's in 1 HLL map
Well considering the smaller maps then maybe, however the game is still designed for large scale maps and therefore the mechanics are suited to those maps, unlike HLL which are all suited to the same size map
So basically the speed of running really requires the context of how big the maps and engagements generally are in each game
Its a hard comparison to make really! Both games do what they do well but differently!
iirc 6 of Squad's 20 maps are the same size or smaller than HLL maps. Especially when you consider the unlike in HLL map edge is often not really in play
so like West Bend on Foy uses map edge
but the other 12 maps are larger and in some cases 2x or more in size
``
Unrelated but I recently found out Squad has a Star Wars total conversion mod which is cool
But back to the point HLL plays faster even while you are literally slower
for my money I think combat in Squad is faster paced when it does happen
Think thats more related to the modern weaponry imo! 😉
not really a good point when nearly everyone in HLL uses a semi or full auto weapon
Who said I was talking about the guns! 😉
Nah in reality though the spawning style, logi system, modern weaponry and the variety of vehicles all contribute to the combat in Squad and how it feels comparatively to HLL.
I was mostly talking about infantry fights
At the same time this is also a bit ~ because you dont see folk on Squad rocking around with bolt action rifles (or even semi-auto rifles). The main weaponry for most of the factions in squad involve automatic rifles of some kind - so I'd like to think my point here is still valid!
Well yeah there you go then ^
since you move faster in Squad CQC battles are often very very quick
Its just a totally different game in the same genre - still very difficult to compare
The differing engines also contribute to the feel of the game aswell
you also tend not ot have a stream of players running at you
same engine
Versions of the engine I mean
For example Post Scriptum use the Squad version HLL does not and therefore certain things the games are both capable of are different
Null point really - I agree with this though
Speed of running is irrelevant, there are plenty of transports
Hll mechanics are scalable by map
we need arma3 ww2 100v100 pvp event
I just got 125xp is that good?
i think later thiss year
thursdany night massacre
Does it annoy anyone that you can’t see your feet or otherwise have a end match screen that shows the best squad in all their cosmetic glory? Lol
“Best squad” would send a weird message, if it were even possible to determine numerically the value of all sorts of important contributions like communication and organisation, which it probably isn’t. If you’re in a game for 1.5 hours you’ll know well enough who contributed and how.
If you aren't using a Logitech MX518 you are not doing FPS right.
It is the only peripheral/mouse I simp for.
Logitech G305 💪
Playing first match on hill 400 on ps5!!! Only had to wait until I got to level 30
@solid vale MX518 the times are over you do anything wrong or right with a mouse because the times changed
in q3 time there was not alot you could choose but now they are so many good mices
This is like kids talking .... You tested every mice to say what is good or not? And have you big or small Hands? There are so many points to choose the right mouse for yourself...
How did you enjoy it?
Hey wondering is the test branch of hell let losse allow me to play in real games?>
Nope, only the test
Test branch where do i find the real one?
there is a game called bfv that does exactly this, amazing
Lost but fun. Just enjoyed playing a fresh map. Seems like much less map variety on ps5 rotation compared to pc. Hopefully gets fixed soon
You want Hell Let Loose instead of Hell Let Loose (Public Testing)
Ah the MX518. I owned a G400s which was pretty similar. Good mouse for its era, though I know LG brought it back recently. Too heavy for me personally but to each their own :)
I've been rocking the Razer Viper lately. Really good, lightweight mouse.
No, because it isn’t Battlefield.
G305 here too 🙂 best mouse.
Also, steer clear of the G502 Lightspeed. Possibly the worst mouse I’ve ever tried and I don’t understand how it has become so well reviewed
No it really doesn’t lol
HLL is not BF not in any way xD BF is Arcade for sure!
Obviously you’d judge best squad by collective contributions such as taking out outposts and garrisons,kills,revives or anything else that’s calculated on the scoreboard
ok I just don’t think it’s a good idea let alone an obviously good idea
The highest points for each category are in yellow on the scoreboard at the end…
The whole point is that it’s not about who got the highest kills. You don’t win by kill counts.
Historically it wasn’t uncommon for particular units to gain fame or valor for contributions above and beyond what was common during a battle. Such as the 26th panzer at Stalingrad or the 3rd US Army later in 1944-45
So for in HLL for a certain squad to be calculated and celebrated as the “ best” or as “ the ones who contributed most to our victory” is right inline with history
It might be…but this is just a game…a game where the majority of the community understands it’s not about “who the best is individually” if you start with that rubbish the quality of the game play drops
It becomes all about being the best and not actually playing the game as intended. It’s a team game. It’s not about one unit, or one person
preach
And again, the majority of what you’re asking for is already available on the scoreboard
Again..It wouldn’t be individuals but the squad itself, I can’t tell you how many games I have been in where 1 or 2 squads are really carrying the day in almost every aspect from garrison building to manning arty. I feel these squads at the end should be plainly shown as the best maybe with a little walkout of the squad that shows the cosmetics
Since you don’t have really a opportunity to see your own cosmetics in any sense beyond the barrack screen
Basically you want what bf5 has at the end of the round that shows the squad with most points but in this case squad who “contributed” more
There are for more important and impressive things the Devs should be working on than copying Battlefield….
Something akin to that but minus the unhistorical cosmetics
They already barrow enough from Post scriptum 🤷🏽♂️
It will be a lie
You mean Post Scriptum….an externally similar game….unlike BF which is unlike either apart from being set in WW2?
It would be a truth based upon tangible contributions to the team all a collective unit. And you can’t tell me it wouldn’t be badass to see your whole squad standing side by side or in some pre-posed stance with your weapons and uniforms 😩❤️
I can happily say that I wouldn’t care…
“Cosmetics” are minuscule. Mean nothing really apart from “hey look I played a long time”
That’s you man, I feel if they made something like to people would love it. Coolass visual Feedback like that often is
But then again in HLL it doesnt matter if youre the reincarnation of John Basilone or god himself as long as you played the objective and what not its good i see that feature rather pointless but i wouldn’t care tbh
It would take the focus away from the team. At that moment, the whole team is already feeling great. Now you’ve crapped a little on 44 people’s achievement, and it won’t even be the truth. There will have been so many little different actions taken unrewarded.
If it does become this kind of game, you can keep it
And that’s you dude 👍🏻
It would be most of us I believe 😂
I doubt you’d have a huge uproar to remove it if they added something lien it
It’s not though is it….
Ofcourse nobody is going to remove it….the point is, nobody wants it added.
That is true and many people take this serious so to get shat on by a squad for their “contributions” yikes
I honestly wouldn’t care either way I’m just pointing out the reasons why it wouldn’t be added
Yeh
Bro..I’m speaking purely historically and out of common sense. If you’re fighting a battle and a unit over preforms almost every other unit both friendly and enemy that unit 99% of time is decorated and set apart from its contemporaries after the battle and HLL could simulate that with a post-match screen
bro i just want a flame thrower
Again like the 24th Panzer, 3rd US Army, 137th Rifle division at Stalingrad, 101st at D-Day, 35tg Rangers at Point-de-Hoc, like come on now
In real life people work together in a war because they have one life. In computer games we have to work hard to promote the spirit and practice of team play.
You keep using words like “obviously” and “common sense” because your arguments have none of those qualities.
And the pacific theatre
this
And each squad gets Recognition in the scoreboard with the points allocated to them
oh oh and mounted HMG's
We won’t get a pacific theater for atleast another year assuming they are adding all the stuff they say they are for Europe
Same
Yeah ik theyll just finish with europe and explore other fronts
Or...they could do the very very very neglected Italian front from 1943
Africa when? 😮
But man just wanna be a marine smacking japanese infantry with my water cooled machine gun
They already have the US they would just have to add Italy
be cool if they added another Axis faction like the Italians
I can see a few more Soviet mapes
Greeks😳
Mainly Berlin and Selow heights
I just want french factions hell id be fine with the french colonial fighters
And the British
Them too
Now that’s a good idea. Italy and Greece would also bring some eye candy
Canadians also but ig they’re the “same”
Different badge man different badge
What you guys talking about
HLL
I see
Hell let loose fantasy
Join us
Ok
All i care is the pacific theatre and thats it
I want the game to not die
Nothing else as long as i get it in the long run im fine
I sense “server browsers” in your messaging future
What do you think this is post scriptum??
Good but the playerbase has left
Ha yeah
Left what?
The game
Which game not Hll
Why would the game die?
It’s down to two or three full servers now apparently. I still want to play though
Alot of people have just started giving up on the game
(Read steam dev blog comment)
I was initially a PS fanboy oh but now realise it’s a complete and utter waste of time
Yeah only squad is the most alive game those guys made but man post scriptum looked okay
That’s sad, now I want to play it less
Also apparently brits are gonna be a paid dlc
That’s okay HLL is far superior
A lot of people have gave up the game already +1yr ago. It's meaningless. New blood is always replacing the old.
The game isn't dying. TikTok marketing is taking care of that 
Yeah but only gets around 4000 at most player per day out of the 1 mil sales it has
God damn Tik Tok
And that's a lot
Beans are you saying PS is dead or HLL?
PS is dead
The game isn't type of game that attracts 10000 players on daily average
Okay because it looks like you’re complaining about hell let loose numbers.
p.s. 6,279 24-hour peak
Don't get me wrong I love this game
HLL just got a couple of million (?) PS+ users injected, and more who will come online for a few years as they get PS5s
I think everybody is well aware PS is dead
And you're worried for nothing.
Yeah it won't die for a very long time
HLL is hot just wish theyd add crossplay for pc n consoles as a turn on n turn off option really wanna play with my buddies
I was here when the game had only hundreds of daily average. Now it's thousands. The game & community is growing for some odd reason.
Yeah most pc and console player don't want crossplay
Tiktok n sales did that
Its getting better
Must be that 
Hey have you guys heard that the brits are gonna be a paid dlc?
No
What’s going on with this dev post comments anyway?
Yup.
nm I’ll find it
Halftracks
Also whats your opinion on it
On what game?
Hell Let Loose
I'm trying to get a feel on how the community feels about it being a dlc
I’ve been desensitised to DLC by Hearts of Iron. So the odd DLC is fine.
I very much doubt the BritDLC will be paid DLC but even if it is I won’t mind paying for it if it adds more content new maps vehicles weapons etc
(Nothing confirmed)
Eh i dont care cause i never buy dlcs for game unless theres a season pass and its on a discount
Why?
Yes 9 bucks for some songs
Just curious
That’s reminds me, everything is on sale right now. Brb
Alot of people aren't happy with it
Well that’s how you pay for ongoing development
Just get the dlcs through “other” means like I did with the resistance pass
Before the introduction of DLC Developers would make a game distribute it and that was the end. Occasionally they would make an expansion for that game and guess what you had to pay for it
Thing is in the Kickstarter they said if you pay this much we will add the brits and they did and they are (Possibly) making it a dlc
Lot of vets are pissed off
Maybe the backers will get the DLC for free?
No the lead dev said in a interview an update similar to the Soivet union (Faction) will be a paid dlc
I will try and find it
If we don’t buy DLC (which will be cheapish I guess) and support BM’s decisions we might get something worse from T17 down the line. Enjoy your £10 Batman recon uniform in 2023
Eh idc what they do paid or not ill end up buying it when its on discount ofc
Fortunately it does say that you will be able to play the map without buying the dlc
Oh so its like the toy soldier dlc for rising storm you basically pay for the classes
Again that’s how you pay for continued development 🤷🏻♂️
perhaps
read the article it takes like 1 min
Fair enough
If you want the the game to continue to be relevant, and updated with new content, you gotta pay for it. The article says 1 out of 4 updates will come at a cost 🤷🏻♂️ fine with me
Yeah but its just the kickstarter promise what pisses people off
Why are you pissed off though?
The promise has not been broken
I'm not I don't mind
I mean, some random guy crying on Reddit won’t chan he my mind lol
Hmm wow that vote is pretty damning.
He does t want to pay for “British forces”, but it will be ok to pay for something else instead?
pc looking for unit
Oh crap I take back what I said about the kickstarter
Yep they have every right to charge us
If the “large update” (let’s stop saying British forces) consist of one or multiple new factions, and several new maps, including sounds, vehicles, FX etc etc I think that warrants a cost…
I already paid the lawyer for the class action lawsuit wtf man
If it was just….I dunno a reskin, adding British to maps we already have…that would suck
Dude I'm sorry
Yeah
They are apparently to kickstarter going to both be operation market garden maps
So IMO the people who cry about paid DLC are just entitled idiots who want stuff for free
Especially when they don’t know what the DLC even is yet
Yeah fair enough anyway I got to go I will be back in 10 min to complain about more stuff
Goodbye!
Can’t wait
I would like to announce I am mostly ok with everything
Some things in the remaining goals are already in the game hm
Then again it hasnt been updated since last year
I have come back to complain
I’m ready
Flamethrowers
What about them.
they burn
I'm looking forward to them but I feel like people are going to be disappointed unless the devs are some sorta development gods
They will
1 eithier be overpowered
or 2 underpowered
Ok cool. Before you make silly assumptions, why not just wait and actually see what they produce? 🤷🏻♂️
probably similar to the ones in Rising Storm right?
The map selection is of to much variety to cover all fronts without making it overpowered
They already said they will be high risk high reward. Very situational. They will be good in urban environments…not so great in the open…
But apart from that yeah fix bugs blah blah blah this broken that broken blah blah balh nobody care about bugs
You can reenact the flame thrower scene from Saving Private Ryan…what’s not to love?
trench and bunker clearing gods
Yes I agree but what about on Foy they won't be very useful there you will go extremely long periods of time without any combat
Thats just an opinion
So then you don’t use one?
You said it
You know you can change loadouts in-game right?
No I will I am just worried that the devs are gonna get hammered with complaints once it released
Also yes
keep the lads warm in the snow
Well I just got destryed
So? Can’t please everyone…remember those entitled idiots I mentioned earlier? They are everywhere
Yeah fair enough
Can't argue with korey though
Anyway other then that the games going great
No it’s very difficult to argue with Korey…he has such a beautiful voice
Success
Yeah those are just some nitpicking complaints
I mean, I don’t really think they can be labels as complaints.
Maybe slight concerns
I love this game alot so don't take it as me hating on this game
Phew, glad you said that, I thought you hated it
Wait crap no don't ban me
Banned
AHHHH
Yeah I wouldn't join a discord server about an official game just to complain thats just scummy
I mostly just help out new players
If you ever want to play dm me
You to korey
meh we all have our little gripes about the game but we also love and support it too
cya bud
have a good day
you too
Thanks
We will be on the Misfit Server 😉
Flamethrowers. Right listen
Oh hi
Hey
How you going?
Is flamethrowers really an excuse to introduce 🔥? And will fire appear elsewhere too? Can it spread? Will it be less of a problem on Foy?
They are coming with molitovs
This is good news
All interesting points that I don't know
Nobody knows
We could cap it all with a new firebomb Commander ability. It will be glorious
Said nobody ever with a potato PC
By the way Tinbum I am part of that server with korey
How do I revive someone
As a medic you use morphine (US/Germany) or jazz hands (Soviets) when you're close to them. There is a button prompt on screen when you can
This would...be...tha...shit https://en.m.wikipedia.org/wiki/Goliath_tracked_mine
We need this immediately
Oh god imagine the fun id have with this just ramming it straight to enemy lines or putting a at sachel on it
How do I zoom in when im aiming?
Ty :D
shift
RB
yea
you'd want to use gyro aim though unless you enjoy getting trashed
yeah i’m sticking to keyboard and mouse 😁
i played with gyro aim and was nearly as good as a mouse user
that was only after a handful of days
well my score - i usually have a positive k/d
👋
Do we have a way of starting a solo game just to get used to controls, practice, and explore maps? If not, is there a good server for first-timers?
if you just want to look around the maps join an empty server
Plenty of New player friendly servers but yeah, just join an empty server
Teffers87 looking for a squad
👋
👋🏻?
Deez
HLL is on sale like 50% of the time
Hey, have just purchased and i am planning on playing my first game in a couple of hours. And simple advice for a noob?
Here's EVERYTHING you need to know about Hell Let Loose. This is a complete guide for beginners, covering everything from tanks to spawn points, use of supplies and strategic understanding of the game.
MERCH STORE: https://my-store-10056519.creator-spring.com
Find people to play with on NPA: discord.gg/NPA
0:00 - 01:47 - Intro & Content Guide...
Thank you.
why is melee so bad?
usually melee in other games is an insta kill ay
but in HLL pretty much everything is so...theres no real point in using melee
even in close range
true
it is 1 hit but the aim is awful
I'm in a melee only pub match with my clan and holy hell its difficult
Yes.
Turn Hide FPP Projectiles Off to see your own gunfire.
Also, bind the Melee key to clicking your scroll wheel, and optionally the Crouch and Prone keys to Alt and Ctrl to replicate a frequent proning, cautious crouching playstyle seen in RO2 and RS2 with Battlefield melee.
As the game uses Q and E for leaning, it is wise to bind the Spot key to Z to replicate RS2 Spotting as well, if you are familiar with it.
You do not have to do any rebinding, mind you. I simply did so to more easily learn the game with existing habits.
Be medic first few rounds to get a feel for the game, listen to your team mates and ask for help if you need it, pretty much every game I've had questions everyone's been supportive. 3 big things, use the 3ds when you ping, description, direction and distance. Don't get discouraged, some games go well but others drag on for hours. Having a mic and talking to squad mates and blueberries also helps a ton.
do i need to join any specifc discord servers in order to communicate with ppl??I just got this game yesterday and i have noticed that sometimes there is no vc communication in squads and i need to hop in between a few of them to find someone to talk to. At the same time some servers seem to be pretty chatty and i see a lot of ppl screaming on mics...am i missing something?
Some might be in a discord call but most just don't have mics, just the luck of the daw honestly
Swimming isn't possible in this game, you can still cross rivers as long as it is shallow enough or you can get past before you drown
Thank you
Thank you. I just finished my first game........... its quite the experience!
You can't swim (Just in case you didn't see Ares post)
looking to buy HLL, heard that it is a middleground of mil-sims like Squad and arcade shooters like CoD is that true?
put it this way, its a 7 or 8 out of 10 on the milsim realism spectrum. Realistic and tough with an extremely short ttk, but it does also have features which help make the gameplay experience more fun.
I cant quite compare to squad but its more or less the same idea, similar to post scriptum I think.
Its nothing at all like cod or battlefield
Gunplay is simpler than most arcade games
HLL is babies first milsim.
That's not a criticism. I really enjoy the game
As said above. SQUAD and Post Scriptum are a bit higher with the realism and such, but feel "slower" at the same time. HLL goes easier on you when it comes to deploying and fighting. Dying is not such an issue here as it may be in SQUAD or PS. You can quite easily hop right back into action. For Mil-Sim, I am playing heavily modded Arma 3 with our clan. Occasionally hopping on SQUAD for shits n giggles. When it comes to "more action", yet somehow "relaxed" milsim, HLL is the one we come to. Wouldn't call it arcadish tho. And same as Critical Fail - having great time playing HLL - especially with premade units.
Yoo
I've always envied big mil sim events on Arma 3, especially the crazy ones with Rimmy or Soviet. I just prefer the quicker action of Squad, still need to get into a 1 life event. But I think HLL is a really good balance of realism and gameplay. And with the rise of the player count and servers I can get in good talkative games vs a year or so ago
Hey all -- is there a competitive community in this game? How active is it?
I'm looking for 2-4 scrimmages per weekend.
Pretty healthy. Currently two big tournaments running. HLL Seasonal and HLL Premier League. Look #legacy-event-announcements & and find your team from #pc-divisions-recruitment .


Ok you can stop the pings now children…
You can start to drown and with momentum jump up to reset time and cross slightly deeper rivers too.
Hello people i have a question.. how can i get the M42 Heer Helmet of the Germans? It says it's a drop item but I don't know what stream I should see to get it
true I really want the twitch drop items
As far as I know they are not available at the moment but a while ago one of the developers mentioned that items, which are limited at the moment like the German helmets or the NKVD uniforms will be available to everyone later on. I'd presume in the form of a cosmetic DLC like the Lethal Tide DLC.
ohhh thx !
Yeah but I’d say some of the stuff they plan on adding will be moving a bit more towards that squad level with deployable mortars and HMGs
I love HLL and I think by next year it’ll be considered among the Trinity of mil-sims with PS and Squad
I fail to see how PS is comparable to either squad or HLL anymore? I was a PS fanboy when it came out, but now compared to HLL, it’s just a bunch of dead servers and terrible maps?
And I’m not trying to spark a PS vs HLL debate, just wondering if PS is really still considered a good game?
It’s safe to say that HLL has sapped a lot of PS’s player base but I can’t say much else
The only thing I wish we had that PS has (apart from British forces which are coming “soon”) is to be able to turn out in tanks
Oh and WP
Squad ate the PS player base
the player base is still large enough to find games which is all you rreally need but there maps aren't great
the maps themselves are fine (except the french maps which nobody seems to like), the main problem is how the objectives are organized on the different layers imo
So PS maps have a core problem
I personally like stonne, dinant needs a serious overhaul
that they are fucking huge and there are only 100 players
I think Best is the Best map because its more reasonably sized for the player count
But anyway it creates this very "cowboys and indians" vibe to all the fighting
squad has huge maps as well
you have 16km^2 map with no choke points, no limit on player movement, etc...
I liked the French maps because there was more detail. The Original maps are terrible. Just flat, open ground. Villages and towns are just a bunch of Buildings. Nothing else
It does and that game has a similar problem. Although its not nearly as bad in Squad
Squad has a bunch of smaller maps and the design of the FOB/logistics system slows things down a bit
The Original maps are terrible. Just flat, open ground.
welcome to the rural netherlands
well not quite
The game just doesn't model a lot of things that would naturally present problems for movement
I've gone Duke's of Hazard in a Opel Blitz more often than I'd like to see
the obvious fix would be to just grab the existing 16km^2 maps and cut them into 3-4 maps
Oh totally yeah, doesn’t make for a fun map 🤣
learn 2 hedgerow concealment
logistic AT mine player detected
stop allowing htem to plow through whatever fence they see, add Squad's terrain movement modifier (assuming they have that) to push players to stay on roads
lol
I just genreally dislike games that give the players too much freedom
or effectively unlimited freedom
stop allowing htem to plow through whatever fence they see
extremely cringe
Squad just barely gets away with it
terrain modifier would be fine
but PS is supposed to be a WW2 game and instead it plays like you are fighting a counter-insurgency against Nazi's
I did the math once and one of the OG maps historically had something like 15,000 men present
see you in about 30 years when 15,000 men servers become possible
well alternatively you could just reduce the map size
not like HLL is much better than this with its teleporting problem
if your game can't present that many players then you reduce the map size until you have a rational force density
all 3 have the issue in a variety of ways
I think HLL is better than PS in that sense (for some of the maps)
every HLL map is 2.4km^2
which is still too big for a few of them
but 8x smaller than the balance of PS maps
force density might be a problem but I enjoy the freedom of movement in PS
once you start fighting over an objective it feels much more natural
you can still ahve freedom of movement (depending on what you mean) with better force density
There have been a lot of PS matches I've won by just driving an MSP in a huge 1-2km loop
truck simulator WW2 style... which isn't my idea of good gamepaly
like essentially any sort of "tactical realism" game ought to be about using combined-arms to overcome tactical problems.
E.G. enemy holds crossroads, use squad tactics + supporting armor to suppress close and destroy
while your opponent does the same to you (well to hold the crossroads)
What I often see is that the actual optimum path of play is to just totally bypass the tactical problem
and rather than engaging in a series of tactical problems you end up engaging in a series of spawn bombs
and again its not just a PS problem, HLL and Squad also present that issue.
Squad is probably the best of the 3 as far as solving it goes though. Well not solving it but papering over the issue as much as can be done. Really there just needs to be another game in the genre that decides to focus on tackling the issue
because things are stagnant right now
#hll-content message
@mystic stump Just moving my reaction to more appropriate place.
"The bottom-line is that the Panther's 75mm cannon cannot penetrate the 76mm "Jumbo" front hull armor."
To me, the bottom line is that if the game would work at least a bit with realism, that Jumbo would get immobilized as soon as the tracks were destroyed (and it would drive him out of control on his left track which means he would show his ass even more if he wouldn't stop imediatelly)** and the Panther would have at least a possibility of being clear to make additional shots to Jumbo's side/side-rear.** I am quite confident that the Panther would have won that one if the system was more realistic.
Because since the tracks immobilization is not a thing in HLL, there is no tactics that could work against stronger tank opponents as they always turn around to show us their frontal armor and finish the fight via arcade outcome.
realism was left behind long ago mate
U10 was supposed to be about armor overhaul. It had been kept announced with big hooray always and many were hoping that the tankplay would get deeper, but... just the arcade elements were expanded instead. Aka... more about modules, but their destruction doesn't do what everybody would expect - we have no blocked turret rotation, no tracks immobilization, no crew injuries etc. etc. And everything can be repaired pretty fast too even during combat via guy(s) with blowtorch prone behind the tank.
now you're catching on
I wish that HLL devs would take example from ||Post Scriptum|| when it comes to armor.
Teleport program?
Problem
I say
You should only redeploy once you’ve expended the live the game gave you lol
Or you can just do redeployment
I makes it so that picking a operator isn’t that crucial
HLL is that anime meme come to life
Yeah, I definitely agree. I was giving it as advice as to what the person who sent in the clip can and can't do in the game with a Panther versus a 76mm "Jumbo"; that being, in this game you can't kill a 76mm "Jumbo" head on with a Panther, so you have to use more advanced tactics to defeat that opponent. I wasn't offering it as a fact regarding the penetrative power of the Panther's cannon versus the 76mm "Jumbo" front armor. Not sure about that question, which is why I didn't pass judgement about whether it's 'realistic' or not. I'm aware tank simulation is quite 'arcadey', though. It's good fun nonetheless. But everything you've mentioned does sound interesting, but whether or not it's something that would fit in HLL, I can't say for sure.
the annoying part about the armor is that its not realistic but also not clearly communicated to the player
like if you play Battlefield, which is also made up, its very very clear about the interaction
but HLL is similar made up but refuses to be clear about the interaction
I don't think you could really compare it to BF tanking haha. It's far better than that.
no
BF is better
BF understands that its made up from whole cloth and comports itself with that in mind
Nah, not at all. If we're talking about BFV at least, the only thing you can really compare it to.
HLL is similarly made up
how so?
HLL is similarly made up but intentionally obfuscates its systems and the balance between them
HLL is not realistic but disguises itself as realistic
not being clear to the player what is going on
whereas BF is clear about hte interaction
It really isn't as cut and dry as that.
it is
Anyway.
look either roll an argument or don't
If you know anything about armor HLL is going to mislead you. If you look up any data on armor HLL is going to mislead you
Some basic assumptions off of common knowledge of phsyics is going to mislead you
I was responding to someone else, I'll finish what I was gonna say to them.
like a very simple example
Tank immobilization is possible, just not through track damage. That's why I mentioned the 'Achilles Heel' shot, since that would have allowed this tank crew to destroy their engine component and carry on from there with an immobilized enemy tank.
I'm not sure if it would have been possible, ultimately, as it would have required two shots I believe.
if you are engaging a tank at 700 meters and you don't penetrate what might a reasonable person think?
you see your round clearly bounce
a reasonable person might think "I'm too far away, I should get closer".
Its a common sense understanding and that understanding is reinforced by the infantry gamepaly (bullet damage drop off)
but in HLL if you drive closer to that tank (say 40 meters) you are still going to bounce the round because a basic tenant of physics isn't being modeled.
So tank shells never bounce off in the real world? I'm not sure what the complaint is.
HLL dresses itself in realism and does not follow through and also does not explain its made up systems to players.
If you look at any Battlefield game they are very clear about how their systems are made up
really?
okay so what does a shell do over time?
it loses ___
fill in the blank here
Man, I'm not gonna do this with you. All I got to say is that you're making a mountain out of a molehill. I think the lack of tank crew simulation is arcadey, and the choice to do away with armor thickness is arcadey. I don't think HLL's tank gameplay model is 'misleading' at all. If you look into resources made by tank players to explain this stuff, it's pretty easy to get a grasp on it.
lol
How is it not?
again a reasonable person will understand that a shell loses velocity over time
thereby reducing its capability to penetrate armor
a reasonable person would assume that being closer (therefore higher velocity) would increase the changes of penetrating
the game does not model this
and more importantly and this is really key here: Tells no one
so you have this very basic system that the game doesn't model -- which is fine
but it then doesn't explain to anyone that it isn't modeled
Do they need to? The community has tested the tank play themselves and worked it out…
they do
Ok, you think they do. Cool. 👍🏻
Its part of this whole thing where HLL has a a veneer of reality
Yeah, this really isn't necessary man. People know that shell velocity isn't realistically modeled and that all that matters for a tank shot is: penetrating power and relative armor type, and angle. Tankers have made resources explaining this all, so I don't see the problem.
but doesn't inform players of its unreality
do they?
I've seen players try to drive closer to penetrate
Just part of the learning curve, and hopefully the community educates
its not really
And that's why I'm telling the guy who sent in his clip what he could have done better. No point making a fuss about it. ¯_(ツ)_/¯
there isn';t any feedback
so you don't understand why the bounce is happening
you just know that it is
Your cannon isn't strong enough to pen the enemy's armor, simple as.
That's how the game has modeled it.
and tyhe game should be claer about that model
It's well explained in resources like tankopedia and tank bible.
not obfuscate it
Its a competitive game where a lot of information is essentially only accessible to the type of player who is going "out of game" to access the info
I mean, what exactly does it need to do to explain that, then?
Maybe the manuals could include the same info as the tankopedia and tank bible, perhaps?
The original conservation is someone asking what went wrong with their clip and respectfully asking what they could do better in the future. Myself and Sam were carrying on that conversation here, but I think somewhere it became more about 'realism'. That's not really what it was about, sorry for the confusion.
We redirected because we thought we were cluttering the channel with inappropriate discussion.
At minimum all this detailed info should be in-game and easily accessible within a match
In the manuals, then. I guess that could be something the devs could pull off.
this is a long-term issue that game has of hiding info from players
and if they do add it its added in a way that isn't accessible to a player within the match
Hiding and just not telling is different. We worked it out ourselves
its the same
Nah.
they are hiding the info and forcing players to test it and then go to those locations to find it
yes
Sirs fine with me
there isn't any reason this info couldn't be laid out to players or answered when people talk to devs in here but it isn't
you are on the games discord
Because it's a waste of time? I dunno.
You are essentially a subset of all palyers
a very small subset
most players aren't participating in off game discussion
so for the balance of the player base systems are just black boxes
which is why having in-game resources, loading screen tips, death screen tips would all be beneficial
since it would lay out to the balance of players how systems function
its undoubtedly part of the reason that HLL has such a weirdly bad playerbase
It would be yes. You gonna keep banging the same drum though?
the game is arcade enough for casual entry
but the game then does nothing to inform those casual players
are you?
Im not trying to prove the same point repeatedly
The resources exist, are public & popular. If people spend enough time tanking, they'll eventually (on their own) look further into it. I don't think all the detail in the tank bible is appropriate for the game manuals. The game manuals are meant to be shorter, just to give you a gist of a concept. The tank bibles go in depth about pretty much anything you could want to know about tanking.
76mm shell velocity is what.. 800m/s?
they are public but not popular
Dunno about that, pretty much anyone who seriously tanks uses them.
Yeah expressed your opinion dude, people replied, either agreed or disagreed. Don’t know why you need to keep repeating it 🤷🏻♂️
if you go to steam guides, for example, and check the most popular its not present
HVAP shells could pen 4.5” out to 1100 yards, which is..just over 1km
its essentially data held back by the core players
Sure...
Which is again why I said Battlefield does a much better job since it is explicit about the systems and how they operate
Yeah Tank bible is totally private 🤣
there is always direct player feedback on the made up systems that the game uses
strawman
Tank Bible and Tankopedia have received multiple public shout-outs. No one is 'hiding it'.
There's no ulterior motive, man.
strawman again
Cool.
again its hidden because the balance of players are not going to be accessing out of game resources
We get it, you think there should be more information about game mechanics from the Devs. I don’t think anyone actually disagrees with that. 🤷🏻♂️
and the most obvious out of game resource does have it accessible
Not sure what else you want out of this convo?
so it becomes something that core players know about but the balance of players do not
what do you want out of it?
Devs didn’t give us the info. We figured it out. Is what it is
And that is why BF is better about its made up systems
I like how you can’t answer the question 😉
what question?
The question you just redirected
what question?
my original comment was how Battlefield did a better job with its made up stats
Ok.
Grimm disagrees
he is wrong
the point of this is to prove him incorrect
which again Battlefield teaches polayers through in-game activites how the armor system operates
Something that HLL does not do
In your opinion
Ah so just trying to prove somebody wrong who probably doesn’t really care
As you said players have tested things and created out of game resources
Beating a dead horse
as are you
Not really…
again it takes two (three) to tango
If you say so
Sure
which again, BF does a much better job teaching players about its made up systems than HLL does
since HLl doesn't
Not sure why i would need to
you seem weirdly salty about the convo is why
Aight, so it's clear now you're just baiting, so I'll answer any questions for the sake of others.
and its worse in a way for HLL because the game dresses up as realistic
I’ve been in this discord about a year and I’ve never seen pelican bail on a convo
Not at all. I just think you made your point and are stuck on repeat???
this is not a battle you can win
whose Pelican?
just ease out and go mow the yard
As long as HLL tries to appear realistic it should be clear that its systems are not
and obfuscating systems behind fake realism is bad for the balance of palyers and their ability to get to grips with the game
No one is holding data about tanking back. Anytime a discussion about tanking occurs between vets and newer players, resources about tanking are shared. Whether that be an indepth video, tankopedia or tank bible, etc. That's the reason these resources were created, so more people can learn about tanking in HLL and improve their game sense, so the community in general can learn more about tanking. Sure, the devs could include some broad stroke concepts about tank engagements in the game manual. But I don't think it'd be appropriate for them to include everything in the tank bible or other resources, as the manuals aren't meant to be super indepth. So sure, I agree more could be in the manuals about tank engagements, but you obviously shouldn't include a manual about everything the tankopedia talks about.
it also helps hide how simple some of the mechanics are but whatevs
the developers are
Dang, that's crazy? On god?
Have a nice day Ig, man, I got worthwhile things to do.
I mean you can whine about it but I'm correct here
Well done you for being correct. 🎖
I am
that is my point
you can be salty about it, but don't try to argue I'm not.
and this all would have been solved had Grimm not try to argue his way out of a bad position
I’ve got nothing to be salty about…will you calm your tits 😂
ah, but you are still here
Or you just accepted people can disagree with you?
Am I not allowed to be??
i accept that you can but they need to accept that they are wrong
or to put it differently you can disagree but you are still wrong
Ofcourse
Factually I am correct here
This should be a drinking game
as seen by both of you changing the discussion from the game teaching palyers to the tank bible
my position was that BF does a better job teaching players its made up systems than HLL
Nope. I didn’t change anything I said
That is factually correct
Now you are trying to prove a point to me that you don’t need to 🤣
I have not disagreed with that
glad you agree with me
🤷🏻♂️
Have I caught your eye or something? You ok?
This convo is indeed quite humorous at this point.
Always happy to please
Big brain moment?
🤷🏻♂️
Anyway, since I'm bored I'll respond to one thing and then leave.
That being the BF/HLL comparison. I don't think it's really apt as tank simulation between BFV and HLL is much different. HLL isn't as arcadey as you're letting on, unlike BFV'S Tank sim which is much more so.
OK, HLL doesn't have simulation for velocity drop or tank crews. And instead of the indepth armor thickness/penetrative power we see in WT, it has a relatively simple four tier cannon system that can penetrate four other tiers of armor. That all being said, it simulates tanks in a far less arcadey way than BFV. So why compare them?
As for how the devs handle informing the community, I don't think HLL devs have done much wrong; they could benefit from making new manuals about tank engagements now. But sure, BFV has a more expansive in game tip system, I just don't think your comparison of the two being as arcadey as eachother is apt.
And again, nothing is being 'actively hidden.' The data and resources are out there for those who want to learn. Sure, there's no in game manual about it, but it's not a big deal eitherway. The community can deal with teaching new players. If players don't wanna take help from these resources or don't wanna look further into it, that's on them, not the devs.
Ur right mane, theyre all just being a bunch of PABs
you are missing my argument. but...
That being the BF/HLL comparison. I don't think it's really apt as tank simulation between BFV and HLL is much different. HLL isn't as arcadey as you're letting on, unlike BFV'S Tank sim which is much more so.
HLL is not realistic and you cannot use out of game knowledge to work out how in-game interactions will operate. The fact that its more realistic than BF is immaterial.
Its still fundamentally made up.
And again, nothing is being 'actively hidden.'
Which is why none of this information is given to the community and why when asked directly the devs say "we don't want to spell it out"?
The community can deal with teaching new players
If avg player competency is anything to go by it clearly cannot
in fact if you use out of game knowledge about armor the game will mislead you
e.g. Puma's 50cm main gun is capable of penetrating the lower front hall of a Sherman but in game it cannot.
if you come into the game with knowledge of how things operate realistically you are misled
It can, actually, I've done it multiple times.
it cannot
Thought they took the realism ad out of their game
sorta
Why would new players think its a realistic game
I thought the devs had been open about wanting to introduce better tutorials and exposition
https://www.theloadout.com/hell-let-loose/tutorial-frustration
As for both systems being “made up”, sure, in the way that both tic-tac-toe and chess are made up.
The description text was change dbut you can still find them referencing the game as realsitic in ads and such
Oh, sorry I misread u, thought u said Panther.
I mean they look at steam and all it says is Meta based game
no, one of the devs said there wont ever be a tutorial and then walked it back after people got salty
yea it was a twitch event or something where Max said it was realistic
for the launch
Wouldnt assume armor worked one way or the other
e.g. you can still find them using the language
that is my point
Yeah, it's relatively realistic. It's not WT, obviously.
not even relatively
Would prob join the game and be like “yo how does armor work”
that Battlefield does a better job with its made up features becuase its explicit about them
It's not a tank sim, is the thing.
RO:Ost is the perfect example of that
It's not WT realistic, but what do you want?
of being both realistic and accessible
Saying someone joining the game and assuming armor worked realistically is far fetched, especially knowing how retarded the playerbase is they wouldnt even know what realism looked like
At least you can’t blow up a Tiger with 50 grenades in a row, or whatever it would take in BFV
My point was that BF does a better job of showing/teaching palyers how their made up systems work than HLL does
HLL just doesn't
whereas BF is constantly explicit about how things function
Bf does do a better job, because their tanks take damage from all directions
not quite
Its retard proof
they do a better job by showing explicit damage amounts
I mean, man, we could go into every thing that could happen in a real world engagement compared to HLL. But the differences are minimal, and where there are differences it's mostly down to the rough approximation they preformed with the armor/cannon strength system.
you do less dmg to the front
and they show that by displaying the damage amount in-game
You still do dmage
so players will naturally pick up how it works
It’s only so explicit because it’s made completely obvious through hit markers etc, and because one pilot can do nearly everything. It’s like saying a microwave is more explicit than an oven
HLL obfuscates its arcade systems and doesn't teach players in-game how they operate
and instead relies on players going to out of game sources for info
So, what do you want? There's three different types of damage animations/sounds. They do a pretty good job of telling me when I've penned and when I haven't.
I told you already
Hll has a larger learning curve but nowhere suggests that players will go in assuming armor works realistically
but you couldn't deal
No, you actually haven't said anything at all about what you want. You've just compared it to BF and said it should do better. How, lol?
Go ahead and link it again, then, I've missed it?
Aight, baitmaster.
It sounds like you’re requesting artificial feedback to in-game actions? Which would detract from what HLL is trying to be
anyway i've laid out the solution before
no, just that the game be clear about how its systems function
rather than obfuscating them
e.g. you won't penetrate more armor by being closer to a target
I still see dummies trying to hit the tiger from the front with bazooka, hll problem isnt inconsistency, its lack of proper documentations
you also won't penetrate less by being farther away
Ok, as long as it’s by a separate mechanism, rather than additional (unrealistic) feedback
cognitive dissonance in thinking that 'realism' ("how close is this to real life") makes for a better videogame.
If I'm having to ask you where you've laid it out, it's not been laid out clearly. Do you want them to do something with the in-game manual? Do you want tips to show up when you hit a ricochet or a non-penetrating hit? What exactly do you want? Answer without telling me to scroll up, for at least the sake of others.
I've been reading you well enough, you've just said vaguely that they have to do a better job without specifically proposing anything.
Aiming for realism can make a better video game. The Long Dark five years ago was way better than it is now. Isn’t pseudo realism why many of us are here? It’s a different kind of fun. Like eating chilis
in-game manual, tool tips on death screen, tool tips on downed screen
associate tool tips with what class you played as or what killed you
Yeah, no ones disagreeing that'd be nice.
well then why are you disagreeing with me
I said from the beginning that the game could use some.
and by in-game i mean it needs to be accessible in a match
not from the main menu
my OG point was that Battlefield does a better job of teaching players... Which it does
As HLL just doesn't
Sure.
and further since HLL is made up and you cannot use out of game resources it requires that you interpret whatever systems the devs made up
No one here has disagreed with this suggestion, I just don't think you could put every little thing a tanker needs to know in the game manual. There's simply too much, and if people are serious about tanking they should be expected to look up external resources on their own accord. The devs shouldn't need to make super-indepth manuals like the tank bible. That's the only caveat I made.
That's simply because the in-game manual is meant to be relatively basic, they leave room for more to be discovered while still giving you a basic understanding of the concept.
the tank system is actually very simple
it just seems complex because its not laid out anywhere
Overall would you say the game is worth it?
depends
i'd wait for a sale for sure though
its a good "baby's first realism shooter"
You don't even have the game?
but it sorta pales in comparison to older games in the genre
Dang u missing out
maybe
It's one of my favorite ww2 shooters
It's the same game lol
no its not
in a sense it literally is the same game
but because of that it very much isn't
So, the players are different, or what?
so on PC the combat is very twitchy and quick
The gunplay, you mean?
whereas on console combat is slower paced with each individual player having as much power
yes
and that has impact on how the entire game plays
lmfao thats just objectively not true
Keyboard and mouse > controller
it objectively is
oh boy here we go
have played it on console and pc and its nowhere near as good bro
pc is so much better
I mean, keyboard and mouse are better for aiming, what else is there to say though?
its better on Console for sure
This is actually why I’ve moved all my FPS play to console. Seemed counterintuitive at first. But it does make sense
cap
just by dint of there being no other games like it
go ahead and put on your tinfoil hat
on PC you have more options
console you have HLL and Insurgency
that is literally it
so HLL is a better game relatively speaking
for military ww2 shooters? the only other one close is post scriptum which blows ngl
on PC you have Squad, Rising Storm 2, Post Scriptum
depends on your taste and what youre even trying to play
Milsims, I'm guessing is the thing being discussed.
depends on whether you care more about the WW2 aspect or the genre
Plus on PC you’re always wondering if your enemy is playing on some ultra low potato settings just to disable the grass
Screw all that
personally idgaf, i think this game is probably the best ww2 shooter out there rn
The inherent differences in the level of control the player has (Mouse vs controller sticks), and its effect on aiming/shooting in HLL changes the game immensely from one another.
but on console its much harder to shoot
and it therefore becomes more of a teamwork shooter and less about power players
Thinking otherwise is just wrong
on PC power players can do a lot of dmg
power players are hardly a problem on pc wtf?
lone wolves die so much its hilarious
you may just be not very good then
Yeah, I like doing a lot of damage, it's fun 😈
i dont lone wolf my little console player
i (like most everybody else) play for the team
You can top frag and play team at the same time.
I lone wolf constantly and uhh don't remember the last time I got below a 2.0 k/d
lone wolf is actually beneficial to your team
primarily as SL

It's called playing OBJ aggressively
so then whats your issue
since you can put up new spawns in directionns enemies aren't expecting
you keep switching topics like i switch classes
what is yourissue?
you are being weirdly defensive here
Ok I’ve lost the convo lol
Probably because you are coming into the discussion swinging.
i am saying that the game plays differently on console/PC
I don’t think you are able to read the room very well
you started by saying the controls are better on console and i disagreed
I didn't say that
and now we're talking about lone wolves?
he didnt say that
read
i never said that the controls were better on console
i said that the game is by dint of it being more unique on console
ok, so its a reading comprehension issue here
I also said that the console version combat is more team oriented
yes. If there are fewer alternatives it is a better game
on console you play this or Insurgency
wow
2 choices
its easier to be the best in a small pond
I dunno what you wanna hear, man, but the way you approach these discussions, you try and 'prove people wrong'. And then you ask "why are people defensive". It's because you're not actually having a fair and balanced conversation, you're coming into it with an argument in mind.
I'm proving them wrong because they are wrong
what grimm said
You straight up said you were just 'trying to prove me wrong', when both of us were in basic agreement lol.
lol.
ok buddy
if you agreed with my OG statement instead of being defensive we wouldn't have had a long ass discussion
go play with your console
🙄
PC has: Insurgency, RS2, Squad, PS, HLL, PR, Forgotten Hope 2, DH, etc...
enjoy your team oriented gameplay and have fun on the battlefield bro
i'm sure I;m forgetting stuff
lol
youre typing so fast you're fucking up punctuation dude calm down
can't think of an argument so just be all "lol console duh gamer"
Yes, there's lot of milsims on PC.
the ps icon is tricking this dude
People don’t have to and won’t always agree with you…remember when I said earlier you can’t handle people having different opinions to you, this again is proving that point. You need to chill
We got that.
im not trying to argue dude what is wrong with you
it happens way too much
you are
they can disagree but I'm going to argue then
im definitely not beyond what i originally said
Why? You are being childish
Nah, no one was actually trying to make an argument, that's just you.
and so far no one is being convincing
okay then
so HLL is a better game on console
right?
Because there is nothing to convince you off
Because nothing you're saying is really important?
because you are wrong