#new-recruit-barracks
1 messages · Page 65 of 1
The main issue I see with HLL is that players have a hard time grasping the tactics often resulting in a single well played squad being able to win the game for their team.
arguably that's also a problem with the warmup period too. Vehicles should not turn on until after warmup, so you don't have people running off with supply trucks
inevitably a level 7 assault takes the supply truck solo, or the commander drops supplies before warmup ends and they slide back
There must be some ingame tutorial that is required
Hello yall, Im new to the game. I have played other mil sims before on PC, but only every once in awhile. Really enjoying this game so far!
its funny, the warmup period was implemented to remove the midpoint supply truck rush meta
i don't see how that would have happened
i dont either tbh
the same problems exist, we just get more time to be mad about them
you could have a 30 miniute warm up period and it would still just be a rush to the center
and to stew on the upcoming steamroll
my point is that you can better control who takes the trucks if they don't move during warmup
i'll punish intentional teamkilling 100% of the time but if someone pops a non-garrison maker out of a supply truck at match start, i'll look the other way
yes, hopefully for both teams too
which, getting back to being confused by the HLL player base
the rush is key to winning but people haven't made it efficient yet
doing the lords work
because if one team loses its supply truck to a solo then they are screwed
At the end of rhe day gaming is about fun for me. I have more fun in HLL than any shooter I have played for years.
Looked forward to insurgency.... but it was just a let down. Not so fun and no sense of immersion.
no way jose
3 players is probably better
finding out where the next strongpoint is in offensive and quickcapping it solo is my favorite thing to do
HLL is fun, but it need a lot of work
and then required that you be +6 players over the the enemy to cap
so if
defender: 1 man
Attacker: 7 to cap
know what's wild? i have to tell people every time we play an offensive map that you CANNOT CAP A POINT OUTSIDE OF THE CIRCLE
lol
Well I hope rhey keep working on it and do not fuck it up like so many companies have because of player base whine.
Like RDO which dumbed down the game, reloading, riding etc because pf player feedback.
HLL just literally doesn't tell people anything
and that isn't explained anywhere, it's just something you have to pick up from playing
You haven't been here long enough
i have 1000+ hours in the game and i still can't tell you when exactly you can drop supplies from a truck in HQ sectors
Essentially what I am getting at is make the cap race less of a race
and more of a push and pull
also in Warfare being in the strongpoint should only be a 2x weighting instead of 3x
3x weighting is so dumb
Whatever... I like the game as it is now, so whatever it has been has no influence over my perception of the game 🙂
just wait
once you see the cracks you can't unsee them
dont get me wrong, i still love playing HLL
i play every day
💪
but maaaaaan there's some Things To Fix
Some cracks are ok... like today in the gym
lol
i play like once a week now
Just installed my trial hopped into a game and don’t even know where to begin lol good morning recruits
unfortunately im kinda forced to play, occupational hazard of being a server admin
be me, playing new world and suddenly
lol
check the pinned messages in this channel
no spawn protection aftter 2 years
plus arty / recon gameplay loop that encourages being in the enemy spawn
arty/recon loop is so inane
Maybe it is because I approach the game differently. I like the immersion. Playing with my squad. I would not call it RP as such, but we just enjoy playing in an immwrsive way and as such some games just appeal to us. If they are too streamlined there is no room for that. It just all comes down to playing the system.
I play Recon fairly often
i don't see how functional mechanics = too streamlined
and when I play recon I refuse to camp arty
Occasionally teams try to vote kick me for it
playing with a decent communicative squad is much more fun, but its not a function of the game's mechanics
Well like cod, or like battlefield. I know it is not a function of rhe games mechanics... just saying it may be the reason we enjoy the game so much... because there is room and time for this immersion during a game. And the mechanics are good enough not to drive us nuts and rip us out of this immersion.
i mean there are other immersive games that have working mechanics
cough Red Orchestra 2 cough
It doesn't matter whether you prefer the open ended sandbox style or not. There is still game logic applied that determines how teams win, and it's very linear anyway.
HLL reminds me of single player games that claim,"APPROACH THE OBJECTIVE HOWEVER YOU WANT" but ultimately you still go from point A to B in order to progress the story.
We have played arma as well. It is just more sandboxy and less of a game. HLL just strikes a good balance for us.
Played the first red orchestra... the maps were not as big. It was a great game thougg. Never tried RO2
reducing cap weight of the strongpoint and removing simple majority cap would help a lot
imo
make the SP like 1.5x
or something
RO2 was structured enough where the general engagements between enemy teams seemed much more natural compared to HLL. I know it has to do with each games level of freedom of where players could traverse around the maps.
And despite RO2s smaller maps, it felt denser in infantry battles despite having about half the player count compared to HLL. It also felt much more natural in flow of team movement
But What I like about HLL is also that sometimes we have had games where we just set up garrisons and do not meet a lot of enemies. Perhaps 2-3 fights total. I do not enjoy the focused cod loop of engage, die, respawn, repeat with constant action.
Couldn't have said it better myself.
At first impression, HLL might seem like it offers several ways to succeed as a team while boasting several tactics that you can apply as you play the objective. This isn't true however. Most things aren't feasible, and don't matter.
HLL is only about spawn locations
You spawn bomb a point faster than your enemies
And battlefield has also become this same thing where constant action is expected. It just feels dull...
All games are a race. It's such a strange statement. How could it not be ?
Or let me ask if it should feel like less of a race and allow more time for tactics and put of the box thinking (which would be good) - how?
So the way HLL works is that you have like ~5 player per team who are actually palying the game
and 45 players not playing the game
and those 5 people are just trying to trick the other 45 into spawn bombing the enemy
im usually building an aesthetically pleasing barbed wire diamond around my nodes for at least the first 20 minutes
whichever team's skilled players manage to create a spawn bomb first win
Never noticted 45 people not playing 🤣
well he's sort of referring to the people that are proactively building garrisons and outposts
Those 45 people exist to spawn on the locations where the 5 placed their spawns
Well yeah the game needs a mandatory tutorial
nonsense, there's a field guide that im sure everyone has read
most players aren't actively contributing to the game ending. They are just blam blam blam
:pooping sound:
But then real war is the same.... and I can tell you it is not 🤣
*memorized
That sad twist is that HLL can get away with this sort of loop BECAUSE people don't know any better
thing is, for the game to survive (and the reason its survived so far), a few players have to be investing in making the whole thing work
this is also true for providing places for people to play
as there's only a handful of unmoderated official servers
of the 350-something active HLL servers
Most games' mandatory tutorials do not cover the player skills and knowledge necessary to play beyond moving and shooting
The field guide is not a solution. I know players are lazy.... whatever. Thinking you can change that is naive. If they had a mandatory inteo video or something it would help
tips during the death screen would go long way
something like
"Staying with your squadmates reduces effects of suppression!"
Again, in terms of map sense, situational awareness, or knowing where to place OPs and Garrys. You don't learn those through a tutorial
you know.. something we should know
and not have just dropped outta the sky by a dev randomly one day 😄
So some basics like SP bonus
More players being enlightened in what little you need to do to win games would actually make quality of matches worse.
so being iin the circle is 3x to cap
But yea I suspect that HLL has a bias towards making sure that mechanics aren't clear
True, but players do not even get this experience because they do not even try. A tutorial could make more players try and then build experience
since unclear mechanics allows the game to seem more complex and for balance issues to be less problematic
Most definitely.
e.g. you can fire the PTRS at tank beyond render distance to do damage
match quality is already pretty bad. either steamroll or stagnate on the mid point for 90 minutes
but most players take the intuitive approach that you need to be closer with the PTRS to do more damage
that players are taking the intuitive (and wrong) approach means that the game can get away with how the PTRS is modeled
even though by all rights it should be a pretty big balance problem
That is true if only one team knows. Football is so simple. Just shoot the ball in the net... nothibg to it. And yet some games end in a draw.
we've been told a time or two that a tutorial won't happen
like an offline mode bootcamp kinda thing
HLL will never be able to not feel like a race. More players becoming "aware" and knowledgeable of what needs to be done would only feed into it feeling like more of a race. This is HLLs gameplay bind.
Just a video would help.
they'd have to package the server files with the game so you could run your own local server, and they aren't doing that
see pinned messages in this channel
nor would they permit the community to create a custom tutorial map and run it on a community server
best you're gonna get is a point in the direction of content creators
i mean damn, compare the community field guide with the in-game manual
Yes. They should just put that video in the game.
its exponentially better and should be added to the game
imaging them making tips that highlight the flaws
agreed
and these are all things a community manager would present to the developers, but T17 is pretty hands off when it comes to the PC version
"let me show you how to exploit the game"
console version tho? hooo boy they've pulled out the stops
TIP: While playing Utah beach try camping the American spawn by driving a Panther to the beach
my favorite thing
next to building AT guns 400m off-center from the american spawnpoint
BLOOD HARVEST
Well the console master race is important to them 😁
oh i get it, the consolers are at their mercy. there's no community servers at launch, so you don't have server owners that have.. expectations
Oddly enough the console gunplay is arguably better than the PC
no one can aim for shit so it forces more teamwork
snicker
Yeah that part sucks for console. Lots of games do have community servers on console though
i watched some gameplay vids from the console beta
fuck it was funny, some guy with a thompson trying to kill a german on scar 10m away
missed like four or five times before he finally landed a hit
Yeah aiming on console is better because it is a lot harder. Agree with that
Ready for download in 30minutes?
Generally I find shooters better on my console (except with massive aim assist), because aiming is harder and makes for better gameplay. With a mouse it is too easy to aim and it influences gameplay - games can make artificial barriers in terms of mechanics, but it never feels as naturally difficult to aim as with a controller.
making something difficult doesn't make it better
I mean I want to claw my eyes out when playing with a controller
No, but aiming being physically harder feels more natural.
but the more difficult shooting does support the game more
well support its stated goals
now you can get the same effect on PC
its just the HLL doesn't try
by the same reasoning i should drive my truck in reverse on the interstate to make for a better driving experience
e.g. Red Orchestra 2
Lol that's a silly example.
but HLL doesn't do that and as a result console style aiming is all there is
the concept itself is silly
eh, not for HLL. That is if you take the "game blurb" at face value
being frustrated that i don't have fine control over my input will only frustrate me, not magically improve my overall experience
So I disagree about the artificial barriers. Your ability to compensate for recoil, sway etc. with the mouse is the same as firing a real gun. If you fired a gun without holding it properly it would shoot wild. The game needs complex mechanics because its easier to shoot with a mouse and keyboard
so shooting is simple on PC and that allows a single player to easily fuck up entire squads. Which creates a push away from teamwork/benefits of being with your squad
you can solo and destroy shit
Aiming with a mouse just feels too simple and easy. With a controller it feels more natural in terms of the challenge of shooting a real gun, althoug it is still jusy a game representation. It just feels better to me.
whereas on console, because of the poor controls, the game becomes more teamwork reliant
So it ends up being more true to the idea of HLL
now again it makes me want to claw my eyes out because its frustrating as fuck
aiming with a joystick is a living nightmare
idk if wanted to shoot a real gun, i'd go outside and shoot a real gun
i have a perfectly good AR that i can use
but its impact on gameplay actually better matches the "idea" of HLL
buuuut im playing a videogame
The controls on console are quite good. If you prefer a controller of course.
controllers are just nightmares to use in FPS hands down
@tall orchid i'm on your side but we've been over this 
😛
unless you are Nintendo
at length
in which case you are on the cutting edge and use gyro
Lol controllers are not a nightmare. It is just harder to learn.
its not really like shooting a real gun anyways
its just how the game pushes players to interact
IF everyone has rail guns there is little reason to work with your team
im okay with that. everyone has a mouse to aim, so the advantage is nullified
not really
sure it is
or at least you are misunderstanding me
it becomes a game of positioning
the advantage isn't nullfiied
as there isn't an advantage
there is no advantage to nullify
if neither player has an advantage, there is no advantage
its a style of gameplay
right
like idk, you aren't understanding what I am saying at all
It is not about the advantage. It is the fact that the ease of landing shots just makes the game worse
HLL is a game that claims to be about teamwork, right?
from a marketing perspective? sure, i guess
The control problems that the consoles have fit that claim
or enhance that claim
paly to the claim?
whereas tyhe controls of the PC version don't do that
they are adversarial to that claim
oh, i see what you're saying
the ability to annihilate an entire squad because you can aim quickly and accurately makes a single person as devastating as, say, a single squad on console
yes
i like that
I agree with that and personally I find that to be true with all shooters for me which do not have massive aim assist. The gameplay feels better on my console than on PC.
It's about how much you, as an individual player, is able to perform without the aid of assistance of your teammates.
If you're playing on controller sticks, your level of control isn't up to the same effectiveness as a mouse, so you can't perform as well individually. So on consoles you are better off in being physically cohesive with your team
to take it a step further, a single squad has the damage potential of 6x an individual person on PC
console HLL is playing as Upham whereas PC is playing as Jackson. If this were Saving Private Ryan
so on PC you don't get a straight boost like that
maybe the console version should be called heck let loose
since you are mading trade offs of being more easily spotted
Yes... and I prefer playing private ryan.
you don't it requires teamwork 😛
i understand it, but i still think its a weird thing to be.. 'proud' of?
console HLL is playing as Upham whereas PC is playing as Jackson. If this were Saving Private Ryan (edited)
an entire football team breaks their legs to reinforce how much they'll need to rely on each other to win games
Proud? I am not proud of strawberries but I do love them.
the impact of an idividual player is magnified first by positioning, second by weapon, and third by skill shooting
if you are a single player with a k98 running face into a an american squad of BARs you are fucked no matter how easy it is to aim
having said that, i wouldn't mind the guns having a bit more recoil
No I just mean that on PC having a squad of 6 palyers isn't increasing the combat potential by 6x. Since you are making trade offs
really they need horizontal recoil
Why not go a step further and use an aimbot... surely that is more effective.
but, you can offset those disadvantages by positioning
nah, the difference is skill-based
Also Franky mentioned having bullets lose accuracy at distance which would be helpful
e.g. past their effective range
so at 200 meters a 9mm round isn't perfectly accurate
Yes and aiming with a controller requires more skill... which I like.
all the aiming being too easy means, if you get a flanking position, you can get the same result with pretty much any gun you use
therefore, meaning the difference in outcome is created by teamwork/combined arms
different tools require different skills
It would have to be sigificant enough to be felt in the typical engamgment distances, otherwise you'd just be screwing with numbers that don't actually make a difference
If you think of "skill" as an 6 story building.
console player skill bracket is basement to 4th floor while PC player skill brackect 3rd floor to 6th
being a great controller player is tantamount to being an abysmal m+k player
but you can't really compare them
directly since they are essentially in different categories
It is harder to aim precisely and quickly with a controller but you can do it. It takes longer to learn and get good with it compared to a mouse.
but you can get far better with a mouse
one does not take more skill than the other - being good at controller = overcoming the inherent deficiencies from using that type of input method
so you have a much taller skill ceiling
but again, its two incomparable tools and the skills to use them
what you are missing here @covert wing is that youare playing against other players
who are also using the same control scheme
being skilled at a controller does not make you more skilled at using a mouse
so for Mouse you need to be better than on controller because the ceiling is much higher
you are more likely to run into players who are going trash you
even though the floor for mouse is higher too
its tantamount to saying i'm a good driver if i'm forced to use a pipe wrench to steer my truck instead of a steering wheel and i manage not to kill anyone on the way home. does not crashing into anyone in that scenario mean i'm as good a driver as, say.. lewis hamilton?
Hmm
And that skill ceiling with the mouse ruins games once you reach it. It makes the game less fun. Have played siege on both and PC is just a head shooting tent. Results in worse ganeplay.
lol
The games all about spawn bombing. The icing on that cake is that the shooting gameplay sucks too!
No easy aiming is bad. The mouse is great for point and click adventure games though.
also the refusal to take the discussion in its context, which is how to improve HLL.
i.e. better gunplay
well we've talked that one to death, we just like the discussion
and finding new ways to express our discontent with fresh examples
Lol
you know what's funny? needing aim assist to hit anything
No! We are just as capable as mouse!
lemme get reductive - why is aim assist even a thing?
Well I don't and hate games with heavy aim assist.
to help bad players get kills
Because sticks can't even make a figure-8 on a wall
yeah I know, but its really annoying to say "this would make the game better" then get "I am the best player ever" with some weird logic
There it is
lmfao
Aim assist is a thing because developers just want hamster wheel gameplay.
Hate aim assist. It ruins games the same way by making aiming easy.
HLL has a good system though
Aim assist is a thing because developers just want hamster wheel gameplay.
this is equivocation. answer the question for real.
i love the whole fight leaned over followed by stumbling out the door like he'd been drinking all day
runs into the wall while exiting
still laughing at this
thank you for this wonderful gift
HLL has a good system though
#console-feedback message
skip to 43s, you can just drag your aim through smoke or whatever and aim assist will slow your aim so you can fire at targets that you can't even see
I did. Because it is from a time when controllers actually could not be precise and it was needed.
Today you can be very precise with a controller and not need aim assist. As to why... who knows. Habbit and making games easier because lazy people like easy and people today are lazy.
More games comming with no or very minimal aim assist so things may change
i don't know what they did between now and 2000 to make controllers more accurate
as far as I know literally nothing
you know why. allow yourself to say it.
you're with friends here.
you know the truth
the manufacture of controllers are the same as ever
say it
DO IT
DO IIIIIT
arguably worse since they all have drift nowadays
Lol clearæy you haven't played rhe game on console. The slowdown happends in a massive area and it does not really help. It is actually slightly annoying
cheaper manufacture
the truth is in your heart. you know why aim assist is a thing, even in games without PC crossplay.
search your feelings console player, you know it to be true
🤣 never because it is not more true than you playing with a mouse just because you do not like things to be hard.... exceot in the morning
oh, you sweet summer child
someone's been roflstomped one too many times on PC
what I don't get is why consoles don't all use gyro aim
which is clearly superior
like literally its so good
but somehow Nintendo is teh only one to have figured this out
he got CTE from it maybe
it boggles my mind
Lol you're really getting out your school yard fabtasy... go easy tiger. You will get over it 🤣
Why does Nintendo have a competitive shooter that is full gyro enabled
Nintendo is superior to all consoles tho
and no one else does?
the legacy of the wii lives on
NintenDO what others don't
also doesn't the ps5 have gyro aiming?
or whatever that old ad was
so what is weird
GENESIS DOES WHAT NINTENDON'T
is that they do have gyro in the controller
but they don't use it for shooters
so like PS5 controllers have this extra cost to add the gyro
and then they literally just don't ever use it
baffling
Nintendo got the last laugh on this though
It might be Xbox crossplay that is dragging down the Playstation
but iirc most Sony first party games also don't use gyro
reminds me of the sony E3 2006 disaster where the presenter was almost throwing the controller up and down to get the gyro flight controls to work
PSP!
RIIIIIIIIIDGE RACER!
The PS3 had really bad aesthetic
I would have liked to see the boomerang become reality
looked pretty comfy to hold
🤔
Gyro sucks for games except games you only play when drunk and even then it does not even seem to work well.
sorry for asking. can't find anything useful. where are the free DLCs and why did they remove the ability on steam to obtain them? is there another way to get them?
winter/summer?
those are time limited
oh. too bad. thanks anyway
they open up in the summer/winter for a week or so
you just missed the summer for this year
:/
Hopefully I‘ll be able to see the enemies more often than in Battlefield V, I am going to play on a 4k60Hz Tv and it is like 2 meters away from me
a lot of target acquisition on HLL is from waiting & seeing movement
ok sounds good
Any1 down to team up with me and play on ps5
Click
icon on #readme-rules to access console version of #console-looking-for-unit
I did and I still don’t have the console version
Seems to be broken or offline. Oh well.
Rip
Is there a city/big town kind of map?
Carentan and Stalingrad.
Carentan can feel a bit like you're in tunnels in the town bit.
Stalingrad has been destroyed in game, so is not particularly built up
No lobby for consoles?
Console qol will get better with U11 im sure
Your first mistake is playing in 4k. No wonder you don't see enemies. That's too much for your eyes to process. Put it to 1440 bet you do better. Drop it to 1080 and you will do a ton better. This isn't a run and gun game.
what?
Exactly as I said
For anyone reading this don't listen to him
Well.. when you have too much to look at. And I shoot you in the face. Because your eyes are too busy staring at the top right 1/4 of the screen and I was at the bottom left. You will understand right away.
lol
But it means something when people instantly respond on this discord server. It's usually quiet. I'm assuming it's the trolls I'm talking to.
I've been here for 4 years?
I've been here since before the game released in beta for PC 4/3 years ago
but regardless your idea of how resolution works is actually busted
and one of the dumber things I've read in a while
maybe you need to get your eyesight checked
Tell me. How many pro gamers play In 4k. I'll actually wait.
They don't you know why. Frames win games. Not 4k eye candy. That's what gets you killed.
is HLL a "pro" game
last time I checked (2020) it was about 120,000
and players in 4k had greater earnings than those at 1440p and 1080p
I doubt that. Actual proof. And not smoke. I'll wait
what is the size of your TV? You might be sitting too far away to get full benefit of the resolution
you have google
use it
Until you have evidence to provide to the rest of the masses. Your words are empty as joe's brain.
Proof. Less smoke.
50" TV you would want to be something like 1 meter away
Where the website you are referring to.?
Ok this guy doesn't understand
I don't need to find it. Your over here giving bad advice. That's why you don't provide it
found the item: https://www.rgb.com/sites/default/files/articles/viewingdistanceresolutioncomparison.jpg
I use this to setup my distance but essentially if you are too far away you aren't going to gain benefit from your higher resolution.
It's ok. You don't understand what is being said.
So, for example, if you where 4 meters away from a 20" screen you wouldn't be able to tell the difference between 480p and 4k (2160p)
and again whatever you do don't listen to this insane guy
You do t understand how dpi works at all do you?
you mean pixel per inch?
See I run the game on my absolutely beast of a machine. I run it at 1080. Because there's not as much to look at. And when I see movement. It wasn't something the size of a grain of salt. Also. I play with shadows off and all settings low or medium then. I turn the render distance up. Do you know why. Or does your 4k elite language fix that problem for you too?
Exactly
Trolls.
No. I upscale 1080 to 4k. Because it's sharper.
BS.
he can't eve prove he has one
You can actually see what's shooting at you vs these bf guys saying they can't see
You can't see because they are a grain of salt.
4k makes the things on screen smaller. Sure you can see more. But effectively you see less. Because what's as small as an ant. Is now so small you could tell if it was dust blowing or a person sprinting
uploaded to bing
I don't think he's the one, who is delusional here.
with my microsoft insider account
explain the diff
see you can't
comeback with fax
📠
Probably not a good take in your opinions but I’d want North Africa rather than the pacific
I think we'll get Africa first w/ British/Aussie troops, then Japan in 2022/2023
Then maybe back to Europe with the Liberation of Italy
very unlikely
2022 Brits in Europe (most likely) or North Africa (pretty unlikely), 2023 at the earliest for the Pacific.
they're gonna round out eastern front before shifting back to western front iirc
so prob two more stalingrad maps, plus one or two more in different spots
then remagen + market garden stuff
Italy would be cool too
Yes, that is correct. We will certainly see more Eastern Front maps before we will get the Brits. Even though it is also likely that we will revisit the Western Front sooner than expected since there are still like 1-2 US vs. GER maps planned/in production, most likely Remagen.
Because the search engines are all that tells you the truth correct?
No game manufacturer or lcd manufacturer is going to say anything bad about higher resolutions because. Your money is what keeps them in business. Good reviews even on junk product is what you prolly listen to.
I actually repair the devices. I actually setup the stream rigs. I actually repair things all the way down to a reball.
Linus, that dude's paid to tell you good things. Look what happened with their last bad review.
The exact same happens with game reviews from fanboys who don't know what they are talking about.
You remind me if the guy suggesting mining a 55Mh 3090 vs getting a bit main at 200Th.
ok monitor guy
i went from 1080 to 1440 and see more
what the HECK is all that about
I actually repair the devices. I actually setup the stream rigs. I actually repair things all the way down to a reball.
You guys are hostile over the dumbest shit lol
you forgot to add the cryptomining reference
His opinion is both wrong and misleading which is why its so bad
some poor person is gonna go "oh wow I guess I should play my game at 1080p"
when they have the option of 1440p/2160p
options that are actually pay-to-win
The higher res, the better
In any FPS
Literally having more pixels showing you the enemy is an advantage
i think he is confusing resolution with FOV
or something
i dunno
its beyond my comprehension
I read through most it, guy's full of it or trolling
Again I will say it. Pro gamers dont play in 4k for a reason. Why dont you ask them why.
Instead of forming a brigade of hate against me. For being right.
Depends on what you want
I want max frames
High refresh rate
I play at 1080px144
if a monitor is full hd so each pixel is small, then i say 4k is better
if its a giant monitor with pixels big as potatos, then 4k is just meh
Same. I run 1080 at 144hz. I get right around 290FPS average.
This makes it so I see you on my 1080 resolution at 200 yards, before your system can even buffer the grass deco at 5ft
Really looking forward to the game releasing on ps5 tomorrow... Looking for. Squad
I 👁️ actually repair 🔧 the devices 🖥️
If I could run 1440p or higher at 144hz I would, but I'd have to upgrade the monitor situation
I can run up to 1440 before the frame drop kills the gameplay. After 1440 I drop below 160fps which makes me about on par with the average PC. But I don't shoot for par numbers. I shoot for well better than par. If it says I need 4gb. I'm feeding it 32.
If it says I need 8gb graphics I feed it 12+gb.
I saw somebody say without ssd it will skip..... No the sad really only decreases load time. He rest of the stuff who ld be stored in ram. Hence the reason the game has to load.
I could see it being an issue if you were running a terrible 5400rpm Seagate drive. Then I can see it maybe happening. But not with a standard 7200 rpm.
Now this is also affected by interface. Sure a sata3 HDD at 7200rom should be able to process at the 6gb/s. But it will never realistically hit these numbers. Then SSD was able to hit the number and keep it pegged. Then m.2 came out with its34gb/s. And now everybody is scrambling for the m.2 speed.
Unless your game has to load instantly, you don't need the SSD. It just takes longer for it to load all the required files into ram.
I hope everyone is having a great day
If it needs the unga, I give it the bunga. Grug talk very smartly for boneheads
great start
it is yours to complete
i run my game at 32x32 resolution so all the enemies are humongous blobs THATS HOW THE PROS DO IT AND I REPAIR THEIR CALCULATORS
IF YOUR RESOLUTION ISNT 1x1 DO YOU EVEN SEE
I 👁️ actually repair 🔧 the devices. 💻 I actually 🤔 setup ✍️ the stream 👨💻 rigs. I 👀 actually 🗣️ repair ⚒️ things💍 👞 🌂 all ♾️ the way🛤️ down 👇 to a reball ⛹️♀️ . You 👁️ remind 🤔 me if ❓ the guy 🧔♂️ suggesting 🗣️ mining ⛏️ a 55Mh 3090 ❌🥶 ❌ vs getting a bit main 🥵 ♨️ at 200Th 🤑
gorgeous
So many emojis
Scares me
please dont call the mods
Hello! Literally just bought the game and am waiting for it to download, what do I need to know
Here's EVERYTHING you need to know about Hell Let Loose. This is a complete guide for beginners, covering everything from tanks to spawn points, use of supplies and strategic understanding of the game.
MERCH STORE: https://my-store-10056519.creator-spring.com
Find people to play with on NPA: discord.gg/NPA
0:00 - 01:47 - Intro & Content Guide...
Thanks!!
Which platform? 
PC
Which platform is weird to hear
Hello
Im new to the game ant good hints
wait its on console now? cursed
The video @glad pasture posted above is a good place to start @crude hinge
Thx mate
mono has a lot of great videos for different roles etc
wa
sem
#readme-rules Click the logo
Mega based
well done. I love that this thing is catching on more and more. Especially since this example was perfect for turning it into tasty pasta. 🤌🏽 🍝
someone buy my last two kickstarters preorder dlc keys so i can feed my starving kids this month.
(each comes with STEAM EARLY ADOPTER - SILVER VANGUARD DLC, NKVD NO RETREAT DLC, LETHAL TIDE DLC, HELMET PACK DLC)
literally banned
Looking for experience players on xbox to play with. US - East
Will I get the iron vanguard pack when the game comes out?
Well I’ve only played the trial but my main tips? Be careful, tactical, use cover/defilade and watch your surroundings.
I’m hoping so, I preordered it as well
Well considering it’s just releasing/released today/tonight how experienced can we be? XD
Depends tbh, some are completely new to this style of game and some have played similar games on pc in the past
Point taken, this game in particular reminds me of heroes and generals to be honest only more in depth.
Anyone playing hell let loose on PlayStation?
Need unit for ps5
Just a heads up Xbox and ps5 can play together
i see my bad
You’re all good! Just wanted to make sure you knew
hi, i'm on ps5, as infantry how to check how many magazine left? don't know which button thx :p
I’m assuming ps5 mic is an current issue rn right 
Anybody else having trouble with the servers?
How much I’m not sure I think the really went for realism so you don’t really know how many bullets you have left just the amount of magazines you have

i'm aware of that yes, but i can't find button to show how many magazines i have left, it's not shown in controller's scheme neither
is there a 'toggle HUD' button?
I see mine in the bottom right corner
Yes there is
I have my hud on at all times in my settings
okay so he just has to turn on HUD
Purty much since the hud starts off as toggle which if I’m right should be with the right on the d-pad if on console
It's Hold Right on the D-Pad for Xbox. I assume it's the same on PS5
ah, it is holding right button for toggling hud, thanks for sharing the information @turbid dawn and thanks all for replying @cobalt bronze @spice tartan @rancid badge you guys are awesome👍
No problem!
No worries. There's an option in the settings to decide how long it stays up too, if you feel the default 30s is too long
Searching for Squadmates for our Squad
I'm interested!
@tall orchid replying to message sent in #pc-feedback my friend hit the storage rack which was mounted on the back side of the engine itself
and the second shot fired after that was not great but it was the side of the turret and in theory should have pen
the storage rack does not have armor values. its a passthrough, and hits the top lip of the rear armor
like i said in feedback, he should have aimed lower and to the right to hit the rear armor
i guess he didnt do his homework and only use common sense
his turret shot hit the front turret armor, which is non-pen
This menu music is 10/10 😂😂
is there any info on when/if server browser will be coming to console?
@dawn widget he should do his homework. tankopedia and the tank bible are both excellent resources
Theres so much stuff in this field manual dang 😯😯
the hitboxes still doesnt make any sense
yeah so thats why am asking them to change it
so ok in short its not a janky hitbox its just stupid ?
thats one way to put it, sure
the other way to put it is despite there being a wealth of knowledge on how to engage specific armor, your friend wasted the chance for an easy kill by shooting non-penetrable spots
as a tanker i get the frustration, i really do
but this is the house we live in 🙂
i have armor weakspots and shots to kill by tank type memorized so i can avoid that sort of frustration
once you memorize that, start memorizing the actual inflicted damage values so when you get hit, you can quickly check hull, track, and turret HP values and know exactly what hit you and where
Just hopped on my first game (Playstation) and barely anyone on comms.
Are there any groups based in South East Asia? :)
Yeah I had the same problem no-one on comms in Europe either
Why is there no berlin map
cause they haven't made one yet
Cant argue with that I guess 😂
i think a tutorial would be great for new console players... otherwise, i can see a lot of them getting fed up and just deleting the game since there's quite a learning curve
I'm watching a starting guide now because I have no clue what the objective even was other than kill enemy lol
This dude 😂😂🤦♂️
They should really add links to the community tutorials and guides to the field manual. Also check pinned messages in this channel
I read through all the field manual but if I dont actually see it demonstrated, I'm not gonna understand it
you've got a handful of PC players here with thousands of hours of experience happy to answer questions
I hear one match lasts 1.5 hours...did I hear that right?
they can last that long, yes
or they can last 20 minutes
in warfare mode you're given 90 minutes to capture all objectives
in offensive mode the attacking team is given 30 minutes to capture an objective, and the timer resets once an objective is captured
Man...they even made the map you look at realistic and not some cod mini map
yep!
Ok so what's this fuel, manpower and munitions stuff for
commander abilities and call-ins. each team generates an ambient +10 fuel, manpower, and munition every minute
each node built by engineers generates an additional +10, with a max of +40/m for all three types
fuel is used to call in tanks and vehicles
manpower is used for things like airheads, point reinforcing
munitions are used for bombing runs, strafing runs, recon planes, and supply drops. artillery and AT gun rounds also consume munitions
each NODE generates
right, each node
one player can build one set of three nodes, so you need three players to spawn as engineer to max your generation
So only the commander has access to call all those in?
Well dang no wonder my team lost the game i played...there was no commander lol
artillery guns are static, and AT guns are built by the level 6 AT loadout
tanks auto spawn as well although only respawns strating tank that died
technically you can win without a commander, but the team needs to be on the ball
Why does the truck keep stopping even when I'm holding the throttle down? Anyone know what I'm doing wrong?
Yeah I see this game doesnt give you any indication on when you've killed an enemy...I wasted so much ammo shooting at a tree when I already shot the guy behind it lol
there's an audio cue when you land a hit or a headshot
depending on what type of weapon you're using and the range you're using it, you can generally tell if you've killed someone
so as someone who sucks at communicating but is better at just getting orders and carrying them out, is there a recommeded role to stick to? i want to play the game and be useful to the team, but talking just isnt my strong suit
Anything but officer or commander I suppose
mmhm
i'd probably stay out of tanks and recon units, too
those roles need to talk to be effective
Rifleman or Machine Gunner is perfect
this damage table is pretty accurate, if you're curious about hits to kill
the kar98, g43, and m1 garand are all OHK to the body up to 200m
as well as the springfield, which isn't listed
Support is a very important role. Just place your supplies wherever the SL or engineer asks.
once you unlock the second loadout for support, you're the ultimate utility class.
you can drop supplies, regular ammo, and explosive ammo
absolutely invaluable on the battlefield
an officer with a dedicated support guy in his squad can quite literally turn the tide of a battle - garrisons are everything in HLL
if you run officer, your first priority beyond literally everything else is to make sure your team has plenty of garrisons to spawn at
ok fair, machine gunner and support definitely sound more up my alley, i dont have the best aim so not sure on rifleman, but i do enjoy providing for the people who can do it better than me.
80 kill streak hehehe
i can't stress how important garrisons are to winning games
support is def sounding the route for me tho
As a new player support will help you learn the ropes because you interact the most with other roles
supplies for garrisons, ammo for MG, explosive ammo for AT, etc.
you're everyone's best friend
Do nodes have to be placed in specific areas?
no, you get +10 anywhere you place them
BUT
you lose nodes if the sector they're placed in is captured
Ahh ok, that was one thing that really weren't clear to me
current meta on PC is:
use supply truck, drive into start of 3rd sector, drop supplies, build nodes in 2nd sector
find support friend, stay in HQ for a few minutes at match start, build nodes there
if a support player is inside the radius around a manpower node, his supply drop cooldown is cut in half
if he's inside the radius of a munitions node, his regular and explosive ammo cooldown is cut in half
from 5 minutes to 2.5
Oh lovely
so if you're building nodes in spawn at the start of a match, start with a manpower node
very important for building defenses if you go that route. Build a manpower node on your defense objective and get that cooldown
also keep in mind your supplies are not perisitent
true
if you place supplies as support, you can only have one box in existence at a time
Am I the only one that is getting a matchmaking error?
so if you place and they don't get used, and place a new box it moves the old one
good for slapping down tier 1 fortifications, after that you're better off using a supply truck
since upgrades cost so damn much
yes
was about to ask what you meant by that, so prioritize manpower on defense?
not necessarily, its a benefit, but that requires higher level communication
if you're fortifying an area as an engineer and you have a support guy helping with supplies, it's good to build a manpower node to decrease the supply cooldown
you will need a support + engineer working in tandem
but tbh if im fortifying, i've got a guy running a supply truck back and forth for me
as well as requesting supply drops from the commander
if you are building a set of nodes, you should always build manpower first, precisely because of the supplies cooldown
assuming you have a support guy helping you, yes
for those joining: tl;dr play support as a new player to help your team and learn the ropes
if you're dropping a crate from a supply truck by yourself, build whatever you want first
yeah, I was thinking of the Support + Engineer combo
definitely yeah
ok ok i get it, so as support IM the one driving stuff to where it needs to be, the engineer decideds what happens to it
not necessarily, Engineers can and should also drive supply trucks
in this scenario you would be assisting the engineer while a 3rd player drives the truck
since they are the ones, who place blueprints and can build stuff without the help of a support soldier
especially if you are building higher level defenses, a support is not gonna help as much as a full supply truck
ultimately, the most important thing to know about nodes is this - build them as far back as you can, preferably in the same sector as your last capture point
if you build them at midpoint and your team loses midpoint, your nodes are gone
but again, this is fairly specific to defense construction. In terms of general gameplay you just want to stick with your SL and squad and drop supplies and ammo as needed
If you do this you will learn a ton about the game by helping other classes
You will see where to place garrisons, how to use AT, map control, etc. all by helping other players
You can build nodes behind your own lines?
Oh wow I didn't know that
but you can't drop supplies from a supply truck inside the first two columns (except in some weird circumstances)
so you drive into the third, drop supplies, and run back and build your nodes
that way if the enemy captures, say, pumping station
your nodes dont vanish, and you have resources available for the defense of blactot, or 502nd start
the same is true for garrisons
^^
That's really good info thx
bet
if you are close to the line, its better to have them back in your second row than the third
ok i see, putting it into practice will make it a bit clearer for sure. support defintily seems like just be where i am needed and yknow, support and things will be good. im sure theres plenty more nuance to it that ill have questions about later on, youve all been super helpful tho, i appreciate it
where do you get the supplies to take?
supply trucks in spawn
and there already loaded with supplies?
There are supply trucks (covered with a tarp) which carry two boxes of 150 supplies. Or support players have one box of 50 supplies
garrison placement is important too, moreso that node placement.
consider
say you're defending brewery
you don't want to put garrisons directly on the strongpoint, since thats what gets hit by bombing runs most often
you want a dispersion of garrisons around brewery, plus a backup garrison in case you lose the point that also acts as a spawnpoint for defending volga
the only spawnpoints that should be inside a strongpoint are outposts
once you drop the supplies you can return to the HQ ammo station and resupply the truck as well
the most valuable player on a team is the guy proactively building garrisons, full stop
sometimes you'll see commanders doing this with a supply truck and drops, which is the mark of a legitimately great commander
but most of the time garrison building falls to the officers. do this proactively (without being asked) and you can quite literally be the reason your team wins
cannot stress this enough
build. garrisons.
which goes back to support being the best class for a new player learning the ropes. Stick with your SL, drop supplies, and build garries
truth
an officer with a support guy in tow building garrisons is an absolute boon for the team
every 5 minutes (or 2.5 minutes if you are getting the manpower node cooldown) you should remind your SL that you have supplies to build a new garrision
I'd say Rifleman or Medic are also great beginner classes but also less useful than Support.
I would agree, but I hate having a squad with no support player and having multiple riflemen.
Cant even use supply trucks people just tk you and steal it
sorry to hear that
unfortunately, server admin or vote kick is the only solution atm
the official server experience
The games just loaded with degenerates
That's very true.
most FPSs are
No point even trying to be useful
play on PC 🙂
we have community servers with admins that actively respond to shit like that
I would play on pc but my friends only have ps5s
degenerates
Also free on ps5 atm;)
I don't think its a game for the playstation audience tbh
Agreed
Is this aiming system the definitive one, or are there planned updates for it? It's incredibly inefficient with a controller
i'd say the definitive aiming system is M+K 😛
If I could play it on ps5 with a kbm I'd probably like it more, it just doesn't feel right
Do you have better advice than telling anyone to play on PC?
He doesnt
none whatsoever, other that offering gameplay advice to people that are hell bent on playing it on console
Hes a bad man
❤️
what would be better? how would you solve this problem?
its quite literally the answer to all these little frustrations y'all are dealing with
Dno youd have to talk to devs
which is lol, cause the console devs aren't even in here
Sshh its a puzzle adventure game to find the devs
There should be a tutorial imo
I feel like the response curve is very strange. It seems like the input value is a bit too high with minimal movement of the stick. Unfortunately I'm not a developer and I don't know the specifics, but it feels too sensitive with the minimal adjustments you need to make on long range shooting. And when you lower the ads sensitivity, you just cannot compete in close quarters. A middle ground would be great for sure. I'm definitely enjoying this game but the aiming is the most frustrating thing about it for now
yeah. we've been saying that for years
Who at Flix though having a pregnancy test
as an emoji logo was a good idea?
they aren't going to offload the server architecture, so there's no way to create an offline tutorial
we won't get mapmaking tools, so there's no way for the PC community to create custom tutorial maps
Yeah pretty shitty, squad has a tutorial for everything
short of little tooltips during the death screen or on the main menu, all you're gonna get is content creator stuff
are you able to lower ADS sensitivity without adjusting non ADS sensitivity?
If I hadn't played hundreds of hours of squad I wouldn't have a clue what to do, they'll lose a lot of players to that probably
It's what I'm doing, 60% non ads sens and around 10% ads sens. But this way I'm fucked every time I find someone very close to me
like this?
https://streamable.com/2t4v7q
Yeah basically
Sorry, don't know how to fix it for you. Not to be snide, but mouse and keyboard doesn't have this issue because mouse input is much more controllable than joysticks
i.e. I can move the mouse as much or as little as I want. Although I have a similar sensitivy change for ADS vs non ADS
No worries, just wanted to understand if there would be improvements or if this is what we will have forever
If you want change then you need to make your voice heard to the devs. Not saying they will listen, but it won't change if you do nothing
cough outpost shine cough
true
I'll try giving them feedback for sure, I'm 100% sure I'm not the only one getting frustrated by such an underdeveloped aiming system for controllers
also a mistake
Maybe the'll listen
they definitely listened re: aim assist
looks like they're gonna make it a toggle
im curious what map rotation the console servers are using
SO my point is that they have made bad changes to the game, because of crying from some in the community. I have seen console players scream about aim assist and they are making changes. As I nonconsole player I have no idea if those will be good or bad. It might fix your problem or make it worse. I would hate to see them repeat themselves and cave to initial tantrums and make a change for the worse. I am speaking from experience. If you have a problem and think other players do too, try to make decent feedback to get it addressed. It might not, but its better than doing nothing. Also contrary to the claims that this game is released its is very much still in an early access state.
I try being positive about this game even tho I'm very new and just downloaded it on PS5. It's this month's free game for PS Plus. I feel like this aiming system is seriously ruining its chances to get popular on consoles. It feels very basic and not optimized, hoping it's just an initial state. But they knew for a while this game would have been free on PS, and they released it with this absurd aiming system. That's worrying for sure. If it won't change I'll just uninstall and move on instead of frustrating myself for nothing. And that's a shame because the game seems very fun and I've been waiting for a while now to play it, seeing lots of gameplays on YouTube. Well, we'll see how it develops
It is a great game, it just needs more tlc. good luck!
Probably the same as the official PC servers - all maps, all versions
I've had no issues with aiming.
they said "it will go through different modes of same map."
like hill400 warfare, hill400 axis offensive, hill40 allied offensive
fucking yikes
🤢
depends
It looks really good, im gonna try to get it whenever i can but might take some time lmao
Yeah im on pc
attaboy
HLL is the best WWII shooter on the market atm
Its really expensive tho
wait until xmas sale?
$30 is a lot 😂
maybe fall sale?
RO2 still exists
true but not super active
Whats RO2?
red orchestra 2
i remember seeing that game ages ago
still holds up today
It does
it looks great for a 10 year old game
the gunplay is divine
Do people still play it?
a few. You'd probably have better luck with RS2
rs2?
HLL
ooh
last one was May I think
Are there any helpful guides anywhere for new players?
What platform
Ps5
RO2 should be used as a guide for good feature implementations and not just an alternative at this point
A perfect canvas for feature parallels and improvement
Just downloaded the game anybody wanna play
15
English
Have a mic
Thanks!
Pretty much bootstrapped me entirely into this game, thank you again for your quality contributions @errant swallow 👍
does anyone know if HLL is crossplay with PC and console??
it is not
I think the console crossplay is just console only crossplay
So xbox crossplaying with PS
Hey no problem! I'm trying to make sure the console crowd gets a good experience in the game
check pinned messages in this channel
Hi, I was wondering how do you play the offensive game mode on ps5?
@junior pine buy it anyway
Can commanders build garry’s?
Yes, they absolutely can (and should).
no kill feed no hit markers?
ermagursh
Can I message the devs about this problem of me getting matchmaking errors please? I’ve tried using the support forums but they aren’t helping
there are hit sounds
so you can still tell if you shot someone quite far away
and if they were deep in bushery
its still absurdly long distance
way beyond "i should be able to hear him being hit"
Nope!
true
its supposed to be for realism?
Why is it not on ps4 😥
I really want to play it cuz it looks awesome. I don't get why they wouldn't put it on ps4 so they get more players
Honestly I think the ps4 would have a real hard time running the game at any reasonable level. Between the map size, and player count alone I can already hear my ps4 wheezing.
That's a large part of it. It's supposed to be a hardcore, tactical shooter. I guess also the focus shouldn't be on kills and more on objectives so not having that feedback that you got a kill plays into that
They could like do something to make it not run the ps4 hard, right?
render it at 460p
Yea what he said
It would be awesome to have the expanded playerbase, but to get it running on ps4 would likely require a lot of concessions that the devs probably just don't think would be worth it or would introduce problems.
processor probably can't handle it
A technical answer
If they could run if effectively on PS4 they would, as more players means more consumers but it's not logistically possible.
There's already several comprises to benchmark it well on Next-Gen and whilst things will optimize in time more demanding features will also be implemented.
Oh ok. Well I was so ready for it when the leaks came out
It sounded cool then I was disappointed when it was only for ps5
Oh well guess I will miss out
I'm sure the game will still have a player base when you finally move to Next-Gen.
Hey, how do you play "offensive" on ps5?
yes, it should be their absolute priority. https://www.youtube.com/watch?v=B96P5_xmRq4
Chum would stop you there and ask for his name and number, he needs to be in their squad every game
98% of command job is garrisons and using abilities
the other 2% is trying to corral some monkeys into actually defending

I'd say 80% of all matches are lost by either not having proper garrisons or failing to hit redeploy when the enemy is capping your point to fall back and defend
definitely
yea for the most part you don't actually need to communicate
just decent game sense
with my mute TL we always had good backup garrisons people could naturally spawn at
I think there's a nice idea that maybe the command can actually assign squads and plan warfare properly
it's a complete myth though
nobody will listen to you or do their job if you try to be an actual strategist
Part of the issue is that a lot of the complexity exists essentially to market the game
and doesn't pay off
So like I was once in a squad with a guy who wanted us to do bounding overwatch and he kept trying to get use to move in teams
really the best you can hope for is convincing a squad to stay on defense. and by squad I mean 3 people because the other 3 have no mics and have fucked off doing god knows what while the rest of the squad defends
that requires a lot of effort to work and the pay off is very low
so you just don't do it
you mean 1 guy?
lol
so generally whats the role of the commander sorry just played and people got bit mad coz didnt realise i could place garrisons lol but i never knew i could haha
You place garrisons and call in bombing runs
Commander guide https://www.youtube.com/watch?v=B96P5_xmRq4
is essentially it
thanks!
highly recommend not playing command till you get a more experience in the game, assuming that you're new
same with squad lead
well in order:
- place garrisons
- call in strike
- call in vehciles
- use harry potter abilities to spam resources
SL you can play anytime
difficulty is overstated
SL the only thing you need to do is place OPs
and hten just play as normal
the difficulty is game sense of good OP placement
@prime quartz how many hours do you have in this game?
You're giving out really bad advice there
600 hours
or maybe a bit more
played since EA release
SL only need to place OPs?
That's bad advice
you can do more but its really all you need
no
its not
There is no limit (effective limit) on infantry squads
so not every SL needs to be top kick
you need a handful of SLs to do that
SLs need to build garrisons primarily and use their OPs as an extension of those garrisons
but most of them just need to place OPs
When SLs don't build garrisons, the team loses
if you have an OP up time of like 75% you are better than most Squad Leaders
Yes, but again infantry SLs are infinite
there isn't a limit to them so not every SL needs to be 100% on the ball
We’re all friends here boys it’s all good
you are lucky to have SLs who reliably place Outposts
like that is unusual
so if you are able to do that you are above average
garrisons are gravy
and there is this whole "don't play SL because its hard' when its really not that hard. ALl you need to do is place Ops and you are better than most.
He knows
SLs placing Ops is as bare minimum as people shooting at the enemy. You shouldn't tell people to do the absolute bare minimum.
SLs should build garrisons, especially once they reach a good area in the red zone. Commander can help garrison upkeep in the backline and stuff.
Matches where SLs don't build garrisons are an absolute disgrace to play in. Please don't tell people it's ok to just scrape by and not engage in any team-aspect of the game as SL. You're encouraging people to be mediocre.
It's not like building garrisons is rocket science
Any SL that doesn't build garrisons is a bad SL and should learn to actually play as SL.
SLs placing Ops is as bare minimum as people shooting at the enemy. You shouldn't tell people to do the absolute bare minimum.
If you play the game its very clearly not the bare minimum. The bare minimum is some dude running around placing an OP once every 10 minutes if you are lucky. Like again if you think of it as Outpost up time most SLs are below 50% up time. If you are playing SL and manage above 50% up time then they are doing fantastically.
Lots of people play squadlead just to have their own personal OP and good guns. It's unfortunate
Better than a squad without a squadlead
but still unfortunate
Stating what the bare minimum is is pretty sound. SLs needing to place OPs is the bare minimum because that is completely within their ability and not dependant on anyone else.
Most don't even do that.
^
Again, I don't know where it is you're playing, but I very rarely see squads without OPs up
