#mess-hall
1 messages Ā· Page 300 of 1
(whatchu know bout parentheses)
probably 100
People who make a locked squad and are by themselves deserve crucifixion
Recon squads or tank squads
It depends. Don't think it'll be that bad, especially considering the realism community is still thriving and our modding scene is VERY active
We'll literally get Operation Bagration this summer lol
the game will always be alive
Yep, exactly
it has dedicated players that have chosen that as their game
FOR ME what pisses me off is that I LIKE playing Artilley
So when some annoying pretentous player decides, they would rather SOLO Artillery than play with OTHER people who actually wanna do it. OHHH it sends me.
Also worse, people who do private calls instead of gamechat. Hate.
If hospice is alive then yes
Oh, and the same modders have just announced that they'll add the Italian army and add Operation Shingle (Anzio) and Operation Husky (Sicily)
So content-wise, we'll do just fine
And as long as one or two servers are up, I'll keep playing the game. Like, I need one populated server so I can play, not 20 lol
Although I wouldn't mind 20 full servers, don't get me wrong
The bar has been set lower than tadpole droppings
AND THEN people just leaving the squad forcing me to join a new one
SL rotation is even worse than solo-locked squads
The thing squad 44 mogs us on is having Pacific maps
Believe me, I'd trade the Pacific maps any day for a fraction of HLL's playerbase
Although Guadalcanal is nice and very unique to play; great map
In any case, adding the Pacific was the wrong choice
Eh, I value HLL a lot more, for reasons that are pretty evident when looking at one over the other
I get that š
Italians would be awesome
Yep :D
oooo husky would be incredible!
(it's not for HLL, tho)
Nice me and my buddy are probably gonna check that out then
Nice :D I strongly recommend you check out Operation Bagration too. Knowing those modders, that mod will be fire
EU š
i really hope we can get a leibermuster dlc pack at some point lol
i wanna put my guys up in camo that:
- isn't zeltbahn ponchos
- isn't SS
This dude is implying SS never used the liebenmustard boys
please god anything but the SS
That was like ultra mega super late war
How about we get accurate subfactions per map instead :)
But yes I love leibermunster and his direct descent the alpenflage
That too, but I would tolerate the leibermunster that thing is so cool man
yeah but it was designed for all ones lol
Don't listen to him my fellow red camuflage lover
It's too late to correct now the damage is done
like csgo!
Too bad that's too much effort for the devs
The ETA subfaction was wild
and the one on dust for the CT
They were cool, fitted the aesthetic of maps and made sense, then cs2 came and now you got "evil default masked guy" and "good default masked guy", hll kinda suffers the same with the lack of subfactions
its not that hard to make new uniforms bud
Absolutely NO SOLIDIFICATION
You know what, I'm leaving the typo
Kinda, after all, they take around 3 months... 5 months... Idk how much but they usually take more than 3 months to release new uniforms
The Quick match button doesnt work lol
Use Enlist š
bleh
Use horse
Just tried enlisted and what can i say, for a free game i guess its not bad but i dont feel like playing poorly balanced matches with bots and wooden guns
btw those unbalanced weapons are the paid ones
Had to share this here, absolute gold
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I wonder if Donald is in here haha
naw
On high BR yeah, the game is insanely p2w
In low BR p2w players are less common but they can still demolish the enemy team with their strong squad that also came with the strong weapon that they bought
Hay let loose
Enlisted is a really good bang for your buck, even though its free
there is almost no paid stuff that is meta, especially in br5
last time i checked 7 different guys were using paid guns in a BR5 game, i even saw a sad mf that paid like 20-30 bucks for that one half track on the german BR
actually all of the paid guys were using the same gun but i completely forgot which and i am NOT reinstalling that sht hole just to check a gun
@worthy charm I got Wardogs closed access
New dlc
Tƶrken
@slim basin why canāt I send you any more messages?
For any of the devs that are here.
Don't use Denuvo for Vietnam... It's... Uh... Causing alot of chaos in the 007 First Light discord and reddit.
Why is there so much DLC in the new update?
Desperate to keep the series afloat
Hell let loose already is in the grave
Totally
That's why you're on this server right? š
Just look at my profile
I am here since almost 5 years
I played long enough to know the state of the game
has anyone ever managed to fix the blurry graphics
1440p and everything on epic, community taa, the whole thing is still blurry
Even on clarity AA?
I don't use it, Community used to be the go to a few years ago I just reinstalled the game
I cant believe these mf charging for a whole helmet skin lmaooooo
A HELMET
Call it doctor, just mf call it at this point please
Well, check if it makes any difference. If it's not crisp, then something else is wrong, like your resolution or your GPU using some default DLSS option or something
i mean it's 1440p, unless the game runs itself at a lower res idk, I will check out the DLSS, if not i'll just slap a sharpen game filter on it and call it a day
like I can see the gun in my hand crisp, but 50 metres or so infront of me it's just blurry like you're playing on 720p or loww 1080p
Could also be your monitor having a setting of it's own. I fiddled with mine for the first time in 3 years and discovered an "FPS" mode which had some... undesirable effects on grass (nvm, it must be something they did to the in-game AA)
I'm playing on a laptop with amd super resolution so i upscale it to 1440p but i remember the game being much clearer than this
yeah dlss over ride is on default, which setting do i pick?
Pretty sure upscaling and DLSS make everything blurrier
i mean the game is clearer than 1080p but as if it's rendering the first 50 metres infront of you clearly but then anything farther is rendered really poorly
i sent it in memes channel, so the wall and gun are crisp, the truck and the house behind them have this slight annoying blurr
i'll try on a game filter i guess
You could put the AA on clarity, if that fixes it, and then apply some other AA setting from the GPU
nope just makes everything very aggressively sharpened
Can the enemies hear me in proximity chat?
No
Damn i wanted to scare themš
Scare them by shooting them
Switch to standard taa
It's still blurry but it smears less
All of the taa options smear for me at 1440p
The worst culprit are leaves close to your face
No proximity chat doesn't make sense
i would ask for a proximity chat so that maybe just maybe i could, We could, all of us could do a Christmas cease fire sometimes. it has been a dream of mine to just make the commanders fight while we all circle around and sing.
stuff close to my face is pretty clear, stuff farther than 50 metres are just slightly blurry, not blurry enough to be very prominently, just enough to annoy you
standard and clarity makes the edges so sharp they tear
Wrong world war
Christmas truce on the war of annihilation on the eastern front
standard is the most visually stable
clarity is extrememly noisy
Ben today is end of the Week and still no News on Console Beta š
i destroyed my first garry today
Shoulda camped it with a machine gun
im to new for that
whoever thought it was a good idea to make the rocket ammo only 2 rounds instead of 3 should be duct tapped to a chair and forced to respawn on a garrison that is deliberately underfire by a german machine gunner who thinks he's playing COD and wants to rack up KD for 5 hours straight every day for 30 days
Why would it be 3
because you're forced to respawn to kill a tank, which is ok when you're defending you just wait an extra 20 seconds but when you're very far from a garry or an outpost and you only have 2 rockets the tank driver will just repair after the tank kills you and noob armour players who don't communicate whatsoever don't get punished for poor positioning and for their commander blindness
That puts you in the top 2% of players
Why should you be able to kill a tank in 1 life that costs 500 resources when your life costs 0.
I mean, you can do it in 1 life with 2 max rockets if you use teamwork to get an ammo box from a support player
there still should be a way to punish careless tankers, and Idk if this is some update but im putting two in the back of panzer 4s and they are still not dying
as far as i remember mediums die when taking 2 rounds to the back and 3 to the sides
and heavies needed 3 bazooka rounds
so you have no real argument
that's what i'm reading
"no real argument"
2 crew tanks or simply 3 crew tanks that have a blind commander positioning themselves so poorly that it's an eye sore to look at take 2 rounds to the engine, survive, kill you, driver repairs, they continue playing in that horrible way forever because there are no consequences
so use teamwork
your argument about my life costing 0 resources i can just run up with a satchel and achieve the same outcome, unless you want to change tanks dying to need 2 satchels i think my argument is fine
Iād love for rocket launchers to do more damage and have more ammo but itās simply not possible at this moment because satchels are the real tank killers and launchers are simply to numerous. If satchels are nerfed to only be disabling devices for the tanks engines and tracks while bazookas get limited per team we can have them do more damage but until then, they need to stay weak
I donāt play this game often but when they buffed the launchers ammo litteraly no tank could get on our defensive point because there was 5 guys with launchers, including me, spamming rockets at the enemy
bazookas need to be powerful in proportion to their availability
rockets are much more available than tanks hence they need to be less powerful
I mean tanks are already pretty strong i use to drive tanks a LOT and with a commander having 2 eyes and being on the average scale of human iq you can survive pretty long and turn games around by yourself using 1 tank, my issue is that I think tanks are becoming way too strong because when people who are already positioning themselves so poorly get away with horrendous mistakes that should cost them, imagine what a tank can do when in the hands of experienced players
if you decrease the availability of the bazooka you could make it more powerful
And coming up on a tank with a satchel is kind of difficult especially when it is moving or in a an open field because 100000 people will snipe you
I don't spot more than like 6 bazookas per team, i think that's good enough considering how big the map is and how tanks are never meant to be this close up and personal with enemy infantry
unless it's supported by their own infantry of course and moving up in first or second gear
Sadge
anyways back to satchels i guess
Thatās still a ton of bazookas
consider, that historically, you'd be lucky to have 2 bazookas for 50 men
They absolutely should be limited to 3-4 per team and have AT guns be more prevalent and tanks pushing back other tanks
if you're the germans you're even worse off
if you're the russians, you have 15 bazookas for every rocket
having AT guns requires you having competent support players, which is as you know pretty rare
I mean if we had a healthy playerbase again we wouldnāt
man shudders at the thought of having to use teamwork
this
Also just⦠ask a support player for supplies?
sad to see, it even pushed me to abandon trying to nurse the team i use to enjoy support and medic but now everyone just gives up when i play medic and have their mics muted and probably voip disconnected when i play support, there is little coordination it's just a deathmatch at this point
Itās not everytime youāll get them but you can sometimes
i haven't seen a single support player in so long
Horse gun when
That's funny because tankers will complain that they can't sit still for ten seconds without getting satcheled. Which is funny because just like @covert elbow said, satchels are the problem.
I mean if your commander can't spot a full human being running at the tank in an open field for at least 15 seconds it's their problem. If you drive your tank into a village without proper infantry support again your problem, deserved to go boom
and I used to play tanks, quite a lot, i have like at least 100 hours driving and gunning tanks
Bro, are you seriously epxecting proper coordination between infantry and armour in this game
It's rare
No satchels are absolutely the issue man. Their way to strong for how easy they are. Itād be much healthier if they could only track or disable parts of the tank so bazookas could have an easier time taking them out
Stand around a big metal target. Not me
you dont need full coordination even im not expecting arma or squad type of coordination, you can even get away with just pings and not putting yourself in horrible positions, and have a commander with eyes that's all you need to survive literally
S44 solved this issue already. No tracks. Stuck tank
Yes, but like Hyrum said, why would you be able to easily take out a tank on your own when the tank costs resources while you basically can respawn as often as you want?
I dont think they are easy, you cant outrun a moving tank, and you need to get up close with the tank which again you can get spotted by the commander and the entire enemy team around the tank, if the commander drives the tank right into the enemy team with no support he deserves to go boom
If you're really concerned about the tank running away, shoot in the tracks with the tradeoff of requiring more ammo.
What's the difference if you can't kill the tank in the first 2 shots of it can't run away?
outrun a moving tank? did they nerf the speed of tanks?
Only issue with satchels is the sheer amount of them. Limit it to engineers and call it a day
I would take satchels to only disable tanks and bazookas stay at 2 if none of the tank crew can repair the tank and you need an engineer with that loadout to repair
the problem is the driver just takes 20 seconds to repair the tank fully like nothing ever happened
Dude as someone whoās been playing for years, itās way too easy. The point isnāt that you need a good tank crew to avoid satchels. Itās that itās a tool thatās way to easy to use and capitalize on a single mistake the enemy tank does and depending on the skill level of the crew can be quite easy
Agreed
Satchel is ridiculous imo too but these devs will never change it
Is it the problem
I will just stalk a tank for minutes for them to stop once and then hit them with a satchel. Itās crazy
Limit it to engineers and make them only disable tanks so they can be used in their actual design. Clearing enemy fortifications
Yeah to me, mistakes should be punished, and not slight mistakes I'm talking like Hell let loose 2 hours noob mistakes at this point
if i were to grab 2 of you guys who know how to play and hop in a tiger or a jumbo I assure you we'd never lose a game
if we position ourselves properly and have a commander who's actually scanning around the tank i cant see how a dude would run up to the tank in the open or around our infantry and satchel us
Not until a guy with a satchel gets us when we stop for 0.5 seconds
Satchel should just blow tracks but tracks should take longer to repair too. Repair in general is too fast
How many Kgs of explosives is the satchel actually
Oh and if the engine is disabled it canāt move at all
I think its 5
3kg. Itās absolutely nothing
It wouldnāt even dent most of the armor in game
back in the day AT mines used to instantly detonate and one-hit kill tanks when you placed them next to a tank track... good times
yeah i'd be absolutely for making it just track or disable the tank if you remove the repair kit from the crew members and have them require engineers to fix their tanks
No, tanks still need to be punished for poor positioning. Rockets are great, but again they're limited and you do not want only one role in a fast paced game like HLL to be able to kill tanks.
Imagine only AT could kill tanks. If your squads AT role is taken by a bad player, you're done. Zero ability to counter and therefore it's too easy to troll. Having a second role have an ability to counter tanks (engineer, fewer mines and a satchel) limits troll and bad player potential
No but it unrealistically blows the whole tank up lol
I agree, but I'm not sure whether that attitude really fits HLL in its current state
Side note, still boggles me that you can only disable mines, AT and AP, with explosives and we canāt even let engineer have a tool to disable them
Iād be down for that as well
Honestly, tanks in tournaments get satcheled all the time. Every player makes a mistake at some point
just make tanks cheaper and more common becuase infantry is cheap and more common
you can shoot AP mines, but yeah. even BF6 does this better, you can pick enemy mines up and set them down as your own
would be devious in HLL
Yāknow what they could do to punish bad tank positioning?
Decreasing the commanders precision strike and making it more reliable so it can damage/ destroy the tank
Just like real life!
Long ago i used to pick that loadout for the engineers and have my officer actually tell me the tank needs help i'd go up and fix it after they retreat back from the frontline, that was very fun and rewarding, now people taking engineers for satchels or just for the initial 2 minutes of node spam and let the role go for the rest of the game
If this is possible in tournaments, then you can satchel tanks
Tanks don't cost anything either. Arbitrary number and time
you made a mistake by trackign him
It still causes the explosion and gives you away. My wishlist for mines is,
Give engineers a disabling tools to get rid of enemy mines without them exploding for an xp reward
Allow players to bury mines with a shovel but have it take a few seconds
Same with garrisons. S44 solved this
Not to mention tank crews can just build a repair station now
tanks are just going to be forever hosed in this game, their design nearly from the start was antithetical to how HLL plays
Fixing PStrikes would count as a commander fix and not a tank fix, therefore it's never going to happen
and the only real solution is to rethink their design but that obviously cannot happen now
would be cool if a bazooka round to the side would kill the gunner or commander while also damaging the tank
both because it'd take too much time and playerbase revolt
Said it before, HLL needs a complete overhaul to get the game in line with itself. It really just feels like BM threw everything at the wall and it somehow stuck long enough for them to not do anything about it
they had good art and time to fight is low
thats how it is in '83 but tanks respawn fairly fast and have very little cost
Although it does have goofy consequences in that you know if you killed a tank crewmen but not if you've destroyed the transmision or something
They should overhaul the game to be more realistic and amazing and squad based and set it exclusively in 1943
Maybe they could call it Squad 43 or something
I'm sure the playercount would only increase
HLL in 2019 was very different to how it is now. Tankers didnt get repair tools, and you needed teammates near you to build garris and OPs. You had to play together
but you actually see tank crewmen dismount from the tanks and fight alongside infantry becuase of the way they are costed
now it feels like COD deathmatch
The game feels almost exactly the same as Update 7 (in 2020)
Man I still hate how SLās donāt need friendlys nearby to place outposts
I think the biggest difference is in how combat felt. Back in 2019 the game had some pretty insane suppression. IIRC like a single shot from a K98 would heavily suppress you
So fights were a bit longer and focused more focused on area control than killing
Iāve had an idea to where squad that only works in the spawn menu so you can communicate and coordinate there but once your on the field you can only use proximity chat to communicate
like an MG could genuinely suppress guys along a like 100 meter frontage
Old SMDM was also very open, so it was more like a fight over some specific squares
Back in the day you could solo tank a recon and get 200k in 5 mins
That way squads are forced together and the dead canāt reveal anything on death
i went on youtube before redownloading and the amount of run and gun lean spam clips were horrendous, like yeah that's not how it is supposed to be but well to each his own i guess
Dude really? Thatās one of my dreams is for suppression to be more effective in game why did they change that???
āA game for everyone is a game for no oneā seems to really apply to this game
It's PVP. People will find advantages and use them. If the developers didn't want it to be used, they'd find a way to fix it
Was a bit campy but whatever. It's milsim lite ttk
Donāt think that applies here because leaning has been bugged for years and itās obviously an exploit. Hell I think itās if you lean left behind a wall you donāt even appear
It was different https://www.youtube.com/watch?v=PUfqsKWgz8o
The Suppression... So much suppression.
This Footage was recorded during the 4th Closed Beta for Hell Let Loose.
i don't think the devs would want to limit the playerbase my guess is that it isn't that high and these types of youtubers would bring a bunch more players who play arcade like deathmatches
Put the time in 1:39
Awh man those M1 garand sights are perfect
Old Thomson sounds ahhh
iirc it was the ballistics update or animation update where they nerfed it. Probably because they were redoing just the whole system.
I don't think it was super intentional but it dramatically changed the combat system.
You've just described why it applies. It can be fixed (no spam aim penalties etc) but it hasn't, so it's used
But with the old suppression system if a US soldier with a garand jump 2-3 K98 germans it would be mostly a fair fight
since even a near miss with the K98 would heavily suppress the Garand
You'll see when wardogs comes out. It's not for casuals. They will hate it
Side note on suppression, I really wish it would decrease the opacity and then completely disable your hud and player names to really punish you for being suppressed
If you're inside a capture sector, the game is essentially a team deathmatch for the regular infantry.
The devs have done loads to limit the playerbase, like the railroad vaulting we have now, patches to rooftops etc
Put a much larger focus on teamwork
Honeslty wardogs seems like hopes and dreams.
Can't mix up all the fps games and think your gonna get players from everywhere
There's a reason hll is so successful
I used to avoid regular infantry gameplay and i used to drive tank or play engineer to fix tanks / play support but the flock of new players when the game was free on epic made me be AT or assault because the players were literally shooting at tanks with Garands and machine guns, i hated it but it was the only way we didn't get over run
The collective intelligence has not recovered since epic
And I donāt think it ever will
People have been crying about match quality forever
I don't think it's much worse than when the game went full release in 2021 or when game pass got the game or when I first started or which update you believe killed the game
But after epic it truly became unrecoverable
The only reason you think it's worse is because you've gotten better
Ehh it's in a good spot. You get a milsim Chad in here, he wrecks everyone
Oh sorry, gamepass not epic. Really mixed that up there
It was also free on ps plus shortly after port
People also cried after every free weekend that match quality was basement level
i left the game and played some arma reforger at that time but arma was so poorly optimised you needed a very high end GPU to have the game run at any higher than 70 fps and not stutter when joining modded servers, it was very fun tho, coordinated, slow paced and an actual milsim
Well cuz casuals don't care about teamwork, comms nothing. They run around in field and shoot teammates
I had some fun on Arma reforger just spawn camping a bunch of roleplayers with a sniper
I like reforger but it's too milsim and UI is dogwater
I mean arma at some point also turned into a team death match with WCS servers but the playerbase actually cared about it being a milsim and slow paced so there were a lot of servers that satisfy everyone
I realised what all these milsim games get wrong is making getting kills so powerful while the playerbase pretends they're not
It's usually just dumb fast ttk and spawn mechanics.
There was another game, I forget which, where people would lose stuff when they died and had to resupply. Might have been arma reforger(?). Whole player base was yapping about squad play but after 20 minutes of farming people were just running out of the base with a single magazine and a dream
Enlisted?
arma hardcore is that, you can only spawn back at HQ and move out in teams
Might have been Arma then
Arma3 is dope tho. Still. What almost 20 yrs old
and you had medics in the team too who actually perform cpr and they have 3 different shots and you can easily overdose and die so they had to actually figure out what's wrong with you and fix you up
it was fun but too hardcore for me, i would have played it alot of i had like 4-5 friends who owned arma
Hll is like that perfect mix between bf5 and arma. Doesn't lean to far either way
Hopefully they get HllV right.
Hll is when you want to go home and chill and have some fun with friends without sweating really hard which i absolutely loved, was the perfect combo of teamwork and relaxed gun gameplay a bit
i'll try to play as an engineer and stay around our tanks let me see if there are any empty servers that have a level minimum requirment
Engy my fav. AP mines go brrr
Petition to give engineers G43 on the default loadout
His second load out the best but I like his 3rd too
Is shotgun still gory in hllV? Haven't seen any footage of dude getting blown to bits yet
man the carbine is so bad im gonna go play medic instead
oh medic gets carbine too, how convinient
You can always use the 1911
I wouldnt say its the perfect mix
its acceptable but there are a lot of systems that don't make any sense, don't work, and drag the game down
Carbines great idk what you mean
nah they feel sloppy to control i dont like them
100% the truth. Itās to much of a mix of everything that it doesnāt work out in the end
Garand, MP40, Thompson, G43 and Stg 44 on top
Youāre probably just using it wrong. Itās a close range weapon
Ahh that actually makes a lot more sense then.
If itās intended as a close-range weapon, the balance/design feels way easier to justify because the risk-reward is built into positioning already.
I think a lot of people probably picture it like a safer ranged option at first, when it sounds more like something meant to pressure enemies aggressively from mid-frontline distance instead. That gives it a pretty different tactical identity.
Iirc carbine is OHK to 100 meters still
50
nah i was double tapping too many germans up close
Thatās just hit reg
Surely not, I haven't played in a long time but I feel like the carbine got nerfed way back
You get a kill with that every millennium
ah, I played a few months ago... Well I guess like 9 months ago and did well with it, but might have just been in a 50 meter zone
And if you're going for headshots with the m1911 point just use the M1C for the low recoil, ammo and the 25m instakill (tho I feel like it should be 50m)
Skill issue
Same goes for the M1C, the gun Is lowkey better than the M1G But everyone just got too used to the garand
The carbine is shi
Skill issue
It's a buffed m1911
Fair
God I want pistols to one shot up to 20mā¦
Also M1C? M1G? Is this a joke Iām not getting?
a very weird way to say carbine and garand that I've literally never seen
The carbine is fine, but just due to the lack of weapon differentiation there isn't a ton of reason not to use the Garand. Especially given that its rare that you see more than like ~6 enemies at once
STG44 and BAR are hands down the best guns in the game tho
my grandpa used to call them like that š
20m for the pistols and 50m for the carbine would be so good...
Oh carbine and garand! I got confused because the M1C is an actual garand variant
yea its the vietnam sniper iirc?
It is a 50m one shot range for the carbine
I want the trench gun to be realistic at long range
it was 25m last time i checked
I mean itās a lot more realistic then most games
yeah but at long range it's pretty bad
hold on, i forgot
the wiki is heavily outdated
check the wiki, it still says 25 š„
then from where the hell did the guy that made the wiki get 25m
mf made up information and added it to a wiki š
Queue simulator
I like how mg42 has best recoil among all arms
HLL in a nutshell
There so much disinformation around this game
I mean, only if you bipod
Bren is actually crazy good for recoil it just has a lot of screen shake and that top loaded magazine is a bit in the way
People still cant decide if limb shots do less damage or not
"a bit in the way"
It's the equivalent of using the HHHH in tf2
Lol
You gotta just work around it
Funnily enough it kinda makes me wish you could zoom without adsing like in ro2
tried playing Commander. can see why people dont like it lol. I mean, it just depends on how your team communicates. and honestly it feels hopeless at times
everytime this game crashes it resets all my loadouts cosmetics and setting
Thats a common issue
Been wanting that for a bit myself
Agaain people who dont use GameChat SUCK
#1343089641489961001 allsucks its all Oldheads using AI slop
Oh god its riddled in ai slop
oldheads who think its badass
and teenagers who think its badass
when its just cringe
Yo guys
Valentine is broken shots arent penning for like no reason
From up close- perpendicular- right on side
many trying to play HLL again after a minute and within like 10 minutes
- game forgets my level and assumes I'm level 1
- litreally no one talking
- game somehow breaks and won't let me move my mouse to the bottom of the screen?
Yea itās pretty gross
Itās so overly edgy most of the time it just looks cringy
I wouldn't mind one AI-generated banner, but almost all of them are lmao
legit i've played early-access games less buggy than this. This is crazy
Its like somehow gotten worse over the years?
Didn't help they added non verbal commands
i'm over here thinking 83 is rough but this is crazy
Why i can't upgrade my HLLV Pre-Order from Standard to Deluxe ?
Why'd wanna do that lol
does anyone know if theres any upcoming free weekends? i want to try the game
ah ok, thanks for letting me know
What games are you playing? Shooters specifically
only delta force and ow2 atm. im waiting for vietnam and wardogs
I'd wait for Vietnam, check out Squad, maybe 83 if they do a sale soon
lowest price in USD is $12 which is maybe fine... I dunno
admittedly this is me coming back to the game after playing it for years but it feels rough in a way I don't recall
damn, i guess waiting for the open beta next weekend is probably the best call?
For Vietnam, yea?
I've got like 500+ hours in HLL from back in 2019 to now and playing it today tehre are a lot of little frustrations that add up
Like when I ADS it hangs for a second, when you go prone you slide a few feet which seems intended as a like... leap prone but looks and feels bad
To each their opinion. I enjoy current HLL. Also it goes on sale often.
its possible I overplayed it but like... man
sounds like some stuff added to prevent drop shotting and stuff
likely, the game just feels clunky now though
whether it will to you or not i dunno but I feel like a new start might be better
But their also dog water lmao
Would love it if they actually added voice acting so when someone does the command their solider says something along with maybe a hand signal
the game is super silent when people aren't tlaking. WHich is mor eoften than not if you aren't SL
Hence why voice acting kinda just needs to happen at this point
The game just feels so⦠dead
one of the best things about RO2
To intentivise people to talk even less?
The way the game is designed you aren't going to get people talking so having VA to make the area feel more alive would be helpful
It'd just be noise
Why don't you get rid of like 90% of the audio then?
So when people donāt talk the battlefield isnāt quiet as the grave
Do we really need dirt sounds after an explosion? Its just noise and doesn't make the game more playable. Do we really need a bunch of foley for the guns its just audio?
Plus it would be awesome to actually hear Russian, German, American, and b*itish voices to immersive you
RO2 is king, you shot some dude next door and get to hear him bleeding out
The whole āevery voice is a playerā schtic doesnāt work anymore because people donāt talk that much
If the devs have any shred of excuse not to do something, theyāre going that route
Put them in their place, chum
If the VA quality is up to the task, otherwise it ruins immersion. Enlisted is a good example of voice lines ruining immersion because they just sound cringe
Plus there's the association that canned vo is for bots
Like, what happens if you have canned vo coming out of my character model at the same time I'm trying to talk
If it's a player choice activated vo then the people not talking now will still not use the vo
So what's the point other than "I need constant noise"
Audio isn't proxy in that way so it doesn't really matter
or at least its not good enough for it to matter a ton
also works fine in 83 although there isn't a ton of VA there yet
Does it really work in 83 if it was a flop
Imagine being a dev for 83
I mean thatās always a given?
its a mechanic so yea
The degree to which it's true is exaggerated for va compared to other sfx
Your sfx for gun fire and footsteps are conveying gameplay relevant information.
How often is vo for silent players going to actually contribute to the gameplay
VA is too
like saying "frag out" to inform your teamies that you've tossed a grenade (they will still run into it)
Mostly I don't think HLL is that super special tactical so adding some immersion via voice lines would be good
It depends on the game.
For RTS the vo acts as a confirmation for commanding an order.
If a random vo was to activate just because it's just noise
Like I was playing a minute ago and our TL started talking and I justed muted him because he was freaking out for no reason
Like half the time the "tactical VOIP" is just basement dweebs being annoying
Would it?
What if I wanted to communicate frag out but the va overlapped with me trying to say it?
Observing players would hear it twice.
I would learn I don't need to say it anymore because the game will do it for me so I'll communicate less
So the game becomes just canned vo
i mean dog, who is communicating a frag out?
So what problem did you solve
Me all the time
So you want me to stop doing it too?
Statistically we are nevr going to play together so yea
Instead of you know, letting me play the game and communicating my own information
i'm hoping they can swing to a free weekend and get the game going. It has the bones of something that actually steps away from HLL/Squad while still being informed by them. But who knows
Speaking of SFX just needs a massive overhaul in the game
Not really, it's mostly fine
I was hoping HLL:V would actually do something neat but that doesn't appear to be the case
so that leaves like war dogs which just seems suspect
Hello hell let loose server mess hall
maybe Vietnam will surprise me but it seems way too tied to HLL
It's basically a hll reskin
yea... This game has a lot of rough stuff from KS and it doesn't really seem to be engaging with those issues
They couldn't care less
Like at this point HLL:V is surprisingly good (which I doubt), 83 manages a solid free weekend and bounces back, or like I get to play Rule the Waves and thats it
Do you like star wars? Outlaws is actually decent
weird u mention starwars im playing bf2 rn
I'm going to act like if I didn't have placed cameras around your house

wait ew u wouldve seen me in a towel then u creepo
Ubislop gtfo
Erm...
Fck
I mean it's not greatest game ever but can be fun
It does immerse you in Star wars
why can we use gifs but not stickers
I can use stickers
Its a shite game
y
Nah
Yeah, it's really mediocre
oh
Mediocre it's not sht
from this server yeah but i mean like from other servers
Nah itās aged fairly poorly
I guess they don't want people to use emojis from other games
Same thing for a game they tried to sell for $120
They banned de-ad game
but u can use gifs from other gamessss guh
I don't know I got it from ps plus
It looked awful when it released lol
HLL?
Please we are trying to have a conversation
You should email Sony and tell them you want a refund for it
I didn't pay for it
I got it from the ps plus subscription
its a public chat š¤
Free is still too expensive for Outlaws
o yeah forgot this was messhall
I thought we were in offtopic
I'm enjoying it tbf, do I have sht criteria? Probably. Am I happy? Yes . So do I care ? No
Brother if you enjoy garbage, God speed
thats rude
Yes that's rude
upvote this msg
Why do you hate ubisoft that much? It's because they are french?
That's a valid reason
i thought they are mexican
No, I am mexican
I'm mostly looking for a new tac shooter to play rather than any SP game
tarkov
HLL and Squad both have significnat problems that drag tyhem down
arma is also good
No thanks, trying to stay alive in real life is difficult enough
RS2 is like 10 years old at this point and 83 needs more time in the oven
chat what
Reforger is fine but has similar issues as HLL/Squad
ye
Where the amount of gameplay to walking around is scuffed
Sir erm
idk i like it
I don't think you are playing hell let loose correctly if you say that
i just hate having to use vc bc they always end up stripping me of my clothes and making me run into enemy lines bc im a girl
would anyone here like the opportunity to try the game Bellum for free
its like guaranteed to happen every match
Deserved
IM A MEDIC THO
A reason to give you priority in my aiming list
either waiting for a garrison to go down or OP
that explains it
Well you see, they make terrible games, are big fans of p2w and microtransactions, ai slop and overall are probably the most anti consumer friendly AAA publisher currently. Good thing they'll be bankrupt soon and no one wants to buy them
canadian sim
And they are french, don't forget that
french r awesome irl liek their pilots r some of the best in the world
Global based company, being french is only a small part of the company
and their eurofighter is also the best in the world
Get out of here
they are lol
We are not praising France on my watch
i love france bruh wym
<@&365680483276816385>
occitaine is nice
have u ever been to france
Yes
France is pretty neat
where
Paris
problems is you have to pass thru paris to get to the south (for me)
Ban that user
Time to clock in
floopa is racist again
it jst depends where u go in france like everywhere, paris is a tourist type thing atp
Reason of the ban not hating France
... no
non xenophic, get them out of here!
French isn't a race
Don't get me wrong I had a great time there, I just happen to hate France for some reason
bc its a trend
Can't even consider them humans tbf
Nah I don't hate french people I hate france
xenophobia im pretty sure in technicality it comes under racism somehow
why, france is so fun
ur welcome
Xenophobia has nothing to do with racism lol
Who me?
Well it seems like I can't even hate France now š
ik but like thats what i was told soo i didnt say i agree
Why botsalwsna thought?
u got smth against them?
Please.
Youre right. Lets talk about how bad T17 are at their jobs
Against Botswana nah
Don't even start.
Your'e annoying enough.
shouldnt at all actually
guys i love t17 its like gaijin praise them love them
Pretty bad, except Ben, he is handsome
Sir thats on topic and relevant. Have you even played hll
Ben is ai
i heard she has assaulter on lvl1
yup.
Handsome ai
Imagine playing HLL
imagine not
Ger out elise
:(
Kidding love u
:)
I can only imagine. Game crashes too much to actually play it
Average Xbox user
tbh ive noticed alot of laggy gameplay in hll recently so bleh
They should fix that, been like that for ages
Recently, š
well apparently they fixed it
yeah i dont usually lag
He has been playing the game for like a month I would say
Game runs at 12 fps on series x
one im so obviously a he and two ive played for like 2 year so bleh
Hll caused by Xbox to explode and burned down my house, can I get a refund?
sacrifice
My bad I didn't bother looking at your pronouns
my name my pfp
It's probably my fault for not clearing my cache every 10 seconds
That means nothing lol
Look at Elise, isn't that a woman name?
no
yes
Elise is a woman name
eh it means god is my oath which can be masculine
No, stop asking for fcknsake
Don't advertise other games here.
Has the convo just been killed?
yes
Who wants to speak about camouflages?
what is there to talk abt it germans used it first widley end of story
Fav camo?
flecktern orrrrr emr ratnik wby this bumahh slow mode cant even be decreased?
Boring
No
Alpenflage
mid
I also like the m76 amoeba rocoso pattern
It has similar shapes to the alpenflage
mmm i like the girrafe camo from south africa
sounds french
I think I just like leibermunster
The french only have the old lizard and CE which is pretty mid
yeah man
Lol
fav jacket ermmmm probs the belgium m86
You are googling that aren't you?
no i have one
Now you gotta Show me
okiii
add me also i cant take a live photo bc its in my mamas car and shes at work but i got a pic on my phone i think
Take that out of the car you don't want the colours to fade
its in prestine condition in a sleave lol its fine
i also have a few pther jackets and hemets i have the british mk3 helmet? idk im not to sure abt british modern helmets and i also have an australian airforce cadet hat and uniform SD and GPU since i went there once with my cadets sqn ill show u those if u want but at my grandoarents and fathers house i got like a ton of stuff i can show u ive also looked at ur insta acc and cool collection
It isn't completely there I stoped posting because I'm lazy as fck lol
did you finally ban elise?
I mean if youve never played the game why be here?
pea dot
Solid
So still No News on a Console Betaā¦
Why saying more News at the end of the Week for then Not saying anythingā¦.
The Communication of this Studio is the worst I ever Seen.. you guys really Need to Take a Crash curse in Communicationā¦
3 weeks upon a new Game release and no Console footage at all..
How do you Expect Players to pre Order and Spend Money on the Game without giving them some footage?
Just Shows T17 didnt learn a thing after all those yearsā¦
They said their will be upcoming news on it soon
*upcoming news this week
It is a woman name.
:)
And a beautiful one too
I just saw all my squad get turned into meatballs by enemy arty, their body parts lying everywhere, im gonna throw up š¤¢
Me when I asked
I agree; old, but beautiful
Me when I don't care and elaborate anyway
Panther on fire
spawns as engineer
stands in front of the panther in the middle of the road and kept jumping to signal them to stop so i can repair them
tank just runs me over
50 metres down the road they drive over a land mine and get destroyed
lose the point
try to switch back to assault
someone else took it
leaves server and stares at the screen for 5 minutes wondering how we got here
Probably should have just used your mic
i mean they probably wouldnt have heard me anyway the tank is loud
but do i really need it? a dude with an engineer icon on his head jumping on the road while our tank on fire what could he possibly want
Yes you need it
Old names are the best
Ngl I would name my daughter like that
Ofc you need it tankers otherwise think you are a blueberry
i played tanks a lot and i've never heard anyone shout next to my tank i can only see the icon of someone voice chatting, well anyways time for some medic gameplay
Same, unironically š
š«š¤£
im level 86 
Noob
when are we going to collectively as a community stop pretending to enjoy playing on Smolensk map
Hmmm... I had been gone for the weekend and returned now, knowing I still would have time until the expBranch playTest goes offline. But actually all the expBranch servers are empty... officials as well as community ones.
Donāt worry the update will go live this week regardless
yeah sadly.
how much probability i have to get selected for the beta of hell let loose vietnam??
I have been running in the empty Juno beach map now, to see at least if the hedgerow holes in the bushes were fixed.
Result? The devs didn't seem to touch them at all and the visual holes in the bushes still have invisible walls (or rather cubes) in them, just as before.
š¤®
...despite it was reported and complained about by many during the last Juno playtest
It's not about being selected anymore. The closest (and likely last) Vietnam playtest is being an open beta, available to everyone (on Steam only though).
ok, thanks
There is no beta for PS5 by the way
guys i average like 5 kills a match and like 27 deaths
Normal as a beginner
how long u gotta play till ur out of beginner stage
š¤·āāļø depends on the individual skill and learning curve
how long for u
I don't play HLL
But I played a (rather) similar game that has an even steeper learning curve and there my newbie phase lasted a couple dozen hours
It also depends on whether you're talking about "I finally have a positive K/D" or "I understand the game properly and can also lead squads"
so iām a relatively new player. while i got out of the beginner stage in both my main skill ended up being in tank, for beginner stage in infantry the more you start thinking in 3rd person and act like you donāt have a 2nd life the faster it gets
i would say the guns are easy even the smgs and stuff except machine guns because the time to kill and damage in this game is very short which is realistic also
just donāt go from this game hop on battlefield or valorant or something then try to get back on your neurons will be fried trust me
Never played HLL. Hoping I like the 50-player format. I'm so used to having zero teamwork in game lobbies. I'm expecting a 50-player team to be a cluster-fock.
4 years
Where I'm from, basic training is 8 weeks.š«”
8 weeks isnt enough time to endure the abuse of hll crashes
did they actually nerf bazookas so bad you cant even one shot a scout tank now
holy hell, no wonder everyone is running satchels lmao
Reminder that BM definitly still worked on el alamein
Never said El Al was good
But I liked BMs maps overall better
Mortain is so much better than remagen
Mortain is pretty bad but Elsenborn is alright
Tobruk (actually fine but not as good as other maps)
New Stalingrad just ruined the map
New Stalingrad hardly changed anything about the map
Its not good yeah, but remagen levels?
Its not that bad
Smolensk is just a mess
If you compare similar maps made by T17 and BM BMs maps win by a mile
Thats just wrong
BM just like T17 made terrible maps
Im not sure what youre on, but its not healthy
T17's first few maps didn't have the same level of detail
And my reasoning why I dislike Smolensk:
- Its setting makes no sense, and is just lazyness
- It looks too clean
- It stutters more than the older maps
- Its layout isnt really something new
- Its a campfest and perfect for COD kids
If both dev teams made the same map the one BM made would be better for sure
Mortain was bad, but honestly it's just a green Hill 400.
@worthy charm am I crazy for not understanding basically any of this?
I just dont like the setting personally, it should have been a 1941 map, not 1943. And it just lacks the feeling older maps had which is typical for HLL
Just my personal opinion
People used to say the same about Hill 400, Carentan, Stalingrad, Kursk, Remagen, El Alamein...
Tobruk too clean I can understand, but Smolensk really doesn't stand out to me in that regard. It stuttering more than all other maps I'm honestly inclined to call confirmation bias. Its layout is pretty linear perhaps but it is very much distinct. And for camping, there's much better maps.
Thatās a false equivalence. The maps you listed had meta or balancing issues, but Smolensk breaks the core technical and tactical gameplay loop of HLL in a way those older maps never did:
Itās a technical disaster, not just 'hard to play': Hill 400 or Kursk never suffered from invisible walls blocking bullets in wide-open window frames. Smolensk has massive rendering and latency issues, extreme frame drops even on high-end PCs/consoles, and broken collision geometry that makes gunplay frustrating.
Verticality destroys the Garrison-Meta: In Carentan or Stalingrad, you look down streets and alleys. Smolensk introduces massive 3-story buildings and overpasses. You aren't scanning the horizon anymore; you are forced to check 4 floors of windows constantly. This punishes tactical squad movement, completely halts the flow of the game, and rewards pure static camping.
Zero Asset Authenticity: Maps like Stalingrad (the old one, the new one looks like a bad WW2 drama scene) look grit-packed and battle-worn. Smolensk feels like a sterilized, clean asset flip from a 2010s mainstream shooter. It lacks the gritty World War II atmosphere that defines Hell Let Loose.
Catering to the casual Twitch-FPS crowd: The design choices (extreme close-quarter verticality, lack of open-flank logic, and the layout chaos) shift the game away from communication-heavy tactical play and open the door wide for CoD-style 'run-and-gun' solo players.
Comparing structural design flaws and technical instability to people just 'learning a map layout' is moving the goalposts.
Sorry but I just do not like the map and I am conviced BM would have made a better one. Smolensk is just the prime example of whats wrong with the game
What's with machine gunners and just deploying their gun 50 metres away from a garrison and just farming kills instead of destroying the garrison and doing something beneficial like maybe suppressing the enemy while their squad pushes
I'm sorry man but you've lost me on the first sentence. The maps I listed were scrutinized because they looked and/or played different, which some people considered to be "not Hell Let Loose". Similar complaints have been raised in the past about Foy, Carentan, Hill 400, Hurtgen, Stalingrad, Tobruk, Driel, practically every map. When the map is too open it caters to campers. When the map is too dark it caters to campers. When the map has too many buildings it caters to campers. When the map doesn't look like SME it caters to campers.
Youāre moving the goalposts. Thereās a massive difference between a map being tactically challenging and a map being objectively broken. Hill 400 or Foy challenged the meta through terrain, but the game still worked. Smolensk has broken asset collisions (invisible walls blocking bullets), terrible optimization that tanks frames mid-fight, and uncheckable verticality that rewards passive camping over tactical squad play. Reducing actual technical flaws and bad design to 'just another community complaint' completely misses why the core player base is frustrated. As I said: Smolensk is the prime example of whats wrong with the game
Broken collisions aren't game breaking, nor has it anything to do with map design. The "terrible optimization" classification only applies to consoles and has nothing to do with map design (plus, Smolensk isn't the only map consoles are struggling with).
Smolensk challenged the meta through verticality. Hill 400 is too dense and too dark and Foy is too wide open, which rewards passive camping over tactical squad play. See how that argument makes no sense?
The verticality and enterable building density isn't even nearly as bad as you make it out to be which is the crazy part.
Even if we ignore the bugs, the actual layout of Smolensk fundamentally ruins the core gameplay loop. Unlike Black Matterās organic, historical maps, Smolensk feels like an artificial arena that forces players into linear choke points and predictable meatgrinders, completely killing any opportunity for wide tactical flanking. Furthermore, the excessive, uncheckable multi-level verticality completely stalls squad pushes, turning a communication-heavy tactical shooter into a casual simulator where you just check 50 window pixels. Combined with a sterile, clean atmosphere that lacks the iconic WW2 grit of the original game, you simply cannot blame console optimization for a map design that inherently punishes teamwork and rewards mindless camping
Thatās a false equivalence. On Foy or Hill 400, squads can counter open fields or density using tactical tools like smoke screens, suppression, and wide flanks. Smolenskās chaotic verticality breaks the game because those tools become useless. You can smoke an open field, but you can't smoke out a multi-story grid of 50 individual windows. Comparing organic terrain challenges to a poorly designed arena layout that completely shuts down core squad mechanics makes no sense
At the end of the day, Smolensk is trash because it abandons the identity of Hell Let Loose. BM designed tactical maps based on real World War II battlefields where positioning and coordination mattered. T17 designed Smolensk as a generic, unoptimized video game arena tailored for casual, arcade-style gameplay. When a map replaces strategic teamplay with a brainless meatgrinder and forced, uncheckable camping, itās not 'challenging the meta'āitās just fundamentally terrible map design
@fervent dagger Too scared to say something real or just no arguments? Or just a casual HLL Fanboy?
Imagine contributing nothing to a discussion except emojis and then crying about 'subjectivity' when faced with actual design arguments. Pointing out that broken bullet collisions, linear choke points, and a failure to support core gameplay mechanics like flanking are signs of poor design isn't just an opinionāit's how game development works. If your only counter-argument is 'that's just your opinion, bro,' youāve already lost the debate
Classic strawman. I never said El Alamein or Remagen were goodāI said Smolensk is garbage. Pointing at other bad map designs doesn't magically make Smolensk's terrible layout any better. Thanks for playing
There is a clear line between subjective taste and objective level design principles boy, you should know that. Liking the visual theme or the chaos of a map is subjectiveāanyone is free to enjoy that. But analyzing how sightline density, verticality without structural logic, and linear choke points restrict tactical squad movement is standard, objective design critique. When a layout actively breaks the core mechanical loop that the entire game was built upon, itās a design failure, regardless of how many casual players enjoy the meatgrinder. We can agree to disagree, but masking structural flaws as 'just an opinion' is exactly why the core community feels unheard
en-dash spotted!
Its called holding down the hyphen key on a smartphone keyboard. Sorry that basic punctuation looks like advanced AI to you, but counting dashes won't fix your map design. Go patch the collision bugs instead
Stragegic teamplay? that is what the team makes it, the player makes it. It's down to you as a player and your own unit to hold a place to strategically control a part of a map, there's a lot of places you can dip in and out of, not all maps should play the same, Kursk Day is a trench map, you have to play differently from that as you would say Du mont. You have Mortain, heavy concealment, with hard cover, Hill 400 plays differently due to heavy woodland, Armour is limited to how it can operate, changing infantry dynamic.
Whether it's a map based on real life or made up, no battlefield even in real life is approached or handled in the same way and it's how you approach it as a person, human that creates the strategy.
That sounds deep, but it completely ignores how video game mechanics work. Real battlefields are limitless, but a game is a coded framework. On a map like Kursk, the organic terrain works with the game's mechanics. Smolensk forces you into hard-coded bottlenecks with broken collisions and uncheckable verticality. In real life, a squad can blow a hole in a wall or flank for miles; in an arena, you are trapped by map borders and invisible walls. There is a massive difference between adaptive sandbox design and a restrictive layout that actively shuts down the game's core tactical tools
All the maps in hll has lanes and bottlenecks. There is nothing new on that matter.
Thereās a massive difference between natural layout chokepoints and Smolensk's artificial asset-choking. Older maps have lanes, but they still offer horizontal freedom to flank around them. Smolensk is just an artificial corridor shooter that forces you into hard walls and uncheckable vertical angles. Itās lazy arena design, not tactical lane layout
Pushing on Hill 400 does the same when you push through the forest. You are not able to check all trees so it becomes a guessing game as to where the enemies are pushing from. Same as Smolensk but just vertical
So old and somewhat new Ramagen then, 90% town missing on south side, big chunk of town missing north side, forced into a choke point that didn't happen, At least Smolensk has flanking potential.
False equivalence. On Hill 400, you can use smoke and machine gun suppression to blind a forest section and push. On Smolensk, you cannot smoke or suppress 50 individual window pixels at different heights. Organic cover allows for tactical counterplay; artificial verticality just destroys it
I never said Remagen was good. Remagen is a deliberate, historical bridge bottleneck. Smolensk pretends to be an urban sandbox but kills its own flanking potential through artificial walls and unpassable debris. Forcing players into rigid street lanes under a multi-story grid of 50 uncheckable windows isn't 'flanking potential'āit's just a poorly designed corridor shooter
It's not historical though, it's far from it in HLL.
False logic. Suppression still works if people hides in a window. There is enough corridors on Smolensk to flank
Seams like a skill issue to me honestly
Thats exactly my point
Calling it a 'skill issue' when you canāt counter an uncheckable multi-story grid is just lazy gaslighting. Suppression doesn't work when broken asset collisions absorb the bullets, and pushing down narrow, debris-blocked alleys isn't 'flanking'āitās just a glorified corridor shooter. Also, a handful of people in a Discord circle-jerk disagreeing with me doesn't 'disprove' anything. The wider HLL community and veteran player base have been heavily criticizing T17s unoptimized, casual arena designs for a reason. If your only defense left is shouting 'skill issue' and counting upvotes from your buddies, you've completely lost the debate. Enjoy your sterile corridor simulator
What's your point, I'm talking about Ramagen, the map isn't historical and it never had two equal foes trying to get from both sides, it had one trying to retreat and destroy the other trying to secure and cross it. Battle was mainly Arty smashing each other, and a lot of fighting in the town on the south side, which doesn't exist beyond 4 houses and 2 factories.... It's artificially made to push you down a choke point, that you can't utilise what HLL is about, strategy it's just smash face into each other. That was Old Ramagen.
Wonder why many players of the core community left...
Hello
You are still arguing about Remagen when the topic is Smolensk. Thanks for writing another paragraph explaining exactly why artificial, face-smashing chokepoints make for terrible map design. You literally just proved my point against Smolensk while trying to argue against a map I never even defended. I'm done here, enjoy the echo chamber
At last, a worthy opponent
Is historically accurate maps really hll's identity or is it just a gimmick
house to house fighting on smolensk would be much better if the enemy couldnt teleport behind you. it just takes too much time to clear things one by one
by the time you've advanced one block, the enemy you just defeated pops up somewhere behind. (applies to all urban maps, really)
I mean you're still arguing about Smolensk and blaming it on T17 making a terrible map, when the map can be played in multitude of ways with multiple approaches, strategy is made by the player, that is the choice of the team, I don't see what your point is, if you were talking about Ramagen I'd agree but your point isn't very well supported here.
Imagine writing all that just to repeat 'it's up to the player' for the third time because you can't counter actual layout and collision analysis. Blaming the players for a restrictive, unoptimized arena layout is the ultimate developer cope. Keep running into those invisible walls and pretending itās 'strategy.' Iām out bye
Lets make one final thing perfectly clear: Blaming T17 is 100% deserved. BM built this game as a tactical, authentic hardcore shooter with casual elements based on communication and strategic freedom. T17 bought it and turned it into an unoptimized, sterile arcade arena drop with broken asset collisions, uncheckable camping verticality, and linear chokepoints that kill the core flanking meta. When a publisher destroys the unique identity of a game just to cater to the casual crowd, and their defenders mask terrible map optimization as 'subjective opinion' or 'skill issue,' the core community has every right to call it out. Enjoy your broken corridor simulator
I would call myself a veteran player by now in HLL and I kan acknowledge Smolensk has some problems. Map design is not one of them IMO. For me itās more the stuttering. Stalingrad has more broken assets, Mortain so many Bushes to camp in and Elsenborn just straight up boring map design. But you arguing because they made a map with more angels is breaking the spirit of how the game should be played is just stupid imo.
But brother you do you
Id like to play a game. The game is called: which HLL map is actually optimized
Answers below 5 only please
Calling yourself a veteran while claiming that stuttering and broken collisions aren't part of map design is hilarious. There is a huge difference between organic cover made by BM and an artificial grid of 50 uncheckable window pixels made by T17 that completely stalls tactical squad movement but caters to the casuals. Comparing that to trenches or bushes just proves you don't understand the game's core loop. Keep calling design critique 'stupid' while shooting at invisible walls. Enjoy the echo chamber
People who say the maps are optimized and playable are probably addicted to narcotics. Behind a McDonald's dumpster.
or have a high-end pc
Even there you have issues with Smolensk
in my probably ~4 games on this map never had any problems
wouldnt say that i liked it tbh
This game isnāt optimized well
So some pcs probably just work for whatever reason
Me and my friends had, but now we just quit
But tbf I dont even play this game much anymore, it just got so much worse over the past 3 years
Well I donāt think t17 intended there to be stuttering or collisions. Stalingrad was a mess to play for the first year or so until the rework and stil is a bit but it wasnāt intended to be so. I donāt think the extra floors in the buildings is gamebreaking you just have to approachs it different.
This is hilarious though
for me its one of my favorite games, it is quite lovely
Stalingrad had optimization issues, but its tactical layout was open, organic, and brilliant. Smolensk's core problem isn't just the performance; its the fundamentally broken, artificial layout. Intentions don't matterāthe end product does. Adding an uncheckable grid of 3-story windows into forced, narrow chokepoints destroys the sandbox flanking meta. You can't just 'approach it differently' when the game mechanics themselves are restricted by poor design. Stalingrad never broke the tactical spirit of HLL (until T17 "refreshed" it); Smolensk did.
Why? Why should I continue playing a game that lost its soul?
Sometimes I wish I played this game so I could argue in here
What's broken about the layout
Why yap in a discord about a map in a game you argue has lost is soul
This must be bait
the only thing i hate is that most servers have utah/omaha/carentan/st mere loop, not enough variety
I would say I have every right to do so
Like are we complaining about the middle of the map or what
Windows
Because the offender got worst middle map section is arguably elsenbonre
This is legitimate
We have upgraded form bushes to windows
Forced bottlenecks, flanking is often not possible, uncheckable verticality and a terrible asset collision
Flanking is possible, wut
Unless you're talking about that one bottom middle strong point.
Walking into a parallel alleyway isn't 'flanking'āthat's just picking a different linear choke point. True HLL flanking means moving wide across an open tactical sandbox to place hidden garris and shift the entire front line. Smolensk locks you into rigid concrete corridors where the enemy always knows exactly where you are coming from. Itās a corridor shooter layout, not a tactical sandbox
@past veldt unleash the bait
Smolensk has better verticality than normandy maps by virtue of being designed to be vertical instead of basically having exploits
Your brain on hedgerow maps
Just admit it, your brain is conditioned to think you can only flank on hedgerow maps
At least hedgerow maps required a brain to navigate, smoke, and flank. Smolensk just requires sitting in a dark bedroom window waiting for pixels to move
Hedgerows do the same corridor bottlenecking you're complaining about
That design choice belongs in a casual shooter, not HLL... But since HLL is a casual shooter now it kinda narrows it down now
It's the same, except there's 200m^2 of open terrain between parallel alleys
Yes, but they cut regular intervals of gap into it which is ahh
Short hill hedgerow bush map
I'm not arguing with a nazi RPer
The master baiter strikes again
The 10. Panzerdivision is an active, modern division of the German Bundeswehr today. Calling real military service 'Nazi RP' just because your buddies lost a video game debate is an embarrassing level of ignorance. You guys ran out of map arguments, ran out of stat-checks, and now your backup is failing basic modern history. Enjoy your echo chamber, I'm out
I was talking about @worthy charm but if you felt like it was a reflection of yourself...
"DON'T SHOOT, I HAVE BLUE EYES"
Yo i see u guys arguing with some german fellas here lmao
Pinging someone to 'unleash the bait' because you lost a map design debate is the ultimate sign of defeat. When you run out of actual arguments against a veteran player, you have to resort to bringing in trolls and backpedaling with 'it was just a prank bro.' You guys collectively embarrassed yourselves today. Have fun in your little circle-jerk my boy
Have i argued with you today?
Ask him about Smolensk
They should add Berlin map
they should add 1 more smolensk, best map there is
Remagen is trash
Smolensk crashes on console
Stalingrad crashes on console
Night maps crash on console
Elsenborn is for people who have big backs and personal nurses
Hill ___ is a waste of space
Sup? Any of you bad breaf having nerds got a problem? Smegma addicts.
Tƶrken
Smolensk is great. Nice southern meatgrinder. Middle section is a slow crawl of trading shots, north is a wider open zone requiring some extra depth of assault. All wrapped up with longer flank options and also some ability to sneak through the frontline if the enemy isn't paying attention
You can argue with him about if you have argued with him or not.
It's a nice map design incorporating all that is good in HLL, as it allows a lot of discretion and player agency
I think hiring some of you for map design would somehow be worse than t17 continue to churn out nightmares
Iād do good map design
Well yeah, I work in insurance. Why would you hire me
At least the nightmares would be playable for five minutes before I wake up
Privathaftpflichtversicherung
Hill 400 is quite good when youre in a mood for it
Auslandskrankenversicherung
BerufsunfƤhigkeitsversicherung
Ok, this should keep him away for a few hours
A dying defeated language š
For how bad german is its reasonable to die
German is one of the major languages
Can someone translate this to German: Hello. Yes. Id like a bottle wine and your finest tomahawk steak, please.
Me too
Fall of Berlin. I expect a rough draft in two months.
tbh remagen isn't that bad when it runs well and gives some good room to flank points that aren't like 100 meters away like the other maps and elsenborn is quite a good map, tbh i only have a probem with the middle points and how it seems to be designed for mg's mosly, which is why foy is better
I suppose that was my point, it rarely runs well for me lol
oi
smooth talker 
Hire me Im a lawyer
When am I getting my special cosmetic
29th Infantry Division M1941 Jacket?
Understandable
Aren't they charging for a helmet skin
Add that and uniforms of the 10. Panzerdivision, but make it free
Ill be GODDAMNED lol
They are charging for everything
:/ of course. Gotta milk the last bean on the plate
And I want it only for me. No one else will get it
Milk a bean?
T17 will milk the plate too
"Hey troopers, we have a brand new map pack coming with the next update! 20 dollars!"
Its coming.....i feel it
Number 1 rule of map design
It will come
I cant breathe. Some dude in the dev question thread, for Vietnam, asked if there's going to be NPC civilians on maps, and if harming them would cause punishment
I literally havent laughed this hard in months
By the same token, HLL should have definitely jumped on the immersion train and include babushkas on Kursk dodging arty fire, or French farmers hauling across the open fields of Normandy only to get flattened by a panzer or the commander who cant drive a supply truck
We will see a new hll with a new engine when the interest for hllv is dwindling in a few years
Only make good maps
So, what's tonights topic?
You really think the interest would dwindle for a new title in a few years?
I donāt think it will have the same draw effect as hll
Which playtest?
Welcome to HLL
No itās make the map believable
There is only one im not in but you are
Then did you maybe misspelled "not" and wrote "now"?
Cause I thought you were in now... I went and even checked xd
Im not
It's pretty decent, but hard to test anything in a real MP match. They host it only on Thursdays and have 1 server up with the 100 slots, but somewhere around 170 people that want to get in
The total tester pool is like 300-350 iirc
I believe I seen everything when I see an elephant fly
Whens update
For what?
WARDOGS
Ah yeah. I played it š
Tuesdays and Thursdays.
I may miss the next one, should be there Thursday.
Super fun.
You sitting in their dc signed up with an alt?
Yeah they were all chilling in vc last testing time
Im devastated
But how come I can't even tag you in the tester chat?
Oh nvm, you a mod
ofc you are. Feels like everyone whos anyone from this discord just so happens to be a mod over there as well
Now break the server rules over there
Lol
Oh nvm. You're NA, that explains it. They have it separate
North America
Yeah. NA started last week.
EU had been going a while.
There's so many furries and femboys and shi' like that over there it's insane
Every other person's some kind of weirdo and can't go 5 seconds w/o linking some anime or otherwise garbage
Zesty UK mfers
It is lol it's tough sometimes
In other news... seems decently promising. Although I'm questioning as to why they're giving a weeks old build to test if I can't even re-bind my flight controls?
us people can also be annoying
Oh they are. Even more so I'd say. You just see them a bit less.
Morning and day time they're already gone to bed.
And if I see them in the night that means I'm staying up way too late
yea ik... its 3am and you have to play us east :}
Also a modern tank didn't even have a scope added yet
happens to me sometimes
I'm GMT+3, so I start seeing Americans around like 23:00.
Tell me
Are the tanks solo or as a squad usable
This alone decides if I only sniper the whole time or tank at times as well
You can use it solo, but it's meant to be squad operated.
iirc there were 3 seats from what I saw.
3rd is essentially pointless though.
When they implement it properly and assuming they aren't bonked on the head...
You should be able to just drive on a mountain top, laser range find the range and blast away solo.
The only downside is needing to bring your own supplies with you, as well as running out of ammo
I told the guys using it to try something like that, but the gunner's view was essentially 1x w/o any zoom options, so they were kind of scuffed.
It felt like the tank was also super cheap and too easy to destroy, but both of those things are obv. testing values.
3rd is essentially pointless though.
Like in HLL 
You damn well know a 3rd in a medium/heavy is quite well appreciated.
In wardogs it's legit just a turret gunner w/o any cover. You can crouch into the turret, but it's pointless. You're just a guaranteed death waiting to happen
When the game actually comes out, unless you can snipe from range, I can't see this vehicle being viable at all tbf.
You'll just get super quickly destroyed since rpg's and the likes are going to be super cheap and everyone will be carrying one.
The money also seemed way too easy to get, but those are still testing values. I am scared though that there will never be a fair balance for it though
What's war dogs
Is it a team extraction shooter or what
You've played Arma?
The tutorial
Well, it's essentially KOTH from Arma
Which honestly turned me off from 3 and reforger
Luckily not
3 teams, 1 zone. Most people in the zone = team gets points. First team to X points = chicken dinner
Every vehicle except jets. Stuff 'em in there and boom, you got wardogs
Another extraction shooter would be horrendous in this economy
We need more hero shooters