#mess-hall
1 messages ¡ Page 260 of 1
Technically it should balance out.
If a team is behind and only holds 2 points they have less to defend and can commit more to the attack
Its more there mainstreaming the game into a dynamic that is boring.
They are taking what made this game great away from it, why it beat post scriptum back in the day.
Right now I think next step is try it with just 3 points and see how it plays
5 points was so busy
They are not taking away anything, warfare will still exist
Like? Sorry, I can't participate in the playtest, so I know nothing about it đ
Tanking will be very dominate too
at which point it will be so close to mix of warfare and skirmish, that nobody will care... better play the original warfare instead
i thought that too, it really isnt. armor takes far too long to move
People are so damn addicted to doing the same thing in a warfare match over and over again
And what are they taking away, specifically?
Busy is good
Oh you're good. At the end of the day Im just asking myself whats the point of it. If I want to play HLL, I want to play something that feels like hll
Busy is boring
Explain
Spreading the game out is like 10v10 on most points
Yes but moving more away from the mechanics that made the game such a unique game. Normally its all about money, which I can see. This will bring a lot of players who dont understand how to play into the game because its very easy to understand and a smaller learning curve.
Seemed pretty good overall. Garrisons being removed on cap like they usually do felt incredibly harsh in this gamemode though. The objectives could also be a little closer together imo. Maybe in a 2-1-2 setup as opposed to 1-3-1.
Bassicly if you cap a side point and there mid and central that's a wrap no?
As in keep the 3 middle ones like it was currently? Or do you think you'd prefer it if it was pushed more to the sides instead of the middle. I'm torn personally
Sounds about right
I like HLL when its 100 players all focused on 1-2 parts of the map
I know that sentiment pretty well. It's Stockholm syndrome like; people are addicted to objectively bad slop because they've played it for years
Consider, you have a game mode for that.
Skirmish
Commander has alot of work to do too
Not sure to be honest. Its hard to say if just using the same points in warfare and what not
Yes, but WHAT mechanics? You are mentioning over and over again that they are moving away from "what made HLL great", yet never elaborate on what SPECIFICALLY they're taking away
i would love skirmish with tickets
Pointless but ok
skirmish is just pointless for 28 min right now
Hell yeah, Ninja is here to give his verdict :D
There's bassicly no Frontline. Everyone is split
King of the hill would be pretty fun. Skirmish just has no win condition atm
Conquest being what it is to fill a different niche is fine
absolutely the biggest problem in conquest imo
Recon back capping gonna be nasty
From someoneâs only observed, the new morale system seems fairly solid but needs a bit of tweaking Altough I really donât care for the mode itself. HLLâs playerbase isnât the brightest and most of the game end up being a game of who can run at the objective the fastest so i genuinely have no clue what to make of the mode until it releases
It's also not fair to expect people to figure out how to play it optimally in 2 days
also i think there was a bug... its supposed to cap like warfare, but it was capping like offensive
Spawn camping gonna be a major issue
Iâm just hoping they bring the morale system into the other gamemodes with local tickets
Wdyn
I was under the assumption that people wouldn't redeploy as much, but that didn't seem to be the case.
The circle cap only seems intentional to me
i was told by devs that cap should work like warfare, but it does not
It didnt feel like tickets mattered for deaths at all
Why didn't they tell me that
For this one sector based control to ticket cap points.
Don't get me started on all the changes.
The worst one in this game was the sprint speed and foliage collision.
I have the best opinions 
What does manpower do? Is it worthless now?
another thing I had to learn by myself and forget what the devBrief said
I mean with how large the maps are the game kind of needs it. Spreading out 100 players on a 2k map doesnât seem like a good idea
Unpopular opinion, but I like the idea of tickets, although a simple global limit isn't the best way to do it imo
Yeah it seemed hard to tell. I'd be really curious to see like a breakdown of how many tickets were lost from deaths vs the objectives.
Yup and you really feel it with 5 active points at once
I wouldn't have a problem with that one.
I just wish the devs would focus on updating and refining existing mechanics. Skirmish isnât played and I donât think conquest will be either
Global ticket game mode just updates the game to conventions invented in 2005
60 a minute is harsh with how long it takes to get to objectives no?
The game needs a lot of help so adding more stuff is doing much
I can't wait to try on Xbox
That most likely will be the case, yeah
I assume nobody defends either too
This is fine
yeah 100% im reading "players inside the strong point contribute three times the cap weight. Pleasers inside the surrounding cap area contribute standard cap weight"
Conquest feels like offensive but both teams only have to attack
maybe you won't
like the OBJECTIVE mode, this one may never see the light of the full client world and stay in the testing only as well
It's easier to defend in battflield games cuz you can just spawn on objective being taken
I guess because this is a new gamemode people are playing it differently to what is optimal? No meta strats yet
If they want tickets to matter it should absolutely be tied to garrisons and OPâs instead of a global pool. That way people have to think about placing new spawns when old ones run dry
Nah, the bugged version is better
yep, totally wrong what they say in there
Meta seems to hold both side objectives and build deep flank garrisons
That sounds like a good idea imo
i think a major focus on "keeping your team together" is super important. this turned into just a bunch of ppl randomly around the map, no one playing together
Its funny because you would think with 5 points it would encourage attacking, but to win it's just who ever defends
I noticed when I saw an enemy inside the sector but no red chevron and realized it's gotta be like in OFFENSIVE
Consider, how rare that is to actually see in a warfare game
also hot take: garrys should not wipe after cap is taken, & obj should be brought down to center 3 only
yeah, def bugged
The side objectives being that dominate is scary. There's like no neutral ground
That's just one of the shelved skirmish modes
yeah, 800 m of no spawns LOL
that's why i think those should go away tbh
I agree with you I can't wait for it to come out
Thatâs the other issue. They made sure to hammer home that commanders and squad leaders need to coordinate and plan together when that simply doesnât exist in HLL anymore. We have a playerbase and meta where teamwork went out the window a long time ago. Commanders just herd sheep instead of soldiers
There is a rationale for those being the way they are
Objective mode had so much potential Im very bummed that died. Felt like it had a positive reception
Yeah but then that wouldn't appeal to the COD users
This kind of gamemode doesnât work for HLL and should be scrapped with efforts to refine and help Warfare and Offensive taking priority in gamemodes. Once those are in a better spot then they can do new modes
hahaha it do be sheep hearding alot of the time
OBJECTIVE shouldn't have been a gamemode, but physical objectives inside the OFFENSIVE instead
Gebatron will find the meta
Agreed 10000%
Mold it in with offensive mode I beg
Id kill for this
what i DO like is the fact that we know now they can change default spawns.
HT's should be default in all game modes imo at each HQ
Basically is offensive mode except Frontline is enemy spawn
âHTâsâ?
Halftracks đ
no, instead they put jeeps... LOL

BUT, if they can put jeeps we now know that can be changed hahaha
Ht very oppressive too now
I mean that was neededâŚ
I would see no problem here... since even default spawn vehicles don't spawn if there is not enough fuel for them (although they don't take any). But maybe a cooldown for those should be longer.
In the dev video they did mention potential catch up mechanics. Be interesting to see if those get implemented. I only got to play one game but that felt pretty even either way.
you stole this take from me đ
you WILL teleport to where you need to be.
you WILL like it
dude, imo could never go without too many spawns
would help starting game with "new" pub teams etc
Honestly making the middle spawn a halftrack, upper a Jeep, and then idk lower being a SPA would be nice
A casual team that doesn't defend ever idk. I think game is over like 20mins
but if they swap the jeeps out how else am i gonna flare spam at the start of the match while zooming to different points to flare up
ironically, conquest enables this more than warfare đ¤
and therefore, is more true to the HLL experience
3 halfys take it or leave it bb
I AM NOT WRONG
Oh another thing, if they do keep the tickets they need to make like a 20m radius around garrisons where if you redeploy you donât take a ticket up
On that foy match i popped so many flares utilizing the jeeps lol
Cause redeploying is essential to gameplay
Yup. For recon and commander
nah, the game punishing you for it's bad design is good
oh snap good point
God Iâd wish theyâd rework flares already but I know they wonât
can't work because of the balance and initial chances to cap the midPoint. For one team, they could get closest to their 2nd point a jeep, while the other team could have a transport track there.
would need to be dynamic and change based on what the status is
people will then realize it's a bad design
Being penalized for redeploy is a huge issue too
then there's two options, players clammer to remove the bad mechanic, or to remove the punishment
Just make it so if a flare is fired it makes a radius where artillery has more accuracy or something instead of the broken spotting
In theory, if redeployes didn't take tickets, could you cheese it by redeploying right before death? Probably not lol unless you got ultra instinct right?
Also splitting the team to cap 3 points is iffy no? Your forward garrisons can only be placed on your 1st point
redeploy doesnt count in warfare atm so its just either you die by yourself or if bleeding out whatever hit you prior to death
Fair. Maybe instead of default vehicles in the pregame the commander can spawn 1 extra vehicle per HQ for whateverâs needed on top of the default transport and supply truck
How balanced is airhead tho?
Itâs always been broken?
not very atm bc the cool down is so long lol
So commander abilities not adjusted gotcha
I think for conquest maybe drop the cooldown a bit for commander abilities as your no longer just fighting/defending 2 specific areas
I still donât get the people who think airheads are balanced or not good. 80% of my games nowadays have airheads being used to capture at least 2 objectives per game
Redeployment is implemented very badly.
- It's instant - some players instead of letting the enemy to kill them, just hit the redeploy standing before an enemy tank. Or the tankers themselves so their death won't count as getting killed.
- It's unlimited - can spam it over and over with no real punishment.
I would suggest it to work this way
- we click and confirm redeployment and then our character stands defensless for 10s, after which we die. There will be no extra 10s on the deathscreen, they woudl be moved to the time before dying.
- if we or our vehicle we are sitting in get hit, the redeployment gets cancelled
- redeployment should have a cooldown preventing from being spammed, at least 5 minutes
That 1st bombing run is a guaranteed gary no?
Thatâs a good way of doing it
Yeah death timer no horrendous? You mostly redeploy when your downed?
no problem with that as we are already downed, I am talking however about the situations when the player is still alive
Also side note, remove the 10s death counter when you die already. If I have to wait for my spawn point timer then why am I forced to wait as well when I die
Only other instance is AT?
Maybe commander but won't add up that much in 1k tickets
conterpoint, eliminate all the wonky spots on the map so there's no risk of getting stuck in terrain and then remove the redeploy button
AT is the only one spamming redeploy for rockets
no, the other isntances I have seen x times already - I see a a tank is about to be destroyed and its crew gets a stroke. Or a guy that is about to be killed by a tank, hits the redeploy instead. Just a few examples.
the only real justification of having a crill yourself button is to accommodate bugs where the player gets stuck
the thing is, redeployment doesn't count as a death in the rcon and some peeps use that to better their stats (for less deaths even if they would have get killed or for a better killstreak as it won't get interrupted with a suicide/redeployment in the RCON terms)
this kind of redeployment abuse is mostly usually done by the comp players
They'd have to make it detect damage somehow but I doubt they could do that tbh
letting it influence gameplay is lazy on the part of the devs
HLLâs devs being lazy? I never would have thought that
But yea, conquest. A mode that doesnât work with HLLâs mechanics or playerbase but has a couple of good ideas like the ticket system and having multiple objectives. I really hope they just scrap the mode but I know they wonât because they put money into it and they canât just scrap something theyâve been working on for a while (see SPAâs)
base ideas good as usually, the implementation is however as usually equally bad
also because of the other connected systems that don't work well
Itâs the damnest thing ainât it
Like they have good ideas and concepts and then fumble it so incredibly hard consistently
And of course new skins will be added too
yeah, it's been like that with the OBJECTIVE as well
Also this. Idk why people just want to ignore the fact that HLLâs base systems go against even eachother and need help
Like we canât add new stuff because of existing stuff
If they want a new gamemode focusing on teamwork then whereâs the tutorial making sure people understand how to work as a team?
subfactions
If they donât want us redeploying then whereâs the incentive not to? Ticket drain? Thatâs not enough at all
I would love to stay and chat, but gotta go to bed, I am pretty tired. See ya guys tomorrow.
See ya Sam
Good Night
Sleep well
dream of hll so you can be annoyed already upon waking
Did you see my in-game shots?
I did
They look atrocious
In both what it actually is and what it represents
I swear this company cares more about finding new ways to monetize the game rather than actually solving long standing issues
i mean they are only partially to blame
like how no one is talking about the anti qol... they have to think its no concern
<@&365680483276816385> can you pls do something about goobo clown reacting a lot
its just one thing, he is a troll
move on
Whatâs the anti QOL?
Usually power cuts
Guys, if German soldier got MIA (75% chances he died) during battle on eastern front he would be buried somewhere in Russia, Germany or some âmassâ grave?
scoreboard randomly sorted and centered
role select jumps a notch now
etc
unselectable things on map block selection....
the latest DLC is unusable on epic
Thatâs hilarious
Good night â¤ď¸
one of the paid DLC faces has been bugged for months
And people are excited for Vietnam
Yes a German dude
On one side it's hilarious on the other side it's been a week and I'm still unable to use the content that i paid for
And like, the devs instead of fixing bugs keep promising more and more stuff to the point that they forget completely about the things we've seen before like the objectives gamemode
JĂźrgen?
you could ask epic
I think it is the one from the elsenborn DLC
âď¸
Tried and the bot told me a ton of fixes
Fixes that I already tried and didn't worked
He looks like a PS2 character even though the devs did no changes to his face... I think
Unless they did some undocumented change and then forgot to fix his textures
Nah itâs just funny
Laugh at the corporations incompetence
i meant the support, for a refund/pressure
MIA means the death isn't confirmed, meaning no body was found
So very likely buried near where he died. So in the USSR
Does anyone know how I get in touch with admin? Got a message that I had to join the discord or id be kicked for having the dawg tag, and then was kicked and had my VIP taken :/
Are you talkin of a community server?
It's the DAWG division public server that's playing warfare on karkov rn
I just got my second kick idk if I should just wait a second so I don't get banned
You should go to their discord and sort it out. We don't control the community servers.
Smh my bad I thought that I was in that discord. Thank you lmao
Nope, this is the official HLL discord. This seeding ad has their discord tho: #console-seeding-help message
Anyone have any good groups to join?
Take a look at the ads in #1343089641489961001
K thanks
When i try to launch the game, it runs dramatically slow going into the main menu. to the point i cant do anything at all. any suggestions?
SSD or HDD?
SSD
CPU/GPU?
5600x, 32ram, 3070 ultra
not firs time playing, but firs ttime having this issue
Maybe verify the integrity of your game.
Reinstalled it a couple days ago and keep having the same problem. verifying now. then ill try again.
same thing. went to nvidia and optimized the settings before starting it up. same result
It happends to me recently, sort of Hang situation. but after restart game its all good
the other day, I dint got stuck in lobby, but Right before enntering Match.
The game is not Hang, but I cant do anything too (stuck on the screen without able to use keyboard or mouse but the game runnning).
Yuh
BRO WE NEED MOTORCYCLE
We need a fixed Game
We need a game
game lost imsersivnes because nothing new was added
lol the immersiveness was lost a while ago
imsersivnes
Thats not the reason
you say? , for me atleast having the same thing with nothing new added , kinda lost it
Just because there is no new content doesnt mean it lost immersiveness
Sure its boring to play SME the 100th time
But the game lost immersiveness mostly because it got too casual and too far away from what it was originally intended
on the imersive part i meant , didnt meant new maps or factions or blabla , something on the playermodels , some new SFX sounds when you die , this kinds
We did, even if they have issues
yeah? when? i didnt play this game for a year only at new patches i'm coming back for like one month
what was the last imersive update we got?
Hell let loose has one main issue: It got too accessible (which isnt a bad thing) but many new players dont understand the core elements of this game
Depends what you define as "immersive"
OH WAIT I REMEMBER , THE MORE TIMES LIKE DAWN/DUSK MAPS VARIATIONS ,and the wind efects on el almein and ridgeborn map or what was the map
I'd say the last one is pretty immersive too
last immersive thing i remember this game got was when the player models got a new running animation and can see some grenades on the model
But still we have that main issue that isnt fixed and probably never will be
the communication?
Hell that skin looked so bad
You're talking about the winters?
Honestly I've seen much worse lol
Yep, and overall catering more to the casual masses without remembering the games origins
The Volksgrenadier and the field shirt
I thought it looked okay tbh
No German soldier would run around on a battlefield in a shirt and and A-frame with nothing on it
Regarding the volksgrenadier I mean
And the Volksgrenadier is just a remodeled version, has the same issues, the camo pattern is a bit off too (its Splitter 41, not 31), and it has suspenders over the Parka which wouldnt even have been possible
That skin was just lazy
bros just face it , team17 ruined it
Well, this is what happens when they don't have someone knowledgable on their team who's making these calls
If they commission someone to make a uniform, they should at least make sure it's correct lmao
And thats why I have problems with DLC, apparently they dont even bother to give us something new, unique and accurate
Yea, they could fix it but they didnt
I can think of a few that's unique and new
Yes, and then I would have no problem with DLC and even would consider buying it
đ yeah......my heart breaks everytime i think of hell let loose , it was my favorite game of all time
But thats just on a BFV level
Which ones?
1600+ hours in it with full dedication in it , but the last 400/500 were.....damn
Yea, seeing its downfall was hard, but its just a game
true that brodda
Same, honestly I just pick rifleman, tap out the enemy blueberries and carry my team and have my "fun"
Depends on the server, there are still servers up where almost anyone talks
Those are still great
Honestly I think the best ones they've made so far are:
- Luftwaffe Field Division
- Luftwaffe Fallchirmjager
- Rauchtarnmuster
- Platanenmuster
- Pea Dot
- Winter SS Sheepskin
The rest are either shite or mid or should not exist.
- Field division has two iron crosses and isnt that accurate to have in the game
- That DLC looks good but came with a lot of hate
- We dont have the Rauchtarn do we? Do you mean the Oak Leaf?
- Agreed
- That thing sadly reuses the model of the Heer veteran, and looks kinda "waxy" in first person. Also the gun dissappears in your sleeve
- Agreed
I'd say the best DLC they made is the Oak Leaf, Platanenmuster and the Red Devils
Now now I never said they were perfect, I said they were the best ones we have at the moment quality wise
Ye oak leaf sry
Yea, the other ones look even worse
NP, they can easily be mixed up
I love the field division but the double crosses can really ruin it lol
I said it when it released
Even reported it as an issue but ofc due to laziness they never fixed it, like anything I report
But they fixed the Cossack because one remembered user asked for it
Reported the incorrect zeltbahn wrap on the backs of all the SS uniforms, not fixed. Reported the double cross on the field division, not fixed.
It would've been so easy to fix if they actually cared
They care but only about certain people apparently
mod tools?
Red devils is one of the best dlcs imo
The biggest problem is it shouldn't be dlc
The armour for the soviets is okay too
I forget they added tank skins
Are only official servers filled with hackers today ?
Only?
Im not here enough to time anything anymore
No one moderates it. Sooo yeah. Play community servers.
Dunno I never encounter hackers but today played 2 games and there was at least one in each
I have only had 2 but I was on community so I could go to their discord or do "!admin" and someone took care of it
I am just short of 1000 hours
30k exp as artilery
playing with a controller on pc and ykw? having no aim assist feels strangely liberating
sure i suck with bolt actions in one on one fights but give me a machine gun or semi auto i'm your guy for suppressive fire
I could cry
a pub game on offensive and team knows how to defend properly
a rare sight
cinema
have they messed with the shooting? Seems the aim is lower than usual? anyone else notice this?
This reminds me of a match I had yesterday where it was pretty much just my squad attacking while pretty much the entire rest of the team defending and somehow losing it
Common sight, a team on offensive that doesn't know how to attack properly
it always seems to go both ways
do uh, arty players just not show up on the map
I haven't really seen artillery getting used as much.
It's too annoying to use
Itâs only good in the opening or periodically when you need it. If you sit on it for a long time then you just get spam killed. They can also now blow up the damn gun forcing you to drop supplies and rebuild it. Also only the person who built it can use it so if they hop off I think itâs just locked to them still lol
Iâm still disappointed that they released the artillery rework and SPAâs at all
Like the overwhelming community response was âdonât add thisâ yet they still did
It was and has been
They took a horrible route with arty
Just remove it once and for all
Do you mean the update or entirely
Yes
We already have the addition of commander artillery so they need to be removed now
If the devs want player fire support they need to add limited range mortars
All they did with artillery was make it a pain to make but didnât fix any of the actual issues regarding artillery
Artillery
making the arty destroyable was never a valid option to improve the recon arty loop
It should be a Commander ability only, better yet remove it at all
The loop is still there, just how annoying it is was shifted to make it so recon has a better time of it
precisely why it was never a valid option
For the love of good add deployable mortars with limited ammunition I beg
Could start the squad overhaul as well
Begging on my hands and knees
Give me independence roles that donât need a squad and specified squad types I beg
Rifle squads, MG squads, mortar squads, engineering units, medics
Something to. Balance out the weapons and roles
And for the love of god limit rocket launchers
Today we were holding the last point with an SPA on the HQ using it as an SPG, the enemy would launch a rocket at like 150 meters and I would blow the sht out of them, this continued until I got 4 different rockets per second at me and the engineer reping me couldn't keep it
lol
AT spam moment
and the fact there is no sight adjustment so people just have to eye it is funny
Sounds like a blast haha
How far is the range when you just use the tank in its correct role?
From messing around it's literally any range within the 600m. You just have to eyeball it a bit
Donât the shots start to drop down vertically after a certain point?
They do, so you still have to lead it a bit. If your talking straight shots I'd say about 180 ish metres
Thatâs what I was talking
shouldve just been assault guns
gates of hell taught me the missed potential of the churchill avre in HLL
melee nuke
This
The arty rework should have been scrapped and the tanks put on the back burner until they were made in to their correct versions
they still havent fixed player gibbing
A gore update in general would be super nice
it was a good while before soviets even had their own gib models
they used to just turn into US guys when blown up lol
Thatâs funny haha
but now gibbing is just fully broken and worse than it used to be
Yea
Seeing a guy split into 4 with a concussive grenade or shotgun really just takes it out of you
It's always been that way
And?
People who want accurate gore are weird
not that weird
if you like, obsess over it and start asking for gore beyond what is particularly reasonable, then its weird
I just dont want people falling into lego blocks when hit by a grenade
because it looks weird
That
And if you get hit with a grenade then have your player model get an accurate representation of it
if ibuild nodes then switch teams do i still get the XP
do we have an estimated time for when vietnam comes out
No, nothing specific
Get the Vietnam role in id:customize and keep an eye on #sit-reps for annoucenments.
After gta 6
So never
fair
Before gta6
I canât believe GTA 6 is coming out before HLL Vietnam
Both games gonna be fire tho so idrc
mod tools?
Can we please bring back the place friendly op marker?
the beta branch system is a joke
hi guys! im a brand noob player đ
Welcome soldier 
glad to be here...now what do i do? lol im still waiting for the game to fininsh downloading. in the online thingy but i dont see any active games.
btw this game is on sale for 75% off right now and i listen shange gillis and stuff island boys talk about it all the time so i figured what the hell
Have you seen any gameplay?
im on the public testing haha
just the practice range and wathcing a video off this server on noob play
please polarbear with me
We don't use Public Testing version anymore.
roger!
You want the top one installed.
If you want to do some testing like public testing, there is 2 version in the settings.
btw im a former 82nd airborne paratrooper but im only 44 so i'm from the former ussr
we're at about 59%
nice to meet ya'll
is this name cool? đ
I mean... whatever you want? đ¤ˇââď¸ As long as it's appropriate and dont' break our rules
i figured this was funny
but please let me know and im happy to change it. btw the game just finished installing yay
đ If you have questions, feel free to ask
are you sure? im going to ask a lot of questions đ đ
Of course.
He can call himself a winner but I can't post a meme about hll in the messhall? đ¤¨
I am never getting over this btw
We have #hll-memes . Use it đ
Does it matter which server I join?
sort by ping then join a community server. There'll be a queue to join full servers, otherwise join one with less players or even seeding below a certain number of players. Otherwise jump on in
I recommend community for sure. No moderators/admins on official, so it's a bit of a wild west.
Play as assault or rifleman to get use to th e game.
It would be so fun if we had proximity chat for everyone not just teammates
Ehh I don't want to hear the other team close
A RP server with this would be funny af
Good evening chat
50 Americans vs 50 Actual Germans with proximity
I once had VC glitch and we had a guy from Germans in my squad chat.
We met up at the end of the match, we joked it was "spy" class.
(He couldn't hear his team, could only hear our squad)
Are you able to send YT links in here?
I can, but I'd say any clips post in #hll-videos
I was going to say I hope Hanoi Hannah-GI! is on vietnam that would be so cool
Search it on YT its only 2 mins
That should be Vietnams victory music or play it when USA are on their last stronghold
USA victory music has to be Fortunate Son
@slate canopy amigo lo tengo activado al juego cruzado
Abre instalado otro hell leet lose ?
If Steam, make sure you have "Hell Let Loose" not "HEll Let Loose (Public Testing)" installed.
Sos un maestro tengo instalos hell let loose (public tstinng)con razĂłn que estaba en una muy buena oferta nalan elimino e instalĂł el bueno muchas gracias saludos desde Argentina
đ Good luck, have fun.
Is my mic enabled automatically? Seems like sometimes they can't hear me
Do you have more than 1 output enabled in your sound settings? Sometimes it thinks you're using a different one.
no, you need to pres a push-to-talk button to talk
(C for squad comms, V for proximity, and if you are in a leadership role then also X for speaking with other SLs/CMD)
at least that's how I understood the question
there is a bug in the game, which causes the mic to remain open, can be fixed by re-pressing all the mentioned buttons
Can you change it to open mic?
nope
just when experiencing the bug đ
who knows, maybe they added it and I didn't notice... I'll check
Tf??? I canât send messages in my advertisement in #1343089641489961001
I checked so no, not any open mic option for PCs
Bumping is now with âŹď¸
What???? How do you expect smaller groups to advertise now???
can we get a gundam mod? lol would be awesome to see giants on the battle field
How was conquest?
No streamer video yet. Must be worst than skirmish
Iron heart has one
Not sure if that will work
Its a mode from more casual games and breaks the entire concept of HLL which is relatively linear frontlines
ok then bring Iron Harvest
colab with Iron Harvest, they gona bring players back
Copies bf but forgets we these things called garrisons you have to spawn on
Hi
No just release Vietnam and buff flamethrowers
And fix the game please
fix what
The issues the game had for a long time by now
I don't think that's ever going to happen with these devs, or rather their decisionmakers.
golden G43 incoming đ
Yea completely realistic, opa got that too after knocking out 10 Russians with the rifle stock
Why no pink IS tank skin?
where's that pink Luchs materials test
(there actually was one shown đ )
no worries though, it was used just to show the technology of... what was it called? dynamic materials? something along those lines
Thats not that bad though as long as we dont unrealistic skins
And you know what, if they fixed the game and the skins had a good quality I would even consider buying them
I wanted to buy a DLC at/after the time of the MG bipodding overhaul. I was decided to buy and was going for it, but right then I encountered that barn building where we can't deploy bipod in its windows at all. Since I reported it back the in the PTE feedback form as well as in here but wasn't fixed, I said myself... nah.
Btw., that barn is not fixed to this day and I wonder if it ever will, despite it's so stupid not being able to bipod ourselves in its windows.
Fix the barn!!!
I was so annoyed.
Had they fixed it, they could have had more money from me too.
And I am pretty sure many people think like this - if there is nothing that's been reported fixed (+pretty basic thing!) for a long time, why would they want to buy anything from them.
Have you tried conquest?
oh and here was the moment I believe đ âď¸ (didn't buy it in the end xD )
as it happens the topic was the CONQUEST mode back there too. But after I played it this testing a day ago, my hopes dimished again.
so the answer is yes
very cheaply implemented, nothing special, nothing original
What I assumed
and global tickets only, no local and depletion means match over - all the stuff I was explaining before that I am afraid of
And what do you think about them experimenting with weapon skins?
that really depends if a golden or pink weapons are coming, or if there will be just different shades of wood or some extra stuff on the weapons' texture or model
but in any case, I think it's totally unnecessary thing to do
for instance M1 carbine - if wearing an airborne uniform, it should be the one with the metal folding, while non-airborne uniform wearers should be automatically using the full wooden unfoldable one
but then again... the test is called a "skin" test, so I assume it will sadly have nothing to do with the asset model, only with the texture
That should be based on the map, same with the uniforms
and this is why I am more afraid than excited, because there is a good chance some unrealistic skins system is coming in
instead, they should make uniforms to get some skins system, where we will be able to change our rank, unit patch etc.
Hello kitty camo
that was actually the one that Luchs used when they showcased the materials thing back in the past
forgot the name... right - Hello Kitty
The Luchs one is lost to time
this Tiger is however not from HLL, or is it?
Nah, it's AI
yeah I thought so, because the barrel looks too strange
The Luchs one though was Danny showing us some new tech he'd created right?
and that pipe at the MG seat đ (a mini cannon howitzer maybe? đ )
I remember it being posted and deleted really quick after it was pointed out he couldn't use the smart materials for copyrighted stuff 
rly xD
I do miss Danny and Jambax coming in to troll us occasionally
I miss them, Max too... despite he sent me away :/ .
He always came across as a bit of a bell
Danny and Jambax... nice guys, were able to talk to them directly as devs, no middleware in terms of CMs.
they could tell right away if something doable, planned or ruled out, based on their 1st hand status
If they make the m1a1 carbine a dlc skin im gonna flip
We need subfactions not dlc
Jambax telling us how features work is the true miss though
and if there was something easily fixable, like river not blue on the tacMap, I jsut told Danny and in the closest update/patch it was done
today, I would wait till old age before T17 would fix anything like that
@fluid pawn can you get the Carentan map offset fixed? It's 15m offset after the rework
â¤ď¸
Yeah Ben, we want you to open the dev tools and fix it! xD đ
Hilariously the Hurtgen forest map was never fixed, with the forests and open ground reversed on the tac map
But Danny did say that the tac maps took as long as the maps themselves 
maybe to Team17 guys
Danny had such stuff fixed fast
and I am sure they have the tacMap layered
Nah he said they were a manual creation. No tools available to make it so he had to create the whole thing from scratch
So flipping that probably is quick, but the tac maps were a long process to make
yeah, but it has to be layered nevertheless in their file somewhere
You'd hope so
they don't have to start from scratch
But also everything they did was janky
if they don't have it anywhere, well... another black mark
So... Who knows
I miss old Hurtgen so much. A forest map that was actual forest and not a plain mixed with post napalm strike appocalypse.
wasn't even as dense/dark as Hill 400
but was better than the v2
Mine was driel đ
I loved Driel in SQ44, I hate it in HLL
Hey lads, quick question were can I put myself up that I'm looking for a comp team to play with?
Hi, probably here
https://discord.com/channels/316459644476456962/888022545700388884
Thanks been a year since I was in comp games and my gameplay is needing it again đ
or you can browse the clans and pick one here https://discord.com/channels/316459644476456962/1343089641489961001
It was implemented because some folks would bump and delete far before the 3 day time limit. We are trying this to keep it fair.
I really doubt that is a big problem
No talking bout s44 in here
Oh @crisp lily where out thou when we need news content?
Wait I was thinking is there a point to Garry hunt or just cap zones?
may I introduce you to mountbatten pink?
The irony is that hll pulled alot of players from ps
To what?
Back in the day maybe, but nowadays experienced HLL players move to S44
I even consider switching myself depending how the next updates will turn out
Also depends how many players it has
One more in case you join us
Yea but I would like to avoid half empty lobbies and so on
I rarely have time to play, so when I have time I'd like the full experience
Jokes on you, you also can have fun with 50 or 60 players only
mountbatten pink. A camouflage used for ships and plains mostly.
1 and half đ
I wouldn't be able to move to SQ44 even if I wanted to... the game's dead enough for me not being able to play as I can play only in the EU afternoons when the SQ44 servers are pretty empty yet and/or no EU servers at all.
????
EU late afternoon to night is literally prime time, what do you mean
mod tools?
If I wanted to play around my usual time (around now), one US and one Chineese server. No, thx.
That's not always accurate, just saying
And you can't play anymore in three hours or so?
In other words, I am to be dictaded by the game when I can play - another no, thx for me.
The game plays him
That's what happens when the playercount is low
I just don't get the attitude
That's what happens when a game is not truly alive.
"such a good game, would play if it had more players"
Like, dawg, just play it instead of waiting for the playercount to magically increase on its own xD
Never heard of that tbf
Yes, same for me
If I have time to play, I want to play and not look at empty servers
Not in the mood to use my time running around the empty map and by the time it fills, I gotta leave.
Tbf tho I don't even think there marketing it.
There are full servers
When?
And around this time, EU servers often start seeding
Now
I have no time now
And if you wait a few hours, an EU server is at least semi-full
And even if not, you can absolutely comfortably play on a NA server
Is there a chance to get in rounds after 20:00 until 22:00?
That's literally EU prime time
If our server gets seeded
If not, play NA
So then maybe Ill try it out
You can play every day from 20-22
Yea but high ping and english and so on
High ping is almost irrelevant
We allow up to 200 on our server, and even then we kick only due to server stability
Just speak English lol
Hll beta branch
which is the time that doesn't suit me at all
That's understandable then
How tf am I supposed to test conquest if no one is interested
I play from around 15:10 till 18:00, 18:30 at most.
And again - the fact remains that if an MP game is not playable for anybody at any given time of his or her choosing because of the low playercounts, it's not truly alive.
Any game.
If SQ44 had AI bots and offline play, I would agree with you. But not under the present circumstances.
My English is not ze yellow from ze egg
But it goes
So go and get out there :D
This
It goes? Thatâs good to listen
đ¤
So mayyyybe Iâll try it
If Sitzkrieg gets seeded, you can always join us
German/international server and good ping
âď¸đś
(Also, we have an Eastern Front mod, a lot more historically accurate :))
Thanks!
and we have Gun Game
Yes I know, that Looks cool
Finally early Eastern Front
Much better than the Same Late war content we always see
Yep
Next expansion of that mod will be 1944 Bagration, tho
Isnât Bad either, atleast itâs something that is rarely Seen in Gaming
So conquest is literally just conquest from battlefield đ¤Ł
yeah, that's the problem... no value added
just inside of constraints of HLL's squareShapedSectors vs garriPlacementRules vs strongpointLocation problems
why are they adding any new gamemodes at all? no one plays skirmish and barely anyone plays that other gamemode which i dont even remember the name of
OFFENSIVE?
yeah
aka the one-way type of WARFARE đ
its also just bad in general in the sense, if Hell Let Loose was centered on warfare then all QoL and balancing adjustments would only have to take warfare into account, now they have to take all the gamemodes into account
I dont think skirmish is a fair comparison to conquest
skirmish was doomed from the start since it wasnt intended for 50v50, plus its just kinda uninteresting just being one point
conquest could easily fit into a server rotation, skirmish couldnt
Only because itâs 50 Vs. 50 though
I really donât think HLL conquest is going to work since there are no naturally spawning garrisons
If they added a mechanic where a friendly garrisons spawns on the objective when captured that could help but relying solely on teamwork and squads working together in the modern day of HLL is asking something that isnât there anymore
Mainly because the devs never tried to cultivate it
Your brain on warfare
People need to give conquest a chance before complaining that it doesn't work the same way as warfare ong
I didnt manage to play any of the proper tests since I was out, but Im fine with new modes, just depends on how well they play
because to be honest I dont even like warfare
Only the hll player base would complain about getting a new game mode
It's rage inducing
no change ever everything has to be exactly how it was back in the good old days
Conquest feels more like offensive but both teams get to attack all the time
We actually just want the game that's already there to function properly. We don't care about adding more maps and game modes before that.
Period.
Lies
How do you even seed on conquest?
people complained when they fixed exploits and made vaulting better 
It's actually kinda interesting
You just rush from sector to sector
If the population is low enough, there's no one to stop you in-between sectors
Mainly because both offensive and warfare are showing their age and are in dire need of refinement
conquest wasnt very good with low player count, but thats just any mode really
Itâs the same reason Iâm adverse to adding new tanks, weapons, and mechanics
The player base doesn't want warfare to change
conquest is going to work the best on open maps like foy, but its just going to make everything worse on dense maps like carentan
skirmish would have been fine as a seeding mode but I dont think that was ever made a thing?
We're better off getting a new game mode where things can change so people get off their warfare addiction
I assume it's fixed maps similar to skirmish?
will be
They picked the least interesting version of skirmish to push to live
I still donât know how it works
For 2 dudes tho looks good
I think I played it twice on release
Yes, right now
I need to give feedback to convince them to make it more random
its just king of the hill isnt it
so bascially its warfare without the extra steps
Yes, boring
No Frontline means campers heaven
Warfare never had a Frontline
Except for u7
I mean a game like hll is always going to have campers its just
natural
defensive tactics are quite often just, camping
Everyone comes in here with their trash takes and expects to be taken seriously
It's set up to get spawn camped like crazy
like warfare if you get the last point :^)
As it is now on kursk or foy warfare, you're shackled towards the enemy SP, but in conquest you're free to strike deep, next to the enemy HQ even. It's still possible to defend the entire width of the map, and you're incentivized to do it anyway with the three midrow points, but it's also easier to punch through. Your HQ cant be captured, so your entire team could throw itself on either flank without risk. (if you're losing 5-0, that is)
Cap side obj. Place garrison damn near in there HQ
Or just split the whole team up and rely on medics. You know the worst class
medic is the worst class because he is useless, you've just given him a use in that situation...
You get this weird contraction, where since the combat depth is lower but the combat width is wider, a single squad can have a large impact on it's own.
In warfare, if you're pulling a supporting action you are reliant on your team to take advantage of it or it's a waste of effort.
In conquest the supporting action is always a form of attacking and can have a tangible rewarded impact by capping a sp
At least conquest encourages spreading out across the map
My other hot take is conquest should not be grid square based for zone capping
Having it use the offensive system of only in the circle counts is better
this is likely a limitation set by our over achieving super stars at BM
I look at all the modes the same way, ground you want to abuse before the enemy abuses it. Idk where you get lower combat depth from since you're incentivized to break even 1200m deep into the enemy to cap their last point
Doing that in warfare would be nonsense, like if a tank and an infantry squad went next to enemy HQ while your own is in danger of being capped. But in conquest you're free to do so without risking a loss by your actions since your HQ cant be capped
Combat depth is a measurement of your defensive capability
Your defensive area is fixed so combat width and depth are inversely proportional
Think of it this way
Forest maps tend to encourage good defense in depth
People spaced out in increments of 50m behind you can still shoot at the same targets you can at the front
In conquest, your much less likely to have defenders behind you
Conquest also has a natural balancing factor
If you're defending two SP, you can afford to defend with less men and commit more to the attack
Right, because you want to be spread over 3 SPs instead of just 1. You simply dont have the numbers to do what you can do in Warfare
If you hold 3 SP, your defense is going to be diluted across more space to defend
That's what I call a tug of war mechanic
Tug of war mechanics are desirable for hll, imo, because you want shifts in the battle to occur to make the player feel like they are making progress, but if they are losing the situation is recoverable
having issues connecting to public servers for Exp branch. says 6 found, 0 shown?
Warfare does not have a capture system that encourages tug of war
Reset your filters
thank you haha
absolutely nobody in the Exp branch servers?!
Usually only when there are planned events, people just play the normal game otherwise
ohh, it's the middle of monday haha
This sucks
I am extremely salty about it
Mfw comp clans be like "listen to meeeeee" but they can't even put in the effort to have the beta branch full all the time
Teleports behind uou
Chum?
This is different from warfare how?
Is it you?
that's usually Chum's line đ
So what's your point?
If anything, conquest takes advantage of the teleports behind you dynamic on purpose
something tells me that Conquest mode won't go over too well. a little better than Skirmish for sure, but probably not by much. worried about the amount of spawn camping that will happen
People getting behind you wonât change. Airheads and supply drops will still exist so youâll be having inconsistent frontlines all the time.
Only way to fix teleporting behind is to remove airheads and make it so supply drops can only drop in the blue
I don't understand this fear of spawn camping
Conquest is very much about not having a Frontline
Which is a niche I can appreciate
Warfare is supposed to be about having a Frontline but fails at encouraging it
because it happens even in regular matches. MGs will watch Garrisons and/or Arty will shell known Garrison locations even without tickets. imagine when kills start to become even more important for victory. i don't think the frontline being a little more fluid will prevent that. but i'm open to being proven wrong
Played three games of Conquest Saturday and had no spawn camping issues.
Thatâs not going to happen because why would you spawn camp and risk the chance of dying and allowing an enemy spawn to operate when you could deny the enemy an opportunity of attack
When's the next event so I can experience a full game đĽş
good to hear
i think you already missed THE event
It's going to be easier to have a frontline on open maps like Foy and Kursk, since your team will naturally spread over the entire map. Enemy players will have a hard time to get behind you, when in warfare you only have to drive to the side a bit for an almost guaranteed safe passage. On dense maps like Carentan it will be impossible to have a frontline because there's simply too much ground to cover. In an urban grid with 4 alleys, you need a rifleman for each one to stop the enemy (and they can never die). Four open grids can be watched by a single MG. Simple maths.
The thing is, while the morale system is in place and is the actual win condition in Conquest, the name of the game is still very much territory control, because you bleed morale if you control fewer strong points. So in my experience so far, squads are spread out all over the 5 points and it's a constant effort to cap points. Always on the move, not spawning in the same place enough for camping to really be an issue. Plus, when you lose a point/sector, your garries get wiped.
A wide Frontline is vulnerable to vehicular breakthrough đ
Nothing planned at the moment but maybe at some point.
BS
Likely once the devs have made a new build based on our feedback from the first event.
lol
I think 3 cap points would work better than five
Yeah, that's whats interesting in conquest, you can do that. In warfare it would be nonsense to drive a few tanks and squads through the far flank.
Do you agree with me that capping should only count inside the circle.
Or do you think it should be grid squad based
Still donât understand why each point doesnât bleed its own amount of tickets. Itâs weird that you have to have a majority to bleed tickets
It's not nonsense, it's just really hard to do.
Arghh, no
if you lessen the amount of objectives in play, you increase the likeliness that the gamemode becomes just as volatile as the others. That being, the game is determined by just a few choice moves, then it just drags on until the timer/tickets run out
Having the back cap is important
Grid based.
It works exactly like warfare and I think that's good
Nope
The interesting question in regards to Conquest is whether the active seeders and server hosts will like it. Because that will decide whether it will get played at the end of day
If you are forced to get inside the sp to defend it, you limit the defender from getting too much advantage
I'm just not a fan of how disjointed and spread out the teams are.
Nope what?
It should not work like warfare
It also didn't as far as I could tell
To me it looked like you only made cap weight inside the strong point
Hello somebody for play?
Like in offensive
The start of the conquest match on Foy was exactly like I said, we spread over the entire map and had 4 out of 5 points. Not a single space on the map that the enemy could slip through, saw it with my own eyes. Only later it snowballed into more chaos when the team greedily moved further, and into Foy. The enemy slipped through someplace
If that's the case the brief was incorrect then lol
This is important because if you have a lone squad capture an undefended SP they are forced to halt their advance
Meaning you need teamwork if you want to extend your reach beyond the SP
I'm not sure I understand what you're trying to argue here.
I'm not super set in my opinions of conquest because I only played 3 games.
On carentan I couldnt move my squad from train since we'd instantly open it to the enemies lurking around
Sure okay
If the devs change it be worse I swear
I was talking about this yesterday a bit as well. When you cap a point, you feel compelled to go cap another especially when you're down in cap points. But you feel like if you leave, the cap will fall shortly after.
Defense is as important as ever yet because the teams are stretched so thin, and the game mode incentivizes offense (gotta own more points to bleed the enemy team faster), it's hard to commit to defense.
This is good
It's essentially offensive but both teams get to always attack
And guess what are players always trying to do in warfare?
They're always trying to attack
So you have to make a choice oftentimes between committing your squad to defending that one point and just hoping other squads are able to capture additional points, or leaving the point you capped to go cap another one, giving your team the advantage possibly, but risking the cap point you left falling back to the enemy.
Personally, I'm a very offensive minded player. If my squad is effective enough to cap a point, and we wipe out any surrounding enemy spawns, let's throw down a Garry and go get another cap point.
I think you shouldn't be able to capture a point in any mode if you have less than 6 players in it. The cap weight would still be there, so you'd start capping against 4 enemies as soon as you got your 6th in. It'd still be contested with 4 v 4 so you wouldnt lose cap progress even if you lose men below 6.
-Teleportation centric gameplay
-Easy gunplay, in combination with too low of TTK, resulting in a disproportionate amount of killing power relative to troop amount.
The root of everything wrong with HLLs gamemodes, old and new
I know my squad is capable of capping these points, so that's what I wanna go do instead of sitting on a point and hoping other squads are effective enough to cap.
Yes, good, good
The day they fuck with ttk is the day I riot
objective contesting devolves into "just hide" when the threshold for a cap swaying is literally 1 alive body within the zone.
Extremely boring.
I had suggested a minimum threshold to start the cap pull a long time ago.
Wouldn't be against that idea
Make it more than 2
F recon
Having two clashing forces fighting in one particular are becomes extremely tedious when the difference between winning or losing a cap is whether you have just one more dunce alive than the opposition
It's just asinine
Cheapens everything about fighting over the point
Though it sounds like some folks in here enjoy the idea of not having a Frontline and having five different objectives at all times, spreading teams apart. If it takes 6+ to cap, you are now forcing teams back together to make larger, more unified pushes with multiple squads. Something I personally think is missing in Conquest and the main reason it doesn't "feel" like HLL.
Doesn't feel like warfare needs to be disassociated from "feels like hll"
I swear it's so triggering to read it
Offensive too
At the end of the day, I'm ok with Conquest feeling and playing uniquely. I just want it to be fun enough that when it pops up in a map rotation I don't want to quit like I do for Skirmish.
Don't take the elements I love about HLL and remove them to make it unique.
Just present and implement them in different or new ways.
But yea, even in it's current state, I would not quit playing if conquest came into the map rotation. I just think there's ways to improve it.
I don't know who mentioned it but I do like the idea that capping a point regenerates some morale, but perhaps only for the losing team.
There's definitely some rough edges and wonkiness to the current ruleset
I kinda doubt 1000 tickets is enough
The games I played Saturday I want to say lasted maybe 40 min or so?
I didn't pay too much attention so I could be wrong on that.
Case in point
It'll need to be tuned to each map imo
Depends on if they add more mechanics that impact morale and how it's impacted.
Unlikely to happen IMO
It will be much harder to counter something like an airhead, since the enemy commander can always yeet it next to enemy HQ. Even with a jeep you cant reach it in time from across the map because of how the roads curve, unless you redeploy to your HQ. They could lock those non-SP areas out at least.
Consider, it doesn't result in a permanent advantage
On a map like Foy or Kursk it does. You can have a frontline of just 1200 meters wide, enemy behind you doubles it to 2400
If the enemy commits too much behins you, that gives you a numerical advantage in front of you
So you can push forward to take more caps
Which is why it needs to be 5 and not 3
All of this results in unstable equilibrium
Tug of war mechanics that allow the battle to shift in interesting ways
Give the player interesting tactical problems
Yeah, but ideally you want nothing behind you, but a few recon of your own behind the enemy. Since a squad of 6 can easily hold a line of 200m on said maps (on average - the sparse places don't need nor attract as many troops) you can afford to have a few troops behind the enemy. Only need one to destroy all your garris. Dont need to worry so much on open maps since you can bottle up the entire enemy team on their side of the map.
The ideal scenario should not override in importance the realistic scenario.
1 inconspicuous guy turning the tide is incredibly stupid in a game of this scale.
always was, always will be
If one team achieves the ideal scenario they just win without giving the other team a chance at all
You need that degree of uncertainty or vulnerability in the realistic scenario for a multiplayer team battle based game
Irl, you're fighting a war, go ham with achieving the ideal scenario
No, they still have plenty of chances. It's still a tug of war across the entire map. 6 squads for 6 grids is only 36 players, you're still left with your tanks, recon and commander to do something. The infantry is just the base line that prevents the enemy from beating you without fighting
all of this only works in pubs and open maps, and by pure chance and not by design. and it's never organized or commanded either, it just happens. but it works. go wider
Any update when the pacific theatre is coming??? đđđ just kidding but seriously any update on Vietnam
When aluetuan campaign
All updates to Vietnam will be in #sit-reps . Be sure to get the Vietnam role in Channels and roles
After the Spanish civil war update
Ooo đ I cannot wait for that one!
Ben been mighty quiet ngl
Jarvis, go into server filters and exclude skirmish, conquest and offensive
Lol when they released skirmish expecting everyone to buy new servers to run just this 1 game mode.
They couldn't give that sht away for free!
Sad too cuz I actually wanted to see what an objective based mode would play like similar to dday in s44 but nooo gotta scrap it cuz why?
they ran their own servers for the test
A lot of servers who have multiple used one for the beta test side.
So Vietnam should be out in June?
We don't know a date yet.
Itâll be out February 30th
is hell let loose australian
or is it british
The company is based out of the UK
was it made in australia though
yk
No.
bm is australian
bm = black matter, the og devs of HLL, they sold it to T17 who are UK based?
Yes
their new game is looking really good btw
Colonization
downloading
Make sure you download "Hell Let Loose" and not "Hell Let Loose (Public Testing)"
ye
easy anti cheat đ im getting warthunder flashbacks
PC on fire rn đĽ
i think ill come back in a few years when i get a better pc đ
dw that's normal
đĽ
đ
Xi jinping give me social credit
That means Fresh news today
that means he's online đ
News today: We get the golden G43
Would be cool to get battle damaged stocks or mesh for the snipers
yeah that's the only other way they can use that weapon skin test as
With battle damaged I mean like scratches or decolorated part of the wood
however I don't think it's gonna be any visible - barely for the bearer and for the 3rd person at all
it's so unnecessary
No this game needs DLC!!!
Well mesh cammo for the snipers could be really cool
Where is Kedo when we need him?
Yes, based
I have no clue why are they wasting their dev resources for such thing as weapon skins honestly. It's a waste of time that could have been used elsewhere, on much more important problems/topics.
We need Muslim SS soldiers
Yeah
For example fixing that one window of the barn
This here. Rather give us something better
exactly đ
But since here we are talking about programming and UI part, the MG bipodding barn-fixing is out of the scope - but they could finally fix the sector capping/losing sound(/music?) that plays only if HUD is toggled on at the time which renders that sound/music completely useless. Or they could fix the scoreboard that highlighs random players or scrolls on random players.
...instead of making UI and coding behind the UI for the weapon skins
Stalingrad and Smolensk are still unplayable on consoles btw
They are extremely stuttery and laggy
as are on the PCs
the stutters decide the outcome of the gunfights instead of the skill of the shooters
that should never be the case for a shooter game
If I see someone I want to shoot and suddenly there is a stutter or a macroStutter, I know my chances just went down a great deal. And if it happens after I shoot (and if combined with the hitreg problem), I have best recipe to get killed, no matter the skill on my part.
Why they are investing time to such stuff as weapon skins and programming behind it, I dont get it. Feels like they have a lot of time on their hands which can make any excuses of them in the close future to render as lies.
And how can that be their priority even... who did set it as such? Why?
They are just ignoring the elephant in the room
All this little thing like weapons skins are okay, it's something interesting and if they are free they give the players reasons to master weapons in order to unlock the skins, but there is no place for such things if the game is unplayable
Same for the spa
Which are extremely badly implemented and done btw
There dogwater servers? Noo can't be the issue guys
Scrap HQ arty, bring in buildable mortars. SPAs... they maybe could be salvagable. But the HQ arty has no chance, as it is always the reason for the recon<>arty loop and for the recon HQ-camping.
Name them SPG and add mortars, that is the solution
Seems like these devs don't have the knowledge or are incompetent at this point.
Hell, the arty squad even uses the tanker skins only, so the HQ arty doesn't even have a proper skinned crews.
They should be operated by the tank crews and work as satchel dispensers
For how many years have we bitched about arty
Mortar should have it's own squad type imo. It's just too much different from the SPA/SPGs as it was operated by infantry, not tankers.
Most of the SPAs should just be made into assault guns like they actually are
That is what I said
Mortars like s44 works imo.
The bishop is literally the only one that is actually an spa
Having long range artillery in a 2 km map makes no sense from the beginning
SPAs I dont think have a place in hll, mortars are just the obvious and best solution
Say you had a squad like s44 dedicated to logi and mortars. Would it work here?
@hlldev
definitelly better than having the current HQ arty
would get rid of the recon<>HQcamping loop at the very least
Yes better. But these devs can barely make a map. Look how jank spa is still.
Ive said it so much
AT and engineers should be in their own squads
yeah, our javelin-firing vehicles are still not nice
an AT squad helps balance the AT loop
Engineer squads allow better logistics on a squad level
And 3 rocket AT is a terrible game design change
Cramming every role into one infantry squad take away from the actual team play
it used to be like that in the beginnings, bazookas had even 4
PzSchreck 3 I believe if I recall correctly
You almost never see a squad work together to take out a tank they just lump all the responsibility on their single AT
Make a squad dedicated to AT and the entire squad now shares a common goal
Mortar squad with AT sounds broken
yes, that would be my way to go as well - dedicated squad types for... AT, Engineers, Mortars and maybe even MGs
Mortar squads would be their own thing
Mortar would be stationary meaning you wouldn't be hunting tanks etc
The us would be the only ones with mg squads really
Unless they introduce hmg emplacements
All AT on one squad is prone to exploit behavior and steamrolls even faster
I would assume adding those as well. But as we said... with these devs... nope.
No sense in talking bout it. Everything under the moon been suggested. These devs are incompetent af. Management needs fired already
Honestly id quite like squads being a bit different depending on the faction, and loadouts changing according to the map or subfaction
I bet number 1 excuse is code is all spaghetti
This is my fav thing and also how some maps have specific objectives to achieve to progress. Can't remebrr but dday you had to plant Bangalore to blow the fence
yet they find the time and resources to play around weapon skins system đ
More ways to monetize a dying game