#mess-hall

1 messages ¡ Page 260 of 1

faint portal
#

that is legit 1 person per objective what do you mean fine LOL

cosmic pilot
#

Technically it should balance out.
If a team is behind and only holds 2 points they have less to defend and can commit more to the attack

native sand
#

Its more there mainstreaming the game into a dynamic that is boring.
They are taking what made this game great away from it, why it beat post scriptum back in the day.

wooden cloud
#

Right now I think next step is try it with just 3 points and see how it plays

#

5 points was so busy

cosmic pilot
finite berry
#

Like? Sorry, I can't participate in the playtest, so I know nothing about it 🙂

echo karma
#

Tanking will be very dominate too

analog apex
faint portal
cosmic pilot
#

People are so damn addicted to doing the same thing in a warfare match over and over again

finite berry
cosmic pilot
wooden cloud
wooden cloud
cosmic pilot
wooden cloud
native sand
#

Yes but moving more away from the mechanics that made the game such a unique game. Normally its all about money, which I can see. This will bring a lot of players who dont understand how to play into the game because its very easy to understand and a smaller learning curve.

cyan saddle
#

Seemed pretty good overall. Garrisons being removed on cap like they usually do felt incredibly harsh in this gamemode though. The objectives could also be a little closer together imo. Maybe in a 2-1-2 setup as opposed to 1-3-1.

echo karma
#

Bassicly if you cap a side point and there mid and central that's a wrap no?

fervent dagger
cosmic pilot
wooden cloud
#

I like HLL when its 100 players all focused on 1-2 parts of the map

finite berry
cosmic pilot
echo karma
#

Commander has alot of work to do too

wooden cloud
finite berry
wooden cloud
cosmic pilot
wooden cloud
#

skirmish is just pointless for 28 min right now

finite berry
#

Hell yeah, Ninja is here to give his verdict :D

echo karma
wooden cloud
cosmic pilot
#

Conquest being what it is to fill a different niche is fine

faint portal
echo karma
#

Recon back capping gonna be nasty

covert elbow
#

From someone’s only observed, the new morale system seems fairly solid but needs a bit of tweaking Altough I really don’t care for the mode itself. HLL’s playerbase isn’t the brightest and most of the game end up being a game of who can run at the objective the fastest so i genuinely have no clue what to make of the mode until it releases

cosmic pilot
#

It's also not fair to expect people to figure out how to play it optimally in 2 days

faint portal
#

also i think there was a bug... its supposed to cap like warfare, but it was capping like offensive

echo karma
#

Spawn camping gonna be a major issue

covert elbow
#

I’m just hoping they bring the morale system into the other gamemodes with local tickets

fervent dagger
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I was under the assumption that people wouldn't redeploy as much, but that didn't seem to be the case.

cosmic pilot
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The circle cap only seems intentional to me

faint portal
wooden cloud
cosmic pilot
native sand
cosmic pilot
#

I have the best opinions Mendez

echo karma
#

What does manpower do? Is it worthless now?

analog apex
covert elbow
finite berry
fervent dagger
wooden cloud
analog apex
covert elbow
#

I just wish the devs would focus on updating and refining existing mechanics. Skirmish isn’t played and I don’t think conquest will be either

cosmic pilot
echo karma
#

60 a minute is harsh with how long it takes to get to objectives no?

covert elbow
#

The game needs a lot of help so adding more stuff is doing much

hard whale
#

I can't wait to try on Xbox

finite berry
echo karma
#

I assume nobody defends either too

cosmic pilot
faint portal
#

yeah 100% im reading "players inside the strong point contribute three times the cap weight. Pleasers inside the surrounding cap area contribute standard cap weight"

cosmic pilot
#

Conquest feels like offensive but both teams only have to attack

analog apex
echo karma
#

It's easier to defend in battflield games cuz you can just spawn on objective being taken

fervent dagger
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I guess because this is a new gamemode people are playing it differently to what is optimal? No meta strats yet

covert elbow
cosmic pilot
analog apex
echo karma
#

Meta seems to hold both side objectives and build deep flank garrisons

faint portal
wooden cloud
analog apex
#

I noticed when I saw an enemy inside the sector but no red chevron and realized it's gotta be like in OFFENSIVE

cosmic pilot
faint portal
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also hot take: garrys should not wipe after cap is taken, & obj should be brought down to center 3 only

echo karma
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The side objectives being that dominate is scary. There's like no neutral ground

cosmic pilot
faint portal
hard whale
covert elbow
cosmic pilot
wooden cloud
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Objective mode had so much potential Im very bummed that died. Felt like it had a positive reception

vast orchid
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Yeah but then that wouldn't appeal to the COD users

covert elbow
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This kind of gamemode doesn’t work for HLL and should be scrapped with efforts to refine and help Warfare and Offensive taking priority in gamemodes. Once those are in a better spot then they can do new modes

faint portal
analog apex
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OBJECTIVE shouldn't have been a gamemode, but physical objectives inside the OFFENSIVE instead

echo karma
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Gebatron will find the meta

covert elbow
wooden cloud
faint portal
echo karma
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Basically is offensive mode except Frontline is enemy spawn

faint portal
covert elbow
#

Oh they are in each spawn?

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Hell yea

faint portal
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no, instead they put jeeps... LOL

covert elbow
faint portal
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BUT, if they can put jeeps we now know that can be changed hahaha

echo karma
#

Ht very oppressive too now

covert elbow
#

I mean that was needed…

analog apex
fervent dagger
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In the dev video they did mention potential catch up mechanics. Be interesting to see if those get implemented. I only got to play one game but that felt pretty even either way.

cosmic pilot
thin lotus
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you WILL teleport to where you need to be.
you WILL like it

faint portal
covert elbow
#

Honestly making the middle spawn a halftrack, upper a Jeep, and then idk lower being a SPA would be nice

echo karma
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A casual team that doesn't defend ever idk. I think game is over like 20mins

cobalt peak
cosmic pilot
faint portal
cosmic pilot
#

I AM NOT WRONG

covert elbow
#

Oh another thing, if they do keep the tickets they need to make like a 20m radius around garrisons where if you redeploy you don’t take a ticket up

cobalt peak
covert elbow
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Cause redeploying is essential to gameplay

echo karma
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Yup. For recon and commander

cosmic pilot
covert elbow
analog apex
cosmic pilot
#

people will then realize it's a bad design

echo karma
#

Being penalized for redeploy is a huge issue too

cosmic pilot
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then there's two options, players clammer to remove the bad mechanic, or to remove the punishment

covert elbow
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Just make it so if a flare is fired it makes a radius where artillery has more accuracy or something instead of the broken spotting

fervent dagger
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In theory, if redeployes didn't take tickets, could you cheese it by redeploying right before death? Probably not lol unless you got ultra instinct right?

echo karma
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Also splitting the team to cap 3 points is iffy no? Your forward garrisons can only be placed on your 1st point

faint portal
covert elbow
echo karma
#

How balanced is airhead tho?

covert elbow
faint portal
echo karma
#

So commander abilities not adjusted gotcha

cobalt peak
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I think for conquest maybe drop the cooldown a bit for commander abilities as your no longer just fighting/defending 2 specific areas

covert elbow
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I still don’t get the people who think airheads are balanced or not good. 80% of my games nowadays have airheads being used to capture at least 2 objectives per game

analog apex
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Redeployment is implemented very badly.

  1. It's instant - some players instead of letting the enemy to kill them, just hit the redeploy standing before an enemy tank. Or the tankers themselves so their death won't count as getting killed.
  2. It's unlimited - can spam it over and over with no real punishment.

I would suggest it to work this way

  • we click and confirm redeployment and then our character stands defensless for 10s, after which we die. There will be no extra 10s on the deathscreen, they woudl be moved to the time before dying.
  • if we or our vehicle we are sitting in get hit, the redeployment gets cancelled
  • redeployment should have a cooldown preventing from being spammed, at least 5 minutes
echo karma
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That 1st bombing run is a guaranteed gary no?

covert elbow
echo karma
analog apex
covert elbow
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Also side note, remove the 10s death counter when you die already. If I have to wait for my spawn point timer then why am I forced to wait as well when I die

echo karma
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Maybe commander but won't add up that much in 1k tickets

cosmic pilot
echo karma
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AT is the only one spamming redeploy for rockets

analog apex
# echo karma Only other instance is AT?

no, the other isntances I have seen x times already - I see a a tank is about to be destroyed and its crew gets a stroke. Or a guy that is about to be killed by a tank, hits the redeploy instead. Just a few examples.

cosmic pilot
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the only real justification of having a crill yourself button is to accommodate bugs where the player gets stuck

analog apex
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the thing is, redeployment doesn't count as a death in the rcon and some peeps use that to better their stats (for less deaths even if they would have get killed or for a better killstreak as it won't get interrupted with a suicide/redeployment in the RCON terms)
this kind of redeployment abuse is mostly usually done by the comp players

echo karma
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They'd have to make it detect damage somehow but I doubt they could do that tbh

cosmic pilot
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letting it influence gameplay is lazy on the part of the devs

covert elbow
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HLL’s devs being lazy? I never would have thought that

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But yea, conquest. A mode that doesn’t work with HLL’s mechanics or playerbase but has a couple of good ideas like the ticket system and having multiple objectives. I really hope they just scrap the mode but I know they won’t because they put money into it and they can’t just scrap something they’ve been working on for a while (see SPA’s)

analog apex
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base ideas good as usually, the implementation is however as usually equally bad

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also because of the other connected systems that don't work well

covert elbow
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It’s the damnest thing ain’t it

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Like they have good ideas and concepts and then fumble it so incredibly hard consistently

pine ember
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And of course new skins will be added too

analog apex
covert elbow
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Like we can’t add new stuff because of existing stuff

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If they want a new gamemode focusing on teamwork then where’s the tutorial making sure people understand how to work as a team?

pine ember
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subfactions

covert elbow
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If they don’t want us redeploying then where’s the incentive not to? Ticket drain? That’s not enough at all

analog apex
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I would love to stay and chat, but gotta go to bed, I am pretty tired. See ya guys tomorrow.

thin lotus
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dream of hll so you can be annoyed already upon waking

covert elbow
slate canopy
covert elbow
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I did

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They look atrocious

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In both what it actually is and what it represents

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I swear this company cares more about finding new ways to monetize the game rather than actually solving long standing issues

past vortex
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i mean they are only partially to blame
like how no one is talking about the anti qol... they have to think its no concern

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<@&365680483276816385> can you pls do something about goobo clown reacting a lot

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its just one thing, he is a troll

modern solstice
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move on

icy plank
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Usually power cuts

twin marten
#

Guys, if German soldier got MIA (75% chances he died) during battle on eastern front he would be buried somewhere in Russia, Germany or some “mass” grave?

past vortex
#

unselectable things on map block selection....

obtuse dragon
covert elbow
obtuse dragon
#

one of the paid DLC faces has been bugged for months

covert elbow
#

And people are excited for Vietnam

nova pivot
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Yes a German dude

obtuse dragon
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And like, the devs instead of fixing bugs keep promising more and more stuff to the point that they forget completely about the things we've seen before like the objectives gamemode

pine ember
nova pivot
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I think it is the one from the elsenborn DLC

nova pivot
obtuse dragon
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Fixes that I already tried and didn't worked

obtuse dragon
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Unless they did some undocumented change and then forgot to fix his textures

covert elbow
#

Laugh at the corporations incompetence

past vortex
wintry thistle
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So very likely buried near where he died. So in the USSR

regal wigeon
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Does anyone know how I get in touch with admin? Got a message that I had to join the discord or id be kicked for having the dawg tag, and then was kicked and had my VIP taken :/

slate canopy
regal wigeon
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I just got my second kick idk if I should just wait a second so I don't get banned

slate canopy
regal wigeon
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Smh my bad I thought that I was in that discord. Thank you lmao

slate canopy
vital hornet
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Anyone have any good groups to join?

slate canopy
vital hornet
vestal narwhal
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When i try to launch the game, it runs dramatically slow going into the main menu. to the point i cant do anything at all. any suggestions?

vestal narwhal
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SSD

slate canopy
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CPU/GPU?

vestal narwhal
slate canopy
#

Hmm just like mine minus the ultra part.

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First time playing?

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Any launch options?

vestal narwhal
slate canopy
#

Maybe verify the integrity of your game.

vestal narwhal
vestal narwhal
crude slate
#

the other day, I dint got stuck in lobby, but Right before enntering Match.

The game is not Hang, but I cant do anything too (stuck on the screen without able to use keyboard or mouse but the game runnning).

gleaming plank
#

Yuh

crude slate
#

BRO WE NEED MOTORCYCLE

pine ember
#

We need a fixed Game

real parrot
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We need a game

amber eagle
#

game lost imsersivnes because nothing new was added

mellow knoll
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lol the immersiveness was lost a while ago

novel geyser
#

imsersivnes

pine ember
amber eagle
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you say? , for me atleast having the same thing with nothing new added , kinda lost it

pine ember
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Just because there is no new content doesnt mean it lost immersiveness

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Sure its boring to play SME the 100th time

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But the game lost immersiveness mostly because it got too casual and too far away from what it was originally intended

amber eagle
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on the imersive part i meant , didnt meant new maps or factions or blabla , something on the playermodels , some new SFX sounds when you die , this kinds

pine ember
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We got things like that though

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But not for the better

mellow knoll
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We did, even if they have issues

amber eagle
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yeah? when? i didnt play this game for a year only at new patches i'm coming back for like one month

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what was the last imersive update we got?

pine ember
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Hell let loose has one main issue: It got too accessible (which isnt a bad thing) but many new players dont understand the core elements of this game

pine ember
amber eagle
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OH WAIT I REMEMBER , THE MORE TIMES LIKE DAWN/DUSK MAPS VARIATIONS ,and the wind efects on el almein and ridgeborn map or what was the map

pine ember
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I'd say the last one is pretty immersive too

amber eagle
#

last immersive thing i remember this game got was when the player models got a new running animation and can see some grenades on the model

pine ember
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But still we have that main issue that isnt fixed and probably never will be

amber eagle
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the communication?

mellow knoll
#

Honestly I've seen much worse lol

pine ember
pine ember
mellow knoll
#

I thought it looked okay tbh

pine ember
#

No German soldier would run around on a battlefield in a shirt and and A-frame with nothing on it

mellow knoll
#

Regarding the volksgrenadier I mean

pine ember
#

And the Volksgrenadier is just a remodeled version, has the same issues, the camo pattern is a bit off too (its Splitter 41, not 31), and it has suspenders over the Parka which wouldnt even have been possible

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That skin was just lazy

amber eagle
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bros just face it , team17 ruined it

mellow knoll
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Well, this is what happens when they don't have someone knowledgable on their team who's making these calls

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If they commission someone to make a uniform, they should at least make sure it's correct lmao

pine ember
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And thats why I have problems with DLC, apparently they dont even bother to give us something new, unique and accurate

pine ember
mellow knoll
pine ember
amber eagle
#

🙁 yeah......my heart breaks everytime i think of hell let loose , it was my favorite game of all time

pine ember
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But thats just on a BFV level

pine ember
amber eagle
#

1600+ hours in it with full dedication in it , but the last 400/500 were.....damn

pine ember
amber eagle
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true that brodda

pine ember
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Depends on the server, there are still servers up where almost anyone talks

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Those are still great

mellow knoll
# pine ember Which ones?

Honestly I think the best ones they've made so far are:

  1. Luftwaffe Field Division
  2. Luftwaffe Fallchirmjager
  3. Rauchtarnmuster
  4. Platanenmuster
  5. Pea Dot
  6. Winter SS Sheepskin
#

The rest are either shite or mid or should not exist.

pine ember
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I'd say the best DLC they made is the Oak Leaf, Platanenmuster and the Red Devils

mellow knoll
pine ember
pine ember
mellow knoll
#

I love the field division but the double crosses can really ruin it lol

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I said it when it released

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Even reported it as an issue but ofc due to laziness they never fixed it, like anything I report

pine ember
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But they fixed the Cossack because one remembered user asked for it

mellow knoll
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Reported the incorrect zeltbahn wrap on the backs of all the SS uniforms, not fixed. Reported the double cross on the field division, not fixed.

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It would've been so easy to fix if they actually cared

pine ember
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They care but only about certain people apparently

lucid gazelle
#

mod tools?

lucid gazelle
novel geyser
#

Red devils is one of the best dlcs imo
The biggest problem is it shouldn't be dlc

nova pivot
#

The armour for the soviets is okay too

left knot
#

So true it looks really nice

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We need skins for heavy tanks

novel geyser
#

I forget they added tank skins

carmine vigil
#

Are only official servers filled with hackers today ?

gentle lintel
#

Usually the case

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Willes and I did not time that I promise

worthy charm
#

Im not here enough to time anything anymore

slate canopy
carmine vigil
# worthy charm Only?

Dunno I never encounter hackers but today played 2 games and there was at least one in each

slate canopy
#

I have only had 2 but I was on community so I could go to their discord or do "!admin" and someone took care of it

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I am just short of 1000 hours

native plover
#

These are great

crude slate
#

30k exp as artilery

clever thorn
#

playing with a controller on pc and ykw? having no aim assist feels strangely liberating

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sure i suck with bolt actions in one on one fights but give me a machine gun or semi auto i'm your guy for suppressive fire

novel geyser
#

I could cry
a pub game on offensive and team knows how to defend properly

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a rare sight

clever thorn
#

cinema

frank ocean
#

have they messed with the shooting? Seems the aim is lower than usual? anyone else notice this?

bronze tree
cosmic pilot
novel geyser
#

it always seems to go both ways

novel geyser
#

do uh, arty players just not show up on the map

vocal marten
#

I haven't really seen artillery getting used as much.

cosmic pilot
left knot
#

It’s only good in the opening or periodically when you need it. If you sit on it for a long time then you just get spam killed. They can also now blow up the damn gun forcing you to drop supplies and rebuild it. Also only the person who built it can use it so if they hop off I think it’s just locked to them still lol

covert elbow
#

I’m still disappointed that they released the artillery rework and SPA’s at all

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Like the overwhelming community response was “don’t add this” yet they still did

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It was and has been

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They took a horrible route with arty

pine ember
#

Just remove it once and for all

left knot
#

Do you mean the update or entirely

covert elbow
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Yes

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We already have the addition of commander artillery so they need to be removed now

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If the devs want player fire support they need to add limited range mortars

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All they did with artillery was make it a pain to make but didn’t fix any of the actual issues regarding artillery

pine ember
novel geyser
#

making the arty destroyable was never a valid option to improve the recon arty loop

pine ember
#

It should be a Commander ability only, better yet remove it at all

cosmic pilot
novel geyser
#

precisely why it was never a valid option

covert elbow
#

For the love of good add deployable mortars with limited ammunition I beg

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Could start the squad overhaul as well

novel geyser
#

dying for squad overhaul

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infantry squads dont need every role under the sun

covert elbow
#

Begging on my hands and knees

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Give me independence roles that don’t need a squad and specified squad types I beg

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Rifle squads, MG squads, mortar squads, engineering units, medics

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Something to. Balance out the weapons and roles

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And for the love of god limit rocket launchers

real parrot
# covert elbow And for the love of god limit rocket launchers

Today we were holding the last point with an SPA on the HQ using it as an SPG, the enemy would launch a rocket at like 150 meters and I would blow the sht out of them, this continued until I got 4 different rockets per second at me and the engineer reping me couldn't keep it

novel geyser
#

lol

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AT spam moment

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and the fact there is no sight adjustment so people just have to eye it is funny

covert elbow
#

How far is the range when you just use the tank in its correct role?

fervent dagger
covert elbow
fervent dagger
#

They do, so you still have to lead it a bit. If your talking straight shots I'd say about 180 ish metres

covert elbow
#

That’s what I was talking

novel geyser
#

shouldve just been assault guns

#

gates of hell taught me the missed potential of the churchill avre in HLL

fervent dagger
#

melee nuke

novel geyser
#

it would basically be an impact satchel launcher in hll

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which would be awesome

covert elbow
#

The arty rework should have been scrapped and the tanks put on the back burner until they were made in to their correct versions

novel geyser
#

they still havent fixed player gibbing

covert elbow
#

A gore update in general would be super nice

novel geyser
#

it was a good while before soviets even had their own gib models

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they used to just turn into US guys when blown up lol

covert elbow
#

That’s funny haha

novel geyser
#

but now gibbing is just fully broken and worse than it used to be

covert elbow
#

Yea

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Seeing a guy split into 4 with a concussive grenade or shotgun really just takes it out of you

covert elbow
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And?

cosmic pilot
#

People who want accurate gore are weird

novel geyser
#

not that weird
if you like, obsess over it and start asking for gore beyond what is particularly reasonable, then its weird

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I just dont want people falling into lego blocks when hit by a grenade

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because it looks weird

covert elbow
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That

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And if you get hit with a grenade then have your player model get an accurate representation of it

twin girder
#

if ibuild nodes then switch teams do i still get the XP

zealous hound
#

do we have an estimated time for when vietnam comes out

finite berry
#

No, nothing specific

slate canopy
empty steppe
#

So never

zealous hound
left knot
#

Before gta6

delicate sphinx
#

I can’t believe GTA 6 is coming out before HLL Vietnam

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Both games gonna be fire tho so idrc

lucid gazelle
#

mod tools?

charred anvil
#

Can we please bring back the place friendly op marker?

cosmic pilot
#

the beta branch system is a joke

glacial whale
#

hi guys! im a brand noob player 🙂

slate canopy
#

Welcome soldier ico_HLLSalute

glacial whale
#

glad to be here...now what do i do? lol im still waiting for the game to fininsh downloading. in the online thingy but i dont see any active games.

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btw this game is on sale for 75% off right now and i listen shange gillis and stuff island boys talk about it all the time so i figured what the hell

slate canopy
#

Have you seen any gameplay?

glacial whale
#

im on the public testing haha

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just the practice range and wathcing a video off this server on noob play

slate canopy
#

Oh... well

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You want to uninstall that.

glacial whale
#

please polarbear with me

slate canopy
#

We don't use Public Testing version anymore.

glacial whale
#

roger!

slate canopy
#

You want the top one installed.

#

If you want to do some testing like public testing, there is 2 version in the settings.

glacial whale
#

btw im a former 82nd airborne paratrooper but im only 44 so i'm from the former ussr

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we're at about 59%

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nice to meet ya'll

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is this name cool? 😭

slate canopy
#

I mean... whatever you want? 🤷‍♀️ As long as it's appropriate and dont' break our rules

glacial whale
#

i figured this was funny

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but please let me know and im happy to change it. btw the game just finished installing yay

slate canopy
#

👍 If you have questions, feel free to ask

glacial whale
#

are you sure? im going to ask a lot of questions 😭 😅

slate canopy
#

Of course.

cosmic pilot
#

He can call himself a winner but I can't post a meme about hll in the messhall? 🤨

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I am never getting over this btw

glacial whale
#

oops wrong chat

glacial whale
#

Does it matter which server I join?

tired ingot
slate canopy
#

Play as assault or rifleman to get use to th e game.

alpine frigate
#

It would be so fun if we had proximity chat for everyone not just teammates

slate canopy
#

Ehh I don't want to hear the other team close

upbeat depot
clever thorn
#

Good evening chat

upbeat depot
#

50 Americans vs 50 Actual Germans with proximity

slate canopy
#

I once had VC glitch and we had a guy from Germans in my squad chat.

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We met up at the end of the match, we joked it was "spy" class.

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(He couldn't hear his team, could only hear our squad)

upbeat depot
slate canopy
upbeat depot
#

I was going to say I hope Hanoi Hannah-GI! is on vietnam that would be so cool

#

Search it on YT its only 2 mins

slate canopy
#

ohhh okay

#

yeah I know a lot of people want that

upbeat depot
#

That should be Vietnams victory music or play it when USA are on their last stronghold

#

USA victory music has to be Fortunate Son

faint umbra
#

@slate canopy amigo lo tengo activado al juego cruzado

#

Abre instalado otro hell leet lose ?

slate canopy
faint umbra
#

Sos un maestro tengo instalos hell let loose (public tstinng)con razĂłn que estaba en una muy buena oferta nalan elimino e instalĂł el bueno muchas gracias saludos desde Argentina

glacial whale
#

Is my mic enabled automatically? Seems like sometimes they can't hear me

slate canopy
#

Do you have more than 1 output enabled in your sound settings? Sometimes it thinks you're using a different one.

analog apex
#

at least that's how I understood the question

#

there is a bug in the game, which causes the mic to remain open, can be fixed by re-pressing all the mentioned buttons

covert elbow
analog apex
#

just when experiencing the bug 😄

covert elbow
#

Really?

#

Thats so weird, console has open mics

analog apex
#

who knows, maybe they added it and I didn't notice... I'll check

covert elbow
analog apex
#

I checked so no, not any open mic option for PCs

covert elbow
crude slate
#

can we get a gundam mod? lol would be awesome to see giants on the battle field

mild gulch
#

Nah dude. gundamn is post world war 2

#

they should be in like vietnam war

glossy echo
#

How was conquest?

echo karma
#

No streamer video yet. Must be worst than skirmish

haughty geode
haughty geode
#

Its a mode from more casual games and breaks the entire concept of HLL which is relatively linear frontlines

crude slate
#

ok then bring Iron Harvest

#

colab with Iron Harvest, they gona bring players back

echo karma
#

Copies bf but forgets we these things called garrisons you have to spawn on

hallow ravine
#

Hi

mild gulch
#

No just release Vietnam and buff flamethrowers

pine ember
#

And fix the game please

mild gulch
#

fix what

pine ember
#

The issues the game had for a long time by now

analog apex
#

I don't think that's ever going to happen with these devs, or rather their decisionmakers.

pine ember
#

Yea sadly

#

Rather add more skinsMendez

analog apex
#

golden G43 incoming 😄

pine ember
#

Yea completely realistic, opa got that too after knocking out 10 Russians with the rifle stock

#

Why no pink IS tank skin?

analog apex
#

where's that pink Luchs materials test
(there actually was one shown 😄 )

pine ember
#

What

#

If Barbie designed a tank

analog apex
#

no worries though, it was used just to show the technology of... what was it called? dynamic materials? something along those lines

pine ember
#

Thats not that bad though as long as we dont unrealistic skins

#

And you know what, if they fixed the game and the skins had a good quality I would even consider buying them

analog apex
#

I wanted to buy a DLC at/after the time of the MG bipodding overhaul. I was decided to buy and was going for it, but right then I encountered that barn building where we can't deploy bipod in its windows at all. Since I reported it back the in the PTE feedback form as well as in here but wasn't fixed, I said myself... nah.

Btw., that barn is not fixed to this day and I wonder if it ever will, despite it's so stupid not being able to bipod ourselves in its windows.

pine ember
#

Fix the barn!!!

analog apex
#

I was so annoyed.

#

Had they fixed it, they could have had more money from me too.

#

And I am pretty sure many people think like this - if there is nothing that's been reported fixed (+pretty basic thing!) for a long time, why would they want to buy anything from them.

analog apex
#

oh and here was the moment I believe 😄 ☝️ (didn't buy it in the end xD )
as it happens the topic was the CONQUEST mode back there too. But after I played it this testing a day ago, my hopes dimished again.

analog apex
#

very cheaply implemented, nothing special, nothing original

nova pivot
#

What I assumed

analog apex
#

and global tickets only, no local and depletion means match over - all the stuff I was explaining before that I am afraid of

nova pivot
#

And what do you think about them experimenting with weapon skins?

analog apex
#

that really depends if a golden or pink weapons are coming, or if there will be just different shades of wood or some extra stuff on the weapons' texture or model

#

but in any case, I think it's totally unnecessary thing to do

#

for instance M1 carbine - if wearing an airborne uniform, it should be the one with the metal folding, while non-airborne uniform wearers should be automatically using the full wooden unfoldable one

#

but then again... the test is called a "skin" test, so I assume it will sadly have nothing to do with the asset model, only with the texture

nova pivot
#

That should be based on the map, same with the uniforms

analog apex
#

instead, they should make uniforms to get some skins system, where we will be able to change our rank, unit patch etc.

analog apex
#

that was actually the one that Luchs used when they showcased the materials thing back in the past

analog apex
#

forgot the name... right - Hello Kitty

past veldt
#

The Luchs one is lost to time

analog apex
#

this Tiger is however not from HLL, or is it?

past veldt
#

Nah, it's AI

analog apex
#

yeah I thought so, because the barrel looks too strange

past veldt
#

The Luchs one though was Danny showing us some new tech he'd created right?

analog apex
#

and that pipe at the MG seat 😄 (a mini cannon howitzer maybe? 😄 )

past veldt
#

I remember it being posted and deleted really quick after it was pointed out he couldn't use the smart materials for copyrighted stuff kek

analog apex
#

rly xD

past veldt
#

I do miss Danny and Jambax coming in to troll us occasionally

analog apex
#

I miss them, Max too... despite he sent me away :/ .

past veldt
#

He always came across as a bit of a bell

analog apex
#

Danny and Jambax... nice guys, were able to talk to them directly as devs, no middleware in terms of CMs.

#

they could tell right away if something doable, planned or ruled out, based on their 1st hand status

novel geyser
#

If they make the m1a1 carbine a dlc skin im gonna flip
We need subfactions not dlc

past veldt
#

Jambax telling us how features work is the true miss though

analog apex
#

and if there was something easily fixable, like river not blue on the tacMap, I jsut told Danny and in the closest update/patch it was done

past veldt
#

Yep

#

I have a list of things like this I wish could be fixed

analog apex
#

today, I would wait till old age before T17 would fix anything like that

past veldt
#

@fluid pawn can you get the Carentan map offset fixed? It's 15m offset after the rework

#

❤️

analog apex
#

Yeah Ben, we want you to open the dev tools and fix it! xD 😛

past veldt
#

But Danny did say that the tac maps took as long as the maps themselves kek

analog apex
#

maybe to Team17 guys

#

Danny had such stuff fixed fast

#

and I am sure they have the tacMap layered

past veldt
#

Nah he said they were a manual creation. No tools available to make it so he had to create the whole thing from scratch

#

So flipping that probably is quick, but the tac maps were a long process to make

analog apex
#

yeah, but it has to be layered nevertheless in their file somewhere

past veldt
#

You'd hope so

analog apex
#

they don't have to start from scratch

past veldt
#

But also everything they did was janky

analog apex
#

if they don't have it anywhere, well... another black mark

past veldt
#

So... Who knows

analog apex
#

I miss old Hurtgen so much. A forest map that was actual forest and not a plain mixed with post napalm strike appocalypse.

#

wasn't even as dense/dark as Hill 400

#

but was better than the v2

past veldt
#

Old Hurtgen was very good

#

I think it was the first map I ever played

analog apex
#

good old times

#

before the dark times... before the empir...[eeeh] Team17 xD

nova pivot
analog apex
#

I loved Driel in SQ44, I hate it in HLL

steel rapids
#

Hey lads, quick question were can I put myself up that I'm looking for a comp team to play with?

steel rapids
analog apex
slate canopy
mild gulch
#

I really doubt that is a big problem

echo karma
#

Oh @crisp lily where out thou when we need news content?

#

Wait I was thinking is there a point to Garry hunt or just cap zones?

heady hornet
echo karma
#

The irony is that hll pulled alot of players from ps

pine ember
pine ember
#

I even consider switching myself depending how the next updates will turn out

pine ember
finite berry
pine ember
#

I rarely have time to play, so when I have time I'd like the full experience

finite berry
#

Jokes on you, you also can have fun with 50 or 60 players only

echo karma
#

Fax, console keeping it alive tbh

#

Why you think they make 2 sht modes in a row

heady hornet
analog apex
#

I wouldn't be able to move to SQ44 even if I wanted to... the game's dead enough for me not being able to play as I can play only in the EU afternoons when the SQ44 servers are pretty empty yet and/or no EU servers at all.

finite berry
#

EU late afternoon to night is literally prime time, what do you mean

lucid gazelle
#

mod tools?

finite berry
finite berry
analog apex
echo karma
#

The game plays him

finite berry
#

I just don't get the attitude

analog apex
finite berry
#

"such a good game, would play if it had more players"

#

Like, dawg, just play it instead of waiting for the playercount to magically increase on its own xD

pine ember
pine ember
#

If I have time to play, I want to play and not look at empty servers

analog apex
echo karma
#

Tbf tho I don't even think there marketing it.

finite berry
pine ember
finite berry
#

And around this time, EU servers often start seeding

finite berry
pine ember
finite berry
#

And if you wait a few hours, an EU server is at least semi-full

#

And even if not, you can absolutely comfortably play on a NA server

pine ember
#

Is there a chance to get in rounds after 20:00 until 22:00?

finite berry
#

If our server gets seeded

#

If not, play NA

pine ember
finite berry
#

You can play every day from 20-22

pine ember
finite berry
#

We allow up to 200 on our server, and even then we kick only due to server stability

finite berry
cosmic pilot
analog apex
finite berry
#

That's understandable then

cosmic pilot
#

How tf am I supposed to test conquest if no one is interested

analog apex
#

I play from around 15:10 till 18:00, 18:30 at most.

#

And again - the fact remains that if an MP game is not playable for anybody at any given time of his or her choosing because of the low playercounts, it's not truly alive.

#

Any game.

#

If SQ44 had AI bots and offline play, I would agree with you. But not under the present circumstances.

pine ember
finite berry
#

So go and get out there :D

pine ember
finite berry
#

🤝

pine ember
#

So mayyyybe I’ll try it

finite berry
#

German/international server and good ping

keen glen
#

☝️👶

finite berry
finite berry
#

and we have Gun Game

pine ember
#

Finally early Eastern Front

#

Much better than the Same Late war content we always see

finite berry
#

Next expansion of that mod will be 1944 Bagration, tho

pine ember
#

Isn’t Bad either, atleast it’s something that is rarely Seen in Gaming

tight mist
#

So conquest is literally just conquest from battlefield 🤣

echo karma
#

But worse lol

#

Warfare is bassicly conquest from bf. Kinda more rush tbh

analog apex
#

just inside of constraints of HLL's squareShapedSectors vs garriPlacementRules vs strongpointLocation problems

honest pecan
analog apex
#

OFFENSIVE?

honest pecan
#

yeah

analog apex
#

aka the one-way type of WARFARE 😄

honest pecan
#

its also just bad in general in the sense, if Hell Let Loose was centered on warfare then all QoL and balancing adjustments would only have to take warfare into account, now they have to take all the gamemodes into account

novel geyser
#

I dont think skirmish is a fair comparison to conquest

#

skirmish was doomed from the start since it wasnt intended for 50v50, plus its just kinda uninteresting just being one point

#

conquest could easily fit into a server rotation, skirmish couldnt

covert elbow
#

Only because it’s 50 Vs. 50 though

#

I really don’t think HLL conquest is going to work since there are no naturally spawning garrisons

#

If they added a mechanic where a friendly garrisons spawns on the objective when captured that could help but relying solely on teamwork and squads working together in the modern day of HLL is asking something that isn’t there anymore

#

Mainly because the devs never tried to cultivate it

cosmic pilot
#

Your brain on warfare

#

People need to give conquest a chance before complaining that it doesn't work the same way as warfare ong

novel geyser
#

I didnt manage to play any of the proper tests since I was out, but Im fine with new modes, just depends on how well they play

#

because to be honest I dont even like warfare

cosmic pilot
#

It's rage inducing

novel geyser
#

no change ever everything has to be exactly how it was back in the good old days

cosmic pilot
harsh egret
#

We actually just want the game that's already there to function properly. We don't care about adding more maps and game modes before that.

#

Period.

echo karma
#

How do you even seed on conquest?

novel geyser
#

people complained when they fixed exploits and made vaulting better GBPig

cosmic pilot
#

You just rush from sector to sector

#

If the population is low enough, there's no one to stop you in-between sectors

covert elbow
novel geyser
#

conquest wasnt very good with low player count, but thats just any mode really

covert elbow
#

It’s the same reason I’m adverse to adding new tanks, weapons, and mechanics

cosmic pilot
silk igloo
#

conquest is going to work the best on open maps like foy, but its just going to make everything worse on dense maps like carentan

novel geyser
#

skirmish would have been fine as a seeding mode but I dont think that was ever made a thing?

cosmic pilot
#

We're better off getting a new game mode where things can change so people get off their warfare addiction

echo karma
#

I assume it's fixed maps similar to skirmish?

novel geyser
#

will be

cosmic pilot
covert elbow
#

I still don’t know how it works

echo karma
#

For 2 dudes tho looks good

covert elbow
#

I think I played it twice on release

cosmic pilot
#

I need to give feedback to convince them to make it more random

novel geyser
#

its just king of the hill isnt it
so bascially its warfare without the extra steps

echo karma
#

No Frontline means campers heaven

cosmic pilot
#

Except for u7

novel geyser
#

I mean a game like hll is always going to have campers its just
natural

#

defensive tactics are quite often just, camping

cosmic pilot
#

Everyone comes in here with their trash takes and expects to be taken seriously

echo karma
#

It's set up to get spawn camped like crazy

novel geyser
#

like warfare if you get the last point :^)

silk igloo
#

As it is now on kursk or foy warfare, you're shackled towards the enemy SP, but in conquest you're free to strike deep, next to the enemy HQ even. It's still possible to defend the entire width of the map, and you're incentivized to do it anyway with the three midrow points, but it's also easier to punch through. Your HQ cant be captured, so your entire team could throw itself on either flank without risk. (if you're losing 5-0, that is)

echo karma
#

Cap side obj. Place garrison damn near in there HQ

#

Or just split the whole team up and rely on medics. You know the worst class

novel geyser
#

medic is the worst class because he is useless, you've just given him a use in that situation...

cosmic pilot
#

In conquest the supporting action is always a form of attacking and can have a tangible rewarded impact by capping a sp

#

At least conquest encourages spreading out across the map

#

My other hot take is conquest should not be grid square based for zone capping

#

Having it use the offensive system of only in the circle counts is better

novel geyser
silk igloo
#

I look at all the modes the same way, ground you want to abuse before the enemy abuses it. Idk where you get lower combat depth from since you're incentivized to break even 1200m deep into the enemy to cap their last point

novel geyser
#

o wait nvm

#

misread lol

silk igloo
#

Doing that in warfare would be nonsense, like if a tank and an infantry squad went next to enemy HQ while your own is in danger of being capped. But in conquest you're free to do so without risking a loss by your actions since your HQ cant be capped

cosmic pilot
#

Your defensive area is fixed so combat width and depth are inversely proportional

cosmic pilot
#

Think of it this way

#

Forest maps tend to encourage good defense in depth

#

People spaced out in increments of 50m behind you can still shoot at the same targets you can at the front

#

In conquest, your much less likely to have defenders behind you

#

Conquest also has a natural balancing factor

#

If you're defending two SP, you can afford to defend with less men and commit more to the attack

silk igloo
#

Right, because you want to be spread over 3 SPs instead of just 1. You simply dont have the numbers to do what you can do in Warfare

cosmic pilot
#

If you hold 3 SP, your defense is going to be diluted across more space to defend

#

That's what I call a tug of war mechanic

#

Tug of war mechanics are desirable for hll, imo, because you want shifts in the battle to occur to make the player feel like they are making progress, but if they are losing the situation is recoverable

quartz minnow
#

having issues connecting to public servers for Exp branch. says 6 found, 0 shown?

cosmic pilot
#

Warfare does not have a capture system that encourages tug of war

quartz minnow
worthy charm
#

He lives in your walls

#

👀

quartz minnow
#

absolutely nobody in the Exp branch servers?!

worthy charm
#

Usually only when there are planned events, people just play the normal game otherwise

quartz minnow
#

ohh, it's the middle of monday haha

cosmic pilot
#

I am extremely salty about it

cosmic pilot
#

Mfw comp clans be like "listen to meeeeee" but they can't even put in the effort to have the beta branch full all the time

covert elbow
worthy charm
cosmic pilot
worthy charm
#

Is it you?

analog apex
covert elbow
#

Just wanted to say it

cosmic pilot
#

If anything, conquest takes advantage of the teleports behind you dynamic on purpose

quartz minnow
#

something tells me that Conquest mode won't go over too well. a little better than Skirmish for sure, but probably not by much. worried about the amount of spawn camping that will happen

covert elbow
# cosmic pilot So what's your point?

People getting behind you won’t change. Airheads and supply drops will still exist so you’ll be having inconsistent frontlines all the time.

Only way to fix teleporting behind is to remove airheads and make it so supply drops can only drop in the blue

cosmic pilot
cosmic pilot
#

Which is a niche I can appreciate

#

Warfare is supposed to be about having a Frontline but fails at encouraging it

quartz minnow
# cosmic pilot I don't understand this fear of spawn camping

because it happens even in regular matches. MGs will watch Garrisons and/or Arty will shell known Garrison locations even without tickets. imagine when kills start to become even more important for victory. i don't think the frontline being a little more fluid will prevent that. but i'm open to being proven wrong

atomic pendant
covert elbow
cosmic pilot
quartz minnow
#

good to hear

past vortex
silk igloo
# cosmic pilot Conquest is very much about not having a Frontline

It's going to be easier to have a frontline on open maps like Foy and Kursk, since your team will naturally spread over the entire map. Enemy players will have a hard time to get behind you, when in warfare you only have to drive to the side a bit for an almost guaranteed safe passage. On dense maps like Carentan it will be impossible to have a frontline because there's simply too much ground to cover. In an urban grid with 4 alleys, you need a rifleman for each one to stop the enemy (and they can never die). Four open grids can be watched by a single MG. Simple maths.

atomic pendant
#

The thing is, while the morale system is in place and is the actual win condition in Conquest, the name of the game is still very much territory control, because you bleed morale if you control fewer strong points. So in my experience so far, squads are spread out all over the 5 points and it's a constant effort to cap points. Always on the move, not spawning in the same place enough for camping to really be an issue. Plus, when you lose a point/sector, your garries get wiped.

cosmic pilot
atomic pendant
cosmic pilot
atomic pendant
#

Likely once the devs have made a new build based on our feedback from the first event.

worthy charm
atomic pendant
#

I think 3 cap points would work better than five

silk igloo
cosmic pilot
covert elbow
cosmic pilot
cosmic pilot
thin lotus
#

if you lessen the amount of objectives in play, you increase the likeliness that the gamemode becomes just as volatile as the others. That being, the game is determined by just a few choice moves, then it just drags on until the timer/tickets run out

cosmic pilot
#

Having the back cap is important

atomic pendant
#

It works exactly like warfare and I think that's good

finite berry
#

The interesting question in regards to Conquest is whether the active seeders and server hosts will like it. Because that will decide whether it will get played at the end of day

cosmic pilot
#

If you are forced to get inside the sp to defend it, you limit the defender from getting too much advantage

atomic pendant
atomic pendant
cosmic pilot
#

It also didn't as far as I could tell

#

To me it looked like you only made cap weight inside the strong point

solar flower
#

Hello somebody for play?

cosmic pilot
#

Like in offensive

silk igloo
# atomic pendant I'm just not a fan of how disjointed and spread out the teams are.

The start of the conquest match on Foy was exactly like I said, we spread over the entire map and had 4 out of 5 points. Not a single space on the map that the enemy could slip through, saw it with my own eyes. Only later it snowballed into more chaos when the team greedily moved further, and into Foy. The enemy slipped through someplace

atomic pendant
cosmic pilot
#

This is important because if you have a lone squad capture an undefended SP they are forced to halt their advance

#

Meaning you need teamwork if you want to extend your reach beyond the SP

atomic pendant
#

I'm not sure I understand what you're trying to argue here.

#

I'm not super set in my opinions of conquest because I only played 3 games.

silk igloo
#

On carentan I couldnt move my squad from train since we'd instantly open it to the enemies lurking around

atomic pendant
#

Sure okay

cosmic pilot
#

If the devs change it be worse I swear

atomic pendant
#

I was talking about this yesterday a bit as well. When you cap a point, you feel compelled to go cap another especially when you're down in cap points. But you feel like if you leave, the cap will fall shortly after.

Defense is as important as ever yet because the teams are stretched so thin, and the game mode incentivizes offense (gotta own more points to bleed the enemy team faster), it's hard to commit to defense.

cosmic pilot
#

It's essentially offensive but both teams get to always attack

#

And guess what are players always trying to do in warfare?

#

They're always trying to attack

atomic pendant
#

So you have to make a choice oftentimes between committing your squad to defending that one point and just hoping other squads are able to capture additional points, or leaving the point you capped to go cap another one, giving your team the advantage possibly, but risking the cap point you left falling back to the enemy.

#

Personally, I'm a very offensive minded player. If my squad is effective enough to cap a point, and we wipe out any surrounding enemy spawns, let's throw down a Garry and go get another cap point.

silk igloo
#

I think you shouldn't be able to capture a point in any mode if you have less than 6 players in it. The cap weight would still be there, so you'd start capping against 4 enemies as soon as you got your 6th in. It'd still be contested with 4 v 4 so you wouldnt lose cap progress even if you lose men below 6.

thin lotus
#

-Teleportation centric gameplay
-Easy gunplay, in combination with too low of TTK, resulting in a disproportionate amount of killing power relative to troop amount.

The root of everything wrong with HLLs gamemodes, old and new

atomic pendant
#

I know my squad is capable of capping these points, so that's what I wanna go do instead of sitting on a point and hoping other squads are effective enough to cap.

atomic pendant
#

The day they fuck with ttk is the day I riot

thin lotus
#

I had suggested a minimum threshold to start the cap pull a long time ago.

atomic pendant
#

Wouldn't be against that idea

cosmic pilot
#

F recon

thin lotus
#

Having two clashing forces fighting in one particular are becomes extremely tedious when the difference between winning or losing a cap is whether you have just one more dunce alive than the opposition

#

It's just asinine

#

Cheapens everything about fighting over the point

atomic pendant
#

Though it sounds like some folks in here enjoy the idea of not having a Frontline and having five different objectives at all times, spreading teams apart. If it takes 6+ to cap, you are now forcing teams back together to make larger, more unified pushes with multiple squads. Something I personally think is missing in Conquest and the main reason it doesn't "feel" like HLL.

atomic pendant
#

Lol

cosmic pilot
#

I swear it's so triggering to read it

atomic pendant
#

Offensive too

#

At the end of the day, I'm ok with Conquest feeling and playing uniquely. I just want it to be fun enough that when it pops up in a map rotation I don't want to quit like I do for Skirmish.

#

Don't take the elements I love about HLL and remove them to make it unique.

#

Just present and implement them in different or new ways.

#

But yea, even in it's current state, I would not quit playing if conquest came into the map rotation. I just think there's ways to improve it.

#

I don't know who mentioned it but I do like the idea that capping a point regenerates some morale, but perhaps only for the losing team.

cosmic pilot
#

There's definitely some rough edges and wonkiness to the current ruleset

#

I kinda doubt 1000 tickets is enough

atomic pendant
#

The games I played Saturday I want to say lasted maybe 40 min or so?

#

I didn't pay too much attention so I could be wrong on that.

atomic pendant
#

But they weren't super fast

#

1500 might be better

cosmic pilot
atomic pendant
#

Depends on if they add more mechanics that impact morale and how it's impacted.

atomic pendant
silk igloo
#

It will be much harder to counter something like an airhead, since the enemy commander can always yeet it next to enemy HQ. Even with a jeep you cant reach it in time from across the map because of how the roads curve, unless you redeploy to your HQ. They could lock those non-SP areas out at least.

cosmic pilot
silk igloo
#

On a map like Foy or Kursk it does. You can have a frontline of just 1200 meters wide, enemy behind you doubles it to 2400

cosmic pilot
#

So you can push forward to take more caps

#

Which is why it needs to be 5 and not 3

#

All of this results in unstable equilibrium

#

Tug of war mechanics that allow the battle to shift in interesting ways

#

Give the player interesting tactical problems

silk igloo
# cosmic pilot If the enemy commits too much behins you, that gives you a numerical advantage i...

Yeah, but ideally you want nothing behind you, but a few recon of your own behind the enemy. Since a squad of 6 can easily hold a line of 200m on said maps (on average - the sparse places don't need nor attract as many troops) you can afford to have a few troops behind the enemy. Only need one to destroy all your garris. Dont need to worry so much on open maps since you can bottle up the entire enemy team on their side of the map.

cosmic pilot
thin lotus
#

1 inconspicuous guy turning the tide is incredibly stupid in a game of this scale.

#

always was, always will be

cosmic pilot
#

If one team achieves the ideal scenario they just win without giving the other team a chance at all

#

You need that degree of uncertainty or vulnerability in the realistic scenario for a multiplayer team battle based game

#

Irl, you're fighting a war, go ham with achieving the ideal scenario

silk igloo
#

No, they still have plenty of chances. It's still a tug of war across the entire map. 6 squads for 6 grids is only 36 players, you're still left with your tanks, recon and commander to do something. The infantry is just the base line that prevents the enemy from beating you without fighting

#

all of this only works in pubs and open maps, and by pure chance and not by design. and it's never organized or commanded either, it just happens. but it works. go wider

wind shore
#

Any update when the pacific theatre is coming??? 😂😂😂 just kidding but seriously any update on Vietnam

tall kettleBOT
covert elbow
#

When aluetuan campaign

slate canopy
nova pivot
slate canopy
echo karma
#

Ben been mighty quiet ngl

honest pecan
echo karma
#

Lol when they released skirmish expecting everyone to buy new servers to run just this 1 game mode.

#

They couldn't give that sht away for free!

#

Sad too cuz I actually wanted to see what an objective based mode would play like similar to dday in s44 but nooo gotta scrap it cuz why?

novel geyser
#

they ran their own servers for the test

slate canopy
#

A lot of servers who have multiple used one for the beta test side.

little dragon
#

So Vietnam should be out in June?

slate canopy
#

We don't know a date yet.

covert elbow
hallow ravine
#

or is it british

slate canopy
hallow ravine
#

yk

slate canopy
past vortex
tired ingot
#

bm = black matter, the og devs of HLL, they sold it to T17 who are UK based?

finite berry
#

Yes

slate canopy
#

Then yes 🤷‍♀️

#

Whatever

#

You could have probably googled it.

past vortex
#

their new game is looking really good btw

north coral
#

downloading

slate canopy
north coral
#

ye

#

easy anti cheat 💀 im getting warthunder flashbacks

#

PC on fire rn 🔥

#

i think ill come back in a few years when i get a better pc 💀

left knot
obtuse dragon
north coral
#

🥀

left knot
#

💔

echo karma
#

Oh Ben where art thou?

#

Greg may I request your humble appearance

alpine osprey
nova pivot
#

Ben is online

#

That means Fresh news today

analog apex
#

That means Fresh news today
that means he's online 😄

pine ember
#

News today: We get the golden G43

nova pivot
analog apex
#

yeah that's the only other way they can use that weapon skin test as

nova pivot
#

With battle damaged I mean like scratches or decolorated part of the wood

analog apex
#

however I don't think it's gonna be any visible - barely for the bearer and for the 3rd person at all

#

it's so unnecessary

pine ember
nova pivot
pine ember
#

Where is Kedo when we need him?

nova pivot
analog apex
#

I have no clue why are they wasting their dev resources for such thing as weapon skins honestly. It's a waste of time that could have been used elsewhere, on much more important problems/topics.

nova pivot
#

We need Muslim SS soldiers

nova pivot
pine ember
analog apex
# nova pivot For example fixing that one window of the barn

exactly 😄
But since here we are talking about programming and UI part, the MG bipodding barn-fixing is out of the scope - but they could finally fix the sector capping/losing sound(/music?) that plays only if HUD is toggled on at the time which renders that sound/music completely useless. Or they could fix the scoreboard that highlighs random players or scrolls on random players.

#

...instead of making UI and coding behind the UI for the weapon skins

nova pivot
#

Stalingrad and Smolensk are still unplayable on consoles btw

#

They are extremely stuttery and laggy

analog apex
#

as are on the PCs

#

the stutters decide the outcome of the gunfights instead of the skill of the shooters

#

that should never be the case for a shooter game

#

If I see someone I want to shoot and suddenly there is a stutter or a macroStutter, I know my chances just went down a great deal. And if it happens after I shoot (and if combined with the hitreg problem), I have best recipe to get killed, no matter the skill on my part.

#

Why they are investing time to such stuff as weapon skins and programming behind it, I dont get it. Feels like they have a lot of time on their hands which can make any excuses of them in the close future to render as lies.

#

And how can that be their priority even... who did set it as such? Why?

nova pivot
#

They are just ignoring the elephant in the room

#

All this little thing like weapons skins are okay, it's something interesting and if they are free they give the players reasons to master weapons in order to unlock the skins, but there is no place for such things if the game is unplayable

#

Same for the spa

#

Which are extremely badly implemented and done btw

echo karma
#

There dogwater servers? Noo can't be the issue guys

analog apex
#

Scrap HQ arty, bring in buildable mortars. SPAs... they maybe could be salvagable. But the HQ arty has no chance, as it is always the reason for the recon<>arty loop and for the recon HQ-camping.

nova pivot
echo karma
#

Seems like these devs don't have the knowledge or are incompetent at this point.

analog apex
#

Hell, the arty squad even uses the tanker skins only, so the HQ arty doesn't even have a proper skinned crews.

nova pivot
#

They should be operated by the tank crews and work as satchel dispensers

echo karma
#

For how many years have we bitched about arty

analog apex
#

Mortar should have it's own squad type imo. It's just too much different from the SPA/SPGs as it was operated by infantry, not tankers.

novel geyser
#

Most of the SPAs should just be made into assault guns like they actually are

echo karma
#

Mortars like s44 works imo.

novel geyser
#

The bishop is literally the only one that is actually an spa

echo karma
#

Just mobile arty still tho

#

Relatively mobile. You still gotta build it etc

nova pivot
#

Having long range artillery in a 2 km map makes no sense from the beginning

novel geyser
#

SPAs I dont think have a place in hll, mortars are just the obvious and best solution

echo karma
#

Say you had a squad like s44 dedicated to logi and mortars. Would it work here?

analog apex
#

would get rid of the recon<>HQcamping loop at the very least

echo karma
novel geyser
#

Ive said it so much
AT and engineers should be in their own squads

analog apex
novel geyser
#

an AT squad helps balance the AT loop
Engineer squads allow better logistics on a squad level

echo karma
#

And 3 rocket AT is a terrible game design change

novel geyser
#

Cramming every role into one infantry squad take away from the actual team play

analog apex
#

PzSchreck 3 I believe if I recall correctly

novel geyser
#

You almost never see a squad work together to take out a tank they just lump all the responsibility on their single AT
Make a squad dedicated to AT and the entire squad now shares a common goal

echo karma
#

Mortar squad with AT sounds broken

analog apex
#

yes, that would be my way to go as well - dedicated squad types for... AT, Engineers, Mortars and maybe even MGs

novel geyser
#

Mortar squads would be their own thing

echo karma
#

Mortar would be stationary meaning you wouldn't be hunting tanks etc

novel geyser
#

Unless they introduce hmg emplacements

echo karma
#

All AT on one squad is prone to exploit behavior and steamrolls even faster

analog apex
echo karma
#

No sense in talking bout it. Everything under the moon been suggested. These devs are incompetent af. Management needs fired already

novel geyser
#

Honestly id quite like squads being a bit different depending on the faction, and loadouts changing according to the map or subfaction

echo karma
#

I bet number 1 excuse is code is all spaghetti

echo karma
analog apex
echo karma