#mess-hall
1 messages · Page 229 of 1
No idea what my guy is on or talking about so I’m just gonna ignore lmao
No one's saying here "we want to have swastikas because they're cool", the statement is "no symbol should be censored because it's historically accurate, no matter how bad the ideology behind it is"
i asure you i am not soft :D
(He is)
ofc most who want that because of that
wake up
The iron cross is not even a nazi symbol. They even use it nowadays
Do you rage quit when you get the Germans?
not really
Yes really
Care to back it up with something aside from "trust me, bro"?
common sense
So you don't have anything to back it up, got it
What you’re spouting is definitely not common sense lmao
It's literally the symbol of the German Bundeswehr. It's their air force roundel and it's also present on their tanks. It's originally a Prussian symbol
Mf is probably only rage baiting anyway
not everyone pretends that utopia happens like elise
Don't feed the troll and move on
yk i am not
The Iron Cross was adopted by the German Empire in the 1800s, and it was derived from the symbol of the teutonic knights from the 13th century. It has very little to do with Nazis in reality.
Same with 90% of Nazi imagery ironically
That's what happens when bad actors ruin things though.
oh, i know what kind of people use that
They did not even appropriate the symbol. The Iron Cross as an award was already issued in WW1 and before, the Nazis just changed the colors of the ribbon and added red
No, I just swap teams
Don't let huk k ow about finland air force emblem, he will be devastated
Here’s a question for you 2nd Panzer lot. Are y’all a fan of strategy games?
its not like the german imperium is something to be proud of too
no reasonable person would dig that
I mean when I was 12, I played StarCraft all day everyday. Does that count?
Yes
What got me into hll was the 6 man squad based gameplay and armor
I dont really play other games like it
Before this ud find me on rdo and gta
If you’re a lover of ww2 like me I’d get Call To Arms Ostfront. Amazing game needs more attention.
But i liked it enough to start a clan
Anyway I gotta brb.
And he suckered me into helping him. I was happily retired and had HLL uninstalled.
are you aware that they have finally seen reason?
also ik they had the swastika before 33
Based on this reasoning we only have a few buddist to bully into abandonning the symbol right ,
not at all, you make things up so you can freely promote hate
Not the way it works
If I'm not mistaken, the Finnish air force symbol was somewhat linked to Nazi Germany. Mainly because they both hated the soviets
it wasnt
thats why you see where he is going by bringing it up
My point is, it is just a symbol and isn't promoting hate to have it in a game where you are embodying the german army in ww2
Stop falling for rage bait, guys
stop trying to normalize hate
(you pretend you do not, if so wake up, elise)
Still waiting on horses to be added to the game smh
why did they do my boy Alfred so dirty in this update? dude looks like a recovering heroin addict.
Assuming that your dumb takes are actually for real, let me ask you a question. Do hammer and sickle and other communist symbols also normalise "hate"?
do you have memory problems
This is why we can't have nice things (his name ends with Stein or Berg guaranteed)
naw my german name is much more ancient
That doesn't answer my question. A simple yes or no will do.
ofc yes, as i already told you
Okay, then your takes are at least consistent.
and yk what.... its already very much looked down on
Real man
Eh
What is that face
yeah like cmon team17
That new mug is rough indeed
you cant blame them for the ai output
I don't think T17 is real. They are AI. The whole studio.
teams having 4 flares is making the matches unbearable
Also they only decided to change that one which was probably the most iconic HLL face
yeah dude, i will miss seeing the blueberries running around like a clone army now.
So is the new arty stationary gun only able to be built in HQ? I was trying to build one in practice range just to see how it is but I couldn't, and didn't bother reading.
I mean they will still exist, just with another face
not the same.
rip alfred
They're placed on the same spots
Clearly not enough.
There're three blueprints in the same position as before, you can choose which to build
Softlocking it behind the need for a squad is a super dumb decision. Who the hell am I going to get to forward observe and drop supplies for me in an average lobby?
true
I can understand squads for the SPAs but they totally obliterated the experience for people who enjoyed stationary arty and don't have constant friends playing and willing to do it.
I damn sure did
hahaha
My grandfather operated a Howitzer in Italy and France. I sat on those guns for hours teaching myself how to solo it in his honor. Now I'm just boned.
It was a great thing to know and be familiar with, where if squads were full I could jump on a gun and assist the battle in a big and engaging way.
Not to mention they’re glorified tankers in appearance when artillery men wore standard infantry uniforms
Nobody is. Learn to read. You're boring.
Yes, but since they can drive tanks, they had to have their uniform
Otherwise you'd see tankers wearing standard infantry uniforms
Yeah but in that regard they should have made a specific class for that and the artillery operators be standard
They should just have just given that tank to tankers!!!
That too lmao
You have a very low IQ prove me wrong.
My profile picture is straight up my HLL German commander skin lmao
reasonable people dont celebrate that
its obvious
It’s people like you who call ww2 re-enactors nazis lmao
No and I've never voted in my life because I'm not a naiive idiot.
there you go :D
Let's just move on from this
Nope pls, gents stay on topic
That tankers cannot drive a specific tank just because the devs decided to separate it from other vehicles. Not to mention that I grinded tank commander level X to be reset to 1 now because I have to play another class
Ironically they should’ve stayed in the regular tank category.
Both my grandfathers fought Nazi Germany in ww2. Sit down, little punk.
Go watch CNN and slurp up some more propaganda.
hahaha
Anyways
Well this discussion spiralled
Don't say maga you promote hate
hahaha
:D
Yes, people can only see the world through a lens of red versus blue or left versus right. Criticize one, they immediately place you into the other camp because their conditioning doesn't allow for any grey areas at all. Divide and conquer, baby boy. Slurp it up.
Real men watch say gex on Fox News 💪
That’s what happens when someone with zero brain cells comes along and calls everyone nazis just because we’re knowledgable on the topic.
there was no immediatly involved at all
When did it became one or the other ?
that only happened after you started to lose it :}
Okay, and does playing as Soviets during an re-enactment event a Stalinist or a Bolshevist?
Drop the topic, or DM each other if you want to continue.
IMMEDIATELY talked about red hats and MAGA. I am a-political and think it is two wings of the same corrupt bird. I already said I don't participate.
Also who said : I want to roleplay as a nazi, it would be cool
Hey new mod
after you called people punks yea :}
cool
yea havnt seen @visual niche do moding ever
Mod you should be happy we don't talk about the state of the game. Let us be
We have
So anyways is hll death yet
Countless times
I'd prefer that actually lol
So, how about that U19 update
Since the update’s announcement
do you think your lame insults enforce your point ?
9/10 times I check this chat is basically about that
huk, just drop it like everyone else has
how about you stop the insults ?
mr mod...
Just time him out tbh it’ll do us all good
When will T17 address the issues of glitch and bug fixes rather than new content?
my grandfather was in the foreign legions 😭
yea right, insults are not ok after all

@visual niche what are your thoughts on pregnant man reactions ?
Lmao
:}
I'm happy to think I initiated the pregman reactions meme
This is what my dad would say would happen if I ate macaroni and cheese.
remove flares from artillery squads. thank you
And mod is gone 🙁
I ate it
Remove flares
Remove hll
Based.
Now, remove pings.
Yay the commie is gone
why there is a nazi apologizer in chat rn.what in the hell
Sure..
Add pointing emotes 
I knew it was inevitable 😂😂
😂😂😂
anyone know how to adjust the SPA aiming when your at x elevation?
doesnt it show that already
do u minus or add the number shown?
i never tried arty but logically it adds id say
They’re fairly easy to lure lmao
yo check out my arty calculators in the HLL guides section
strictly NO solicitation 
Combine the yellow and red numbers. The red number is sometimes positive and sometimes negative depending on the terrain.
if you do arty without a calc you would at least train some math
what is the fun in playing arty?
they should've put a calulator into the game ages ago
just make it a part of the ui
even make it more direct
aka as a commander ability :}
it's possible to original intent was to mimic the tabulated nature of arty calculators from the 1940s, but even then it's poorly implimented
There's artillery as a commander ability
sure, but is that really a good thing in a game
if the table was more accurate to what was really used, it would be good
who tf sits there for an hour, puts numbers in a calc and presses F all the time
No no, you don't understand, this is peak gameplay, arty should definitely stay
:}
I've never done it that long but it's pretty chill and satisfying to get kills with arty for a while
Until recon arrives
true
Me and my tank crew always end up fighting the recon squad at HQ2 while we wait for a tank
Arty guys are safe
I've sat for many hours on a gun in HQ calling out fire missions and dropping smoke screens for the team's push. It is very fun.
Too bad it is now ruined lol
I mean it is locked behind needing a squad and someone willing to drop supplies for you. Good luck in a random game doing that now. Maybe for a week as people try it out you'll get lucky 👍
Are the optimization and graphics issues happening for Xbox?
its really eay to switch role and do it yourself
Tell us again how you've never played arty huk
You can still do it
so you say you cant do it yourself ?
You create a squad, you're the officer. You cannot role swap to drop supplies and build a gun by yourself.
arty gameplay is for people who have monkey brains
push button and get neuron activation
day 2 no hotfix
You just join an already existing squad
still cant see 100 metres infront of me
That's very nice
Except when there are none or they are locked waiting for friends, like when you try to play recon without a buddy.
The future for the arty guys who enjoyed helping out in a solo pinch is bleak
tank
Plus ammo is soft locked behind Commanders now, who don't talk or listen half the time if you even get one 😂😂
something, something, listening to community feedback
tank
Yeah glad they listened to 4+ years of feedback wanting mortars and gave us SPAs ❤️ !! Lfg T17
Artillery squads if they got mortars instead of a new tank: 🤌🤌
why not both
more toys more gooder
Because the tank should be driven by tankers ong
this is debatable
i do think it should cost fuel
having it cost munitions is odd
The artillery squads got tank skins because the ones that drove those tanks were tankers
The tank should be given to tankers, artillery squads should exist with mortars as their main feature
I found a building in admin cam that is basically a giant factory with connecting bridges with open windows you can deploy on and shoot out of. Couldn't find a single way to enter it except thru a window flying in admin cam, and then discovered the entire structure is empty and not meant to be entered.
But everything about it from the outside looks like a solid hardpoint to rally in and defend from, with great windows open for shooters. It makes no sense.
Like they just ran out of time, closed it off and then shipped it.
I will say, this is prevalent with like every map in the game. Admin cam is not meant to be a gauge of what buildings you can/can't go through
Most windows in hll face like the worst possible areas on purpose for gameplay as is lol I'd expect anything that has a "perfect" window probably wouldn't be in scope for the game
I know. I wouldn't say it was perfect but it definitely looks like a place people would group up in. It has top floor windows that are blown all the way out like they anticipated shooters being able to go there.
There is also actually a 2nd building next to it, and there is a 2nd story bridge walkway that connects the two buildings. This walkway has an open window on it as well big enough to get a body through. When you go inside with cam, you realize both sides of the walkway just hit brickwalls and none of it is accessible. It really just looks like a building that was meant to be something meaningful, maybe even an obj. Then they just went nah.
@worthy charm i miss you
@tropic light 🤪
Trash, a waste, and should be removed. Commander shouldn’t have the ability. It costs teams more than it ever helps.
what's bad about it
since the nerf it most of the time far too expensive, doesnt do that much
maybe situational
you see so many commanders blow all their ammo to little effect
you are correct, but that's not what i was asking
what makes it so it should be removed
It’s slow, inaccurate, and wastes more ammo than 10 minutes of shooting the static gun. Indirect fire is meant to be fast and accurate. Most the time commanders are brain dead and just drop it thinking it’ll get a bunch of kills but they don’t, it stalls your push, and ALWAYS allows the enemy to reinforce by the time the junk ability stops.
Also shouldn’t be taking away part of the infantry’s job. The commander abilities are all planes. Simulates calling another branch.
because too much arty in game
but yea it isnt a major problem, just strange
if it's ineffectual, why remove it
in military hierarchy, calling in artillery is the responisbility of the HQ and is not a job for the infantry
Because it’s a huge waste? And command shouldn’t be taking the job of his army?
Why have medics. Give command a heal all button. Same concept.
wouldn't it be better if the ability was made more useful rather than be removed
No, it’s not. Did it in real life. Command will never be near lmao insulting af
Medic is a medic and it's his job irl. But the arty is not up to the ordinary infantrymen.
and artillery does a job that infantry can't do
so it's not stepping on anyone's toes in that regard
Yes it is? The F? Don’t know what you are talking about.
you are not ordinary infantry if you are a gun crew
No because it’s taking the job of infantry and automating it
the decision to commit artillery to a battle is made by the HQ
if the HQ does not commit the artillery, the infantry cannot call out specific missions in the tactical sense
That is a very weird comparison.
the commander in game also needs the ability to call in a substantial artillery barrage to achieve specific strategic goals
Mainly because people cried about it whilst it was fine it its first version. Just the part of it killing garrisons was stupid.
Ok I’ll bite. Let’s say that’s the case.
So commander jumps on the guns instead of the trained guys?
the infantry needs artillery to acheive tactical goals
I spent 8 years training on those guns in real life but you’re right. It won’t be me shooting when the time matters. It’s the bum who pushes the buttons
No, the main point he request the arty strike. It doesnt make any sense that some medic or AT dude can operate an arty gun. Realistically they arent trained to do this, its not like using such a gun is easy.
ideally commander arty should be more fine grained
would overload the commander role tho
based on your reallife experience, would you be as close to the battle on the gun as is shown in hll
there needs to be choice about intensity, essentially, duration and number of shells used
yea commander wouldnt be on map
it needs to be dynamic
No we’d be miles away and in no way in heck would someone shoot you off it and dismantle it 😂
so which is more accurate to representing artillery, the commander callin, or the on map artillery
Not at all. The men on the line call it in. Commander isn’t. He doesn’t know how to call it in or send it…..
sometimes frontline call arty, then arty cmmander decides :}
also much arty was pre-planned even higher up
So Johann, the combat medic will call in an arty strike more likely than the commander?
Like... in which game would that make sense?
he is the one with the horse, so yea
no, and that's why he has the off-map call-in
otherwise those "trained guys" would drain his ammunition when firing when the CMD doesn't want them to... in HLL
That too, thats why commander like the older BF games was cool to play. It also got boring fast, so its obvious why BM did it differently.
commander needs to be the backline garrison b***
right 😄
But instead he’ll sit at HQ dropping random arty strikes that hit nothing while wasting 300+ munitions and then cry he had no ammo
that's a problem of the specific player that took the CMD role, but it's not the problem of the CMD role per se nor to the fact it is an off-map call-in
so return the capability to destroy garrisons :]
???
Only the worst kind of commanders sit in HQ. Also if you ignore everything we say, why do you even bother to response?
I’ve replied to the important things you’ve said lol and you may underestimate how bad console commanders are.
No words
Or remove it all together and learn to work with your oh so important artillery squads
again, that's not a problem of the arty as a call-in, nor of the CMD role. It's a problem of those specific players only, those who took the role.
When we are going of the worst players there are HQ arty is still even worse. Based of its cheaper price a troll/bad player can shoot the own team the whole game.
Like...
Nobody is saying the arty squad is bad. It’s fine. Wanna limit who can use it great but then don’t give it to commander taking away from the value of the arty squads.
Anybody who knows what they are doing can do infinitely more damage with the static gun than the ability. But most the time command wastes it, blows all the ammo, and then blames you at HQ while not understanding the value of what you were doing with your pinpoint shells
it does not take away from the arty squad
But most the time command wastes it, blows all the ammo, and then blames you at HQ while not understanding the value of what you were doing with your pinpoint shells
And what do you think were doing the artillerymen so far, before U19? Draining the CMD's ammo.
the commander arty achieves strategic effects
the player artillery acheives tactical effects
they do different things
Arty always blows through the ammo wasting it yet on the receiving end arty is insufferable and any blueberry can get on and rinse your team.
So which is it? Because you’re contradicting what you’re saying
No, I don't think I do.
Not at all
It’s alright it doesn’t matter tbh. I won’t be reinstalling. Played since day 1 on console, level 500, and have one of the most popular console servers.l
Of course
LVL 500... I wonder where you got it... that fast 😄 .
Lol 450 to 500 took almost a year I swear
of course, of course 🙂
theres a guy that keeps teamkilling me but its a german speaking server only and i dont know what to do
Cry
I would advise you to get to the server's community discord that hosts it and make an adminCall. But if they have GER only and you can't speak it, then... meh
I once asked for something in English in the officer's radio in a German server and got instantly kicked out
Yeah, if a server has some language in the name like "GER only" for example, expect that the owners expect everybody speaking that language there. And that they may take action if somebody doesn't.
It's funny because no one does anything against English speakers in Spanish servers
rude??
I did not mean it that way
Cry
rly? I tried some Spanish server like 2 years ago and I got autoBooted. I guess depends on the specific server/community.
:}
Lmao
They're really tolerant now
It always depend on the specific server.
Generalising this is like national cliches.
but as the HLL general playercounts will keep going slowly down, everybody will become more "tolerant" heh
about that... U19 hasn't seemed it attracted any big positive attention from the newcomers
the playerCount is still on the decline
The thing is, do newcomers even realise how messed up the updates are (not counting crashes and the console graphic issues)
probably not
many newcomers wear "purple glasses" for a while and when they fall off and they realise it's bad, they leave silently
unlike the few of us who care... and here we rant in hopes we will get devs' attention and they will fix the discussed stuffs
How much do they even care when they just bought the game?
That's the thing. All the issues that get discussed to death on a bloody daily basis here do not really exist to the average newbie
Especially when its only 13€
It's not about caring, they simply don't know
I mean, it's the same for all games
You need to spend some time with it and play it and learn it before you're even capable of understand the core issues
which is another thing that caught my eye - the Steam HLL sale is the biggest to date, 13€ is rly cheap. And yet the Steam playerCounts keep going down (or at the very least they are not going back up).
should be a clear signal to the devs that they are doing something terribly wrong
its just that people have become tired of the arbitrary busywork
the guy teamkilling me is named "магЕркуарк" and i saw him shooting other teammates... and what he does is he shoots you but doesnt kill you forcing you to use your bandages until you run out
if such an individual is repeating it and on purpose, it's best to hit the record button
and send the evidence to the server admins
Try to take damage before they shoot at you
how do i record
Use an external recording software?
just let yourself bleed out, should count as his kill and he'll get penalized for it
The core issues reduce vet enjoyment, which reduces the quality of gameplay overall which reduces the number of new players who get to learn correctly and reduces the number who will stay to bolster the count.
OBS is the best, but if you have no experience with game video recording, may be hard to set it up
Not necessarily. People will stay, they just dumb down the general gameplay because they play it like Battlefield.
cheers everyone
the dude shot me in the head like 2 times and killed me with a spade and then kept shooting me but not killing me
i just dont know why he was doing it.. i had just joined
which isn't the way it's meant to be played and the clashing of wrong playstyle on the wrong framework of a game leads to poor experience overall
Bleeding out should count as kill or at least I remember seeing something about it being changed so that it counts
well i sadly didnt bleed out
if someone intentionally does it, I just follow them and mock them until I bleed out and punish
and eventually he completely stopped out of nowhere like he knew he would get kicked
and i was watching him do it to other random teammates too
whatever you do, never TK back, it's always best to tell the admins
i never teamkilled him
Vote them out. If he has done it to more people you should get to kick them if you voy them
Except you play on those server
aah, right the language problem
the last time i teamkilled was an accident.. someone walked infront of me shooting at americans 😭
but that was like a week ago
It's always the oblivous to their surroundings people who are the angriest when they walk in front of you
I have stopped holding my tank for any player, if they think walking infront of a tank is a good idea or are so oblivious to a load engine coming closer they deserved it.
even worse with truck
Doesn't it kill even if you just gently bump someone with it?
yes
yea, its kinda lame
yep
SQ44 has this better implemented
it just throws us down on the ground and we have to stand up, otherwise no damage - unlike HLL where we die just by mere little touch of a vehicle
i remember i tried to hitch a ride on a tank but as i was trying to get on top of it.. it backed up and ran me over 😭
Unless you get rammed at high speed
Who out here ghost pinging me
@tropic light me
Nvm i found it
I scream beep beep in local and if they die, they die
That reserved for the when I go into reverse gear.
Ah, smart. I usually don't expect infantry to use the massive moving metal box as cover. They flow around and get cut down instead
doesn't help that tankers don't go infantry speed normally and just zoom away
Average blueberry logic
Why can't clown to clown mental links happen in game. Everyone sucks so why can't we suck as a unit
I just run ppl over tbh. You're in the road, you knew better
Not like you don't hear the truck coming a mile away
Why don't they do twitch live stream reveals and twitch drops?
takes time away from doing whatever it is they do instead of working on HLL bugs
They give away free dlc constantly so could be twitch drops
based
also based
Just curious, what is your t17/in game name? Or do you have some super annoying voice? 😂 I feel like this stuff is happening to you constantly, based on your reporting.
There has to be some sort of something baiting people to come at you. Or you just have the worst luck ever.
Could definitely be random and unlucky as HLL players are generally very low IQ people, but yeah.
Insta-mute from me. Every time.
Scoreboard buggy still.
I appreciate it in the truck but all the time is annoying af
truck time is goofy time
Stay off the road brother
Never said I would do it. if I wanted to listen to music I wouldn't be playing a game where I want to listen for footsteps and plane drops
Anyone else have a server show up, they click to select, and it just disappears only to reappear when you refresh?
i cant speak so i dont talk and my name is just "Alyssa"
You can't speak? I guess maybe that's why if people are trying to talk to you and you're not hearing or acknowledging them on comms?
Alternatively, they could be 14 and they've never seen a gamergirl before, or any girl for that matter. They don't know how to act 🤷♂️
i mean ive ran into encounters where ive gotten kicked or something for not speaking or responding to people
which i mean its a little annoying but its whatever
but ive never seen someone teamkill a person over and over
Is it really can't speak or just won't speak? Like anxiety etc. Can't and won't are very different things. It is a team game built around teamwork and communication so if you flat out just refuse then I think sadly you'll have to deal with people kicking you sometimes.
If you are physically unable, that is obviously understandable even though most people aren't going to be aware.
Damn. Yeah unfortunately even people that arent's aholes are still gonna make room for people talking without meaning to be rude.
I feel sorry to hear that 🙁 .
For sure
honestly my average experience in hll is great when it comes to other people
so i rarely encounter any people being mean to me specifically
but its just so confusing when it does happen
Why brumbar and petard instead of a Wespe and sexton-priest and su76
what
When I encounter gamegirls, I am on my best behavior somehow, can't yell at them, can't criticise even if they happen to play not so well. I suppose because I wouldn't be able to do that irl either...
I’ll assume you’re a dev
that we peeps here have in common... at least in a game 🙂
Devs need to be prosecuted for fraud
what
Tbf don't we always TK girls in every game?
Not excessive tk but you know
I change nothing about me whatsoever
lol
why tho
why what
It's not like we're playing apex here.
All devs must be rounded up by local
Authorities with immediate effect.
People either start acting weird or they become overly polite and simpy, there is no real in between lmao
what's apex xD
why does muph teamkill girls specifically
Apex Legends
I'm nice to people that are nice to me. We are on a videogame. I literally don't care who is what
Stupid hero shooter if I'm not mistaken
I don't go outta my way but I will troll if I hear a chick
Aly it is kinda like when a boy likes a girl in 3rd grade recess so they pick on her and punch her and sht 😂😂😂
Pardom my French, but that's idiotic
We play games to escape women
idfk 😭
Can't tell whether this guy is rage baiting or not
vr shooter games have some of the worst people which is why i just dont really play them
I ain't got the money for the setup
Dont get why some of the buildings and stairways are blocked on this new map
really feels like an “on rail” shooter
New map is dope tho. Everything else ehh
Someone send a video of that chongus kv2 trying sneak in
Why no Wespe
btw., ever since they added CMD arty strike, they haven't been able to assign it a good name in the RCON, all CMD arty strikes are still listed just as "unkown"
"hmmm yes he was blown up by something from the sky... no clue what could have caused that"
It was a nuke
Why no firebombs tho?
Napalm strike would be cool no? Pretty annoying tbh
nah White Phosphorus we need that
I want friendlies running into it thinking its normal smoke and getting TK'd
just like the good ol' RS2 days
Napalm was used alot late war.
WP was used a lot through the whole war from what I know
well when we get a tokyo map sure
not even a warcrime so its safe
Imagine the framerate with HLL doing triple canopy jungle maps lol
yeah tunnels are just half underground garrys
Is there a new calculator for the artillery vehicles?
Take a look in #1273828697941606450
There should be one
Thank you
+foliage+water+assets+players
+effects+weapons+animations+etc
If the devs don't optimize the game every match Will be painful in HLL:V
Well I had a horrible 15 minute match because no one would help my lone squad defend
we love blueberries. "Someone else will get it"
90% of my matches nobody defends 😭
Okay, the SPAs are actually worthless because of the nonsense operational area limit they put on it
it seems to be a circle from the HQ it's spawned in, not per distance along the length of the map
They didnt wanted to let us snipe HQ tanks
I agree though they are not really usefull currently in a pub game
so what I saw on reddit was true
In the south I could drive up to the very middle line of the map, in the north it blew me up 200 meters from it. So it seems like a circle
it should literally just be a line like G-H line as an example.
can't go past this column on the map
why a circle limit?
@dim snow 2 hour slowmode is aids. The british are the newest faction so it kind of makes sense but not even a single normandy map is kind of sad. I can get them using the british as a fill in for different theaters, africa for example but eh
the devs got their stuff backwards. if a team is pushed to the last point, it's ridiculous to hold the winning side back. if there's anything unfair they need to fix, it's the spawn meta that enables snowballing, just because how easy it is to sneak around destroying and building spawns instead of playing the actual game.
I have a good feeling it’ll be Caen the next map, so many people have suggested it, would be a quality map
would be very cool if so
Biggest battle of Normandy
Sometimes we (me and my crew) have to stay static on defense because there's literally no infantry defending. A heavy tank wasted on defense because infantry decided to go all in to attack
Sneaking and killing garrisons is how you play the game. The whole thing is map control and spawn management
it must be that 9 times out of 10 a team loses because some cheesy airhead or red garri or general teleportation, not because arty or tanks are OP
bring back invincible garrisons in locked territory
uhhuh, and that haves us doing everything but the frontline fighting the game is supposedly about
even worse, when people do buy into it as a general rule, they often end up losing because they separate themselves from their tanks
Recon's job to hunt garrisons. If you have a large group in your backlines, you have been flanked and don't have enough map control
Tanks are easily countered. Even a tank with a full, organized crew. It eventually falls
This game needs some kind of head bob or something. When im running i literally just feel like a floating gun
I'd rather remove recon completely. It's a bs game mechanic just like airheads are.
It's not some eastern european woods where partisans run about
there is a concept of deep battle, of purposefully fighting behind lines with a substantial number of people
but when it happens it's not on purpose
The game shouldn't be like foxhole where lots of people spend their lives doing menial ratty things
The game shouldn't be like battlefield where it's just shooting shooting and shooting
wrong reply fml
there should be strategy on how to disrupt a supply line and there should still be a supply line
two blobs clashing with no way to change from "we shot and positioned better" gets stale
I'd rather have the game be about what the squads manage to do, what they can hold, what they can take, and how it all plays together. One squad gets wiped out by another, and they continue on to abuse that position against the rest
a real military shooter that actually depects war shouldnt be about boring military heirchary logistics but about actual combat itself
You wont remember anything about logistics if you fought in war but you will remember getting shot at
Tbf
With infantry and tanks being dependent on each other, and inf and tank squads depending on each others comms and teamwork, there's enough room for everything, imo
Literally any class does a better job at recon than the actual recon
without logistics, you just have a shooter, not tactical shooter
Had this conversation earlier with someone but if the SPAs could actually hit a HQ, would it even be that bad? Like if a team is dying to spawn camping then they are probably screwed anyway. Only argument I can think of is that the SPA might be a node remover/static arty mulcher.
Specially the support class with the flamethrower
The AT class and support are better recon than the actual recon
If HQ camping was such a threat, we'd see medium tanks doing it on the regular
The recon should still be a thing but the way it plays now and is forced to play kind of sucks. They should be intel backline, not just another sneaky combat squad
report positions and and like to help normal infantry and tanks plan an attack or defense accordingly
remove the 3 rockets for the bazookas, god damn. what a way to ruin the balance
you'd get this with invincible garrisons in locked territory
I wouldn't argue with that
the focus should be more on combat, if you actually want to be depect war
A game with 0 hud, loud terirfying gun sounds that drown out everything, no imaginary floating name tags, no map markers just using your eyes like irl: is vastly supperior to a logistic sim with floating text everywhere
Hll players who think “map control” is something that doesn’t also exist in literally every other pvp shooter game is insane
Chum has stopped playing CSGO to speak to us mere mortals 🙌
Praise the ancient one
War isn't JUST the killing though. The brains that go into planning the war, figuring out how you get the men, materials, etc to attack or defend all play together. If you want just combat, play an arcade shooter.
Thinking that “map control” is something uniquely exclusive to hll is INSANE I tell you
Map control being in other games makes me sad. How tf does it exist everywhere and people still fail at it
Instead of people learning how to build nodes, garris, etc arbitrary things, they should be spending their time learning how to move together with a tank and such. The way the game is now I HAVE to separate myself from my squad to build garris
the killing and getting shot at is the most important part though lmao. Cause thats your life
like if you were in war youll remember getting shot at more than the mindless task youve done
Squads should be specialized in doing the different things. A squad should be focused on getting garrisons while clearing the garry area. If you don't wanna build a garrison, play combat infantry. But then no one would play logistics and the idea of playerbuilt spawns falls flat yet again.
the flaw is having the built spawns be Teamwide spawns, instead of more permanent squad spawns
No, the entire game should be reworked so that it'd be pointless to be a cheesy rat. It'd be quite simple even
I think you missed what I mean. Yes, you remember combat more than logistics but combat doesn't work without logistics. You won't have bullets without someone giving them to you.
Such a vague statement. How would you do this, in detail?
Shooting/killing more than dying is the catalyst to doing literally anything pertaining to the games objectives.
HLL’s many apologists for its bad game designs have no idea of this
How would you get the team places in the beginning before each squad has their things? What if you take the spawn area and they just keep showing up?
Would you have team spawn be HQ only and everyone need to march or vehicle around?
yes
I agree but running simulator people seem to hate
I like the indepth, more realistic aspects of things
I've several ideas, but my favorite is one wide (perhaps 600 meters) but shallow capture point that moves across the map towards the enemy when there's more of your team in it than the enemy, and every enemy inf or spawn that gets left behind it will get lit up on the map
no more mass redeploy because spawn points would be limited to transporting on a single squad
you'd still get some redeploying
but only a squad's worth into 1, maybe 2 areas
Stronger tug of war styling. I like the concept but it seems hard to make it work in game because of the community
Grey. It's literally called field grey in german
or something along those lines
Well of course it's impractical to change people, it'd have to be a new mode. But it'd be perfect, as long as all the timers, speeds etc are tweaked just right
Theres a way to revive this game and this is adding a ultra hardcore mode(seperate from others) with 0 hud no diaarah text on the screen at all, just using ur eyes, extremely loud gun sounds and faction lock skins
There u would have an actual war shooter showing fog of war and ppl will flock to it
niche content has a niche audience
I feel like reworking the spawn system would change and maybe even ruin the whole game. Not a good idea for the game mid-end life. maybe a new one like vietnam
its niche cause youve been conditioned to think its boring ,when it is the opposite
Arma?
Sounds very niche. Having no hud at all is too hardcore for the average player
so you wouldn't have a whole lot of players
You can’t have a tug of war when hlls centric gameplay is a few players trying to teleport past eachother so their respective teams can materialize on the other side of the map.
It’s cheesy, and stupid
niche doesn't mean boring
I don't think he said niche means boring
it means with limited appeal
he did, he said i think it's boring
it has a limited appeal because people have been telling themselves it's boring
that's how I read his statement at least
i've done one life events in HLL
Down with redzone garrisons. OPs only
it does not appeal to a lot of people 😁
If it wasnt possible to spawn behind the oval shaped capture point though? You'd have to stay in the relevant area or the enemy simply pushes the cap zone further and destroys/disables all your spawns. But they would have to keep pushing it or it will eventually stop
if anyone ever played spearhead on reforger youd kno what im saying
every reforger experience has been basically this game but Arma themed. No talking or it's 13 guys BSing and only shooting instead of setting up radios like the goal of the game
Want something more objective based. Game should have a mode like blow the bridge up , capture Foy, blow up Ammo depot, etc
The maps are just too damn wide. And “enemy territory” has too little effect against the opposing teams ability to traverse within it
maps aren't wide enough
need an extra 200m on each side
You just end up with this asinine ratty gameplay where you’re constantly playing cleanup against enemy stragglers on your side of the map. And these same stragglers are still capable of uprooting THEIR entire team to materialize where they are.
Again, it’s just straight up dumb af gameplay.
it's rare that map edge strongpoints can be outflanked
need some extra breathing room
points only need to be flanked because we dont have the tools to break in from the front
and whenever a team does try to do so in force, one rat starts to cap behind them
really, the capture process should start only with 6 people in the cap zone
cant believe its been two years and people still complaining about flanks
Flanks happen because people are too focused on one direction
cuz somehow operation market garden never happened and flank wasnt a thing in ww2
Having 6 guys in a building but everyone watches the same door means there are other doors to enter from
If you let people get around you, you deserve to have whatever happens happen
this is true, and SPGs have the potential to be one of those tools
it should be a squad that does that to you, not a single player that knows what he's doing
People barely use the space we have as is. It's always focused on the points
but they're implimented poorly because the devs are too scared of changing the meta in any meaningful way
Yes it should be a squad, but again if a SINGLE GUY can avoid a defensive line then the defensive line was garbage
if everything required a squad to accomplish, it'd also eliminate stream sniping or such cheats
what people choose to do is different from the potential of what they can do
you need the potential to do certain things even if only a minority of people take advantage of it
this is what allows games to be played at multiple skill levels
Just because they have more room doesn't mean they will use it. It's just more space for "potential" that is never realized, at least in pubs
it would be more realized than i think you're assuming
Yeah, in game it is. But it's asinine that 6 players would have to watch a space of 200 meters or more just in case some rat wants to run that way.
you could walk through the lines in ukraine no problem, and you'd be absolutely useless
i'm specifically concerned about map edge strongpoints behaving too dissimilarly from mid map strongpoints
You aren't defending against a rat, you're defending against the MANY hypothetical things that could happen. It just so happens that it's a single guy so you feel useless in comparison
esspecially when over half my games the last few days have been one side of the map lineups all the way down
I thought you were meaning to then add the option of more points in those 200 extra areas or something. If we keeps points as they are, then yeah every point would be open to 3 fronts potentially
I dont feel useless, I feel overworked. It's the same hurry in every game, plugging gaps left and right. I want every player and squad to contribute to winning the game without arbitrary mechanics that skip everything your team has done together
How to make that happen in game, eh. It's just so stupid that one rat can undo everything your team has done perfectly
If a team was working together correctly, you wouldn't be plugging gaps. Each squad would have their section in the line to watch and they can trust that the other sections are covered without them just suddently being open because players wanna push without a stopping point
But everyone wants to be the center. The tip of the spear. ALL players want to glory and no one wants to be supporting
except maybe me
if the game had the frontline mechanic from Wargame and Steel Division, it'd solve everything
Once I ran around for 45 min in the enemy backline with my flamethrower and killed all their nodes and their commander like 3 times.
it's just so unintuitive for people to see that they've lost, even though they just crushed the enemy frontally to their point. It's arbitrary.
not familiar with it and google is being useless
This write up as a gamemode makes sense. There is enough inherent restrictions that force players to be in relative proximity to their own team, and without the stupid randomness of current hlls “anyone can be anywhere at anytime and still dominate”
Basically most units generate a sphere of territory and you can see the enemy frontline move, just as they see yours, but you've no idea what units and how many are moving that frontline
Partisan work has always been a thing. You can't just expect to be allowed to leave valuable things forgotten. You're at war, war isn't fair. But all is fair in love and war
So you know the rough location of the enemy at all times and can then plan around that knowledge. I kinda like that
With some exceptions, like recon/ambush units not generating frontline and being able to sneak around, and some units like paratroopers not suffering from being surrounded by enemy frontline
oh so being in enemy lines has a debuff? What kind? I assume since it's a wargame RTS, it's some weird stat that wouldn't translate well to FPS
yeah wouldn't translate well. It's a game, people don't actually care for their lives. This also causes ego peaking and rounding a corner prefiring because you don't fear getting shot
In a game like HLL it wouldnt matter, blobs would get eliminated
Black and white image and blurriness past 50m if you’re in territory that doesn’t belong to you
The prevalence of behind the lines gameplay is so stupid in hll
Could tie the frontline in HLL to where spawns are built instead.
But if you manage to get behind the lines, why would you get punished in such an unrealistic and annoying way?
the commander, probably
Can't put down spawns in enemy locations or the spawns have a debuff like increased time
Because the maps size as they are is no challenge to get behind the line
Lone wolfing is a thing in the most realistic of FPS games
The maps are too damn wide
why doesn't anyone play skirmish
i'd play skirmish but people dont host it
The most squad level communication you get in games like squad and 44
Is callouts and a general plan
(They are in the house, lets go in in it)
contemporary conflict be like, the map is too damn wide
All gameplay should revolve around the very basic levels of communication that exist
I would hate spawn die repeat style of gameplay. Forcing a bunch of people into a tiny section to fight over and ONLY do that is basically just COD
Because it’s a small scale gamemode in an fps game having one of the worst fps traits ever
your never going to have a game that accurately depicts infantry combat
Bellum /s
DOA
if you prepurchase it you can play the beta
🙅♂️
I'd rather have a warfare that is only 400-600 meters wide, and patiently wait for tank support rather than venturing into the no-mans land, rather than the chaotic busywork it is now
I'd rather get crushed by enemy infantry and tanks every game
at least it would be glorious
There is one single game that does and i dont think game companies are allowed to depect it thats probably why all games are arcadey now. Its not cause its boring its cause its bad for morale
I wish for more local communication in game. If you tell the guy next to you there is a guy, he can help you better than needing to search for the guy himself AND THEN engaging
Reminds me a ton of ARMA reforger
Which depicts it well
Every time the enemy musters 3-4 tanks on an open map like Foy and just rolls you over with infantry support, you can just marvel at it
care to name such a game?
But there wouldn't be a counterplay or flanking option. It might bog down and be trench warfare without the trenches. Lines don't move because people just watch in front of them and always see you
Being able to out maneuver your enemies makes for a lot of fun and forces better stretegy than we had stronger things than you
well there's the secrete, you need both
its spearhead ultra hardcore on Arma(not base game) no text on screen, no hud, no names above ppl, no map marker only 1 spawn, very loud gun sounds that defean you and scare you irl. Crazy fog of war
It shows Actual infranty combat is mass confusion terror and bs
Imo there's not really any flanking options on Foy, Kursk or El Alamein because of how much can be covered by so little. It's still great.
and you can achieve that by making certain portions of the map more restricted than other parts
What is the objective? Just capture the point with no hud?
That's the point of those maps, they are wide and open. I wish there was more focus on non-urban warfare. Close fighting and flicking on people is boring after a billion hours of it
On the original El Alamein, to flank the middle point I'd find myself in the northern valley at map edge, and my squad would be checked by enemies spawning in their top HQ. Entire width of the map in use, cant leave the spot or the enemy takes it and rolls the next squad. It was great.
Spotting tanks and building AT guns there was useful enough
AT guns need a turnrate buff
no it is extremely boring
Probably why tank warfare was so profound in Africa. This would be countered not by flanking then but by smoke cover, armor pushes, artillery hitting enemy locations
Like it's almost comical that enemies spawning in their top HQ are actually defending their mid
Started watching a livestream of someone. It was classic Arma but instead of getting to shoot people, the first like hour was him driving to the front
Drive to the front, stand around without a clue where things are, have no communication between squads, get wiped by a random tank, rinse and repeat
sounds not dissimilar from flight sims
Sounds very reliant on other players actually working together which is a niche concept itself
yeah, the combat part is the exciting part, but the take off and flight to the ao is as much a part of what you do when flying combat aircraft
Even war thunder Air RB is boring as hell to me. 15 minutes to get shot down instantly and not be able to learn HOW to play the planes and instantly be sent back to queue to wait again
Which can never happen in an online game without having a clan of 20 to 50 people. Random people play for the sake of engagement (gun fight) and you can't achieve high level comms and coordination with 50 random people
classic arma is complete dif than spearhead UHC. Classic arma is arcadey af lol. Low gun sounds wierd fast straf speeds
it's because there's an insificiant level of simulation to make it interesting
however, it does not take much detail in simulation to make driving boring 😆
Yes but usually clans get too serious and treat the game like it's a job. I want teamwork and communication without the stress of people being mad that the plan wasn't flawless
Just because the guns sound war tape style doesn't make the gameplay any different
its always limited by the number of players, right. if we had an FPS MMO with a million players, like what WW2 online wanted, then realistic travel times would be effective
You keep focusing on that as if it actually changes how people would play
someday 🙏
foxhole but not top down
I'd play it
ww2 online easternfront so everyone can get it out of their systems 
but then we would have logistics again and the same problems foxhole has
Some older games achieved this through map design tbh. I will give same examples of Red Orchestra 1/2 and Rising Storm 1/2
Yes, the game should force teamwork but not in a shoehorned way. It's kind of hard to get that anymore though when EVERYONE wants just to be in the action all the time constantly
Basically when you have compact maps, lots of engagement and required coordination of squads to capture or hold a point, almost every player coordinate. When you have gigantic maps and be like "Ok create a squad and coordinate now you insignificant grunts!" nobody actually coordinates. Very simple stuff missed by almost every single tactical shooter devs nowadays
Foxhole where the production is done by bot factories, like in WW2 online. I never played it much, neither foxhole, but taking players away from the actual game is so silly
Things still need taken to the front, defenses still need built or would you just have big map, lot of people shooty shooty
so why does no one play skirmish mode
There is never going to be a perfect war simulator
That's why even the most realistic games are arcade at it's core
It was shoehorned into a game that had been defined by the large scale map gameplay. It probably wouldn't have bombed so hard if it was in from the start but it would just be tactical call of duty where the goal is to kill and kill and kill
Because skirmish mod is literally warfare with 1 objective? And entire HLL was not designed in the way I described
that's what you'd get with a more compact map for warfare
it's exactly what you said you want
that is not a compact map? You guys never played 32 vs 32 era of multiplayer games?
It takes like 5-10 min to get to front in the game mode. also thats realistic. In real life tactics dont plan out right. Irl you identify ur target before you shoot… there is an intense fog of war trying to figure out if its friend or foe
these games got yall just point clicking heads looking to see if theres no text on the screen
Skirmish literally shrinks the playing area down. The map is compacted down to a smaller scale
Yes, that's incredibly niche though and the vast majority of humans who game want the point and clicking heads, not that I agree with it
I also get it's realistic, I'm saying, again, that it's not fun to waste 5-10 minutes every life to get to the front
let me share an example: This is Pavlov's House map (Pavlov's house was a single map, not small chunk of a massive stalingrad map) in RO2
https://redorchestra.fandom.com/wiki/Pavlov's_House
This is a compact map.
omg pavlov vr reference 😱 😱
That's basically what skirmish does, just has a very bad choice of which point to play around
The map was not designed with "compact map" philosophy so it is not a compact. It just focuses on one single location of the big map.
Wheras a compact map is already designed with a whole different philosophy, so much more details, elevation etc. in a single map.
This would be like making stalingrad's skirmish be centered on pavlov's house
That is not what skirmish does however. maybe my English is not enough to explain difference here
No because this pavlov's house map is at least 100 times more detailed, fleshed out then entire stalingrad map of HLL
They could maybe just flesh out the whole map? If they focus on a location and then make it basically 1 to 1, they are making arcade shooter style maps.
Small area, tons of people, famous location
It's also very hard to do super detailed small locations when the game is meant to focus on a wide front
Believ me anyone who played Red Orchestra 1/2 and Rising Storm 1/2 will agree with me when I say they had smaller maps and were much more realistic than HLL
I could also just be dense and stupid. I'm not known for understanding simple things
Yes, so they need to find a middle ground of 2 map design philosophy
Of course they need to flesh out objectives more. I agree totally
Smaller maps allowed for better detail since adding a lot of detail over a massive map would bloat the game and make it run horribly
Please watch any youtube video of Grain Elevator, Apartments, Spartanovka, Winterwald, Barracks, Coldsteel, Rakowice, Station or Pavlov's House from Red Orchestra 2. Those maps were not tiny arenas of course. But small compared to HLL maps. But you might understand my point better if you see it with your own eyes
Basically maps were designed in a way that required team effort to capture or hold objectives. Gunplay was peak. So people didn't require constant voice communication just to do something. Instead players naturally contributed to team and understood the task
The small scale of the maps also allowed for players to focus on holding a small building or a street corner. HLL capture points are multibuilding and the soft capture expands to the surrounding area.
The team needs to work harder to keep a hold on such a large area and I think that's where the teamwork breaks down vs RO2
they also need to work harder because they need to capture a whole separate part of the city as a main goal
instead of capturing 3 buildings down
I doubt they need to work harder in HLL since most matches I see are one sided
If your enemy didn't build garries you just speedrun
In an ideal world. Public matches are horrible examples of how HLL should be played
So you don't even see any effort in at least half of matches. There is no established quality of HLL matches
Mostly because who can get 49 other people to follow a solid plan
However most people play public matches. Including me. And it gets tiresome
Everyone has their own plan and no one wants to work together to find one single plan that works.
I only play public and it does get tiring
Then maps should be designed in a way that makes people naturally follow objectives and plans. While palying Rising Storm 2, I was a well known good player in campaign servers and whenever I got Vietcong commander role, i could make 32 players in my team listen to "hold spawn" to not waste tickets before using commander ability to spawn everyone around me. Now as commander I was able to speak to entire team with my microphone.
Here in HLL, average squadmate is at mercy of their officer about learning about general plan of team
That is in my opinion counter productive
Same. I am not saying HLL is a horrible game but it could be a GREAT game
Chain of command is a barrier more than it helps or feels immersive. People somehow don't get that being a squad leader means you are partially responsible for how the game flows and helping commander
Everyone thinks squad leaders only lead squads but everyone should work together and see their squads as an extension of themselves. SL says jump, the infantry should say how high while already in the air
Lucky arc raiders is out coz hll is in a STATE
Isn't that a horrible third person extraction shooter with abilities?
no thanks, you have fun
I totally agree with you Minty. I played the game Squad a lot as well. That was also a problem there. But I blame devs and design choices for this issue.
At least it didn't get updated to look like dog poo
Also being an officer/squad lead is not rewarding or fun in contemporary tactical shooters.
It's a mixed bag of faults. The new players for not wanting to learn correctly, the vets for not teaching correctly, and the devs for many many other reasons
Console L. Not a me L
actually a dev L but console is getting the shaft for no reason
Extraction shooter alone is enough to make me hate it, just not my style. But to add third person to it? 3 peaking is abused in every single game ever and is a plague I would rather avoid. All opinions
I just prefer playing arc raiders because the devs aren't mobile devs and know how to update a game
I mean HLL, squad etc. has identity issues so there is actually no correct way of playing. You can't expect 50 random people on a team to be placed on a map with sandbox design and all of them to play in a certain way
couldn't agree more lol
I forget that other people don't work like me. I have one genre I like while everyone else just are dopamine addicts who chase the next bandwagon high
No, but it just makes sense that the focus should be to attack the enemy and defend your area. Working together with a bunch of other players to figure out the best way to do that just makes sense. If you want to forsake objectives and only focus on kills, go play an arcade shooter with a TDM mode (not actually you)
Exactly the problem. I also play Ready or Not so you can guess im closer to you in terms of game play preference. But honestly game design doesn't allow such thing to happen.
Extraction shooter slop
RoN is so much fun but I don't have friends and it's only fun with friends to me
haven't played much because of that
Of course. But my idea is that if we had smaller (not tiny) maps, more small details, more buildings to enter, and more rewards for capturing objectives, and maybe even a ticket system (commander can buy tickets with manpower maybe?) things would be different.
Tickets to respawn is actually a good way to make people stick to a plan
Yeah i try to play with friends. If you play on european servers we can play together sometimes. Dont trust my internet to play with north america
Ticket systems have always been a good idea to me. It would maybe prevent just throwing bodies at the problem.
I love ron but man the devs seem to not know how the game should play
if you don't guide the blueberries well enough, you waste all your blueberries
I think for HLL tickets would be good but not purely finite
It's because they don't actually play the game seriously ever
like the resource system exists albeit bad
They cant decide if it should play like swat 4 or rainbow six vegas
resources are a holdover from beta with BM iirc. Should have been changed ages ago
Because devs don't play on public servers. We had same problem in squad and i eventually just gave up on that game. I really want to learn what kind of audience they try to cater to
resources were probably always meant to stick around but BM got lazy on their design around it
The ones who throw money at DLCs and don't question anything
dunno how much them playing on a public server will do much
I play it solo with the bots, I prefer to do that personally
one big problem tho is the maps seem designed purely around multiplayer
i thought we were talking about hll
True. I'm kinda surprised that after many tactical shooters we saw in market, none of the devs of any games actually manage to create a well popular and functioning game. This might be why I always refer to Red Orchestra/Rising Storm because they were peak tactical shooters
SPAs as a "replacement" for arty when mortars were probably the most requested thing is just weird
Artillery when uninterrupted was devestating. I could get 50+ kills easily if no recon hunted me before update. I kinda understand why artillery + commander ability artillery was not a popular thing. But i also can't understand why they didn't add mortars. SPA was unasked for
Hardcore shooters rarely get much love from larger companies because of how neiche they are
RO/RS truly are gems tho with devs that truly cared about what they were making
It doesn't replace though, they still have static arty so it's just a workaround to actually fixing artillery with a socalled "rework"
yep thats why "replace" is in quotations
They don't need to be hardcore shooters like ARMA tbh. RO/RS established a good philosophy and example. Why no devs try to improve them?
RO/RS is "hardcore"
I also don't understand why we have medic in HLL
Arma I'd consider an actual milsim
Oh ok I agree with you totally
Ah, my bad
RO/RS were good because they weren’t chock full of tedium in an effort to be a “hardcore” shooter game. The focus was combat, and it was good at that. It didn’t have to advertise itself as having overly huge maps and extraneous branches of “tactical” busy work that serve no purpose but to waste the players’ time.
that new arty scope is THICCCCC
why does it look like that LOL
(for context working on adding SPA's to armor hub for everyone 🙂 )
I couldn't agree more and this is what I tried to say @fringe hollow . Chum summarized it better than me
And yet RO/RS were much more tactical, engaging and hardcore than any shooter in the market today...
Too many “realistic/tactical/hardcore” shooter games lose the plot in what players actually want to do in a game. And it’s not “building nodes” lemme tell you.
Nah I reckon arc is more fun right now and looks and sounds better than hll
Let's turn this into an arc raiders chat
Totally agreed. Building is for minecraft and fortnite
what about brick rigs
arc is a menu sim
Its content is smoke and mirrors
explain how? Kinda wondering how bad it can get
No
You are free to compare to Arc but if you wanna talk about, take it to offtopic #off-topic-mess-hall
i hate it when servers punish you for not having an officer in the squad
i was the only one defending a point and it "punished" me and killed me
and the enemies overran the point and we lost
Every squad should have an officer 😅
And you should have more than 1 person defending
Better punish the whole squad!
Not your fault you lost it. Team failed you
i joined a full squad 6/6
it makes sense in theory but when the warning comes, everyone just abandons and joins a new squad. No one wants to SL ever for some reason
it had an officer.. but as i was defending it killed me
So you lost your officer.
It would be cool if the script could just prevent people from spawning with no officer. Why kill players who are in the middle of a fight and can't just abandon the point to get a new officer
but I know it likely cant
But again, your team failed itself. If you were the only one defending, the team didn't pay attention to defense.
Updates on blurry graphics on console?🙏
This is hell let loose, we don’t do hotfixes here, they’ll break something else in update 20 and update 21 will be fixing the blurry graphics
i see you are an optimist
If we can’t even manage to change the name of the guns on the new vehicles and they all say they’re an OQF 57m or have consistent spelling through the game for classes then why do you expect something that might be difficult to fix done in less than 6 months
Would rather be playing without the new update than with blurriness and stuttering
Welcome to the post update 18 party
It's being worked on.
Appreciate the confirmation, curious if it’s likely to happen sooner or in the coming weeks? Tough to play rn but understand it’s not just flipping a switch
it's basically a sweatshop
We literally have no clue. The last confirmation by the community manager was "We are currently testing a fix and are looking to deliver this ASAP to you".
🤷♀️ I don't work for Team17... and it's bed time for them so they are probably snoozin 😴
Ur all good, nw
Those lazy devs dont work 1 am
How DARE they sleep 😒
Also shouldn't YOU be sleepin? 😛
how
I dont know
Not at all
Though I have a lesson on Saturday...
I’ll teach you a lesson 📏
it is not rewarding and very boring that is why. But I do my part and become officer sometimes because someone has to do it...
ℹ️ NVIDIA GAME READY DRIVER 591.44 WHQLℹ️
https://www.nvidia.com/en-us/geforce/drivers/results/258745/
This is my biggest problem in the game. My main wish as SL is that they make comms more manageable somehow. Even then maybe it's just a personality thing with people being too shy to take the lead.
id play sl all day if it had a satchel :}
You get used to the comms, in the beginning I was paralyzed by it all. But sure, maybe it shouldn't be overwhelming - but to decrease the need for useful info, the game would have to slow down altogether. Like if there wasn't enemy supply drops, airheads or enemies teleporting behind us, we wouldn't need to call them out...
I usually just sigh and try my best to fill what the team is lacking, usually always it's defense
My main struggle at first was getting over the feeling of wanting to understand and quickly be on top of everything I was hearing. And I was thinking about quality of life things, like giving us the option to set priorities so one channel's volume is decreased when both are active, or only having command chat in one ear or something.
Right, and often it has to happen quickly so you don't want to wait for someone else to volunteer first
pulling from squad and making one ear squad, the other command is such a simple but very useful change that could be made
Exactly. If I SL, it's usually only a single match because it drains me so much unless I have a good enough squad
Has the new anti tank rifle gone live?
Same. It really is a lot for me. Sometimes I wish I was one of those squad leaders that was ok with just deciding attack/defense, placing a few outposts and marking some things every now and then.
I've seen some people say that it doesn't help but I find that hard to believe. We should at least have the option to do that by now.
immediately turn off this air siren on stalingrad, why tf is it blaring for 90 minutes straight.
You support a ban on camping HQ
Just make it so HQ can't get blocked
A team that's on their last point with enemies at their HQ is already enough of a disadvantage
its ok, when you get to the last points with no backups its better when its over fast
Never ever give up lol
Maybe let the HQ be blocked but have people deploy by parachute 20 meters above the spawn so they can be farmed from the sky but also have a chance to escape 😆
i always try to have a backup garry build when it looks like we go to the last point
when that fails team is hopeless
The city is being bombed? Still makes no sense but eh, atmophere I guess
Hope they change the soviet victory theme
The pre-war (1938) version of "if tomorrow brings war" or the march of the defenders of moscow (1941-1942) would be amazing to hear
i think i said this before today but seriously, it would fit way better than the current one, since that one (invincible and legendary) was made during 1945 instead of 1941 and i think that the game uses a version of 1976
which tbh is... kinda weird, the first maps of hll for the soviets were stalingrad and kursk, why would they add a 1945 song for a faction that played during 1942 and 1943 when they launched?
typical ai lapsus
artillery being locked to an artillery squad does not seem worth
armour squads at least should still be able to use it along with commander
Please remove the new death screen and not even make it a option. does not belong in HLL at all
what do you want an armour squad to do while waiting for a tank?
Its so easy to turn it off. What does it matter to you if other people see it
When i first got the game one of the biggest selling points to me was that u didnt know who killed you. at very minium it should be off my default not on (as it currently is) so other people can fall in love with this game also
i love how the devs could have just, yk, added it to the normal black screen instead of making a new screen for it
100% agree, because of my autism (i think?) i cannot filter out sounds, if over 2 people are speaking, absolutely NO ONE is getting their request
While I do agree that seeing who kills you isn't the greatest change, I think the new screen is good
is it just me who wants to see some sort of slight head bobble when running
Swear looking at a completely still screen while running is pretty off putting. Its like youre some floating gun hovering over the ground, looking at a still image lol
motion sickness would go crazy
just use freelook to make it shake as much as you want :}
man even when i turn off the lame new death screen it still says killed by opposite team. Miss the straight black background with no info
Crossplay on?
Anyone notice a downgrade in graphics with new update?
known bug on ps
Oh ok thank you!
I make shovel tournaments with my crew
And/or kill the enemy recon
Fix the graphics
I am in a seminaaar hallpp!1
The crewmen can now go build their own repair stations. Have them spawn forward and get them built in the areas you want them
kill each other
Throw smokes in random vehicles as well
was it always +20 defensive points per minute?
No cos it fkin crashes before I can even play
On smolensk at least. Managed to get on st Marie once, and the SPA is useless. Another pointless update. Should just give up at this point

I'm also autistic. That might really be a part of it. Maybe others have the same problem but they're just more comfortable missing things and letting things slide. Fortunately the improvements and norms that would make comms better for us would make it better for everyone.
@fluid pawn did the devs already seen the problem with their own eyes what PS5 players problem atm is?
Can we have an update pls
They posted a telegram acknowledging it the day U19 was released. They'll get it patched soon I'm sure.
They won’t fix the performance though, will they
I’ve read that telegram. To my knowledge it only says “we’ve seen your feedback” and not “we’ve have now seen it ourselves by turning on our PS5”
Because they claim not to have seen this in testing
They won't be able to fix the game's performance in one update anyway. Unless you're referring to the performance on Smolensk.
100% can confirm they know about it and are working on it.
I personally cannot say too much but I can say they have planned the release in which they could have time to patch for bugs etc prior to holidays.
That's pretty standard with most games this season, they all pushed updates this week
Yes, they should just stick to western front maps at this point, at least we know they’ll run normally.
That would be so boring
Still tons you could add. Battle of France/Low Countries 1940, more market garden maps, 1945 western front maps like in west Germany
I get the frustration from the console players but I don't know how they can more clearly state that they are aware of this exact issue and are actively working on a fix ASAP LOL
Hey mattie, I can confirm that the team are working on a fix to the console blurriness issue as part of a hotfix. At this time it looks like it will be ready to go next week and I'll be issuing a #telegrams shortly with an update for everyone. We want to get this to you ASAP I can reassure you of that 🫡
I'm really bored of french maps. They're all the same and it's all that gets played. They're good maps but I don't want to play them all the time. If they want to do more French maps they have to go with the British faction.
Whats Greg think?
Apparently it's affecting pc players as well as pet reddit.
My guess they changed something cuz the fps is gonna tank on the new map?
What's horse think?
Hm. Haven't seen reports of the graphics issues on PC nor experienced them myself after several games. You said it was reported on Reddit?
smolensk is really hard on fps, so anyone with a weak gpu has stuttering
night mode is crazy bad for fps
Comparatively to console, I've seen very little in the way of graphics issues. It's more frame drops as Huk said I beleive
yo ben why lie about the min requirements for the game
the burning houses kill fps hard at night
unplayable
potato PCs likely. Posting specs should follow complaints on graphics, frames, and the like
🥔
Most games should be able to achieve comparative or better visuals on 10 year old hardware
do you just lurk to try countering everyone's points?
I feel called out
good

when a game that did run on a weak pc doesnt run anymore after an upgrade its clearly the games fault
and if you look at the official min specs.... :D
I was referring to the complaints about the whole game being bad on PC. If smolensk has issues then yes it's the game. New thing shouldn't out demand old thing
min specs usually require lower settings but I assume you have that already
Squad runs fine in low spec PC's after the UE5 update. Clearly a dev problem
idk where you live...
game was already amongst the worse in resource efficency
any step to the worse is ridiculous
min specs should be all set to lowest.
It's also not wise to go by min specs. Recommended is recommended for a reason
even recommended is usually more like min spec
thats the thing... the graphics settings make almost no difference
We have those in console too👌
I see recommended as average settings. From experience at least between other games
because the game is poorly optimized it wont
if you go by min specs we should all have 200 fps
basically medium-high but not the ultra deluxe everyone wants
you have no idea what you are talking about
Sorry sorry FROM EXPERIENCE, see above
you're not wrong. Unfortunately the Squad devs aren't working on HLL 😄 so there's that
so what gpu you thin is needed ?
Idk, I have a 3060 and it works fine so why should I care anymore?
this is also from experience in other games
and thats not even the point... it is about the updates making it even worse
I'm not saying they aren't?
what stable fps do you get?
the game is slowly degrading in both performance and looks
idk man. I don't study my specs or even care that much
go and find some vids of the early versions and you'd think it was a different game altogether
yea, hence what i said about your ideas