#mess-hall

1 messages · Page 228 of 1

static granite
#

We don’t need SPA … it’s utterly ridiculous. Artillery was fine the way it was.

#

Tanks have been screwed up since day one, but hey let’s add some SPA

past vortex
#

arty wasnt fine
but it wasnt that crazy :D

echo karma
#

I don't think I've seen a worse dev team tho tbf. How you fumble updates for 2 yrs in a row and keep your job?

worthy charm
echo karma
static granite
#

So you got shelled ? Big deal.. it’s a ww2 game. It’s no different than the constant barrages of mortar rounds

worthy charm
#

But again consoles are always very... lets say it in a nice way: Diffrent

shy relic
#

Why does the game look like a ps1 game on ps5 and my gun is shaking uncontrollably

#

How are we meant to play like that I thought the whole idea of the pte was for stuff like this to not happen anymore

#

Don’t give us free dlcs just stop releasing half finished updates

finite berry
cosmic pilot
#

shi needs to destroy garrisons tho

woven trench
#

Finally rolling back in after 8 months of not playing.

fervent dagger
cosmic pilot
thin lotus
#

The game doesn’t need more bombs from the sky capable of blowing up spawns

woven trench
#

The game needs Italians

fervent dagger
#

The thing I'm unsure about is the movement limit. Like I get they don't want spawn camping but like would it actually even be that bad if SPAs had full assess to the map?

neat urchin
woven trench
# neat urchin Italian front*

Yes. I'd love to see Decima MAS in the game. Heck in 44 you can have the RSI vs the Co-belligerent Army.

[I am a huge Italian history nerd.]

broken shoal
#

Thanks for ruininh RCON team 17. Now i see level 1 running to the point and solo crew tanks.

neat urchin
#

should be a mechanic that prevents a tank from being used by 1 person. Unless the commander releases the tank or something

peak torrent
#

Any improvement on the performance? In new update?

broken shoal
glossy echo
#

Should I use dx11 instead of dx12 with gtx980, 16 GB ram and Intel i7 6700

glossy echo
peak torrent
outer stone
#

More stuttering on this new map than OG Stalingrad. Nice

river rover
outer stone
river rover
#

You should ALWAYS clear you cache upon every single release. Make it habit to see if it helps.

dim snow
cyan saddle
#

It's just shader compilation 🤷

#

I believe I've heard that they're looking into precompiling them before you load in so that it no longer needs to do so mid-round

#

In the meantime, once all the shaders have been compiled (i.e. you've seen all of the map), the stutters should drastically decrease

oblique timber
#

I'm excited to try out the new update when I get home! Are the servers working on console or should I wait for the new graphics update?

proud sand
#

Anyone else getting a network error after trying to start up the game from loading zone?

#

Connected to internet but cant seem to load in to lobby

cosmic pilot
#

my teams, continue to be abysmal

novel geyser
#

nothing ever changes....

#

when they updating the team ai they never place garrisons

dim snow
silk igloo
#

maybe it would stutter less if you could force your PC to load all assets around you... at a very stable 20 2 fps

dim snow
#

I’m on the series x

#

Suppose it’s back to the Normandy maps again..

spiral current
#

Played the update. Game feels the same but there's now less artillery. Excellent update. Pack it home boys we fixed it.

cosmic pilot
#

A complete rollback

novel geyser
#

yup

#

warfare sucks as a mode tbh

cosmic pilot
#

I was the commander.
30 resources a minute the entire match

nova pivot
#

Mainly because it requires use of the brain

#

And most of the hll players don't have one of those

novel geyser
#

just from a sort of design perspective, its basically an hour of a half of filler unless the hq is capped

cosmic pilot
#

In warfare you can really get things moving dynamically with vehicles

#

But it's hard to get people to take advantage of it

novel geyser
#

offensive just works better as a casual mode but even that has its issues, cough cough round timer reset on cap cough cough

#

warfare is alright but it needs more too it I think than just cap mid or hq to win

cosmic pilot
novel geyser
#

yeah back caps are dumb

#

there has to be more systems in place to discourage being too far behind enemy lines

cosmic pilot
#

Wow look at me, I waited back here for 15min without killing any just so I can kill the commander who's running around looking at his map and has no chance of fighting back

novel geyser
#

like being more susceptible to recoil when on your own + even more when in locked enemy territory

cosmic pilot
#

It's nothing.

novel geyser
#

yeah lol, I do wish transport trucks and even half tracks actually got used as transport during a match

#

the half track might aswell not have its extra seats and the transport is only used at the start

cosmic pilot
novel geyser
#

wow that is a really low bar

jaunty mauve
#

Yo did they fix the game kicking you every 2 seconds with the new update

novel geyser
#

warfare is good on paper but its not great

cosmic pilot
jaunty mauve
thin lotus
#

Warfare would be better if the teams are forced reset to their respective objectives side every time a new objective is captured. The new objectives in play should function as a new “round”, with each team being brought back to their square’s on their hq side. Could even have a fortification phase before the field is opened again

novel geyser
#

nuh uh

worthy charm
jaunty mauve
#

Offensive used to be especially fun when everyone used mics more and you’d have the entire team of 50 screaming next to eachother instead of spread across the map

novel geyser
#

maybe if you want to go really controversial and battlefield mentioned, let people spawn INSIDE transport trucks and half tracks even when running

#

but that would take some experimenting on how it plays

worthy charm
cosmic pilot
iron patrol
cosmic pilot
#

And make it like, 50 fuel

iron patrol
#

But again i remember good old days of Rising Storm 2 and Red Orchestra 2. They were the epitome of tactical shooters imo.

novel geyser
#

I think I will continue

finite berry
iron patrol
#

Here we have a "stalingrad" map consisting 1093248328432 buildings with zero roof and walls. RO2 had amazing maps and all of them were from different parts of Stalingrad. miss the time when we had devs in industry who knew how to make maps

novel geyser
#

its a harsh truth my friend but HLL is pretty terribly designed how it is
say whats your thoughts on the original arty loop, or the nodes system GBPig

cosmic pilot
novel geyser
#

bro I've been in the server longer than you and probably have more hours

iron patrol
novel geyser
#

how many you got

#

its weewee measuring time

#

alright alright thats fair I got 912

worthy charm
novel geyser
#

infact thats a lot of hours

#

kinda.. not an accomplishment

nova pivot
#

The game will be dead in 2 months

#

These Devs are laughing at us

novel geyser
#

🤢

nova pivot
#

How big is yours?

novel geyser
#

opugh comp ough
yeah makes sense why you dont want anything changed

nova pivot
#

Send a picture with a ruler next to it please

cosmic pilot
iron patrol
#

Comp players have a different mindset than casuals. Of course what we want will be different from what you want.

finite berry
#

I have the highest amount of hours, undoubtedly

novel geyser
#

I actually have a bajillion hours

nova pivot
#

At s44

iron patrol
#

I only have 119 hours so you all can mog me

novel geyser
#

and a very large donger

nova pivot
finite berry
nova pivot
#

We all been there

obtuse dragon
#

I hope one day, the soviet victory song gets changed

iron patrol
worthy charm
novel geyser
iron patrol
#

what kind of balance? I didn't see your suggestions (earlier parts of discussion)

obtuse dragon
# nova pivot Why

If tomorrow brings war, the guard song and the march of the defenders of Moscow Is way better than the one in game

finite berry
cosmic pilot
iron patrol
nova pivot
#

The argument is not valid

obtuse dragon
#

Actually, I have seen 0 games with the march of the defenders of Moscow

obtuse dragon
iron patrol
#

I agree. Tho in every match i still build a full set of nodes to help the team. Least I can do

nova pivot
worthy charm
obtuse dragon
iron patrol
#

I'm just saying that games like Squad and HLL suffer from having gigantic maps where most of the map is literally not touched by players during match because of the layers.

obtuse dragon
#

Or better yet, the march of the defenders of Moscow

nova pivot
#

I want proofs

drowsy plover
#

New map and update worth coming back?

past vortex
#

i didnt know we needed fake lachse but here we are
isnt it amazing @worthy charm

nova pivot
#

Game is broken

drowsy plover
#

Bf6 it is then

nova pivot
#

Come back in a couple of weeks then it might be playable

jaunty mauve
#

Oh my god they fixed the stupid WiFi symbol 🥹

past vortex
#

huh, runs as bad as before for me

obtuse dragon
cosmic pilot
nova pivot
jaunty mauve
#

If the game doesn’t disconnect anymore for me I’m actually finna cry happy tears bro 😭✌️

novel geyser
#

that I can agree with nodes are bad

jaunty mauve
iron patrol
#

We can't even jump from some walls... because of an invisible wall above them...

novel geyser
#

but warfare is not that good as a casual mode and I don't think Hell Let Loose should ever cater fully to comp

cosmic pilot
#

More width

iron patrol
jaunty mauve
#

Did they fix recons getting stuck in trenches

earnest stirrup
#

new dream: tree climbing mechanics

obtuse dragon
#

Meanwhile, it would be More accurate (and better) to use a war song like the mentioned march of the defenders of Moscow from 1941 or if tomorrow brings war (any version would work)

nova pivot
jaunty mauve
iron patrol
nova pivot
novel geyser
#

I think map verticality should be specifically a part of the maps design and not through exploits GBPig

#

maps do need verticality, but make the vertical vantage points intentional and not require boosts and prone jumping

iron patrol
nova pivot
#

Nah, if you really want to know which team is better you need to give them the same tools

iron patrol
#

I'm going to say it again: Devs need to study Red Orchestra 2 and Rising Storm 2. Those games were made with Unreal Engine 3 and had much more features and QOL

nova pivot
#

I saw it

iron patrol
#

For example you could rest your gun to stabilize it on any surface... game would show an icon if your rifle barrel was blocked by an object so you knew it

novel geyser
nova pivot
#

And because I saw it I know that my take wasn't horrible as you say

obtuse dragon
cyan saddle
iron patrol
# novel geyser RS2 despite some of its flaws is peak asymmetry

RS2 is peak asymmetry, most maps are good, campaign mode fun, guns are great, commander abilites and squad leading are all fun. You could be an SL with any kit. literally. you just received Pickaxe and smokes (vietnam) or "spawn on SL" and smokes (USA/South Vietnam/Australia)

Gunplay was amazing. No render issues. Bullet drop. Selective fire modes. You could change iron sights 100 m to 500m or even more. We used to compete with our friends about who would get longest kill

snow pond
#

Who else has had games with idiots locking the two arty squads so they are unplayable and they also just happen to be unkickable... ? Just me?

novel geyser
#

attack/Defend style modes are just better for casual matches since each team has their role of attacking or defending, the more open ended modes like warfare always go terribly in casual

iron patrol
# obtuse dragon RO2 was lowkey the best ww2 game ever, including darkest hour

Exactly. One of the greatest aspect of RO2 was map design and how certain objectives had different outcomes. Like grainelevator where if attackers captured a certain objective (literally floors of a building) and defenders would lose tickets. Sometimes sappers had to place satchels to blow doors or bunkers in order to capture the objective etc.

novel geyser
#

tbf rarely gets used outside of a few weapons or snipers

#

but its a cool detail none the less

#

sight changing would fit better in HLL due to the engagement ranges being longer

iron patrol
#

That is because HLL has very bad rendering issue, favors big screens, and literally has bad gunplay. In a game with much smaller maps you actually had to adjust iron sights to hit targets beyond 300m and you could see them, hit them, and receive feedback. In unreal engine 3 game. Yes.

novel geyser
#

if a game has actual gunplay unlike HLL just learning bullet drop isnt always enough

iron patrol
#

My man, or you just adjust iron sights like every single game 10 years ago had. Not having a simple feature is literally bad.

You could hold down R to check how much ammo left in your mag in RO2 and RS2 as well.

novel geyser
#

RO2 and RS2 had an actual magazine system too, instead of the magic top up HLL guns do

iron patrol
novel geyser
#

the extra keybind is scrolling up or down lol

iron patrol
#

Extra keybinding = Pressing one key and moving mouse wheel up or down. Literally this simple. Every single shooter has it.

novel geyser
#

it can also just make the shot clearer, so you dont have the entire gun blocking what you're shooting at

iron patrol
#

Oh yeah, or just moving scroll up and down during ADS.

"Just learn this mate don't touch game mate" this is a problematic approach imo. QOL is not something playerbase should be divided about.

iron patrol
#

In RS2 (Don't remember RO2), you could call Anti Air to deny enemy commander's air ability if you timed it right

novel geyser
#

probably not lol

#

I doesnt take a long time to adjust

#

one thing it would actually be very useful for is the rocket launchers

iron patrol
#

Imagine having "aa" denial where commander must spend resources, select a square on map, and it is active for 1 minute and has X amount of cooldown. Yeah, we called it 5D chess back then.

#

Of course. However imagine Windmills in soviet maps where you can get on a windmill window and engage targets beyond 300 meters. It would be nice. It is always a situational thing

iron patrol
#

What is wrong with my comment?

novel geyser
#

you can do it but it would be much easier shooting people at such a distance with adjustable sights

#

its more of a QOL option, you dont need it but it can help especially in extreme cases

#

and again changing the sight would just be scrolling up or down while aiming

#

you're not pressing 50 keybinds

iron patrol
#

I would like to adjust my sights and engage better. It is a QOL feature (quality of life), it is not mandatory.

iron patrol
#

I mean us, want QOL features we used to have in games 10 years ago

#

If some comments I read are true, they added some SPA that was not SPA irl as well... didn't fact check

#

I mean, they could add real SPA's. But yes, SPA was uncalled for

#

I understand they wanted to remove "recon camp artillery" to make artillery more useful with artillery squad. But didn't like the implementation honestly

#

I was playing artillery because I could calculate and fire fast. Now I can't even deploy artillery if i create the squad.

sturdy bridge
#

Just hopped in the game for the first time in forever and im absolutely baffled at how dumb the arty changes are. Not sure what T17 is thinking, but im shocked any of you are employed.

neat crown
#

Is anyone else experiencing blurry gameplay after the latest update? I'm on PS5.

novel geyser
#

I dont think you can blame too many of the changes on casual players

#

aint no one happy with anything T17 does

muted lance
#

I'm sorry but what was the point of changing the armor values for tanks in U18 just to give AT 3 rockets in U19

lone barn
#

So what is self propelled artillery vehicle

fervent meadow
novel geyser
timid rampart
#

network error

wanton oak
#

For me on PC today it just crashes with an UE4 prompt every launch when trying to load into the main menu or says there's a network error on loop. Can't even get to the server browser or join a match to see what the update or new map is like.

whole geode
#

Hello. Please bring Turkish language support. You have a lot of Turkish players.🇹🇷

fervent dagger
nova pivot
#

Have they given an approximate date for fixing the console visual bug?

novel geyser
#

10 year

echo karma
#

3 weeks

slate canopy
lofty anvil
nova pivot
slate canopy
#

I see you typing maxim 👀

visual niche
#

I made Greg one, he didn't put it on :(

cosmic pilot
#

who?

nova pivot
lofty anvil
nova pivot
lofty anvil
#

Not really the point, it's killing any excitement i had for it

elder hull
#

Is anyone else screen slightly blurry on PlayStation??

shy relic
#

It makes it look like a ps2 game

slate canopy
shy relic
#

Does anyone know if PlayStation will get a hotfix for this blurry issue?

#

Apparently Xbox doesn’t have the same issue

shy relic
candid zephyr
#

Ridiculously bad update.

Artillery was self-balanced. Didn’t need to change it. Certainly didn’t need SPAs.

gentle lintel
slate canopy
timid rampart
#

wheres the setting to turn off the KILLED IN ACTION screen

slate canopy
timid rampart
#

oh

#

why didnt they just add a setting to use the old death screen

novel geyser
lofty anvil
#

Has hq arty been removed?

lofty anvil
novel geyser
timid rampart
novel geyser
#

its a poorly implimented mechanic with a terrible gameplay loop
no game should ever encourage spawn camping

#

and yeah offensive arty can just sit there and spam uninterupted

#

the best solution is removing player manned arty and giving it to commander as an ability (we got that although probably not the best implimentation) and add mortar squads that have less range than arty but can be picked up and moved around, now the Recon vs Arty loop is an actual game of cat and mouse and not spawn killing

candid zephyr
#

I’ve over 2700 hours in this game and I’m currently in a comp team where I’m one of the main artillery people. I reckon it was fine how it was. No one was forced to do anything.

Don’t wanna sit on artillery for 90 minutes? Then don’t.
Don’t wanna get camped by recons? Go and kill them and bugger off to the frontline for 10 minutes. You’ll probably be of a greater use to the team anyway…
Don’t wanna kill artillery as a recon? Then don’t.

novel geyser
#

anything is fine if your outlook on it is that

#

its bad design to the core and just needed to go

candid zephyr
#

Cool, we aren’t going to agree

timid rampart
novel geyser
#

I doubt comp players touch offensive much

west holly
#

I got banned permanently and I have no clue why who should I talk to?

slate canopy
candid zephyr
#

So, offensive mode in itself is a tricky one. It’s nonexistent in competitions that I’m aware of due to severe imbalances.
Personally, I reckon offensive mode can be great fun in public matches. Some of my greatest memories have come from Offensive games.

The artillery’s role is much the same though. You won’t be getting many kills if any during the first cap, second cap might be alright, then by the third cap you’re fair game and can be killed.

IMO that’s fine.

It motivates the attacking team to get creative with how they push. You need tanks with infy support, you need to stop the ant trails and spread out the attack and so on

novel geyser
#

offensive is too decent for comp

cosmic pilot
#

you mean, worse than warfare's imbalances lmao

candid zephyr
#

Yup, so generally speaking, the defensive side is always going to have the advantage. And with the skill level and coordination of comp teams, it would be near impossible to have the attacking team come out on top, unless the clans involved were of different tiers, if that makes sense

cosmic pilot
#

attacker has the advantage in offensive

timid rampart
cosmic pilot
#

attacker also has the advantage in warfare

novel geyser
#

Eh I would say with a well organised team you can really lock down a point
Offensive I think is the better of the two modes in terms of casual play but it has issues

cosmic pilot
novel geyser
#

Warfare is just bad tbh id think especially for comp due to how shallow the objective meta must be

cosmic pilot
#

regardless of actual ability, the position of holding the center gives you the advantage to be the attacker

novel geyser
#

Warfare is just "hold mid and win"

candid zephyr
#

Comps are alive and healthy for the most part…. Have been for nearly 4 years now. Only warfare.

cosmic pilot
novel geyser
#

Comp love sticking to meta and having no fun so it doesn't surprise me why they only play warfare

candid zephyr
#

Yeah, so there’s the disconnect between the “community” and the people in comp who play the game more than anyone else.

novel geyser
#

But back on track mortars would just be objectively better especially for comp since there is some actual depth and strategy

cosmic pilot
finite heath
timid rampart
novel geyser
#

And just because comp no life the game doesn't mean the devs need to focus entirely on comp

marble anvil
#

update is buns ngl

cosmic pilot
novel geyser
#

Until the game is truly dead in think casual players will still be the majority

cosmic pilot
#

which is a truism now that i think about it

slate canopy
#

Oh no, casuals liking a game?! 🙀

timid rampart
candid zephyr
#

Anyway, if you’ve never played a competitive match, you’ll never really understand just how incredible can be. Totally different game.

#

You actually have to think about the 49 (or 48 in our case) other people on your team.

cosmic pilot
#

the only thing it is, is high level pub

candid zephyr
#

I’m sorry for being rude

timid rampart
#

(i dont mean to be a ####, im genuinely wondering)

timid rampart
#

ok

novel geyser
#

I've played pub matches with amazing teams on both sides that play together very well and I bet would be 10x more fun than any comp match
I think the issue is the game does not encourage or force teamplay enough
The game itself is stale thats why pubs are often not that fun, the communication makes it fun, but thats not exclusive to HLL

#

HLL needs mechanics that force that teamplay because right now it doesnt do it enough

cosmic pilot
#

same thing you do in pubs

novel geyser
#

HLL should not be about flick shotting or knowing all the boost spots to get an advantage through exploits like so many comp players I see seemingly treat it

candid zephyr
#

Like, you’ve legitimately no idea what competitive play looks and feels like. To be apart of a well-thought strategy that you’ve spent hours working on with your various division leads and having briefings and training matches to prepare for it…

finite heath
cosmic pilot
#

warfare is more manuever based

candid zephyr
#

It’s unique and can’t be replicated by a pub match, I’m sorry, but that’s the facts. You can’t argue that.

finite heath
cosmic pilot
novel geyser
timid rampart
candid zephyr
#

Oh good lord

novel geyser
#

briefings and training lmao

finite heath
candid zephyr
#

Again, that disconnect is so very apparent when these conversations come up

cosmic pilot
#

which is interesting

#

but people don't treat it like a flaw with the mode

broken shoal
#

3 rockets per antitank is fkin nuts. Too much. Got ganked by 3 ntitanks in a tiger wasnt even near the site, drivinh from hq

cosmic pilot
#

there's also nothing in the UX that clearly explains to the player which task they should be doing when

#

which is again, interesting

#

but flawed

novel geyser
#

I'd say both modes are about map control, warfare is more being capable of splitting the team between attacking and defending
More dimensions than Offensive so I get why its the comp favourite
But as a person who prefers casual pubs offensive is just far more approachable in a casual setting where you cant grantee full communication
since warfares issue in casual is theres always a team that only ever attacks and dont know how to defend

finite heath
# cosmic pilot which is interesting

Yeah that is where strategy comes into play having people defend and having certain squads go for different areas.

This is why a debate over what’s better is pointless they are completely different in their own ways offensive you have to be in the strong point to capture, where as warfare the capture is 4 grid squares and is a much larger battle

novel geyser
#

But then I'd say in terms of the objectives themselves offensive is better designed, its the simple attack defend format, one team has to capture all points the other has to defend.
warfare is glorified king of the hill with an instant win if you take all points but both teams share the same timer.
The whole round can feel like filler if you dont manage to take the HQ

cosmic pilot
#

or what you guys do isn't strategy

finite heath
candid zephyr
#

Btw I’m not saying that us comp/clan people are better than anyone else, I’m just saying that we really are playing a different game, experiencing different situations and scenarios, feeling different emotions and forming different connections with the game and the people who play it alongside us.

Sorry for being rude to anyone here fellas, I’ve had my little whinge and I’ll take off 😂 have a good one 👍

novel geyser
#

anyways this debate started as the arty debate
arty bad
mortars good GBPig

cosmic pilot
candid zephyr
#

Oh, and @finite heath you’re with the 6th aren’t you?

finite heath
timid rampart
#

honestly would be really cool, i think there should be a debuff to mortars, to prevent setting up, shooting, moving to new position, repeat
maybe multiman crews, possible jams/failures(?)

finite heath
novel geyser
#

a downside to constantly packing up and moving is you dont get as much fire down

timid rampart
#

fair

candid zephyr
novel geyser
#

mortars would set up taking a few seconds, maybe need to place an ammo box too and then fire, when they decide to move it takes a few seconds to pack it all back up

cosmic pilot
#

how tf do you jam a mortar without dying

finite heath
novel geyser
#

mortars in game should probably have a max range of like 200m at minimum I'd say so close enough you can hunt them down ideally

cosmic pilot
#

but

#

if you have 80mm mortars it's better to have more capability even if the range is unrealistically short

normal rose
novel geyser
#

yeah hard to get distances right when the maps are surprisingly small for how big they are lol

cosmic pilot
#

600m is about as sweetspot as you can ask for

#

if you want to attack a strongpoint you're only 3 gridsquares back

timid rampart
#

but thats having it my way, your way is a really good idea

cosmic pilot
novel geyser
novel geyser
#

oh wait yeah im stupid

#

wait... am I or is maps let loose lying to me

#

is one grid square 100m or 200m

#

its 200 okay yeah im dumb

#

maybe like between 400m or 600m then I got the numbers mixed up

fervent dagger
#

Grid scale changes in skirmish but that's the only one I think.

novel geyser
#

yeah I couldnt find the actual measuring ruler on the website so I was using the garrison radius which uuuh wasnt the proper way of doing it lol

earnest stirrup
#

nodes: get rid of the team limit, then make their production rate proportional from their distance to the mid line

#

node in the other teams half negates enemy production or something

timid rampart
novel geyser
#

nodes are a hard thing to fix

earnest stirrup
#

very funny rush to maximalism thinking 150 nodes will be put up, not like everyone is going to rotate off the front line to sortie with a support guy but give it the right strategic balance and you have to consider frontline vs sortie

timid rampart
timid rampart
novel geyser
#

they're just boring not really well implimented

#

they used to have a bit more too them, you'd get more resources depending on what sector they were built on but that was removed ages ago

#

the entire node building loop is take supply truck to the corner of a map and build three nodes and then play the game

#

has very little engagement with the game at large

#

logistics need a rework, something that is engaging to actually do and can fit in the games map size

faint portal
#

Most important thing in games is make more engaging mechanics rather than chores imo

Nodes are a chore

timid rampart
novel geyser
#

particularly defensive and backup garrisons, needing to build them and then possibly rebuild them when one random guy goes running through the back lines destroying them

#

garrison loops isnt that fun and node loop is not engaging

faint portal
#

Tethering nodes to garrisons, or rather implementing cross class/cross squad /cross squad type mechanics would be huge in HLL. I feel recently we've gone more into the everyone just do your own thing route

faint portal
novel geyser
faint portal
novel geyser
# faint portal I would agree, this is why I would want halftracks to be more viable Why not hal...

I'd be for that
one thing I would like is for OPs and Garrisons to be a bit more free in where they can places, so you can place OPs inside buildings for example (would have to probably remove collision on the OP) And to a similar extend with garrisons, garrisons could maybe require being built by members of the squad who have hammers and the SL just places the blueprint, maybe garrisons can be upgraded with extra supplies to have some shelter over it
but for offense transport trucks and half tracks are your primary way of spawning

#

transport trucks being cheaper but less protected while half tracks have armour and the gun but cost a bit more to spawn or something

faint portal
novel geyser
faint portal
novel geyser
faint portal
novel geyser
#

rifleman might actually get some use then aswell

#

smallish change that potentially could be a huge difference to weather or not a team actually works together

faint portal
#

I think just do what squad does?
Make it so you can pick classes only after a certain amount of people are in that squad?

timid rampart
#

whitelist squad roles to useful stuff

novel geyser
#

maybe
I think with HLL's squads set up tho just having them split would be best

#

AT squads would then be a bit more limited in how many exist and how many people can be in it

timid rampart
#

if ur logistics no mg for you

faint portal
#

I just want squads to have more cross functional work

Like having a three man static arty crew is kinda weird

novel geyser
#

infantry squad would be the largest in terms of players in a squad, but their entire specialist roles will revolve around combat

#

yeah the arty squads are weird, should've been mortar crew but T17 are just full of strange ideas

#

tank crew would remain as they are same with recon, all thats needed I think is splitting AT and engineers into their own squads and replace the arty squad with a mortar team

echo karma
#

@swift nacelle great video bro

past vortex
#

when medic squad

livid saffron
#

i think its good the way it is.

livid saffron
novel geyser
#

Medic is just
Yknow
He exists

past vortex
#

naw, we NEED medic squads

novel geyser
#

Medic squads and body dragging and the game is saved

past vortex
#

horse mounted ofc

novel geyser
#

Also horses

#

Yeeeah you know it

faint portal
# livid saffron What you think about an engineer squad

I think buildables should be half cost in warfare to promote more things being built for how quick warfare plays
Nodes should be tethered to garrisons (make spawns faster? More ammo when spawned at that Gary? Etc) lean more into having a logistic pro con aspect to them
Outside of that I think they are fine. They have good defense and offense capabilities

livid saffron
#

It makes sesnse for each squad to have their own for help when down.

#

I can see a squad of medics spamming smokes

novel geyser
#

Satchels also need nerfing i think shouldn't one shot anything heavier than a light tank but can damage and disable them instead
If I were to be extra mean id remove the satchel loadouts from assault and at making them engineer exclusive and their primary role being to clear built structures

timid rampart
cosmic pilot
faint portal
livid saffron
#

havine engineer squad makes sense for offensive/defensive modes but for warfare mode ive seen people rarely build

faint portal
#

Easily calling for supplies across squads
Easily having your engines fortify a single objective
Easily having your logi trucks all focus supplies in a single area
Easily helping all at see a tank top coordinate an ambush
So on so forth

cobalt aurora
#

anyone else not having europe official servers come up?

livid saffron
#

last time i was on them there was griefers and people team killing randomly

echo karma
#

Would be cool if server owners had more control over the server

cobalt aurora
#

Game is weirdly different

clear crystal
#

Updates on blurry ps5 graphics?

echo karma
cobalt aurora
#

Im not seeing any official european servers are people just not playing the game?

livid saffron
echo karma
swift nacelle
echo karma
livid saffron
echo karma
#

Not to mention our 10k other issues

honest geyser
#

Heya imma buy the game rn was waiting til update 19 to buy the game

echo karma
honest geyser
#

did the updaye introduce a laundry list of bugs again?

devout isle
#

hell let loose

pale vapor
#

do people even play skirmish mode lmao

echo karma
pale vapor
#

people obviously dont play the game for small arcadey type gameplay nor would it bring in those types of people cause HLL base game is slow

they should be going in the oppisite direction

worthy charm
#

Played 2 matches today and neither myself or my fellow SPA enjoyer come across any issues.

#

-# Apart from terrible Gameplay on my part...

worthy charm
#

And im terrible with them

#

Its the best if both worlds i guess

fringe hollow
#

I mean they are new. Maybe we just need a bored comp team to study and strategize with them

#

surely nothing new and exciting will come out to focus on instead

worthy charm
#

Recon and lights kill them easily

fringe hollow
#

I want the teamwork of comp with the casual atmosphere of pubs

#

Like just everyone focused on the game and working together to play it

worthy charm
fringe hollow
#

yippee

#

like nothing on the line, just for shiz and giggles and the love of the game

worthy charm
#

Im to Bad for comp, but having a match with good people and a plan from the start is amazing

rancid zealot
#

did they fix the "lost connection to host"? no? okay lmaoooo L update

past vortex
#

smolensk is garbage

#

runs so bad at night

slate canopy
shut steeple
#

Saw the game was 75 % off on steam. installing it right now.

#

Anyone wanna play with a beginner lol?

slate canopy
shut steeple
#

ty

rancid zealot
slate canopy
azure ridge
#

Where console hotfix

winged trout
#

Im getting tired of this, my ping has doubled since u19 on my fav server, and its making the game frustrating to play

gentle vector
#

hotfix getting cold

zinc berry
#

Soon as I saw the amount of assets in Smolensk I knew I was going to get disconnected. Bang, only took 5 min and I was booted. Fantastic map. Can't wait for more.

devout pulsar
#

is the new SPAs all being called an OQF 57mm except for the KV-2 and the fact that if you shoot something less than 50 meters away the shell just drops to the ground right in front of the tank just me or is this another untested patch

static granite
#

This game is unplayable with this update

devout pulsar
#

even a basic QA pass wasn't done, German Engineer loadout is Pionier, German Artillery Engineer is Pioneer, i don't understand how the devs can be this bad at their jobs

leaden fiber
#

like why are you using it like a tank

leaden fiber
#

i thought that was limited to ps5

devout pulsar
#

i went to the training ground to play with it and the first thing i tried to do was shoot from where i was sitting, aimed directly at a tank 50m away and missed low, it's like the shells travel for a short period of time and then just drop straight out of the air, you can really notice it when watching the tracer while using it properly

next narwhal
#

Ant thats the tip of the iceberg

leaden fiber
#

should be fine in game though

#

I THINK

devout pulsar
#

i don't really feel like getting 2 friends, getting command to give me one, driving 10 minutes to the front for it just to be another untested useless mess

tacit pumice
#

This game is cooked

obtuse dragon
#

dude they messed up alfred so much 😭

wheat lichen
#

Yall, PS5 is unplayable. This is one of the silliest things I’ve ever seen from a modern developer. I love this game. What in the hell are you doing?

#

Is this a joke?

finite berry
#

Not arguing against that lol

analog apex
#

https://discord.com/channels/316459644476456962/1446030764822237287
https://discord.com/channels/316459644476456962/1445811517395304479
Already 2 examples of problems that were reported some time before U19 official release, they were reported in the test branch thread. And to our big (nor rly 😄 ) surprise, both the problems got to the live client branch.

Why should we bother to play in the dev branch, waste time while switching the branches and report the most obvious issues and yet they get completely ignored obviously anyway?

devout pulsar
#

you should play the dev branch so the devs can say there is a dev branch to get people to buy the game, sadly i can't make my already negative review from the first half of this patch into a double negative

graceful solstice
#

they should disable the new death screen entirely

analog apex
#

yeah - they say they brought the possibility to turn it off, I believe @fluid pawn was mentioning in the devBranch stream that it's for people who don't want to get their immersion broken and that now with the toggle option it's fine. But him and the devs forget that the immersion was never the issue. This feature of knowing one's killer just doesn't belong to a game like HLL overall in the 1st place (apart of the admins to know it and some public c-rcon that requires some effort to check). Also, turning it off voluntarily just on one's own side means taking a disadvantage of not getting to know some knowledge.

devout pulsar
#

it is kinda nice they dropped the Vietnam announcement and then the devs destroyed the next two updates so i can remember not to buy it

sturdy quarry
#

the pocket watch is still bugged...

devout isle
#

i was playing hll and i was yknow playing for a good time and i was in the deploy menu waiting to spawn and it kicked me saying something like "heartbeat ran out" what does this mean ive never seen it

#

i got a lot of kills too 😔

analog apex
#

I wonder how long the final list will be...

devout isle
#

i didnt know heart attacks were a thing in hll

deft shale
#

Boy all the console servers died awfully early for an update yall loved so much 😂 almost like it was just the COD bros complaining they can’t bush camp 24/7

obtuse dragon
#

ngl the new map is so bad

#

ever since U17 i feel like the devs stopped focusing on the performance of maps

sturdy quarry
#

im down to 44 fps when other maps 80-100

#

mortain 65-90

obtuse dragon
#

i get around 40-20

#

ever since tobruk got into the game the maps have been less and less optimized

sturdy quarry
#

eslenborn and tobruk seem ok / same as OG maps

new stalingrad, mortain and smolensk are dire

#

fps-wise

obtuse dragon
#

stalingrad has the dark fart clouds and the insane amount of assets that also destroy your fps

#

smolenks has water, white random clouds and an insane amount of assets

analog apex
#

they did HQ1 and HQ3 arty blueprints for Smolensk but they forgot to do it on other maps

fervent dagger
obtuse dragon
#

the devs stopped making playable maps and started making maps that look good on showcases

analog apex
#

gonna double check

#

in any case, it doesn't make sense - this is not a dev branch anymore and all the maps should have the same production setup

fervent dagger
#

I could be creating that info out of nothing but I swear I remember reading thst somewhere

dim snow
#

How they get away time after time releasing a terribly stuttering map is beyond me

analog apex
#

becasue they don't care about fixing the stutterings

#

they haven't for years now

dim snow
#

Need reporting to trading standards the jokers

#

I mean is it that hard to release new maps that run like the Normandy maps.

analog apex
#

for me (as well as for many others) all the maps stutter, ever since P14.3 patch

obtuse dragon
#

the normandy maps came when the devs weren't adding 8 babillion things to every map to make them look beautiful

dim snow
#

And that’s the thing, they keep adding this stupid dynamic shite to maps to a game that isn’t even fully optimised, like who’s making these decisions 😂

#

Great logic there mate

devout isle
#

smolensk map is aids for me

#

i cant see any enemies unless they're right infront of me

#

and i genuinely have no idea where im getting shot from

tacit elm
#

Why is spotting enemies suddenly impossible??

#

Is there something wrong with my graphics?

sturdy quarry
#

devs added vaseline screen medal of honour frontline dlc to PS5

ancient harness
tacit elm
ancient harness
# tacit elm No, PC

There are several bugs reported regarding low graphics on consoles, but I don't know if it also affects PC

novel geyser
#

For pc change your anti aliasing setting

#

For console...
Cry :(

lofty anvil
#

Anyone know if vietnam will be on gamepass?

novel geyser
#

It's still a ways off no one knows nothing

brittle spade
novel geyser
turbid plaza
#

T17 needs to just throw the game in the trash at this point.

Took an awesome game and f*****g destroyed it.

novel geyser
#

eh feels the same as it always was to me tbh

ancient harness
#

Everything can get better no matter how bad it is. Just look at Battlefield

obtuse dragon
umbral osprey
#

Someone should get fired if this happens update after update

ancient harness
harsh egret
#

Everything I have warned about with this game's terrible optimization and development logic/priorities for years have now come true. Chickens coming home to roost.

ancient harness
dim snow
#

It amazes me how more people don’t complain about the terrible stuttering on these maps

#

Are standards really this low in this day and age

ancient harness
#

Honestly its optimization just makes me want to cry. It once crashed because an AT gun shot landed on a river. For its graphics, it runs horrible. It's not like matches are extremely large either. There's more going on in a Fortnite match. But is it really not fixable?

inland delta
#

Still some redeeming factors to this game. ofc, if not nobody would play it.

ancient harness
#

I don't think they should just throw this game in the trash. That's what I meant

dim snow
#

There main number 1 priority should be to release a massive optimisation patch for consoles. Do it team17 for the sake of the console player base.

harsh egret
#

They won't. Hope left my building long before the U18 abomination. I'm convinced the playerbase that still defends them or has faith in T17 is suffering from battered wife syndrome, or they just bought the game yesterday and are either still in their honeymoon phase or just want to justify their money spent.

analog apex
#

we the PC HLL players were clearly, specifically and explicitly promised that much by the devs

dim snow
analog apex
worthy charm
#

Maybe even 3 if you do Cover6 and Expression.

analog apex
#

Right, it has felt like they seem to be full of ........ ...you know what word is missing, right? But it's been like that almost every time they promised something.

worthy charm
#

Dont make the automod work more, he had a rough 2 days.

analog apex
#

And honestly I am tired and sick of it after the years.

#

But when BM said something, there was at least a chance they would deliver it in a good or tested state. When it comes to Team17, they keep showing how they don't test or even play their own product.

#

So many bugs & problems keep getting through the PTEs, dev branch and all despite reported by several players.

worthy charm
patent iris
#

I miss Black Matter

analog apex
worthy charm
#

Would BM have stayed the game would have been given up like 2 years ago.

analog apex
worthy charm
#

They wouldnt have sold if there was any interest left from them

worthy charm
#

I would even say flares are the worst...

#

BF5 ahhh game logic

analog apex
#

but at least halftrack is a halftrack and flare is a flare
SPAs are no SPAs in HLL

worthy charm
#

Halftracks arent also not used like halftracks irl

#

The reasoning for why they choose these vehicles even tho they arent correct makes sense.

analog apex
#

but the model is correct at least... when it comes to SPAs it's like you would add a Panzer III and called it a tank destroyer

#

or a truck and called it a tank

worthy charm
#

What doesnt make sense why they didnt just do Mortars and kept SA in the gmae

worthy charm
#

at least I can see that the wrong tanks for SPAs improves them.

#

No one ever asked for a halftrack thats a mobile spawn ot at least I never saw the suggestion

#

SPAs whilst being a shitty idea were at least requested.

analog apex
#

more like expected... ever since the Hummel and Priest were first showcased

#

mortars were truly requested as well, and yet they didn't come

#

but we already discussed that

worthy charm
#

Did you really expect T17/expression to have these 6 year old models lying around?

#

I dont think even BM still had them pre U14

analog apex
#

so yeah, I think they still had them somewhere

#

maybe burried, but were still existing

#

at least that's my belief

patent iris
#

Would stand to logic especially since they bought the game and everything with it

worthy charm
#

Nah

#

You guys have far to much faith

#

Im pretty sure even BM didnt had them anymore. They showed it off and then never talked about it again.

analog apex
#

"pretty sure"... did you check their computers and GIT or something? Because that's the only way you could claim that. 😏

finite berry
patent iris
#

To an extent yes, I’m sure there’s intellectual property and what not. But something simple like an unused model or files I doubt wouldn’t have not been included

obtuse dragon
#

i ahte

#

hate smolensk so much, with all of my heart

analog apex
#

whatever, all we can have today are assumptions and it doesn't matter

finite berry
obtuse dragon
#

1 hour and 20 minutes spent on a match with a shtty optimized map

novel geyser
#

yknow I remember thinking that the new vehicles were gonna be tank destroyers
seemed like the most obvious thing

analog apex
obtuse dragon
#

i decided to do the horrible decision of spawning and my game crashed

analog apex
#

right

obtuse dragon
#

and the game didn't gave me my exp because i was supposed to level up and get the FG

analog apex
#

but we can be glad the game doesn't crash, right @hazy owl? 😜

obtuse dragon
#

i hate shtlensk so much and the update came out less than a day ago

analog apex
#

I haven't rly played yet... just explored a bit and tried stuff either in EXPLORE or empty servers. That much I dislike all of this.

obtuse dragon
#

the map is poorly optimized, 9 gazillion windows and houses with literally just one entrance and all the windows closed

obtuse dragon
#

imagine smolensk

novel geyser
#

smolensk as a map from what I've played is good
I do imagine it runs like poopoo on most peoples rigs tho

obtuse dragon
#

The devs stopped making playable and well optimized maps and they started making maps that look good on showcases but plays like sht and turns my game into a slideshow

analog apex
#

I didn't ever like Stalingrad, but I miss the original Pavlov's house. And their cheap excuse annoyed me so much (because "its model was causing performance problems")... well then, in that case you devs should have remade the model the way it wouldn't be problematic, instead of re-using another broken building asset. Not ready yet? OK, don't push the Stalingrad changes yet then and wait till it's finished & polished.

Nothing these devs do makes any sense.

obtuse dragon
#

try aiming at someone on a window

novel geyser
#

yeah not good

obtuse dragon
#

at 12 fps

novel geyser
#

The maps were never that well optimised tbh but I can imagine smolensk is possibly worse than most

novel geyser
#

yea

obtuse dragon
#

i can play almost any map in peace but as soon as i get to the reworked stalingrad or smolensk i suddenly lose the ability to play the game

#

The devs need to learn on how to optimize the game

novel geyser
#

funny since they removed pavlov's house because it was destroying performance

obtuse dragon
patent iris
#

Stalingrad always had shite performance

silk igloo
#

or they can do so little that it's better to buy new assets than use what little you have to fix all the issues in the things that were bought

analog apex
#

right, a studio that bought HLL's IP for millions, don't have money for 6 proper SPA models

#

I would see it just like greed, incompetence, or stupidity

#

or ofc... mix of all of those

silk igloo
#

required by law to make a profit for the bosses at all costs, innit

worthy charm
real parrot
#

Yesterday I played with the brumbar and disarmed a guy like a lego toy with it

analog apex
worthy charm
silk igloo
worthy charm
#

Thats the same reason I gave yall months ago

#

Because its obvious

analog apex
#

I guess we are not talking about the same reasons, what exactly do you mean?

proper sandal
real parrot
analog apex
real parrot
#

The suspicious activity must be me trying to calculate the direct fire elevation for 1400 meters

proper sandal
#

I assume the site is safe, I made it as a local HTML file and just uploaded it there so I can get feedback

real parrot
sick bramble
keen yoke
#

I am baffled that people are saying smolensk runs poorly. I thought on the beta it ran really well.

analog apex
# worthy charm

right, which is exactly what I said afterwards on top of that - if they were worried so much about the open vehicles, they shouldn't have implemented SPAs at all and they should have made the mortars instead
so... still makes no sense

worthy charm
umbral osprey
umbral osprey
keen yoke
#

What did they change to make it unplayable?

proper sandal
# real parrot There is no data for the bishop british SPA?

so for the direct fire table/calculations I had to do it manually, I only did increments of about 10 mil, from -89 (true min) to the specific gun's stated minimum mil

I did the testing on all but the Bishop, I couldn't do that one in Firing Range, and without a spotter its hard to see where the rounds land precisely

worthy charm
analog apex
sick bramble
#

why they didn't add option to "switch" projectile mode
direct and indirect fire, instead we got goofy ahh old system

real parrot
analog apex
#

ok, enough of ranting, let's play, get crash/disconnect once or twice so it can rearm us for another (justified!) ranting again 😄

worthy charm
proper sandal
#

Yes shadow that's the idea. I think in practice its probably better to use direct fire, since then you can shoot close & far with a smaller range of mils

#

If you are ranging for indirect fire you have to scale down a lot to get back to short range <200m

sick bramble
proper sandal
real parrot
worthy charm
real parrot
sick bramble
#

or add option to attach arty to trucks

#

give them some mobility

umbral osprey
#

Maybe they think mortars would cause an artillery-recon loop that's even worse

#

Which I could see

sick bramble
#

its pain in my eyes

analog apex
#

and even if, they can spawn anywhere else after getting killed - it wouldn't be like the HQ static arty that is right at the HQ spawnpoint and on pre-determined spots/blueprints

proper sandal
proper sandal
sick bramble
umbral osprey
real parrot
proper sandal
#

I really only did most of my testing with HE, but it would be interesting if there are differences in ranging for HE and AP

sick bramble
#

on close range maybe

real parrot
#

It would be hilarous to kill a heavy tank with indirect fire AP at 600 meters

fervent dagger
real parrot
sick bramble
#

but, i tried without moving spa

#

devs told something about "skill" in aiming

#

its not skill, its luck and watching hll spa calculator

proper sandal
#

yesterday I killed a panther, luchs, puma with direct fire. I got an additional 2 light trucks and one more tank with indirect fire

sick bramble
#

HE? or AP

real parrot
proper sandal
proper sandal
#

Its much more tedious for gunner to do ranging himself using calculator

fervent dagger
#

Was shooting it over and over in the practice range like a loser. The shot defo has some scatter, it’s reduced with direct fire but it’s still there slightly.

proper sandal
real parrot
proper sandal
#

(side to side, maybe 5-15m)

#

My next update to the calculator is a mobile friendly version with a numpad that you punch the values in, so its faster as an option for people to use

fervent dagger
proper sandal
#

Yes my HE shell hurt the recon tank's turret I think, maybe tracks too. I have a suspicion that HE does no hull damage to tanks

sick bramble
#

My message to devs

analog apex
#

and why the heck are the new U19 Steam achievements hidden?

#

I guess they forgot to set them correctly, just as the last time when we asked and Ben had to tell them

sick bramble
#

Who knows 😭

mellow knoll
umbral osprey
#

I am so curious if anyone is getting fired over this continuous mess

sick bramble
#

One good thing about this update: bipods for bar and fg42

mellow knoll
sick bramble
fervent dagger
analog apex
mellow knoll
#

They were never used as such aside from the one proper British SPA they added.

analog apex
mellow knoll
#

As I said yesterday open tops would be fine gameplay wise. If you’re constantly dying as the crew to recons or standard infantry you’d be doing something wrong, and you’d be forced to learn from your mistakes.

#

Mobile artillery vehicles are mobile for a reason.

umbral osprey
#

I imagine these things will barely be used a few weeks from now

analog apex
#

at least the static HQ arty requires 2 peeps to reload fast now

turbid plaza
#

T17 is just botching the historical factor to appease modern gamers with low attention spans and a need to play run and gun solo tactics instead of team based which is what HLL was suppose to be

analog apex
#

and somebody to deploy the box
... the only positive about the whole thing. But the HQ arty should be removed completely, it would be for the best.

smoky urchin
mellow knoll
turbid plaza
mellow knoll
smoky urchin
#

Also the "SPA" are being changed, they're not staying like this, they've said this. It's unfortunate but we've got a Beta template and this is now an introduction for new players seeing this but if they do right and what we pushed to change how these vehicles operate then in the end it would be good. If only testing for this came way sooner in the develeopment cycle before it was locked in place for release.

mellow knoll
#

If they do, it’ll be forgivable as long as they don’t make such a stupid mistake twice.

#

They should go by their words and stick historical.

#

Otherwise don’t lie to your community.

#

They just need someone who’s actually knowledgable about the topic to keep them from making these mistakes.

turbid plaza
#

Every update brings major techinical issues to the ganes mechanics.

And all it does is hurt them because it turns away both veteran and new players and the base weakens every time.

Until T17 realizes they need to fix the damn game before the release more content nothing will change and this game will continue to have less quality players.

At this point i have no idea what to exprct from Vietnam

#

My comms havent worked since last night. Im not even trying to get on at this point.

finite berry
#

Vietnam will be a success (unfortunately), pretty sure a about it

umbral osprey
#

Agreed

mellow knoll
#

I ain’t playing till they fix it

turbid plaza
#

You have no idea what ita gunna be when it releases. Im not saying it wont profit but i wont expect a working game

worthy charm
mellow knoll
#

Personally I never cared about Vietnam as a setting so idc

worthy charm
#

or they showed any gameplay...

finite berry
harsh egret
patent iris
finite berry
turbid plaza
#

Yah i run one of the few heavily historical based milsims in HLL. And we are German. Im all avout WWII.

I wish this game had a bigger milsim community.

I cant stand the comp gameplay.

finite berry
harsh egret
#

Oh I know

turbid plaza
#

Only thing i ever bought was the 2PzD uniforms cuz well they are 2PzD

mellow knoll
harsh egret
#

I've said it before this is the only industry where you can stay in business by releasing failed products to your customers over and over.

mellow knoll
turbid plaza
#

Modern game companies plan is to release unfinsihed and polish over months of updates.

And that is R word

mellow knoll
#

Oh and the latest dlc

#

Not giving them money for doing something wrong

turbid plaza
#

As much as i hate Rockstar atleast they finish their ganes

#

Might take half of our natural lives

patent iris
#

As someone above said, most modern players seem to want CODesque run and gun shooter garbage not squad oriented tactical teamwork games. Changes made to cater to that audience turn off the veteran players and lower the overall experience for everyone

mellow knoll
harsh egret
#

"We can't fix the stutters or crashing due to spaghetti code."

At my job, if someone blames the last guy for why he can't fix it or do his job right, he gets fired and replaced by someone who can and will get it done.

If the gaming industry/T17 model was applied elsewhere, when you bought a house, the builder would be like, "Sorry, the last plumber hacked the job up, so your bathroom only gets a sht bucket and a window. Anyway, nice dynamic weather today, aint it?"

Imagine a world where people think that is acceptable.

turbid plaza
#

2 years ive given to building, promoting and maintaining a unit and the game and T17 just turns me away from wanting to continue after every update.

mellow knoll
turbid plaza
#

The mortain update. Luttich

mellow knoll
#

Oh you meant the 2nd Ss Panzer Division my bad

#

Thought you were referring to the Heer 2nd panzer division

turbid plaza
#

It had 2PzD and 47 Panzerkorps which was another alliance of german units i ran for a bit.

I made both units like 2 months before the uniforms dropped.

It was perfect timing.

#

No 2nd Panzer Division is what i mean

#

We arent SS

harsh egret
#

No SS

mellow knoll
#

I’m baffled

#

The one introduced in the Mortain dlc was an SS smock

#

Am I confused to what we’re talking about

turbid plaza
#

The tank uniforms

mellow knoll
#

I need to refresh my memory lol one moment

harsh egret
#

Are you thinking of the Oak Leaf smock? We are talking about the 2nd panzergrenadiers uniform from the Luttich DLC

proper sandal
harsh egret
#

The Oak Leaf was usually an SS issued smock

patent iris
#
  1. Panzer Division and 2nd SS Panzer Division “Das Reich”are 2 very different entities
mellow knoll
#

Oh you mean the panzer summer outfit?

turbid plaza
#

The 2nd panzergrenadier uniforms were the ones dropped which there was never a 2nd panzergrenadier division so tbh idk what the reference is to. I assumed they meant the regiment.

2nd SS was at Mortain too so maybe but idt HLL affiliates their stuff with the SS even though somr of the camo is there

worthy charm
turbid plaza
#

But most camos were developed for the SS so either have em or dont i guess

mellow knoll
proper sandal
harsh egret
mellow knoll
#

Trust me I know, I have crap tonnes of presets for each german sub faction

patent iris
harsh egret
#

Idk either way we aren't larps or wehraboos for ze Germans. Just ww2 period fans. Hell, both my grandfathers fought to liberate Europe. But we are definitely not anything SS.

mellow knoll
#

The Rauchtarnmuster

turbid plaza
#

Guys were getting off tipic here.

BOO T17!

mellow knoll
#

That’s the one I’m referring to

turbid plaza
#

BOO THIS MAN

mellow knoll
#

I was only asking because of the mention of a 2nd panzer division uniform xD

harsh egret
#

I know. Just stating it for the dear readers who like to go there any chance they get.

mellow knoll
#

Real.

turbid plaza
#

The only actual 2pzd uniform in the dlc is the armor uniform

mellow knoll
#

So yes the summer shirt

turbid plaza
#

The inf uni is related to the 2nd panzergrenadiers but as i said idk what unit it is referenced to

mellow knoll
#

Got it

turbid plaza
#

There wasnt a 2nd panzergrenadier division

#

Only regiment

harsh egret
#

I just chalked it up as a love letter to our group specifically

turbid plaza
#

They were apart of 2pzd

mellow knoll
#

Anyways yes to get back on track hopefully t17 fixes the fake SPAs and I can play again without my immersion being ruined.

turbid plaza
#

Ive been seeing alot of hilarious looking shells coming out of those things

ancient harness
turbid plaza
#

Turning sideways mid air. Doing 180s and coming backwatds

#

Wtf is going on

mellow knoll
#

Lmao

dim snow
#

Definitely need the blurred edge smock in the game

ancient harness
harsh egret
#

At this point lets just make HLL an alternate history game. Release a V-2 rocket with an atomic bomb payload and just blow up the whole game.

turbid plaza
mellow knoll
#

One of them is at least

dim snow
#

Nope just the oak leaf and plane tree

ancient harness
patent iris
mellow knoll
nova pivot
#

I wouldn't be mad if they added SS symbolism it's a history game

turbid plaza
#

Also not totally accuarte on the symbols.

The tankers do have the totenkopfs but those were also worn by heer tankers

harsh egret
#

There are tank camos with the totenkopf on them and even lighning bolts aren't there? lol

turbid plaza
mellow knoll
#

I would have personally preferred them to just use two angled lines instead of blank black collar tabs

ancient harness
mellow knoll
finite berry
harsh egret
#

Wait till you tell people the Hindu symbol for peace predates the Reich by like, thousands of years.

mellow knoll
finite berry
turbid plaza
#

T17 i implore you.

Return to history.

I want to 100% feel like im running through the streets of Smolensk.

I want to be in the skin of a soldier.

Like Ed Gein.

patent iris
turbid plaza
harsh egret
mellow knoll
finite berry
mellow knoll
finite berry
#

It's not identical to the hindu one

mellow knoll
#

And yes it’s mirrored I believe

turbid plaza
#

Well lets just say new information has come to light and history isnt what youre always told.

past vortex
#

is elise postulating his utopic views again? (or otherwise pretending to)

harsh egret
#

I don't think so. They just turned it diagonally if anything.

mellow knoll
#

Everyone in WW2 was as bad as each other lmao, just Germany lost so they got all the blame.

turbid plaza
#

Symbols. Words. Whats it matter?

If you dont let them hurt you, they wont.

You control your own emotions.

turbid plaza
#

The illusion of free speech

finite berry
mellow knoll
#

If only people had back bones like they did in the past.

turbid plaza
#

Oh i know. Softer than baby poop.

ancient harness
#

We don't need the swastika, they've done a great job censuring that one. Almost unnoticeable. But I don't think it's that much of a deal to add the SS runes, of their rank symbols. We already have their specific belt buckles in the game so it's pretty obvious that it's an SS uniform

turbid plaza
#

Strong men create good times.

Good times create weak men.

Weak men create hard times.

Guess where we are in the cycle?

past vortex
finite berry
harsh egret
#

Still waiting for the hammer and sickle to be banned as a hate symbol. They murdered 40-70 million Christians in Europe during their time. Where is my memorial or forever victim card for that?

past vortex
#

words do make minds very much for the majority

#

and i dont even believe you believe that yourself

turbid plaza
#

Soviet body count nearly tripled the Germans

past vortex
#

because you are very much selective with it

turbid plaza
#

And thats just 39-45

finite berry
harsh egret
#

Yeah the double standards are whack

keen glen
mellow knoll
turbid plaza
#

They want you to "learn" from history though.

The manufactured one.

keen glen
#

P_Paleo NagantM1895 👈👶

past vortex
#

you dont want to censor that tho
you want to freely use hate symbols

harsh egret
#

Don't do it toatl

#

It's gonna be ok

mellow knoll
#

I’m of the mind of leaving everything uncensored for pure historical reasons but since people are babies that isn’t possible sadly.

keen glen
#

🥀

past vortex
#

what are you talking about

mellow knoll
past vortex
#

games are not history

turbid plaza
#

What?

past vortex
mellow knoll
mellow knoll
#

Is it modern day? No

turbid plaza
#

Games based on history that have their whole model as accuracy yes thats history

#

Thats representing history

past vortex
#

its playing with history

harsh egret
#

I learned my history from Assassins Creed tbh. That's why I know the Illuminati run everything.

turbid plaza
#

Hell Let Looses whole model waa historical accuracy

#

Aka being true to history

#

Not playing with it or altering it

mellow knoll
# finite berry Exactly

In my honest opinion a great example of how to do it is from Red Alert 2. They have an option in the menu to disable sensitive symbols.

past vortex
#

no need to roleplay warcrimes tho

#

check yourself

turbid plaza
#

Are war crimes in the gameM

mellow knoll
#

Lmao

turbid plaza
#

What are you talking about

mellow knoll
#

Technically yes because you can shoot a medic

turbid plaza
#

Were talking about symbolism

finite berry
past vortex
#

thats not about history

finite berry
#

It is.

mellow knoll
#

🤦‍♂️

turbid plaza
#

Lol. Exhibit A.

harsh egret
#

Aren't flamethrowers now considered a warcrime? Because I do like roasting people with the flamethrower.

turbid plaza
#

Thats exactly what history is

past vortex
#

naw dude, its the guy with the iron cross wanting to upgrade

turbid plaza
#

Its not there for you to like