#mess-hall
1 messages · Page 228 of 1
arty wasnt fine
but it wasnt that crazy :D
I don't think I've seen a worse dev team tho tbf. How you fumble updates for 2 yrs in a row and keep your job?
It wasnt, saying that suggests you never played either Arty or recon
Yes and no
So you got shelled ? Big deal.. it’s a ww2 game. It’s no different than the constant barrages of mortar rounds
But again consoles are always very... lets say it in a nice way: Diffrent
Why does the game look like a ps1 game on ps5 and my gun is shaking uncontrollably
How are we meant to play like that I thought the whole idea of the pte was for stuff like this to not happen anymore
Don’t give us free dlcs just stop releasing half finished updates
Artillery was not fine the way it was, but SPA definitely was the wrong way to go.
SPA proper, was not the way to go, but i'm ok with the assault guns in principle
shi needs to destroy garrisons tho
Finally rolling back in after 8 months of not playing.
Seeing as that was the original intention I bet they changed their minds after the feedback commander arty
because heaven forbid the meta change
The game doesn’t need more bombs from the sky capable of blowing up spawns
The game needs Italians
The thing I'm unsure about is the movement limit. Like I get they don't want spawn camping but like would it actually even be that bad if SPAs had full assess to the map?
Italian front*
Yes. I'd love to see Decima MAS in the game. Heck in 44 you can have the RSI vs the Co-belligerent Army.
[I am a huge Italian history nerd.]
Thanks for ruininh RCON team 17. Now i see level 1 running to the point and solo crew tanks.
should be a mechanic that prevents a tank from being used by 1 person. Unless the commander releases the tank or something
Any improvement on the performance? In new update?
Yes if you are pc. No if you are console
Should I use dx11 instead of dx12 with gtx980, 16 GB ram and Intel i7 6700
I would say yes
Ok thanks
I hope so im about to update it i hope they fixed the micro stuttering and fos drop when using controller on pc while aiming.
More stuttering on this new map than OG Stalingrad. Nice
Might stutter for first load and cache and might clear up. They have mentioned though that I guess there is some LOD issues with console. 🙁 Post what you can in the feedback they mentioned so they can try tracking it down.
I think my LOD is fine I’m just getting bad stuttering and frames. Are you suggesting clearing the cache might help?
You should ALWAYS clear you cache upon every single release. Make it habit to see if it helps.
It’s the same with every map they release man 😂 they’re inept.
It's just shader compilation 🤷
I believe I've heard that they're looking into precompiling them before you load in so that it no longer needs to do so mid-round
In the meantime, once all the shaders have been compiled (i.e. you've seen all of the map), the stutters should drastically decrease
I'm excited to try out the new update when I get home! Are the servers working on console or should I wait for the new graphics update?
Anyone else getting a network error after trying to start up the game from loading zone?
Connected to internet but cant seem to load in to lobby
That just doesn’t work though does it, all these maps have horrific stuttering issues. I don’t see how that’s magically going to make these maps stop stuttering
maybe it would stutter less if you could force your PC to load all assets around you... at a very stable 20 2 fps
Played the update. Game feels the same but there's now less artillery. Excellent update. Pack it home boys we fixed it.
It's worse than that. My team was capping the enemy hq by minute 30 but could not pull it through and we lost less than an hour later
A complete rollback
I was the commander.
30 resources a minute the entire match
Don't do it
Game is broken
It's meh
Mainly because it requires use of the brain
And most of the hll players don't have one of those
just from a sort of design perspective, its basically an hour of a half of filler unless the hq is capped
Sort of.
i understand the appeal of not having enough resources to go around to attack and defend at the same time, but bad teams do not appreciate that fact.
In warfare you can really get things moving dynamically with vehicles
But it's hard to get people to take advantage of it
offensive just works better as a casual mode but even that has its issues, cough cough round timer reset on cap cough cough
warfare is alright but it needs more too it I think than just cap mid or hq to win
What it needs is to disallow recon from precapping
yeah back caps are dumb
there has to be more systems in place to discourage being too far behind enemy lines
Wow look at me, I waited back here for 15min without killing any just so I can kill the commander who's running around looking at his map and has no chance of fighting back
like being more susceptible to recoil when on your own + even more when in locked enemy territory
Which I'm conflicted about. Once you use trucks as infantry to get around you realize how little 400m of attacking depth really is.
It's nothing.
yeah lol, I do wish transport trucks and even half tracks actually got used as transport during a match
the half track might aswell not have its extra seats and the transport is only used at the start
Can't because
- Everyone has a bazooka
- Trucks are too easy to get shot out of
wow that is a really low bar
Yo did they fix the game kicking you every 2 seconds with the new update
warfare is good on paper but its not great
Your brain on hedgerow maps
Offensive game mode is goated
Warfare would be better if the teams are forced reset to their respective objectives side every time a new objective is captured. The new objectives in play should function as a new “round”, with each team being brought back to their square’s on their hq side. Could even have a fortification phase before the field is opened again
nuh uh
Offensive used to be especially fun when everyone used mics more and you’d have the entire team of 50 screaming next to eachother instead of spread across the map
yeah lol
thats where trucks need their models swapped with supply trucks so they atleast have the visual cover and AT needs to be split into their own squad
maybe if you want to go really controversial and battlefield mentioned, let people spawn INSIDE transport trucks and half tracks even when running
but that would take some experimenting on how it plays
As I've been saying, half-track needs to be it's own mechanized squad where it has 20 seconds of spawn time for a single squad.
they need to make middle have 2 or 3 objectives close to each other, so unless you dominate centre of map you shall not advance. it will allow people to use center digits of map more because there will be both static and dynamic frontlines.
And make it like, 50 fuel
But again i remember good old days of Rising Storm 2 and Red Orchestra 2. They were the epitome of tactical shooters imo.
yeah big issue I have with warfare is how spread out everything is, a game which wants to encourage teamwork but on any pub half the team is running solo and the game hardly punishes them for it
I think I will continue
Still some of the most cringe stickers I've ever seen
Here we have a "stalingrad" map consisting 1093248328432 buildings with zero roof and walls. RO2 had amazing maps and all of them were from different parts of Stalingrad. miss the time when we had devs in industry who knew how to make maps
its a harsh truth my friend but HLL is pretty terribly designed how it is
say whats your thoughts on the original arty loop, or the nodes system 
Ask him what he thinks about red garrisons
bro I've been in the server longer than you and probably have more hours
there isn't even unstuck vehicle mechanic....
Sam got the biggest wiener then
🤢
How big is yours?
opugh comp ough
yeah makes sense why you dont want anything changed
Send a picture with a ruler next to it please
To scale the ruler
Comp players have a different mindset than casuals. Of course what we want will be different from what you want.
I have the highest amount of hours, undoubtedly
Yes
I actually have a bajillion hours
At s44
I only have 119 hours so you all can mog me
and a very large donger
What you want is disordered
It's okay 🫂
Well on my way to 2.1k hours, so no 
We all been there
I hope one day, the soviet victory song gets changed
Yeah because currently HLL is the most orderly tactical shooter in the market. got it
That will be the day pavlovs house returns
Noob number
you break my heart
Get gud
what kind of balance? I didn't see your suggestions (earlier parts of discussion)
If tomorrow brings war, the guard song and the march of the defenders of Moscow Is way better than the one in game
I have 0, so don't feel bad 🫂
That's my job
I don't feel sad. I started HLL few months ago. I used to play RO2, RS2 and Squad
Subjective
The argument is not valid
Actually, I have seen 0 games with the march of the defenders of Moscow
Actually based
go listen them
I agree. Tho in every match i still build a full set of nodes to help the team. Least I can do
My decision would still be subjective
Call me Heartbreaker Willes 😎
And in the historically accurate side, the post war "if tomorrow brings war" would also fit more
I'm just saying that games like Squad and HLL suffer from having gigantic maps where most of the map is literally not touched by players during match because of the layers.
Who says that
Or better yet, the march of the defenders of Moscow
I want proofs
New map and update worth coming back?
i didnt know we needed fake lachse but here we are
isnt it amazing @worthy charm
Bf6 it is then
Come back in a couple of weeks then it might be playable
Oh my god they fixed the stupid WiFi symbol 🥹
huh, runs as bad as before for me
The game uses the 1922-1990 socialist song
There's a reason no one plays skirmish mode
And the trophies 😀
If the game doesn’t disconnect anymore for me I’m actually finna cry happy tears bro 😭✌️
that I can agree with nodes are bad
LETSFUCKING GOOOO
Don't know if im wrong but nowadays tactical shooter devs are obsessed with large maps. Making maps a little smaller but more compact would fix many issues.
We can't even jump from some walls... because of an invisible wall above them...
Hll needs bigger map
but warfare is not that good as a casual mode and I don't think Hell Let Loose should ever cater fully to comp
More width
No
Did they fix recons getting stuck in trenches
new dream: tree climbing mechanics
Meanwhile, it would be More accurate (and better) to use a war song like the mentioned march of the defenders of Moscow from 1941 or if tomorrow brings war (any version would work)
The game is not suitable for comp, we have asymmetrical maps and factions
My dream has been glocks w switches for the Soviet team
bazooka update made asymmetricality a bit different...
They are casualizing the game
I think map verticality should be specifically a part of the maps design and not through exploits 
maps do need verticality, but make the vertical vantage points intentional and not require boosts and prone jumping
best they can do is adding more buildings with blocked staircases
Nah, if you really want to know which team is better you need to give them the same tools
I'm going to say it again: Devs need to study Red Orchestra 2 and Rising Storm 2. Those games were made with Unreal Engine 3 and had much more features and QOL
I saw it
For example you could rest your gun to stabilize it on any surface... game would show an icon if your rifle barrel was blocked by an object so you knew it
RS2 despite some of its flaws is peak asymmetry
And because I saw it I know that my take wasn't horrible as you say
RO2 was lowkey the best ww2 game ever, including darkest hour
Based off of this comment alone I would have guessed that you are a RS2 fan
but of course
RS2 is peak asymmetry, most maps are good, campaign mode fun, guns are great, commander abilites and squad leading are all fun. You could be an SL with any kit. literally. you just received Pickaxe and smokes (vietnam) or "spawn on SL" and smokes (USA/South Vietnam/Australia)
Gunplay was amazing. No render issues. Bullet drop. Selective fire modes. You could change iron sights 100 m to 500m or even more. We used to compete with our friends about who would get longest kill
Who else has had games with idiots locking the two arty squads so they are unplayable and they also just happen to be unkickable... ? Just me?
attack/Defend style modes are just better for casual matches since each team has their role of attacking or defending, the more open ended modes like warfare always go terribly in casual
Exactly. One of the greatest aspect of RO2 was map design and how certain objectives had different outcomes. Like grainelevator where if attackers captured a certain objective (literally floors of a building) and defenders would lose tickets. Sometimes sappers had to place satchels to blow doors or bunkers in order to capture the objective etc.
tbf rarely gets used outside of a few weapons or snipers
but its a cool detail none the less
sight changing would fit better in HLL due to the engagement ranges being longer
That is because HLL has very bad rendering issue, favors big screens, and literally has bad gunplay. In a game with much smaller maps you actually had to adjust iron sights to hit targets beyond 300m and you could see them, hit them, and receive feedback. In unreal engine 3 game. Yes.
if a game has actual gunplay unlike HLL just learning bullet drop isnt always enough
My man, or you just adjust iron sights like every single game 10 years ago had. Not having a simple feature is literally bad.
You could hold down R to check how much ammo left in your mag in RO2 and RS2 as well.
RO2 and RS2 had an actual magazine system too, instead of the magic top up HLL guns do
Yeah true lol. Half mags went back in ammo pouches.
the extra keybind is scrolling up or down lol
Extra keybinding = Pressing one key and moving mouse wheel up or down. Literally this simple. Every single shooter has it.
it can also just make the shot clearer, so you dont have the entire gun blocking what you're shooting at
Oh yeah, or just moving scroll up and down during ADS.
"Just learn this mate don't touch game mate" this is a problematic approach imo. QOL is not something playerbase should be divided about.
Imagine making a game in UE4/5 and it is inferior to UE3 counterparts...
In RS2 (Don't remember RO2), you could call Anti Air to deny enemy commander's air ability if you timed it right
probably not lol
I doesnt take a long time to adjust
one thing it would actually be very useful for is the rocket launchers
Imagine having "aa" denial where commander must spend resources, select a square on map, and it is active for 1 minute and has X amount of cooldown. Yeah, we called it 5D chess back then.
Of course. However imagine Windmills in soviet maps where you can get on a windmill window and engage targets beyond 300 meters. It would be nice. It is always a situational thing
Piat for example already has range on the sights, but you just can't adjust...
What is wrong with my comment?
you can do it but it would be much easier shooting people at such a distance with adjustable sights
its more of a QOL option, you dont need it but it can help especially in extreme cases
and again changing the sight would just be scrolling up or down while aiming
you're not pressing 50 keybinds
I would like to adjust my sights and engage better. It is a QOL feature (quality of life), it is not mandatory.
I think problem is older players who experienced peak tactical shooters have different expectations from HLL
I mean us, want QOL features we used to have in games 10 years ago
If some comments I read are true, they added some SPA that was not SPA irl as well... didn't fact check
I mean, they could add real SPA's. But yes, SPA was uncalled for
I understand they wanted to remove "recon camp artillery" to make artillery more useful with artillery squad. But didn't like the implementation honestly
I was playing artillery because I could calculate and fire fast. Now I can't even deploy artillery if i create the squad.
Just hopped in the game for the first time in forever and im absolutely baffled at how dumb the arty changes are. Not sure what T17 is thinking, but im shocked any of you are employed.
Is anyone else experiencing blurry gameplay after the latest update? I'm on PS5.
I dont think you can blame too many of the changes on casual players
aint no one happy with anything T17 does
I'm sorry but what was the point of changing the armor values for tanks in U18 just to give AT 3 rockets in U19
Someone?
So what is self propelled artillery vehicle
I’m thankful for them helping me break my crippling 3000hr addiction to this game.
They have really helped a brother out
in reality its basically just a vehicle with an artillery gun on it from what I know
in game its tanks that the devs decided to make SPAs fsr
network error
For me on PC today it just crashes with an UE4 prompt every launch when trying to load into the main menu or says there's a network error on loop. Can't even get to the server browser or join a match to see what the update or new map is like.
Hello. Please bring Turkish language support. You have a lot of Turkish players.🇹🇷
Tank with howitzer gun, can indirect fire or direct fire. Shells go big boom
thanks a lot!
Put in #1098158460463480842
Christmas polarbear 😀 🥳 🤩
Have they given an approximate date for fixing the console visual bug?
10 year
3 weeks
Maxim did it last year, I remembered to put in on lol
What bug? Haven't played yet cos they can't seem to update without breaking something
It's beautiful It makes me think you're a normal human being with sense of humor.🥹 🥹
The game looks like a PS3 game
I see you typing maxim 👀
I made Greg one, he didn't put it on :(
who?
🫂
Oh yay, vietnam gonna be sooo fun when they cant even add a map properly
Nah, Vietnam has a different dev team
Not really the point, it's killing any excitement i had for it
Is anyone else screen slightly blurry on PlayStation??
Yep it’s awful
It makes it look like a ps2 game
I know my buddies and I will change our name to be holiday theme.. but since I don't have nitro I cannot change it here 🙁
🫂
Does anyone know if PlayStation will get a hotfix for this blurry issue?
Apparently Xbox doesn’t have the same issue
Yep
I think the idea is that the tank has more time to respond to the at player
Ridiculously bad update.
Artillery was self-balanced. Didn’t need to change it. Certainly didn’t need SPAs.
Who’s that guy?
Apparently a mod or something? 🤷
wheres the setting to turn off the KILLED IN ACTION screen
I mean you will get a KIA screen but should be in the settings to turn off the info. Options -> gameplay
funny
artillery was a terrible mechanic and was long overdue a rework, SPAs are unfortunately not the rework they needed
Has hq arty been removed?
Explain why it was terrible
Recons
the artillery gameplay consists of sitting at spawn and spamming artillery all game
only counter is for someone to go to the HQ and spawn camp
*not even speaking on offensive gamemode
its a poorly implimented mechanic with a terrible gameplay loop
no game should ever encourage spawn camping
and yeah offensive arty can just sit there and spam uninterupted
the best solution is removing player manned arty and giving it to commander as an ability (we got that although probably not the best implimentation) and add mortar squads that have less range than arty but can be picked up and moved around, now the Recon vs Arty loop is an actual game of cat and mouse and not spawn killing
I’ve over 2700 hours in this game and I’m currently in a comp team where I’m one of the main artillery people. I reckon it was fine how it was. No one was forced to do anything.
Don’t wanna sit on artillery for 90 minutes? Then don’t.
Don’t wanna get camped by recons? Go and kill them and bugger off to the frontline for 10 minutes. You’ll probably be of a greater use to the team anyway…
Don’t wanna kill artillery as a recon? Then don’t.
anything is fine if your outlook on it is that
its bad design to the core and just needed to go
Cool, we aren’t going to agree
could you address offensive mode?
I doubt comp players touch offensive much
I got banned permanently and I have no clue why who should I talk to?
If you got banned from a server, you need to contact them through their discord.
So, offensive mode in itself is a tricky one. It’s nonexistent in competitions that I’m aware of due to severe imbalances.
Personally, I reckon offensive mode can be great fun in public matches. Some of my greatest memories have come from Offensive games.
The artillery’s role is much the same though. You won’t be getting many kills if any during the first cap, second cap might be alright, then by the third cap you’re fair game and can be killed.
IMO that’s fine.
It motivates the attacking team to get creative with how they push. You need tanks with infy support, you need to stop the ant trails and spread out the attack and so on
severe imbalances?
offensive is too decent for comp
you mean, worse than warfare's imbalances lmao
Yup, so generally speaking, the defensive side is always going to have the advantage. And with the skill level and coordination of comp teams, it would be near impossible to have the attacking team come out on top, unless the clans involved were of different tiers, if that makes sense
i doubt this
attacker has the advantage in offensive
strongly strongly strongly disagree, as next to nothing said just now
attacker also has the advantage in warfare
Eh I would say with a well organised team you can really lock down a point
Offensive I think is the better of the two modes in terms of casual play but it has issues
by attacker, i mean the team that holds mid
Warfare is just bad tbh id think especially for comp due to how shallow the objective meta must be
regardless of actual ability, the position of holding the center gives you the advantage to be the attacker
Warfare is just "hold mid and win"
Comps are alive and healthy for the most part…. Have been for nearly 4 years now. Only warfare.
because comp has no interest in doing anything interesting
Comp love sticking to meta and having no fun so it doesn't surprise me why they only play warfare
Yeah, so there’s the disconnect between the “community” and the people in comp who play the game more than anyone else.
But back on track mortars would just be objectively better especially for comp since there is some actual depth and strategy
they're so damn obsessed with exlpoiting the game that the weaknesses in the formula of warfare have them hopelessly addicted
Your right not much rules change in comp but it is a big part of the console player base and is big in keeping the game alive on console
sure
i think with both sides being competent its an even fight, in theory
in reality though (for example) Utah Beach's US side has no supply depots, and no artillery, while the Germans have arty, supplies, dont have to run up a beach, etc.
And just because comp no life the game doesn't mean the devs need to focus entirely on comp
update is buns ngl
it's an even fight, but given enough time in offesnive, the attacker wins
Until the game is truly dead in think casual players will still be the majority
which is a truism now that i think about it
Oh no, casuals liking a game?! 🙀
yeah, the chokepoint for the attackers should be 4th point after lots of time spent defending 1-3
Anyway, if you’ve never played a competitive match, you’ll never really understand just how incredible can be. Totally different game.
You actually have to think about the 49 (or 48 in our case) other people on your team.
i have played comp scrimages and it's just pub match but people shoot gud
the only thing it is, is high level pub
This is not accurate
That’s absolutely braindead
I’m sorry for being rude
im confused on what relevancy this has
(i dont mean to be a ####, im genuinely wondering)
@timid rampart
ok
I've played pub matches with amazing teams on both sides that play together very well and I bet would be 10x more fun than any comp match
I think the issue is the game does not encourage or force teamplay enough
The game itself is stale thats why pubs are often not that fun, the communication makes it fun, but thats not exclusive to HLL
HLL needs mechanics that force that teamplay because right now it doesnt do it enough
isn't it?
the only strategy used in comp is push from center and flank, applied to every single damn strongpoint
same thing you do in pubs
HLL should not be about flick shotting or knowing all the boost spots to get an advantage through exploits like so many comp players I see seemingly treat it
Like, you’ve legitimately no idea what competitive play looks and feels like. To be apart of a well-thought strategy that you’ve spent hours working on with your various division leads and having briefings and training matches to prepare for it…
That is a very overall view you can say that about offensive as well
offensive is fundamentally about encirclement
warfare is more manuever based
It’s unique and can’t be replicated by a pub match, I’m sorry, but that’s the facts. You can’t argue that.
i won't
They are different modes for a reason
offensive is the better mode though
bruh now thats just taking the game too seriously 😪
🤓 erm actualy in rare cases you can replicate it (im joking idgaf)
Oh good lord
briefings and training lmao
i do know what it looks like
For people who want more basic run at the point game I agree but for more control a map I would say warfare is better it all depends on what you find enjoyable
Again, that disconnect is so very apparent when these conversations come up
warfare's flaw is that 1 team must simultaneously attack and defend, while not having enough manpower to do both.
which is interesting
but people don't treat it like a flaw with the mode
3 rockets per antitank is fkin nuts. Too much. Got ganked by 3 ntitanks in a tiger wasnt even near the site, drivinh from hq
there's also nothing in the UX that clearly explains to the player which task they should be doing when
which is again, interesting
but flawed
I'd say both modes are about map control, warfare is more being capable of splitting the team between attacking and defending
More dimensions than Offensive so I get why its the comp favourite
But as a person who prefers casual pubs offensive is just far more approachable in a casual setting where you cant grantee full communication
since warfares issue in casual is theres always a team that only ever attacks and dont know how to defend
Yeah that is where strategy comes into play having people defend and having certain squads go for different areas.
This is why a debate over what’s better is pointless they are completely different in their own ways offensive you have to be in the strong point to capture, where as warfare the capture is 4 grid squares and is a much larger battle
it's not stategy
But then I'd say in terms of the objectives themselves offensive is better designed, its the simple attack defend format, one team has to capture all points the other has to defend.
warfare is glorified king of the hill with an instant win if you take all points but both teams share the same timer.
The whole round can feel like filler if you dont manage to take the HQ
or what you guys do isn't strategy
agree 100% on filler
Depends on how people play I personally do strategy
Btw I’m not saying that us comp/clan people are better than anyone else, I’m just saying that we really are playing a different game, experiencing different situations and scenarios, feeling different emotions and forming different connections with the game and the people who play it alongside us.
Sorry for being rude to anyone here fellas, I’ve had my little whinge and I’ll take off 😂 have a good one 👍
anyways this debate started as the arty debate
arty bad
mortars good 
strategy is a coherent plan to dismantle the enemy's ability/will to fight, while preserving your own forces.
"we're gonna keep two squads back on defence" is not strategy, it's a tactical decision
Oh, and @finite heath you’re with the 6th aren’t you?
Like I said all depends on how the team is playing and why the modes are completely different, I personally have enjoyed both offensive feel like a constant wave fight which is fun but warfare feel more like a battle thought out a whole map
honestly would be really cool, i think there should be a debuff to mortars, to prevent setting up, shooting, moving to new position, repeat
maybe multiman crews, possible jams/failures(?)
Not quite Australian times is bit out of my reach😅
jams nononono
a downside to constantly packing up and moving is you dont get as much fire down
fair
Ah! Apologies. Must be mistaken. Either way, listen to this bloke ^ he knows what’s up.
mortars would set up taking a few seconds, maybe need to place an ammo box too and then fire, when they decide to move it takes a few seconds to pack it all back up
how tf do you jam a mortar without dying
Everyone has opinions on the game personally just want the bugs to be fixed
mortars in game should probably have a max range of like 200m at minimum I'd say so close enough you can hunt them down ideally
it would be accurate for 50mm mortars
but
if you have 80mm mortars it's better to have more capability even if the range is unrealistically short
Make a line across the map, beat the other team back, thats the name of the game
yeah hard to get distances right when the maps are surprisingly small for how big they are lol
600m is about as sweetspot as you can ask for
if you want to attack a strongpoint you're only 3 gridsquares back
id argue for light mortar and heavy mortars
but thats having it my way, your way is a really good idea
personally, if we only got one i'd prefer non portable with larger caliber
600m is like more than half the length of the map isnt it lol
\ |
oh wait yeah im stupid
wait... am I or is maps let loose lying to me
is one grid square 100m or 200m
its 200 okay yeah im dumb
maybe like between 400m or 600m then I got the numbers mixed up
Grid scale changes in skirmish but that's the only one I think.
yeah I couldnt find the actual measuring ruler on the website so I was using the garrison radius which uuuh wasnt the proper way of doing it lol
nodes: get rid of the team limit, then make their production rate proportional from their distance to the mid line
node in the other teams half negates enemy production or something
but why? assuming every single person puts nodes down in groups of 3, there would be 150 or so nodes, meaning something like +10(distance prop.)(node count)
and negation is the job of recon
nodes are a hard thing to fix
very funny rush to maximalism thinking 150 nodes will be put up, not like everyone is going to rotate off the front line to sortie with a support guy but give it the right strategic balance and you have to consider frontline vs sortie
if i didnt clarify i meant in theory
what do you thinks wrong with them
they're just boring not really well implimented
they used to have a bit more too them, you'd get more resources depending on what sector they were built on but that was removed ages ago
the entire node building loop is take supply truck to the corner of a map and build three nodes and then play the game
has very little engagement with the game at large
logistics need a rework, something that is engaging to actually do and can fit in the games map size
Most important thing in games is make more engaging mechanics rather than chores imo
Nodes are a chore
ohhhhhhhh yeah that makes more sense
this
I'd even go as far as to say garrisons can be a huge chore
particularly defensive and backup garrisons, needing to build them and then possibly rebuild them when one random guy goes running through the back lines destroying them
garrison loops isnt that fun and node loop is not engaging
Tethering nodes to garrisons, or rather implementing cross class/cross squad /cross squad type mechanics would be huge in HLL. I feel recently we've gone more into the everyone just do your own thing route
I would agree, this is why I would want halftracks to be more viable
Why not half track & sup truck auto spawn
huge agree the game wants to encourage and insentivise team play but most things are usually just solo'd
Making bazookas stronger and leaning into one AT player can kill a tank is the wrong play imo. I don't want to feel like a hero/feel like a movie.
I want to feel like one cog in a machine that works together
If I wanted to feel like a hero I'd just play battlefield and have battlefield moments
I'd be for that
one thing I would like is for OPs and Garrisons to be a bit more free in where they can places, so you can place OPs inside buildings for example (would have to probably remove collision on the OP) And to a similar extend with garrisons, garrisons could maybe require being built by members of the squad who have hammers and the SL just places the blueprint, maybe garrisons can be upgraded with extra supplies to have some shelter over it
but for offense transport trucks and half tracks are your primary way of spawning
transport trucks being cheaper but less protected while half tracks have armour and the gun but cost a bit more to spawn or something
HUGE agree, however I think this does need to be balanced somewhat
Bombing runs should still be able to take things out within buildings otherwise you would never have teams able to do anything with certain garries
Yep yep yep
big thing I want is AT to be split into its own squad, so AT squads can actually focus tank hunting as a squad, not just a squad with an AT to deal with tanks
Hear me out... Half the build cost of EVERYTHING in warfare...
No one builds anything
yea, Garrisons would be a bit more restrictive since they still need room and theres not too many open buildings, out posts I think would be nice to be able to be placed in houses, sort of hide your clown closeting but if someone gets into the house it still gets auto destroyed pretty much
Totally fine with that. There's already SO much AT atm... I just want it to not take one guy to kill me... And make medium tanks not viable... Which they now made every medium tank not viable 🙃
I like ur brain
yeah 100%
too much AT spam was already a problem, buffing AT has just made it worse
Splitting them into squads also allows for finer balancing with AT units
I'd even go as far as to give Engineers their own squads so they can focus defenses and logistics and leave the infantry role with the classes that do the heavy lifting in infantry combat
rifleman might actually get some use then aswell
smallish change that potentially could be a huge difference to weather or not a team actually works together
I think just do what squad does?
Make it so you can pick classes only after a certain amount of people are in that squad?
whitelist squad roles to useful stuff
maybe
I think with HLL's squads set up tho just having them split would be best
AT squads would then be a bit more limited in how many exist and how many people can be in it
if ur logistics no mg for you
I just want squads to have more cross functional work
Like having a three man static arty crew is kinda weird
infantry squad would be the largest in terms of players in a squad, but their entire specialist roles will revolve around combat
yeah the arty squads are weird, should've been mortar crew but T17 are just full of strange ideas
tank crew would remain as they are same with recon, all thats needed I think is splitting AT and engineers into their own squads and replace the arty squad with a mortar team
@swift nacelle great video bro
when medic squad
So if you have a medic squad how will they be able to support all the stretched out squads
i think its good the way it is.
What you think about an engineer squad
I total agree.
Medic is just
Yknow
He exists
naw, we NEED medic squads
Medic squads and body dragging and the game is saved
horse mounted ofc
I think buildables should be half cost in warfare to promote more things being built for how quick warfare plays
Nodes should be tethered to garrisons (make spawns faster? More ammo when spawned at that Gary? Etc) lean more into having a logistic pro con aspect to them
Outside of that I think they are fine. They have good defense and offense capabilities
So will they just spawn in Ops or garrisons. How are they going to reach every squad.
It makes sesnse for each squad to have their own for help when down.
I can see a squad of medics spamming smokes
Satchels also need nerfing i think shouldn't one shot anything heavier than a light tank but can damage and disable them instead
If I were to be extra mean id remove the satchel loadouts from assault and at making them engineer exclusive and their primary role being to clear built structures
with the horses ofc
vehicle and standard satchels, like CoH2 penal battalion & anti tank penal battalion
Think about what you're trading off by having more generalized squads.
The game has probably needed more specialized squads for awhile.
I agree
Im fine with whatever to be frank. I just don't want a bunch of ppl effing off in corners of the map. Think about how many times you've had your two recon squads doing nothing fighting on the frontline.
Now imagine that with every specialized squad... Lol
I just think more cross functional aspects to the roles is needed
havine engineer squad makes sense for offensive/defensive modes but for warfare mode ive seen people rarely build
Easily calling for supplies across squads
Easily having your engines fortify a single objective
Easily having your logi trucks all focus supplies in a single area
Easily helping all at see a tank top coordinate an ambush
So on so forth
never build
anyone else not having europe official servers come up?
I havent seen them since the weekend
last time i was on them there was griefers and people team killing randomly
Would be cool if server owners had more control over the server
Game is weirdly different
Updates on blurry ps5 graphics?
3 weeks
Im not seeing any official european servers are people just not playing the game?
Official severs are unmoderated
Did you read?
I appreciate that! Thanks for watching it.
Yeah I was loving the attention to detail on sound design. I believe they nailed that map but other things idk
So you dont have to have arty on mid hq anymore you can move it anywhere on the map?
Idek. Xbox graphics look like ps1 doom
Not to mention our 10k other issues
Heya imma buy the game rn was waiting til update 19 to buy the game
Welcome in 
May you find fun. New map is great
did the updaye introduce a laundry list of bugs again?
hell let loose
do people even play skirmish mode lmao
No
people obviously dont play the game for small arcadey type gameplay nor would it bring in those types of people cause HLL base game is slow
they should be going in the oppisite direction
Not on PC
Played 2 matches today and neither myself or my fellow SPA enjoyer come across any issues.
-# Apart from terrible Gameplay on my part...
Only two SPA enjoyers
They are terrible
And im terrible with them
Its the best if both worlds i guess
I mean they are new. Maybe we just need a bored comp team to study and strategize with them
surely nothing new and exciting will come out to focus on instead
In a organized match they will be amazing, but not in Pubs.
Recon and lights kill them easily
I want the teamwork of comp with the casual atmosphere of pubs
Like just everyone focused on the game and working together to play it
Organized matches it is
yippee
like nothing on the line, just for shiz and giggles and the love of the game
Im to Bad for comp, but having a match with good people and a plan from the start is amazing
did they fix the "lost connection to host"? no? okay lmaoooo L update
Clear your steam cache.
Saw the game was 75 % off on steam. installing it right now.
Anyone wanna play with a beginner lol?
Welcome in! You may have better luck in #pc-looking-for-unit
ty
lmao, cause that was the issue....
It can cause issues.
These are the usual fixes: https://discord.com/channels/316459644476456962/1300297593032671292
Where console hotfix
Im getting tired of this, my ping has doubled since u19 on my fav server, and its making the game frustrating to play
hotfix getting cold
Soon as I saw the amount of assets in Smolensk I knew I was going to get disconnected. Bang, only took 5 min and I was booted. Fantastic map. Can't wait for more.
is the new SPAs all being called an OQF 57mm except for the KV-2 and the fact that if you shoot something less than 50 meters away the shell just drops to the ground right in front of the tank just me or is this another untested patch
This game is unplayable with this update
even a basic QA pass wasn't done, German Engineer loadout is Pionier, German Artillery Engineer is Pioneer, i don't understand how the devs can be this bad at their jobs
sounds like you are using the spa wrong?
like why are you using it like a tank
is xbox messed up like ps5?
i thought that was limited to ps5
i went to the training ground to play with it and the first thing i tried to do was shoot from where i was sitting, aimed directly at a tank 50m away and missed low, it's like the shells travel for a short period of time and then just drop straight out of the air, you can really notice it when watching the tracer while using it properly
Xbox doesn’t have the graphics problem.
New map crashes tho
Ant thats the tip of the iceberg
i think they were borked on the training ground on the PTE too
should be fine in game though
I THINK
i don't really feel like getting 2 friends, getting command to give me one, driving 10 minutes to the front for it just to be another untested useless mess
dude they messed up alfred so much 😭
Yall, PS5 is unplayable. This is one of the silliest things I’ve ever seen from a modern developer. I love this game. What in the hell are you doing?
Is this a joke?
https://discord.com/channels/316459644476456962/1446030764822237287
https://discord.com/channels/316459644476456962/1445811517395304479
Already 2 examples of problems that were reported some time before U19 official release, they were reported in the test branch thread. And to our big (nor rly 😄 ) surprise, both the problems got to the live client branch.
Why should we bother to play in the dev branch, waste time while switching the branches and report the most obvious issues and yet they get completely ignored obviously anyway?
you should play the dev branch so the devs can say there is a dev branch to get people to buy the game, sadly i can't make my already negative review from the first half of this patch into a double negative
they should disable the new death screen entirely
yeah - they say they brought the possibility to turn it off, I believe @fluid pawn was mentioning in the devBranch stream that it's for people who don't want to get their immersion broken and that now with the toggle option it's fine. But him and the devs forget that the immersion was never the issue. This feature of knowing one's killer just doesn't belong to a game like HLL overall in the 1st place (apart of the admins to know it and some public c-rcon that requires some effort to check). Also, turning it off voluntarily just on one's own side means taking a disadvantage of not getting to know some knowledge.
Exactly!
it is kinda nice they dropped the Vietnam announcement and then the devs destroyed the next two updates so i can remember not to buy it
the pocket watch is still bugged...
i was playing hll and i was yknow playing for a good time and i was in the deploy menu waiting to spawn and it kicked me saying something like "heartbeat ran out" what does this mean ive never seen it
i got a lot of kills too 😔
here we have another reported and yet unfixed problem despite obvious and pretty important...
https://discord.com/channels/316459644476456962/1446038033940877412
I wonder how long the final list will be...
Heart attack
i didnt know heart attacks were a thing in hll
Boy all the console servers died awfully early for an update yall loved so much 😂 almost like it was just the COD bros complaining they can’t bush camp 24/7
ngl the new map is so bad
ever since U17 i feel like the devs stopped focusing on the performance of maps
i get around 40-20
ever since tobruk got into the game the maps have been less and less optimized
eslenborn and tobruk seem ok / same as OG maps
new stalingrad, mortain and smolensk are dire
fps-wise
tobruk has the sandstorms that destroy your fps
stalingrad has the dark fart clouds and the insane amount of assets that also destroy your fps
smolenks has water, white random clouds and an insane amount of assets
another one to the list, this one shows total lack of competence of Team17s' development once more
https://discord.com/channels/316459644476456962/1446056871369769080
they did HQ1 and HQ3 arty blueprints for Smolensk but they forgot to do it on other maps
Didn’t they say in the experimental notes that was just an experiment for that map alone.
the devs stopped making playable maps and started making maps that look good on showcases
rly? if that's the case, I am the bad guy 😄
gonna double check
in any case, it doesn't make sense - this is not a dev branch anymore and all the maps should have the same production setup
I could be creating that info out of nothing but I swear I remember reading thst somewhere
How they get away time after time releasing a terribly stuttering map is beyond me
Need reporting to trading standards the jokers
I mean is it that hard to release new maps that run like the Normandy maps.
tbf
for me (as well as for many others) all the maps stutter, ever since P14.3 patch
the normandy maps came when the devs weren't adding 8 babillion things to every map to make them look beautiful
And that’s the thing, they keep adding this stupid dynamic shite to maps to a game that isn’t even fully optimised, like who’s making these decisions 😂
Great logic there mate
smolensk map is aids for me
i cant see any enemies unless they're right infront of me
and i genuinely have no idea where im getting shot from
Why is spotting enemies suddenly impossible??
Is there something wrong with my graphics?
devs added vaseline screen medal of honour frontline dlc to PS5
Console?
No, PC
There are several bugs reported regarding low graphics on consoles, but I don't know if it also affects PC
Anyone know if vietnam will be on gamepass?
It's still a ways off no one knows nothing
I think we know something. We know its going to be an absolute mess of a game.

T17 needs to just throw the game in the trash at this point.
Took an awesome game and f*****g destroyed it.
eh feels the same as it always was to me tbh
That's fatalistic ngl
Everything can get better no matter how bad it is. Just look at Battlefield
As a battlefield hater this just proves his point 🥀
Someone should get fired if this happens update after update
Battlefield 6 is notably, notably better than previous titles like 2042. As a Battlefield player who switched to HLL because didn't like how they did Battlefield 5
That's naiive and misplaced optimism for those of us who have been repeatedly burned for years.
Everything I have warned about with this game's terrible optimization and development logic/priorities for years have now come true. Chickens coming home to roost.
Yeah I didn't say the game is good now. But it could be saved, if they wanted to
Exactly this 👏🏻
It amazes me how more people don’t complain about the terrible stuttering on these maps
Are standards really this low in this day and age
Honestly its optimization just makes me want to cry. It once crashed because an AT gun shot landed on a river. For its graphics, it runs horrible. It's not like matches are extremely large either. There's more going on in a Fortnite match. But is it really not fixable?
Still some redeeming factors to this game. ofc, if not nobody would play it.
I don't think they should just throw this game in the trash. That's what I meant
There main number 1 priority should be to release a massive optimisation patch for consoles. Do it team17 for the sake of the console player base.
They won't. Hope left my building long before the U18 abomination. I'm convinced the playerbase that still defends them or has faith in T17 is suffering from battered wife syndrome, or they just bought the game yesterday and are either still in their honeymoon phase or just want to justify their money spent.
There main number 1 priority should be to release a massive optimisation patch for consoles.
for as long as it won't slow down the PC HLL development
we the PC HLL players were clearly, specifically and explicitly promised that much by the devs
Can’t see why it would. I know it’s originally a PC game, but we console players surely deserve to have all maps running smoothly surely.
Can’t see why it would.
I can - because someone has to fix those things, and that can be only one of the HLL dev team. Somebody that could be working on the PC version problems instead.
The promises, make a list or even two for BM and T17
Maybe even 3 if you do Cover6 and Expression.
Right, it has felt like they seem to be full of ........ ...you know what word is missing, right? But it's been like that almost every time they promised something.
Dont make the automod work more, he had a rough 2 days.
And honestly I am tired and sick of it after the years.
But when BM said something, there was at least a chance they would deliver it in a good or tested state. When it comes to Team17, they keep showing how they don't test or even play their own product.
So many bugs & problems keep getting through the PTEs, dev branch and all despite reported by several players.
SPAs seem to be in a rather polished state... in generel the U19 was pretty good on PC, except the whole CRCON (or how its called) thing.
I miss Black Matter
Except the vehicles they chose are not SPAs... :/
Would BM have stayed the game would have been given up like 2 years ago.
maybe it would have been for the better
They wouldnt have sold if there was any interest left from them
I mean... Halftracks and Flares are both not better in anyway.
I would even say flares are the worst...
BF5 ahhh game logic
but at least halftrack is a halftrack and flare is a flare
SPAs are no SPAs in HLL
Halftracks arent also not used like halftracks irl
The reasoning for why they choose these vehicles even tho they arent correct makes sense.
but the model is correct at least... when it comes to SPAs it's like you would add a Panzer III and called it a tank destroyer
or a truck and called it a tank
What doesnt make sense why they didnt just do Mortars and kept SA in the gmae
Who cares if the gameplay is still bs
at least I can see that the wrong tanks for SPAs improves them.
No one ever asked for a halftrack thats a mobile spawn ot at least I never saw the suggestion
SPAs whilst being a shitty idea were at least requested.
more like expected... ever since the Hummel and Priest were first showcased
mortars were truly requested as well, and yet they didn't come
but we already discussed that
Did you really expect T17/expression to have these 6 year old models lying around?
I dont think even BM still had them pre U14
I doubt they would delete them altogether
so yeah, I think they still had them somewhere
maybe burried, but were still existing
at least that's my belief
Would stand to logic especially since they bought the game and everything with it
Nah
You guys have far to much faith
Im pretty sure even BM didnt had them anymore. They showed it off and then never talked about it again.
"pretty sure"... did you check their computers and GIT or something? Because that's the only way you could claim that. 😏
You don't necessarily buy everything with it.
To an extent yes, I’m sure there’s intellectual property and what not. But something simple like an unused model or files I doubt wouldn’t have not been included
whatever, all we can have today are assumptions and it doesn't matter
Sometimes even simpler things are not included
1 hour and 20 minutes spent on a match with a shtty optimized map
yknow I remember thinking that the new vehicles were gonna be tank destroyers
seemed like the most obvious thing
what about the remaining 10m?
i decided to do the horrible decision of spawning and my game crashed
right
and the game didn't gave me my exp because i was supposed to level up and get the FG
but we can be glad the game doesn't crash, right @hazy owl? 😜
i hate shtlensk so much and the update came out less than a day ago
I haven't rly played yet... just explored a bit and tried stuff either in EXPLORE or empty servers. That much I dislike all of this.
the map is poorly optimized, 9 gazillion windows and houses with literally just one entrance and all the windows closed
if the stalingrad rework was bad
imagine smolensk
smolensk as a map from what I've played is good
I do imagine it runs like poopoo on most peoples rigs tho
The devs stopped making playable and well optimized maps and they started making maps that look good on showcases but plays like sht and turns my game into a slideshow
I didn't ever like Stalingrad, but I miss the original Pavlov's house. And their cheap excuse annoyed me so much (because "its model was causing performance problems")... well then, in that case you devs should have remade the model the way it wouldn't be problematic, instead of re-using another broken building asset. Not ready yet? OK, don't push the Stalingrad changes yet then and wait till it's finished & polished.
Nothing these devs do makes any sense.
12 fps
try aiming at someone on a window
yeah not good
at 12 fps
The maps were never that well optimised tbh but I can imagine smolensk is possibly worse than most
they were playable
yea
i can play almost any map in peace but as soon as i get to the reworked stalingrad or smolensk i suddenly lose the ability to play the game
The devs need to learn on how to optimize the game
funny since they removed pavlov's house because it was destroying performance
And now the entire Stalingrad destroys performance
Stalingrad always had shite performance
maybe they dont have the resources/finances allocated to fix models on their own, instead relying on buying cheaper outsourced assets that dont always work so well with the game
or they can do so little that it's better to buy new assets than use what little you have to fix all the issues in the things that were bought
right, a studio that bought HLL's IP for millions, don't have money for 6 proper SPA models
I would see it just like greed, incompetence, or stupidity
or ofc... mix of all of those
required by law to make a profit for the bosses at all costs, innit
Or they did it for the reason they said they did it
Yesterday I played with the brumbar and disarmed a guy like a lego toy with it
which makes no sense
It does tho
that reminds me, it takes two 152mm HE shells to destroy a Puma with turret shots. Rather silly, dont you think?
I guess we are not talking about the same reasons, what exactly do you mean?
I made an SPA range calculator if anyone wants to check it out!
https://spa-range-calculator.pagedrop.io
I shoot at an IS 1 and it didn't immediatly exploded and became a smoking a crater so well, not quite good
awesome
my antivirus already warned me about suspicious activity on the site when I opened it 😏
The suspicious activity must be me trying to calculate the direct fire elevation for 1400 meters
I assume the site is safe, I made it as a local HTML file and just uploaded it there so I can get feedback
There is no data for the bishop british SPA?
it would be much harder for the recon to do something
I am baffled that people are saying smolensk runs poorly. I thought on the beta it ran really well.
right, which is exactly what I said afterwards on top of that - if they were worried so much about the open vehicles, they shouldn't have implemented SPAs at all and they should have made the mortars instead
so... still makes no sense
Not hard but annoying, it would be a cat and mouse game + even after killing the crew its not better because then recon has to camp the damn SPA.
Valid
Yeah that would've been the move
What did they change to make it unplayable?
so for the direct fire table/calculations I had to do it manually, I only did increments of about 10 mil, from -89 (true min) to the specific gun's stated minimum mil
I did the testing on all but the Bishop, I couldn't do that one in Firing Range, and without a spotter its hard to see where the rounds land precisely
Now thats a question no one can answer....
it already answered itself - by their actions and statements
why they didn't add option to "switch" projectile mode
direct and indirect fire, instead we got goofy ahh old system
damn
Thanks anyway for the work, I'll be yelling now "Gunner, 1 o clock, 459 mil, indirect fire, 3 shoots!"
ok, enough of ranting, let's play, get crash/disconnect once or twice so it can rearm us for another (justified!) ranting again 😄
Either they cant or they dont want to make mortars, but who knows why. I couldnt be bothered to speculate anymore...
Yes shadow that's the idea. I think in practice its probably better to use direct fire, since then you can shoot close & far with a smaller range of mils
If you are ranging for indirect fire you have to scale down a lot to get back to short range <200m
now its too late to make mortars
to be honest man, I made the dang calculator and even I have no f-ing clue how this new predator missile SPA system really works
faster but needs to have LOS, I think that defeats the purpose. The SPA responds for the need of an indirect gun that cannot be camped so easily, so pretty much I'll be using the indirect fire to pound some garrys
javelin
I dont think so, would they get rid of SA in HQ it could still be cool.
The shells knows where it is because it knows where it isn't
Maybe they think mortars would cause an artillery-recon loop that's even worse
Which I could see
idk why someone thought about "building" sa in HQ ONLY
its pain in my eyes
I don't see how that would be possible - only if the mortar squads would be playing lone wolfing and be away from the rest of the team
and even if, they can spawn anywhere else after getting killed - it wouldn't be like the HQ static arty that is right at the HQ spawnpoint and on pre-determined spots/blueprints
I have had pretty good results without LOS, since the direct fire ranging I adopted just needs your immediate front to be clear of obstacles, but it still has a wicked javelin-like arc once it gets near target
More things to get stuck in trenches haha 😛
if i use ap rounds, sometimes those go in straight line (100m range) and sometimes hit ground 10 meters on front of SPA
I think they would almost certainly play solo in practice most of the time. I agree that it would be less uninteresting for recon because the placement is dynamic
I tried some shoots using 5% calculus, 5% instinct and 90% hope and the bullet landed on the head of some poor dude (it was friendly)
I really only did most of my testing with HE, but it would be interesting if there are differences in ranging for HE and AP
there are i think
on close range maybe
It would be hilarous to kill a heavy tank with indirect fire AP at 600 meters
I think that’s to do with the terrain elevation changing the value
The hud tells you the terrain difference that you need to adjust tho
but, i tried without moving spa
devs told something about "skill" in aiming
its not skill, its luck and watching hll spa calculator
yesterday I killed a panther, luchs, puma with direct fire. I got an additional 2 light trucks and one more tank with indirect fire
HE? or AP
More like how much fast you can calculate or how much hope you have
Yes most likely this, I didn't figure out the terrain adjustment compensation until today, but it seems to work well. The only thing that seems off is if you are elevated or your target is elevated, there is some nuance in whether to add or remove mils
excel moment
The calculator worked best not for the gunner, but for the driver to use, so he asks for compensation and punches them in and feeds firing solution (in mils) to gunner, we were able to pretty much get rounds out every 10 seconds this way
Its much more tedious for gunner to do ranging himself using calculator
Was shooting it over and over in the practice range like a loser. The shot defo has some scatter, it’s reduced with direct fire but it’s still there slightly.
AP for all, even HE didn't kill the Puma, so I think HE rounds might not work on armor very well
I'll just be roleplaying as an artillery commander like I did with the SA thx you very much
Direct fire is my preference, I haven't tested spread all that much but it mostly appears to be lateral spread
(side to side, maybe 5-15m)
My next update to the calculator is a mobile friendly version with a numpad that you punch the values in, so its faster as an option for people to use
Did have a game where a he shell landed near our light tank didn’t even hit it, and it nuked our treads instantly lol.
Yes my HE shell hurt the recon tank's turret I think, maybe tracks too. I have a suspicion that HE does no hull damage to tanks
and why the heck are the new U19 Steam achievements hidden?
I guess they forgot to set them correctly, just as the last time when we asked and Ben had to tell them
Who knows 😭
They should be strictly direct fire. The tanks they chose never had indirect fire. It’s physically impossible with their designs.
I am so curious if anyone is getting fired over this continuous mess
I know but for gameplay its other thing
One good thing about this update: bipods for bar and fg42
I’d sure hope it’d be whoever is making these stupid calls/decisions.
And its a bit of shame
Pretty sure some of them could. The Sherman can even if it wasn’t its main function. Not sure about the rest though.
while BAR's ADS while bippoded, is offset xD - shoots more to the left instead of where the middle of the sights is
Either way they aren’t meant to be SPAs/Artillery vehicles.
They were never used as such aside from the one proper British SPA they added.
exactly.
And gameplay as an excuse? Well with this way of thinking they could make them grey boxes with barrels and the result would be the same.
It’s a poor excuse, really is.
As I said yesterday open tops would be fine gameplay wise. If you’re constantly dying as the crew to recons or standard infantry you’d be doing something wrong, and you’d be forced to learn from your mistakes.
Mobile artillery vehicles are mobile for a reason.
I imagine these things will barely be used a few weeks from now
at least the static HQ arty requires 2 peeps to reload fast now
T17 is just botching the historical factor to appease modern gamers with low attention spans and a need to play run and gun solo tactics instead of team based which is what HLL was suppose to be
and somebody to deploy the box
... the only positive about the whole thing. But the HQ arty should be removed completely, it would be for the best.
I'm in agreeance with you. I don't think open top is that much of a big deal, the vehicles are quite raised and the infantry are some degree protected, it was no different to using the Static arty only for a premium cost you now have bit more protection and mobility to fire from a place of your choice.
The hardest facts I’ve heard in this chat.
Is it though.
Gotta make their money somehow i guess
It’s not. It’s a mix of both.
Also the "SPA" are being changed, they're not staying like this, they've said this. It's unfortunate but we've got a Beta template and this is now an introduction for new players seeing this but if they do right and what we pushed to change how these vehicles operate then in the end it would be good. If only testing for this came way sooner in the develeopment cycle before it was locked in place for release.
If they do, it’ll be forgivable as long as they don’t make such a stupid mistake twice.
They should go by their words and stick historical.
Otherwise don’t lie to your community.
They just need someone who’s actually knowledgable about the topic to keep them from making these mistakes.
Every update brings major techinical issues to the ganes mechanics.
And all it does is hurt them because it turns away both veteran and new players and the base weakens every time.
Until T17 realizes they need to fix the damn game before the release more content nothing will change and this game will continue to have less quality players.
At this point i have no idea what to exprct from Vietnam
My comms havent worked since last night. Im not even trying to get on at this point.
Vietnam will be a success (unfortunately), pretty sure a about it
Agreed
I uninstalled yesterday lmao
I ain’t playing till they fix it
You have no idea what ita gunna be when it releases. Im not saying it wont profit but i wont expect a working game
Dont jinx it before the gave even got a second trailer
Personally I never cared about Vietnam as a setting so idc
or they showed any gameplay...
I don't trust trailers
Only because a million cucks will still line up to buy and preorder it. lol. I'll be playing something else.
Right? Fix the hit registration, fix the lagging, fix the LOD, not shiny new death cameras literally no one asked for
Eh, different engine, more dev power, built from ground up by T17
Yah i run one of the few heavily historical based milsims in HLL. And we are German. Im all avout WWII.
I wish this game had a bigger milsim community.
I cant stand the comp gameplay.
Just look at how many people are still buying DLCs for this game and you'll get an idea of how many will buy HLLV (+ DLCs)
Oh I know
Only thing i ever bought was the 2PzD uniforms cuz well they are 2PzD
lol you and me both. I tried comp a few months back and it ain’t for me.
I've said it before this is the only industry where you can stay in business by releasing failed products to your customers over and over.
I got everything aside from the Russian paratroopers, because it looks hot dog water.
Modern game companies plan is to release unfinsihed and polish over months of updates.
And that is R word
As much as i hate Rockstar atleast they finish their ganes
Might take half of our natural lives
As someone above said, most modern players seem to want CODesque run and gun shooter garbage not squad oriented tactical teamwork games. Changes made to cater to that audience turn off the veteran players and lower the overall experience for everyone
Even if it takes 10 delays to do it yeah
Bingo
"We can't fix the stutters or crashing due to spaghetti code."
At my job, if someone blames the last guy for why he can't fix it or do his job right, he gets fired and replaced by someone who can and will get it done.
If the gaming industry/T17 model was applied elsewhere, when you bought a house, the builder would be like, "Sorry, the last plumber hacked the job up, so your bathroom only gets a sht bucket and a window. Anyway, nice dynamic weather today, aint it?"
Imagine a world where people think that is acceptable.
2 years ive given to building, promoting and maintaining a unit and the game and T17 just turns me away from wanting to continue after every update.
Which one is this btw? I didn’t know this was a thing
The mortain update. Luttich
Oh you meant the 2nd Ss Panzer Division my bad
Thought you were referring to the Heer 2nd panzer division
It had 2PzD and 47 Panzerkorps which was another alliance of german units i ran for a bit.
I made both units like 2 months before the uniforms dropped.
It was perfect timing.
No 2nd Panzer Division is what i mean
We arent SS
No SS
I’m baffled
The one introduced in the Mortain dlc was an SS smock
Am I confused to what we’re talking about
The tank uniforms
I need to refresh my memory lol one moment
Are you thinking of the Oak Leaf smock? We are talking about the 2nd panzergrenadiers uniform from the Luttich DLC
Here's a new version of my SPA calculator that is mobile friendly!
https://spa-calculator-mobile.pagedrop.io
The Oak Leaf was usually an SS issued smock
- Panzer Division and 2nd SS Panzer Division “Das Reich”are 2 very different entities
Oh you mean the panzer summer outfit?
The 2nd panzergrenadier uniforms were the ones dropped which there was never a 2nd panzergrenadier division so tbh idk what the reference is to. I assumed they meant the regiment.
2nd SS was at Mortain too so maybe but idt HLL affiliates their stuff with the SS even though somr of the camo is there
Maybe make a post in #1273828697941606450, so people find them better. Links are impossible to find in here after like 12h.
But most camos were developed for the SS so either have em or dont i guess
Yeah the only infantry uniform for Germany that was introduced in that dlc was the SS Oak Leaf smock
Sure I can post there, I wasn't aware of that channel
That isn't correct. The Operation Luttich package and the Oak Leaf uniform are totally separate.
Trust me I know, I have crap tonnes of presets for each german sub faction
Oak DLC was its own separate thing, Plane Tree smock came with Luttich DLC
nooo not that
Hold on
Idk either way we aren't larps or wehraboos for ze Germans. Just ww2 period fans. Hell, both my grandfathers fought to liberate Europe. But we are definitely not anything SS.
The Rauchtarnmuster
Guys were getting off tipic here.
BOO T17!
That’s the one I’m referring to
BOO THIS MAN
Never said your clan was tho
I was only asking because of the mention of a 2nd panzer division uniform xD
I know. Just stating it for the dear readers who like to go there any chance they get.
Real.
The only actual 2pzd uniform in the dlc is the armor uniform
So yes the summer shirt
The inf uni is related to the 2nd panzergrenadiers but as i said idk what unit it is referenced to
Got it
I just chalked it up as a love letter to our group specifically
They were apart of 2pzd
Anyways yes to get back on track hopefully t17 fixes the fake SPAs and I can play again without my immersion being ruined.
Ive been seeing alot of hilarious looking shells coming out of those things
0 symbology, but there are SS uniforms in the game indeed
Lmao
Definitely need the blurred edge smock in the game
Apart from the belt buckles which I don't know if they count as symbology
At this point lets just make HLL an alternate history game. Release a V-2 rocket with an atomic bomb payload and just blow up the whole game.
I think its just a byproduct of needing to have camo in the game and the fact nost camo was developed by an SS Major for the SS
It is already no?
One of them is at least
Nope just the oak leaf and plane tree
Yeah camo looks cool
It could be. Because the level 5-6 camo for Heer uniforms doesn't really work that well on most maps
And m31 splinter
But I thought the one introduced in the Mortain dlc was Rauchtarnmuster?
I wouldn't be mad if they added SS symbolism it's a history game
Also not totally accuarte on the symbols.
The tankers do have the totenkopfs but those were also worn by heer tankers
There are tank camos with the totenkopf on them and even lighning bolts aren't there? lol
I was almost made into an outcast cuz i intially made an SS unit cuz i didnt see the big deal either. If your about history whats the problem?
I would have personally preferred them to just use two angled lines instead of blank black collar tabs
They could add at least the rank symbols
Basically what I showed in my German cosmetic mega thread
"nooo that will attract the 'wrong people' nooo but we can have hammer and sickle, that doesn't attract the 'wrong people' nooooo"
Wait till you tell people the Hindu symbol for peace predates the Reich by like, thousands of years.
Commies won the war so we are forced to ignore their worse atrocities
It's the other way around, tho
❤️ 😄
T17 i implore you.
Return to history.
I want to 100% feel like im running through the streets of Smolensk.
I want to be in the skin of a soldier.
Like Ed Gein.
Not all of us ignore them…
Should have extended the war to take them out too
It isn't though. That symbol existed long before the Austrian painter was even a twinkle in his dad's eye. It is just the reality.
I know. I definitely don’t. I’ve been very vocal that I despise the communists lol
Yes, but I mean the Nazi swastika is the other way around
It’s only angled
It's not identical to the hindu one
And yes it’s mirrored I believe
Well lets just say new information has come to light and history isnt what youre always told.
is elise postulating his utopic views again? (or otherwise pretending to)
Mhm.
I don't think so. They just turned it diagonally if anything.
Everyone in WW2 was as bad as each other lmao, just Germany lost so they got all the blame.
Symbols. Words. Whats it matter?
If you dont let them hurt you, they wont.
You control your own emotions.
Tell that to modern society
The illusion of free speech
No. Invitation to DM still stands. Don't want to take it? Okay, but why are you commenting on my takes in the first place
If only people had back bones like they did in the past.
Oh i know. Softer than baby poop.
We don't need the swastika, they've done a great job censuring that one. Almost unnoticeable. But I don't think it's that much of a deal to add the SS runes, of their rank symbols. We already have their specific belt buckles in the game so it's pretty obvious that it's an SS uniform
Strong men create good times.
Good times create weak men.
Weak men create hard times.
Guess where we are in the cycle?
thats very much proven wrong
it only works when you are in a position of strenght
Eh, some countries were without a doubt worse than others, it's just hypocritical to act as if the Soviets were the "good guys" or something like that
Still waiting for the hammer and sickle to be banned as a hate symbol. They murdered 40-70 million Christians in Europe during their time. Where is my memorial or forever victim card for that?
words do make minds very much for the majority
and i dont even believe you believe that yourself
Soviet body count nearly tripled the Germans
because you are very much selective with it
And thats just 39-45
Exactly my point. If you are censoring Nazi symbols, censor communist ones too. Or do the sensible thing and censor nothing because it's history.
Yeah the double standards are whack

Yes the way they censored it was fine, Ss not so much. Even angled lines would be better than nothing at all.
They want you to "learn" from history though.
The manufactured one.
👈👶
you dont want to censor that tho
you want to freely use hate symbols
I’m of the mind of leaving everything uncensored for pure historical reasons but since people are babies that isn’t possible sadly.
😭
🥀
it is totally allowed for historical use
what are you talking about
It’s allowed yes but game studios are too scared to try.
games are not history
What?
is that news to you :D
It’s based on a historical period? Wdym??
Exactly
Is it modern day? No
Games based on history that have their whole model as accuracy yes thats history
Thats representing history
its playing with history
I learned my history from Assassins Creed tbh. That's why I know the Illuminati run everything.
Hell Let Looses whole model waa historical accuracy
Aka being true to history
Not playing with it or altering it
In my honest opinion a great example of how to do it is from Red Alert 2. They have an option in the menu to disable sensitive symbols.
Are war crimes in the gameM
Lmao
What are you talking about
Technically yes because you can shoot a medic
Were talking about symbolism
As if that requires symbols lol
yea and you want to use the worst possible stuff
thats not about history
It is.
🤦♂️
Lol. Exhibit A.
Aren't flamethrowers now considered a warcrime? Because I do like roasting people with the flamethrower.
Thats exactly what history is
naw dude, its the guy with the iron cross wanting to upgrade
Its not there for you to like