#mess-hall
1 messages · Page 218 of 1
more excited for that than gta vi just cus of the 60fps
WW2 is my autism focus. If I liked vietnam, I would have played rising storm 2
man console industry turned so disgusting
those arma mods though
fr. Genuinely the most hyped i've been for a game
elise is a grumpy ww2 fan
why can't every game just take after arma and leave the arcade gameplay to cod and BF
I could also just join the army if I wanted to experience realism tbh
because average joe doesnt wanna play milsims, not as interested
when i was something like 9, a friend of my father gave me Hamburger Hill as a VHS
what the hell was he thinking
average joe can blow me for $19 and go back to cod and screaming at children
yes :)
average joe IS children. how tf does anyone older than 20 keep up with the pace of these games, even battlefield 6 from my gameplay experience is just so much sweatier than i remember older ones
- There some people that simply don't care about Vietnam
- Many people here fear that HLL will die a slow death with Vietnam draining support
- HLL is a flawed game and T17 incapable/not interested in fixing many of the underlying issues, so they expect a more or less equally flawed game with Vietnam
I'm 27 and I feel like I'm too old for games like Bf6; it's just too fast
precisely. you can just tell how its a dopamine chasing machine
I probably could keep up with it, but honestly, I don't WANT to
I simply don't care about Bf6
I play bf6 just like I play HLL. Going for the gaps, when I can, and complaining about the team
BF7 then
what about the shooting 30 rounds before the guy dies?
that's nothing in either game
The dopamine I get from flanking with a small group and infiltrating a secure point successfully will NEVER match the adrenaline junkie type of gameplay BF and cod have been for some time
If you say it’s taking that much to down a target, that is 100% a skill issue
i was exaggerating how much health you have with armour in bf6, redsec, but thanks
Playing any bf game then transitioning over to hll immediately reveals how easy hll is as a shooter game
people can't read sarcasm usually, don't worry about it
playing bf6 made me realize that hll has the same exact problems, as far as public lobbies go. i havent bothered with any organization in 5 years. that is, hll is just battlefield
tis no worries! it usually does take.. too many shots in HLL if im not kissing my screen…
what is that like on PC?
have you tried not shooting 500 meters out? 😂
well i mean as MG finding a spot in the ever-changing misty battlefield is often not as easy as putting down the bipod 😅
Hll, like bf, has their respective communities believing that simply being in proximity to other players is “teamwork”. Just by massing together you’re able to usually be successful in whatever your effort is, but gamers think it’s some intricate network of cohesion and synergy
nevermind, MG makes sense
like it's ironic that both games have the same problem: infantry spawns somewhere far, thinking they're smart, and any of their tanks cannot leave base because they'd get whacked by infantry, because the enemy inf is doing the same as yours
hell, even squad44 suffers from this
Being close to other players isn't teamwork. It's just strength in numbers. Even that fails if the average "teammate" can't listen for the gunfire on his left or he is insitant on watching the exact same corner as you and 4 other people. No one understand how to cover each other. It's not complex if you have a brain
ahh okay, sounds quite different compared to the console experience where you just have generally silly people not being sure what to do
In bf6 it kind of works because of the fast revives, spawning on any squadmate etc, keeping the murderball going. Or at least it seems to be working for anyone in it, they leave a point they just captured and the enemy will just cap it back. It's good for casual fun (i dont like it). In HLL it works when the enemy is as clueless as you and doesnt blow you up with tanks or arty. I suppose any influx of new players teaches each other to play wrong.
Massing definitely favors bf comparatively. In hll it’s much more of a detriment to be clumped up considering just how piss easy it is to down targets. One good shooter can easily zone an entire area of an advancement. In HLL, a clip of a Garand is able to take down 8 guys max. That kind of kill output is damn near impossible to do in bf. Hll is immensely easier.
The rules are the same for both teams though. Sure it's easier to down targets, but same goes for you.
Which is why the meta is all about destroying spawns and other things, and people saying how difficult HLL is
It is a lot easier to be inconspicuous in hll though. One guy with a rifle has a kill zone of 200m. That is insane(ly easy)
Assuming you arent bad at the game
yeah, but you need spawns for that. even if you're a squadlead yourself, how much can you do with just a rifle?
As its the case for me :}
A lot more comparative to bf
as far as being a shooter goes, yes it's easy to kill people. The idea is that there is a larger game at work than just killing people. BF is literally "go kill masses of people nonstop for hours until you get bored" with objectives to force people together. COD is way worse for this
but in bf, conquest, your kills matter. in hll you can only stem the tide, you cannot do anything by yourself
You can prevent enemies from doing what they need to do, and much easier
Hll players who vilify high kill scorers is cringe af
I wouldn't vilify them, just down on people who focus primarily on kills.
Kills are the catalyst to doing literally anything in any shooter game
kills are good, not the point though. You NEED to go take out the spawn or else it's just camping
It’s the main focus regardless of anyone’s opinion of how it affects the outcome
of course you'd win with kills if everything else was equal, but it never is
If everyone was only focused on kills, they would likely be surrounded by the players who have smart spawn locations that aren't being taken down
Which is why people have their weird opinions of how kills affect games
Kills push you forward to actually get to the objective you need, being it strong point or garrison
Yes, the catalyst to both attacking and defending
it keeps sounding like you're trying to justify focusing on kills and ignoring the objectives to let someone else get them. The mentality of "someone else will get it" is why pub matches are so painful
It would be silly to say “See? Kills don’t matter after all!” When your opposition was never contesting the point to begin with
not all kills are equal though. you may kill a guy 100 times coming across a field, and he or his team doesnt lose anything by it, it's just a draw like pawns facing each other in chess.
if he forces you to be there, you're both stuck
@silk igloo cease and desist immediately, arguing with chum about gunplay is my job 😤
The highest kill players are always ‘playing’ the objective. It’s the same in bf and hll.
what if you kill the arty guy getting 15 kills a min 🤣
Highest kill players who brag or show off their kills usually aren't playing objective or are simply camping the objective without actually doing much to help push for a win
eh, the ideal scenario is actually to kill as few enemies as possible
the less guys you have to kill the less work you have to do to win
There is asinine knee jerk assumption from both playerbases that think anyone scoring high kill amounts isn’t where they’re supposed to be
If they’re scoring high, they’re doing exactly what they need to be doing
think of it this way, the ideal scenerio you want your offensive score to be as low as possible
time spent in enemy territory should have a 1:1 ratio with time spent capturing the enemy point
yeah, assuming that they're not lacking in anything else. but i think this conversation is purely theoretical since i dont recall anyone gloating over kills (or arguing against them) in the past 4 years
since the cap time is 2min, you should only every really have to accrue, what, 6min of offensive score, maybe plus 2 minutes per cap for travel time
so what you are trying to say is the lower the score the quicker you capped the objectives?
yes
that's if you're germany walking into poland during the first hours of the war. No enemies means no getting bogged down obviously
in an ideal circumstance
mhm
although my memory ought to be notoriously bad by this time
yes i think gameplay wise that is super boring, no dudes getting blown up next to you or whatever
lemme know when the ideal match happens or if it's any fun
Nah plenty of fun. Play cards and joke with your buddy
your point makes sense. but i cant even remember what was the debate lol
if your team is favored to win center off the rip, you can precap the next point and there's very little the enemy can do to counter
The MG who sets up for 10 minutes farming a garrison for kills instead of just dismantling it comes to mind.
you can precap the 2nd to last point before mid is capped
again, is that any fun? Additionally, any SMART team would never let that happen
the first few mins with all the blokes in the truck is the most fun
wellll does this not help the team
Not as much as dismantling it and moving on to support team elsewhere imo
mine just stare aimlessly and are quiet when I ask anything. Maybe I'm in the wrong platoon
If your killing enemies your stopping them from getting on the point
Kills are just as valid as capping
it's exilerating, and no, it doesn't really matter how smart the team is
if they are disadvantaged to take mid, anything diverted to protect their non-active cap hurts them
valid, i think its situational, but in the ideal scenario for the mg he would be having a devestating effect
And then if he gets killed and he was the only dude around, now that garrison is still there and you essentially just wasted 10 mins for nothing instead of making a potentially game changing play with a dismantle.
If a team is obviously going to lose mid, it's only common sense to fallback and regroup. Additionally, there should still be defenders unless for some reason the entire game, all 100 players, are just throwing themselves at middle
which is just stupid
is it common sense?
even if it's obvious, to hold back without capping mid is to give the initative to the enemy
so anyway, you're screwed
yet, for 10 mins he was wasting people on the other side’s time
For a net gain of zero to his team in the end. The enemies now proceed to spawn and wave from there as they please.
It is VERY MUCH common sense to not abandon defense. Maybe you're the one teaching all these new players I've been seeing
i mean, it’s better than what always happens on pubs where people will just keep spawning meanwhile the defensive point gets blitzkrieged
i think you're missing my point
Keeping it dead prevents the enemy from having a garry within 200m though, and trying to dismantle it is always a risk. I'd rather dismantle them myself, but I'm not going to attack a garry with a hipfired MG when there's a chance that I'll get shot on the way
I could be. I'm not always smart
Also most people stop spawning on a garry after they get instakilled by an MG on it one time, so realistically his kpm isn't going to skyrocket all that much from camping it forever
yes.
I always try to force my squad defense. Usually we would be the onlys ones and have the highest scores of combat, defense, AND support
In a perfect world, he'd cover while a friendly pushes to it but yeah
Pub HLL is for speds mostly
i'm not talking about the relative strengths of attackers and defenders in that "which side is playing more optimally"
what i'm trying to get across is that precapping has a massive advantage for the attacker that the defender has no good options to deal with.
Hyrum has discovered the mythical pre cap strategy
if the attacker is capable of precapping, any counterplay from the defender is detrimental for the defender's ability to regain initiative to go on the attack
Being on the point before it is open to capture
so backcapping
Yeah, it should be like that with any class. If you dont have anyone in front of you, stop and shoot until you do. So many people just running alone just to get shot
Kinda
yes, i call it precapping
I guess it’s the same thing
My mistake then, lemme reread everything
baziclly people capping your point, and already waiting at the next one so you cant defend optimally
Compared to pre capping, which would be moving to a point that’s not active but would have enemies there
i would use back capping in the sense of attacking an active objective
precapping means attacking a non-active objective
right before it's about to become active
^
This usually comes from recon or a random squad who pushed far. The garrison left to act as radar is gone so you should know there are enemies there and try to clear them anyway. If people are behind you and you have NO idea, that's a problem with the team.
was i correct with my statement?
but you can see, how diverting forces to fight over a non-active cap is detrimental
Backcapping to me is capturing the point behind the enemy line. The active defense point is considered "the line" to me. I'll try to remember this though
if you overcommit too much to defending the non-active cap you are guaranteed to lose the active cap
Well that's the beauty of fog of war, innit. If you send one guy to counter 5, or even just 1, it's fair. If you send 5 guys just to counter 1 guy...
precapping as an allowed mechanic is horrible for pubs and i hate it
but pulling it off with a high degree of competance is so satisfying
Again, if the enemy can divert forces to be there and you're still losing, that's a team issue. I understand what you mean though
this would be true mid match
it's not as true before mid is capped
imo the game should revert to what it was, requiring 1 squadmate nearby to build an OP, and 2 to build a garrison, and a new addition of needing at least 2-3 to destroy a garrison
basically more teamwork
lone, skilled players running around with maximum damage, carrying the entire oblivious team, just hurts everyone
before mid is capped there is no solid frontline
Would it not make sense to see that you're obviously not going to get the middle point, so no matter what you do, defense should be the goal? The enemy is already getting middle so throwing your entire force at them isn't going to do anything. If you have a chance you take back middle, that's different but my understanding is this scenario is one team WILL capture it without fail.
and anytime spent establishing one that could stop a breakthrough disadvantages you to take center
It ought to be squad action, right? One squad against another, one squad being the smallest unit that moves
if you give up the center you disadvantage yourself by making yourself vulernable to back capping
in the following context, i'm using defender to mean the side that does not have mid
I'm not saying give it up. I'm saying if it's very clear you WILL NOT get the point no matter what you do, the attackers should dig in, form a front, and few people clear defense
if the defender has to attack mid, he can only afford to defend with as few bodies as possible to prevent cap by proximity in the 4 grid square.
The attacker attacking less defenders makes it easier for the attacker.
this was a thing? I've been thinking Squad had the best idea and it should be brought to HLL
yeah, like 5-6 years ago. lots of funny things then, like the only american tank dying to 1 shreck to the front
Which is why we dig in. Let the enemy come to you while a plan forms to counterattack
but again, i'm not comp so i haven't studied a video game
everyone got too good with videogames. there's no going back to arcadia
Its why I stopped playing CoD years ago. Every 12 year old kid thinks he's gonna be a famous pro streamer now. How insufferable.
I blew that place up. Death to the synths. Ad Victoriam
HELL YEAH DANSE MENTIONED
still holds up greatly. real fun
I played it again last year. I wonder how my money farm is doing. I got super rich trying that out.
Water farm*
tried DLCs?
I honestly don't remember which ones I have tbh
I don't think I have any if they weren't free
they’re good if you really are into the game, for me i played them when the fatigue was setting in
They had every dlc and base game on sale for like $5 or something a while back
yes nuka world is so much content but it left me wanting more, probably more story, which nuka world really has not much of
far harbor is better for that
PC? If so, nexus has a collection of mods that enhances vanilla a lot. DLCs too. A Storyweath I think was the name
Last run through I did a bunch of stuff I hadn't tried before, like trading perks and using mini nuke launchers and building an actual good base with a huge purified water factory. Ended up having the most enjoyable playthrough yet.
nah, PS5 version is OK without mods
i actually wanted a couple more trophies so i didnt turn them on
That's fair
definitely still got groomed into joining BoS though
Always having money to buy power cores meant I could actually use power armor often without feeling like I needed to be careful about it, which was always annoying.
yes once you’re at a “cap surplus” you can go around in that all day
Me too usually but I went big heavy and there was nothing like hunting the alpha deathclaws in the radiation zone and hitting them with a VATS nuke to the face for the kill.
Are they alpha? Idk the big ones
why does this game kinda suck at times
Because they think things like dynamic weather are worth more of a focus than making sure the game runs at more than 3 fps or stops crashing every 5 minutes.
If you wanna talk about DayZ. Take it to off topic. #off-topic-mess-hall
Technically any other games, unless compared to HLL, should be in Off topic.
I am at work so it's the first one I saw. I didn't see all the previous messages.
(I cannot be on my phone in the lab space - I am on a drink break)
id need to drink too if i was still on reddit
not unless arty is genuinely affective haha
People just wanna play sniper 
booo
I try to play spotter as much as I can, so people can snipe... But I let them free unless I need them for arty. Usually people still join me anyway lol
360 no scope with my pink hello kitty gun, son
Don't forget b hops!
Always
i think the gamepass ppl kinda dont talk or really play properly
The real flex is dropshotting people in HLL. It takes 3-5 business days and makes them feel terrible.
I should tank more 😬 I haven't in forever.
Arty isn't my thing, and I always down to be engineer, support, AT, whatever.
(time to go back to woooork)
ive been playing since 2019 or 2020 i forgor but im about to move on from this game tbh
A lot of us are feeling that these days my man
I literally don't like or want any of these reworks. I just want what I've wanted for 3 years and that is for this to stop crashing and run at a half decent framerate. Currently unacceptable for an fps.
I've held out for so long waiting for nothing
now imagine constant 30fps. painful right? that’s gta vi
Learned? U19 is already there for you to enjoy.
Constant 30 would be a blessing for us here on xbox tbh. Keyword constant, because that would be preferable to it dipping to a LITERAL freezing slideshow when you go to ADS with a bolt action.
It's bad man. Very very bad.
i dont get the hit reg in hll?
how come half the times you shoot through a window it just acts weird
I'm not a goat or anything, I'm older now and my reflexes aren't what they used to be, but I can't tell you how many times I lost a gunfight simply because of how often this game straight up hard freezes when you go to aim your gun and win a gunfight
the building's hitbox isn't accurate. It's like that for about 90% of objects in the game
they gotta fix it
Code moment
theres a guy in the match im in using speed hacks
That would require reworking the models or something similar. If they could do that, we would have a fully walkable Pavlov's House with everything being fixed
Hlls <20 tickrate 🤣
not code moment
its like they did all that manually instead having code
and thats rather crazy
You playing on an official server?
naw
Temporary fixes become permanent issues
Then consider contacting the server's admin
I don't have alts, so no :)
ich bin auch alt
Share in #hll-videos
If they fix the way the arch looks, the SPAs are going to be a ton of fun to use
Feel free to write that into the feedback form
You gossip girl only came here to post that. 
Sturmtiger when as SPA in HLL?
I just read and stay in silence
sus
Sturmgewehrpanzerfaustfallshirmjager-42/44 when
rindfleischetikettierungsüberwachungsaufgabenübertragungsgesetz
Prob means like car or smth
it's too bad easy read 2 only has 20v20 mp
it has modding support though and is dirt cheap
i really should pick it up to take a look
cattle marking and beef labeling supervision duties delegation law
Rindfleisch = Beef
Close enough
Who the f u ck plays Easy Red 2 for the multiplayer, tho
No really
that was my complaint
contentwise, it completely blows hll and s44 out of the water
It really does
Next thing you gotta do is call this bread?!?!
Like this western propagandist!!!!
And it just keeps getting new content
it's almost like, adding stuff to a game that is some variation of existing stuff should be dirt easy
Gigachad devs are planning to add Operation Spring Awakening next
Ah yes weinershnitzelpanzerfaust 42/45
Nailed it
I’m basically fluent in German
And the most astonishing fact about ER2 is that the voice acting sounds surprisingly good
Like, Enlisted voice lines are just cringe
Better you never travel to germany or I will find you
AND THATS TOAST!!!
Already did 😉😉
Bread is uncooked toast
ER2's voice lines sound not just not cringe, but they also mostly fit the situation
Törken
Wanna see a magic trick?
||TOAST!!!||
ER2 mentioned 🥳
Gotta butter that bad boi up
Can’t wait for Easy Blue 3
real

no this is mess-hall
bruh
is the test branch down
strange. cant find it
ℹ️ **AMD Adrenalin 25.11.1 GPU Driver (WHQL)**ℹ️
https://www.amd.com/en/support/downloads/drivers.html/graphics/radeon-rx/radeon-rx-9000-series/amd-radeon-rx-9070.html
s44?
What ze problem? Post in #1271718922734796865
One of U18's new features
lost the best tank crew to a crash 😭
That's the new commander ability
U19 will just uninstall the game for you
That's extra 55GB of your disk space. Best update ever
Guys I got a RX 9060XT 16GB
is there an official date on u19
Nothing yet, you can play the U19 experimental branch on Steam.
I lowkey haven't touched a tank since early 2021 😭
Does anybody know what's with SteamCharts? I got used to check for the dropdown of HLL players every day, but it seems the data there have been frozen for a day or two already, for all games and not just HLL.
Probably run out of disk space again XD
Exactly what I was thinking 😄 , but at the same time I wonder... would they rly. make such a mistake 2x? Don't they have any indicator that shows them the remaining space and alarms them somehow when the space is getting small or full? Interesting...
All data is powered by Steam. Not affiliated with Valve in any way.
it's just some guy running it...
I got a few based on CRCON data that includes most of EU/US epic, game pass and a few consoles: https://cdn.discordapp.com/attachments/368140465091903488/1438824678914392094/image.png?ex=69184967&is=6916f7e7&hm=a00fdf56d19817e383672b9ae62a517be97304d52a8f2be440f46a1648aef6ca& https://cdn.discordapp.com/attachments/368140465091903488/1438824679715508244/image.png?ex=69184967&is=6916f7e7&hm=853ef1af45da85796fda269af09be4a145fa59707091c0e0c72875b5c80f0020& https://cdn.discordapp.com/attachments/368140465091903488/1438824680416088094/image.png?ex=69184967&is=6916f7e7&hm=d5eaed142792b161d04e26e3a1871df0597dfd64598792acbf86440aa404db8e&
a lot less depressing numbers than steamcharts
No release date given yet. All we know is that it won't be this november.
wait what?!
they cannot afford another U18 💩show, it's a good thing
sounds like more insurgency sandstorm playtime to me
and if they won't fully fix U18 before updating to U19... might be as well as our last update because in such state things would go ever much worse
like... 3 hotfixes so far for U18 and the U18-related problems still happen
this is random but i agree
and the extra tool is kinda.. probably crowding the inventory for people
usually i’d use the circle menu for that but they changed it to a horrible button in favour of freelook
man who here actually asked for freelook
you are my enemy
lol cant they just give us mappable buttons
you need to press the shoot button to eject your spent cartridge in a bolt action rifle
so you shoot, and then press your button to shoot again to cycle the next round
more control or whatever. i dont use it
wdym
well the karabiner 98 had clips
i don’t think it was about the gun, but just a bent-barrel attatchment
nonetheless it was not really effective
had a low round capacity, because there is obviously insane friction between the steel of the barrel guiding the hot bullet
i mean the bent barrel
yes what did that one guy say the german tanks could take out 5 american or soviet tanks each but they always had 6 lol
essentially the eastern front was lost to cannon fodder IMO. hitler badly underestimated the soviet’s nature in defending their country. not even the germans capturing moscow would have changed much because all the factories and whatnot had already been moved east
it is mainly highlighted because of being a turning point in the war, but the Volga was quite important because it was used to transport oil from Baku to central Russia
well, when the soviets were attacked and retreating, they would often destroy everything the germans would later come across, and later when the germans retreated they did the same thing.
compared to america, the eastern front was vastly more important than anything the americans accomplished
and it went on like that for over 300 days.
by scale, absolutely
by notoriety, not as much
meanwhile 30 million chinese died in ww2
i only learned the scale of japanese attacks lately
yes
not to mention the japanese did some experimenting on their own
6-7
6-7 soviet tanks per Tiger I
nice one btw
probably cus it has absolutely no meaning
better brainrot though
@analog apex what happened you were typing for 6-7 minutes
i dont remember those
nothing, just waiting for the break in the discussion, I don't want to bring an off-topic in relation not it 🙂
just carry on 😉
here's the break I needed 😄
yo guys, I need a 2nd opinion - I missed the 1st shot for sure, but I am quite sure I can hear at least 2 hitmarker sounds afterwards (possibly even 3) - even the blood splatters seem to agree with at least 2 but it's all too fast and not clear enough.
Did I rly hit his upper body at least 2x?
https://www.youtube.com/watch?v=WEZMxAQ60Tw
What happend to Sam in general? Im sure 6-7 Years ago he was way more positive about this game.
wrong question, we should always ask the following: what happened to HLL in those 6-7 years?
Im kidding
when i play it in slow mo it seems like you missed first and second shot
I know 🙂
The 6/7 was needed :]
but I can hear the hitmarker sound
also, it's just 50 fps video out of 72 fps in-game, I may have not been aiming exactly where the chosen frames show... that's why I am trying to determine the sounds instead
yes me too but it looks like you missed his elbow a little to the right on second shot
a lot of micro movement happens within the second out of video mode when fps are not limited to 50 playback
oh then idk tbh
me neither 😄
whatever, let's try to get some more
but even when playing it back in slow mo, 1st one is hit to his left hand also with the hitmark sound, 2nd one has a visible blood splatter and by the time I am going down I can hear another hit mark.
but there is just too much noise from the gunfire to be fully certain too
is HLL not working for others?
hits when you're already dying can be retracted, that's pretty normal
you probably just had a lag spike there, aim seems fine
@hexed wind yes. yet i dont see the incentive to adding SPA vehicles
yep, that still however leaves 2
Skill issue
What?
The devs are adding SPA but not even choosing the right vehicles that's the complaint
what you mean what
ok
yeah should have crouched to miss the bullets, moved right, put outpost in gridsquare delta 5, and pre aimed
Nah should just hit the shoots
I was totally confused by your statement
SPA is a good thing for this game, it's the dev's idea
just very confused why the devs are shoehorning vehicles that don't make sense as SPAs
Spa is not a good idea, it’s a total waste of time
that’s ok, i was just wondering why would they add it with commander abilities and conventional artillery already being complained about
fix other issues instead? lol
Don't you realise this is a trick for getting visits?
I meant add the KV2 and Brummbar as other tanks instead of SPA
Also, question why is no one playing the experimental build? I only run into between 1-8 other players trying and testing the new map
not on pc
It’s so funny lmao
Can’t even be bothered to get the correct vehicles
I’m very curious to see what the devs response is to this blunder
I can only imagine it's because they're too lazy to model the crew and interiors. It's bizarre
It's so odd, I really hope they remedy that for release
They won’t
Changing every model isnt an option
obviously
There’s a better chance he’ll freezes over before they remake them into assault guns
Well maybe they should have done their research in the first place and they would not be in this mess
Probably their choises were intentional
Most likely
Yeah, unfortunate
As I already said a open top tank wouldnt have worked well with recons
But it’s still so baffling why they are called Spa’s
But it’s easy balancing
You would be killed and never gotten back into that thing
Well that's the meta
Cause instead now you need a tank, rocket launcher, or satchel to take out the tanks
Which is even worse
The meta they are trying to change that is.
Plus the driver would be protected, so the tank has a good opportunity to escape
More AT spam
I just want them to reduce satchels and launchers
Better yet balance them better
Bro I just want them to use the right vehicles and be faithful 😭
Its the same amount of AT as before, but yeah satchels are still weird
Giving recon anything similar to a satchel is broken
so you want recon to not be recon?
No. That’s why the tanks having an open top is fine
Recon is the most powerfull squad type in the game
That way recon can counter the SPA’s
I want balancing
They should have the dynamite for destroying at guns arty and nodes
What they showed us in objective mode but adapted to normal gameplay
Recon should be needed to kill SPAs it not their job, we are trying to get way from recon arty loop. This would keep it in the game in another from
The devs? Everyone who has said the recon arty loop is bad over the last 6 years or so?
Its crazy the effort they are going to to avoid adding 2 mortar squads, removing HQ arty and tuning the commander arty ability properly.
Yes the recon loops need to stop
literally just add mortars exactly
But it’s an opportunity to harass and disrupt
Not to soley destroy
Open Top SPAs would just kill the crew and then camp them. ITS THE SAME LOOP IN ANOTHER COLOR!!!
It doenst work like that
Okay but the tank can just drive away
then penalise camping near spawns
Recon would just hassle and drive them off
Not when they are dead
It’s an option
Ninja I begin to think you are trolling
I think you are lmao
This is hillarious
I don’t think your point is what you think it is
How even? That a bad idea on its own
This game is currently working around spawns
Point is Open top SPAs would havent worked, they would have been so easy to counter with recon that using them would become impossible
just shoot the doods inside yez
We have 40 kmh tanks and 30 satchels per team, countering them isnt a problem at all.
Recon or even a level 4 medic that got lost
wha
Random due with a jeep and a flamethrower
I seen this
This doesn't sound random
game crash
Sounds like a planned strategy
A cursed one tho
floppa so chill even when hiss
sorry off topic
jeep and flamethrower? just satchel him ez
wait i just saw soulsniper in this server thats wild i seen his vids
4 ATs and a jeep are the best vehicle in the game
i would love to see your gameplay this knowledge sounds like nothing ive heard
None of my friends wants to play this game... So im only working with theories
I want to satchel my own jeep tho
which I cant
and i do console 😔
car bomb like battlefield?
you mean 2 flamethrowers and one extra MG, so you can roleplay as a Sd Kfz 251
Berg, not to be off topic again or anything but is it true every surname ending in berg is jewish?
Everytime I see a pak I think about your clip of that one game on Omaha
That Pak was so funny in the house
no idea but sounds unlikely ^^
wait, why do I even say no idea - just: nah
glorious PAK
wait i googled it and it said “not necessarily”
ugh sorry weird questions excuse me for next few hours
Oh dear constant lost connections, lag, and low frame rates ... the updates are wrecking this game.
yep, half of the server's population got booted 2x in one round just a while ago
It's the DDOSing this time
many hosters protection seems to be completly ineffective
We commentating like it's a pokemon fight now
not really, im more interested in the technical aspect
Have you changed your stance on the first iteration of ddosing?
no, why
i never doubted that ddos happens
its just that it has nothing to do with that 29 Tb/s event
Out of curiosity, to see if what's happening now changed your mind about the previous attempt's impact
that was the latest biggest, it was only 45 seconds and basically an advertisement for that ddos net you can hire
the actual attacks on some hll hosters use only a small fraction of that
or BF meh 😄
even those large attacks CAN be mitigated, it just costs money and some hosters dont spend that :}
not that much important reply 😄
Isn’t that defeating the whole point of increasing tank health 😭😭😭
Artillery Strike now costs 375 Munitions > Previously 125 Munitions
w t f ?
that's a big difference
so... one arty circle will cost 375? 😮
if we wanted to use all 3 circles, it's gonna be what... 1125 ammunitions?
😭😭
there are 12 shells in each arty circle right? That makes it 31 ammunition resource cost per each shell...
now today with the HQ arty a HE shell costs 3 ammunition
As much as I glaze hll I CANNOT glaze this zawg
That’s actually insane
And it’s not even that good
I rarely get killed by it
I must say this is a major step in the wrong direction
I mean... it can kill some peeps, but it's definitely not worth 375 ammunition per arty circle
I also think it should be 2 arty squad’s not 1
Jesus Christ that poor arty strike ability
100%
It was already dead
there are 2 arty squads in the U19 preview
Reduced to 1 now
rly? I didn't get that far yet 😄
I agree then
Who was the idiot that requested more ammo for at rockets
It was fine at 100 munitions if they just removed the garrison killing ability
Yep lol
Agreed
And who was the idiot that listened to him
Tanks have way too much health rn. This is a good balancing mechanic now
No
I disagree
but arty has no place on relatively small HLL maps - controllabe arty guns need to be replaced by mortars
Medium Sherman is weak, but that's solved in other ways, maybe
I like the SPAs
All you're doing is pushing it back to the way it was before, without changing the thing that matters, which is rocket availability
I think they should just make the spread of those the same as normal arty and remove the stationary arty guns, and as Sam said, add mortars
If you want more rockets per person, you need less rockets per team.
instead of solving the relatively unlimited ammo and uselessness of ammo boxes (because dying/redeployment = rearm), they add a rocket... well...
For real
By artillery squads does that mean for the mobile artillery? Or does arty have its own separate squad coming soon?
Thats the squad for both
Defeats the whole purpose lol
WRONNNNNG. It is not the same dynamic as it was
Gotcha, thank you
Something, something, hll is about teamwork.
Insists on being able to do everything by themselves or whine that they can't
Reread
And yes, I'm ignoring that more ammo for at is different for use against infantry
Artillery Squad reduced from 2 to 1
Great... the arty squad has 3 members. Now 2 of them will take an SPA and the 3rd one takes the HQ arty... there we go 😄 . Logic on the usual HLL terms.
Only difference is it takes longer to kill, rather than being possible, is a heavy still 3 hit? I can’t remember, but if it is then it’s just made them more powerful if they get the engine
Which doesnt work because the observer has to be in the front for an OP
and his flare...
Oh yeah I heard the OP increases accuracy, is that a joke or actually a real thing lol
this doesn't make sense. Instead of artillery squad type, they should have added** mortar squad type**, get rid of the HQ arty guns altogether and make** the armoured squads** to be able to control the SPAs. Because let's be honest... they are even tanks in HLL.
Tanks squad dont have OPs tho
so they would have to remove that part of SPAs
I wouldn't mind if they did
Yeah I think they should
I think you would, the accuracy with OP even on 500m is insane
It’s unnecessary
The op thing is the devs trying to experiment. However, it's as tone deaf as the "tinker" load out.
You do not want that, especially because it kills your garrisions
It’s actually a thing???
What a joke lmao
Its weird but good for balancing SPAs imo
I guesss
It’s just a strange way to do it
They got a 200, radius and without them they are very inaccurate.
But yes its very strange
It's not really coherent design though.
Reusing OPs for a new function for only a specific squad type is convoluted and inconsistent design.
It'd need to be a new structure called something else
Repurposing the OP is weird
Rightttt, so if I fire onto an objective, it reduces the radius to 200?
Supply crate added to Mechanic loadout for Crewman
Like... for real?
What for 😭😭
I don't think it's set in stone, but it's funny they're trying it
likely so they can build the ammo depot by themselves... without need of the team - that goes against everything HLL ever was
Satchel availability is the real issue.
Having more rockets + more health still makes tanks stronger than they were before
I think so.
Nope, it basicly hits where you aim if your target is in your 200m radius around your OP.
Hitting 3 rockets in a row is harder than 2 rockets in a row
if they will have it on cooldown like Support class does, they can build both in 5 minutes.
2 rockets still kill the engine tho
I said it pushes the balance against tanks back to what it was before, but it's not the same.
More rockets also means more uses against infantry and spawn points.
So less balanced than before
Oh interesting
number of rockets available to an AT player isn't a linear relationship to how many hits it takes to destroy the tank
Stop shouting chum
lol idk what that was
He's chumming
Jumpscare where did my reaction go this is completely wrong 💔
hell... when they will rotate through the crewman class, they can build both repair station and ammo depot very fast
It's the # making it bold
ive learned something
Also Im biased, but even I think giving crew men supplies and a wrench for a repair station is a bad idea.
Now I know it for sure - the current HLL devs have no clue what HLL is supposed to be even today.
You're not crazy
Why are we removing necessary teamplay?
Ahh boooo
I’m fine with being able to build repair stations, they don’t seem to really be an issue tbh, it’s more the supplies
Something, something, listening to player feedback
this 💯
the tank crews will now become totally independant of the team, they won't need engineers, they won't need anybody to give them boxes
I'd like to see Bazooka have 3 rockets and Panzershreck have 2
German rockets are already far superior
The thing is someone has to have said that somewhere...
I would like to know who and where.
I want to talk to them...
the arty strike was already not worth it after the previous nerf and now much less, shame many commanders didnt get the memo :}
the prestige of using 3 arty strikes
they are not joking, OMG
The flex
the devs have gone insane, it's official
if you use arty strike now, you can just FLEX on the enemy 😄
they are
okay, confess. which ones of you mfs gave them the feedback to make these changes
Is that 1,250 or 1.250
I said it before just give us one big bomb for 1k
now look where we are
you are now remembering there is freelook in the game
There was a guy spamming it under every steam blog for years
i do
console moment
to my surprise, quite a few people - which I would have never thought 😄 😄
Well no, they've constantly shown a lack of backbone since they reversed the run speed changes
@fluid pawn can we get some rationale behind the arty strike cost change? It has just completely destroyed that ability
1125 munitions for like 30 shells or whatever it is
that IS the point, question is just why they didnt just take it out
ok, it seems the closest after U19 month I will be playing KCD2... there is the newest and last DLC - definitely waaaay better than playing this 💩 when I will be able to help it
It's probably a typo
the HLL devs don't understand HLL
I hope so... because even if they would want to increase the cost, maybe 125->175 but not 375
you cant understand a game you never play
Not the way I would frame the issue
36
the sad thing is: many commanders will and then be oout of ammo
Still not worth it
Whats the reasoning behind giving anti tank more anmo when you just increased the amount of rockets it takes to kill a tank, it's a bit counterproductive and it doesn't promote team play between the supports and AT @fluid pawn
Just 31.25 munitions per shell
its a steal
31... opposing to the 3 cost of the current HQ arty HEs
And it can't even destroy garrisons like it should
Exactly what I thought... Especially because the engine still takes the same amount of hits as pre U18
31 munitions for one shell. Cheaper to just make a new SPA and have the old one blow up when it runs out of ammo
Contrarian povs to show you're a bad player is a wild stance
Slightly more expensive that HQ arty
if you have to ask you cant afford it :}
when is waiting for rocket ammo even a thing as at in practice? go respawn
Your brain on hedgerow maps
2019-2025 inflation on in game mechanics
I would have hoped they would decrease the price and cooldown of the way unreliable precision strike at least
Unpopular opinion: they should remove the new artillery strike ability
on the bright side, rocket artillery will be more feasible now
I respect the realism the developers are putting in to show how bad wartime economies can be
It’s ridiculous especially when you’ve got experienced enemy arty squads
seems a bit early for an april fools update
This update as a whole is gonna kill Hll's teamwork aspect at this rate, with the tinkerer now also getting sup boxes
Arty in general, -in any and all of its forms in HLL, should not be as frequent as it's been
maybe there wont be another until then ?
🤖
Next TCs are gonna get a pocket watch🤣
the same as the bombing runs. But this change will make the CMDs to keep using just the bombings again. Bombings can also kill the garries.
There's too many ways of being blown up from an explosive being sent from the sky. And it's taking even more players essentially off the field to man them. The game needs to stop making arty so prevalent.
probably got their dates mixed up, it happens
There is a new feedback form people!!!
Use it more than the last one please!
I am a free thinker
No you are not
Fr
lol
It's why making it a CMD ability was a good idea. Like a 2s click for 1 person rather than taking 20 people out of the game to stop rng deaths
Plus, it has a defined duration that's relatively short
I don't even think SPGs are that bad considering how weak they are to RVs
I was all for it being a commander ability. Devs dont have the sack to remove HQ arty completely.
Bombings vs the new CMD arty - less expensive, more accurate +can destroy the garries. What could be the reason to use the CMD arty now?
TBF, bombing runs are hilariously bad too
DEVS SEE WHAT YOU HAVE DONE, I AGREE WITH CHUM!!!
That how bad it is now
Oh no, they put the garrison behind a 6ft wall in the corner and now it's impervious to big explosions 2ft from it
What timeline is this?
with arty squad limit at one each team has to dedicate one arty hunting squad
then probably an arty protection squad :}
then maybe a 2nd arty hunting squad.....
:D
Just use the three rockets provided to hit it from 740/960m
well only need to shoot it with a tank from half a map away every 5 mins
about that - they need to add some spread+sway to the rocket launchers so it wouldn't be possible to rocket snipe for longer than 100m distances
In principle, you could have a deep battle play style, but the majority of the population does not want to play that way.
So anything that encourages it from a design perspective is bad design for hll.
Some skill expression is good. RNG is generally bad
The rocket sniping is probably okay, imo
not in this case
yea some comp matches have complete frontlines
Rocket sniping is okay, but cmd arty killing garrisons isn't?
yeah until the red garry goes up
Honestly some rng for the guns maybe a good change... The laser guns are crazy actually
Don't mention comp to me
One requires some amount of skill and knowledge, the other does not
I would agree with you if HLL had larger maps like milsims where one wouldn't be able to predict where the enemy is going to be or where & when exactly an enemy transport trucks will go at the start
but HLL has too small maps for that and such thing possible, is making it abuse
4 flares in the experimental branch now so redzone stuff is completely dead
The NCO loadout can be played, if they havent changed that...
even if you see stuff you have to go kill them
I've never once had my garrison prep pre-sniped
People dont play the dev. branch anyway
It's possible to vary stuff enough it's fine
This is the best way to get their attention guys. Get on it
Same with trucks. Timing variation etc exists
it doens't matter - it shouldn't be possible. Rocket launchers were not used like that. Mortars were used for that purpose.
The require the same knowledge. Ine is essentially resource free.
Not really.
Rockets have a far smaller explosion radius and deal less damage.
I've never once had my garrisons blind sniped, but the new arty commander ability would absolutely be able to do it with ease
lol at those thinking that 'rocket sniping' is a legitimate issue
Rocket sniping is a garbage the comp scene came with because the devs were too dumb to add some realistic variation into the aiming accuracy of the rocket launchers.
Does rocket sniping even happend outside of comp?
doesn't even happen in comp (anymore much) with the arty being untouchable
If you can't see the difference between someone having some game knowledge and skill to hit something with precision, compared to some guy able to click a button and spam an area with explosions....
You're not sane
comp players sometimes do it in the pubs - they sit on top of the transport truck and are aiming for the enemy one
that kind of skill was not possible in real life, hence shouldn't be in game either
ofc
Some teams will use it to shut down certain OP spots.
The trenches going into WN7 for example
teleports behind real life
I knew this one was just a question of time 😄
It's not a realistic game so your argument is flawed immediately
"b-b-but irl" isn't an advocate for game design
Skill and knowledge expression is okay to have in a video game
laser accurate rocket sniping is going against the game's specifics either
That can be fixed by requiring a direct hit.
Instead of killing from 20m aoe
its not rare when you are in a good squad where everyone is racing to 1000 combat score for the SL to say: just spotted that rally at 300m, AT take it out :}
Sure, but then you're adding an unexplained caveat to the game again, which is also bad
ok...
Never seen it
that is the hill to die on?
laser accurate shooting with a computer mouse as a representation of handling the same weapons irl isn't possible either.
lining up a 100% accurate shot to a 100% accurate ping is not skill either. it's memory and matching pixels
Visual snipes from 300m is barely a rocket snipe like what we are discussing.
Comp stuff is far more about finding something and getting someone across the map to hit it
yea ik
If 99% of players can't do it...
laser accurate is however so easy because of the ADS zoom - without it one wouldn't be able to see the distant target clearly, not alone hitting it with every subsequent repeated semi-auto shot
What's to explain.
Arty not destroying garrisons by extension is an unexplained mechanic
Besides, there is some map knowledge to take into account. Walls, trees etc
And then explain that oh but actually if it's a direct hit it counts, but not for normal arty
Oh but the explosion radius of the bombing runs and tanks do count
delay it another year to get this perfected
But strafing run direct hits don't count
They effect similar outcomes.
Why is "skill" with no cost better than some skill with any cost.
There is previously zero skill in cmd arty abilities. Just a small amount of knowledge.
Rocket snipes require more skill and more knowledge
Easy to get your head around if you're not purposely contrarian
Why is the outcome ok for rocket snipping with no cost
doubt they've ever bothered. i dont bother either much, i just eyeball it from vague memory.
Did you read my message?
I did.
So you know it's not the outcome I care about
why do you keep saying "no cost"? The "cost" is the players' ability to actually do the thing that you're claiming is an 'issue'
You should care about the outcome
It requires positioning, aim, map object knowledge
As opposed to the click of a button on the map
I suppose it's the same as people not bothering with playing support or officer. Eagerness, rather than skill.
That's not a material cost of in-game resources
So? Shooting your weapon in game doesn't "cost" any materials either
lets have ammo costs for small arms
maybe 10 per mag?
If something costs in-game resources then it's limited by purposeful design choices and frequency can essentially be controlled
is that the only form of skill to be expressed?
Being able to remove spawns is a good outcome
Agreed
But it shouldn't be easy
here we go, limited amount of ammunition per each squad, ammunition stored locally in the squad's stats
And I'd rather the frequency be controlled by the cost and limitations of a commander ability.
And if it is easy, it should be expensive or difficult
You can just move the garrison like 10m and people suddenly won't hit it with rockets
Its dark outside and cold outside...
A small skill and knowledge expression by a good commander
the concept of game balancing is lost on so many HLL players
What is that?
a concept image (Photoshop)
A handicap needs their crutch
looks like a weird and cumbersome idea about squad ammo pools
i'd rather the skill be in maneuvering and tool use against enemy players rather than gamey fiddling with spawns. it's not intuitive, taking a hill to construct a big gun on it to destroy the enemy with is
every magazine, every grenade and other equipment would cost different prices and decrease those squad's ammo storage numbers
Can you do one for SPAs without turret?
Please 🥺
and to fight the drain of the squad's ammo, to use the ammo boxes that would provide "free" rearms (and remove limitation of 1x ammo box usage per life ofc.)
It bugs me that it still shows a normal turret with 360 turn option
choreplay
chore·play
noun, elements that only serve to waste the players time in attempts to give the impression that the gameplay is somehow improved or deepened with its addition
"Have you noticed how stupid the choreplay is in this game?"
fortunately it doesn't apply to that 😜
ammo pools? absolutely choreplay
you seem to be losing it with going that far
the only thing im losing with that suggestion is my ammo
I know... realism has only certain level, but... to call a natural limitation of ammo a choreplay... is a bit extreme
Look in the mirror bro
doesn't work... I always see you two there 😄
Yeah you’re losing it
if you guys are against a thing that should come without saying, I would be searching for the problem elsewhere ☝️
unlimited ammo... great way, truly 😄
death = reward, yeah
truly epic
yeah... but we see - they are changing some stuff like adding new squad type. That was unthinkable before this.
so never say never
Kinda true
the same like with touching the HQ arty removal
yep, they should finish it and get rid of the 3rd one as well... and bring the mortar squads
have to say though...the commander will soon need a new UI rework
cause its..SO much stuff he has now 
yeah, too many stuffs
scrolling isn't the best way of getting to the thing he wants to get to
ah you said it too yeah
could have the map further left and have two coloumns on the right
...or an overall rework of the commander ui 
1st click - select the resource, for instance fuel, 2nd click select the spawn whatever vehicle
and the CMD UI should be also showing the current cooldown timers for each power
Would it be a hassle if the commander had to click on mun/man/fuel menus to see whats in one? Less than scrolling in the submenus, I think
for the ressource changes, you could just have one convert: click "popup with what ressource you want" into "popup with what ressource you give"
"Exchange Ressources" Button
the only QOL updates you get is how fire sprites look
BF6 made me hate the idea of extra clicks because I have to press things 5 times for no reason
imagine if you could PIN abilities 
a little banner, where you just have your go-to things and you click them
tha'ts not a QoL though
@analog apex If I dont get my Changed SPA UI than can you make a new command UI for me to see? 🥺
I can bribe you with HLL DLCs
xD
that would be a waste of money :/
that's the joke, they've done it
I've mentioned "clicks" here before. It's more important for QOL than most realize
Something even like number of clicks to get an OP placed, or things marked. It all adds up
I would take such QoL, that when I click a button or click when holding a weapon, that the button click gets actually registered and that my gun actually fires. Today, there is always a chance they wont. Missing spawnwaves because of it or targets in case of the weapon.
it's so annoying when even the mouse clicks do not reliably register in HLL
most basic function and they haven't been able to get it right
Switching weapons is ping dependant.
Oh Lord, don't give them any ideas. Next thing they'll be reworking the UI that already is broken enough as it is.
Some various other player functions are also that other games might client side predict but eh
I love getting hard locked as an SL trying to boot some micless blueberry running around playing CoD, with the prompt stuck on my screen and no inputs recognized so I have to leave and rejoin.
sadly
but at least we know when the server is crashing 😄
ben made it clear that the game has no qol problems whatsoever
and judging from the majority of feedback/rants he is absolutely right
"We've investigated ourselves and found no wrongdoing"
Is it just me, or does the SPA have a shell with a velocity of 50-100 m/s?
maybe even slower 😄
If you want to see what too many clicks does to a game, go read the reviews for FM26
it always depends when and how the extra clicks are implemented
if they are unnecessary, ofc it's bad. If they are justified, nope.
Slower
Or?
50m/s might be correct
He's actually setting off fireworks ^^
I would never

Nah
I want it the day after update 19
I like how you think
That is why we are engaged❤️
@worthy charm 💏
oWo
willes will have to pay for those little furries
I have a better solution
:O
😋
Anyway, polarbear is not invited to the wedding, she scares me
You're not invited either, you can go with her for a drink.
No
I'm marrying William
Yes
No idea
But I call him Willes, William, willhelm, Willems...
Nah
Because no
I'm sorry frend life is hard
My William isn't agressive at all
Who likes the french? Lol
That makes me like the french
I like anyone that hates the french
I love how we can speak about hating France without being banned
Imagine if we were hating other type of people
Nah, even the mods hate the french
They be rioting every 10 seconds cause they hate themselves 🥀
I like Italy
We are southeuropean brothers, same with the Portuguese
Same with Germany
Bros cooked
Oh they actually gave AT more rockets
But did they give it to all of them? I’ve always had the caveat that it only be for the US
Maybe make Panzer Faust stronger with 2 rockets
That’s been my argument. Plus it follows IRL values
Bazooka still needs a buff though. It can pretty easily penetrate most of the tanks in game
It could work
A good question here. Where did that annoying kedo go? Did he get banned?
Guys guys, can someone please do something about akame, always hacking in the official servers for the last 2 weeks
Yes, executed
He was finally banished to the dark zone for his crimes
Simply shoot them
But seriousy there should be a way to report him on steam and somewhere here
the goat pal
is there a hotfix 3 feedback channel?
what was the final nail in the coffin for kedo
yes
As if thats a mystery
When is the roadmap being released?
They delay it by one day everytime you ask.
when pacific

Nah
when burma
👍
I hope it is on the next roadmap
What about the roadmap?
The one of the game where there are roads and a map
I'm going to get back to my usual name enough demanding the roadmap for today
Im going to flop you
Yes please
I bet it was homophobia.
What does that even mean?
It’s also used as a suffix for dislike (obviously)
you should rather flop the troll
stop it patrick dorf you are scaring him
Why? 
there are no useful mods here tho
:{
yea its sad
I would rule the mess hall with an iron fist
You flopped yourself
There is one
@worthy charm 🤣
I was unable to test that but is there the possibility that each Artillery unit member can drive and fire shells?
Is there the possibility that one member is using static arty and the other two are sitting in SPAs each being able to fire?
Want me to do it again?
Yeah go ahead
It is possible
Everyone can do everything as long as they are in the arty squad.