#mess-hall

1 messages · Page 124 of 1

arctic rampart
silk igloo
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They should make MG players even more mad by limiting MG34 and MG42 ammo to their real drum values and having every MG except the 1919 be shoulder fired, together with free MG emplacements filling their old role of locking down areas.

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Also let people choose between hipfire bracing and shoulder firing.

full sky
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The Big question is when im aloowed to Mount on a truck 😄

Didnt try this in Pte 😄

worthy charm
analog apex
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the same goes for the unloaded truck big supply box - didn't allow bipodding either sadly

silk igloo
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Perhaps they could make it possible at the flip of a switch, but on a moving vehicle it'd desync terribly or something. On top of looking very goofy to have 6 MGs on top of the canvas of a supply truck

analog apex
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one thing I noticed on Omaha beach though - as US MG when I bipodded somewhere (in EXPLORE mode), the MG was shaking/flickering a bit for a while each time after bipodding. I wanted to check if it is weapon related, but the EXPLORE mode doesn't allow playing as Axis yet.

full sky
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But it would be funny to Mount on a driving Truck between the enemys and shooting 😄

silk igloo
analog apex
analog apex
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I believe it was good with Lewis gun too

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anyway, thx to the EXPLORE mode, we can check and see any time now even when PTE servers are down

analog apex
full sky
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Did anyone was online to a Time when the Pte server were seedet? Any time i looked in on Pte no one was online

analog apex
full sky
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Didnt seee them on my testing Times 😄

analog apex
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they were online from Friday till Monday pretty much

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but no matter when I looked, they were empty or almsot empty

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the map rotation wasn't plausible (just Kharkov and Mortain) and the presence of the EXPLORE mode impacted it likely too

full sky
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Sooo maybe alot of people just using explore mode but the numbers of People who are Playing Pte would be Interesting

worthy charm
analog apex
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if it's going to be Brecourt, I will definitelly hop in online

wise dirge
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Hello chat what's going on

full sky
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Hopefully testing a new Gamemode without Players would be bad

analog apex
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I just pray the gamemode won't be as it was showed in that inglorious U15 trailer. Keep moving, we have taken the German OP! xD

silk igloo
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i hope the area is as small as it looks like.

analog apex
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honestly, imo such small area should have been set for the SKIRMISH, but OBJECTIVE I expected to be larger than it seemed on the trailer

silk igloo
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It's probably the same size as skirmish. It might not have any tanks, so a small map would become a problem

finite berry
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To be fair, machine guns would rarely overheat with how they're played in HLL

full sky
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Personaly i dont like this small Maps when i want to rush on small Maps i can Play other shooters. The Big Maps and the Taktik thing is what makes Hell great for me.

But yes i see for smaller communitys it could be a good thing 🙂

silk igloo
analog apex
worthy charm
analog apex
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MG42 is probably the only MG that rly needs the overheating... could be possible with other MGs too but would be hard to achieve it with them I believe

finite berry
worthy charm
finite berry
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Sounds like a skill issue :D

analog apex
finite berry
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Get used to the fact that you can't just spam and must conserve your ammo

full sky
finite berry
silk igloo
# analog apex How was it in those games?

I haven't played them too much, but you dont simply skip the enemy. If they leave a good position for you to abuse, then you take it and use it to punish the enemy. On open maps HLL approaches this, when you can lay out a lot of damage with MGs and AT guns if the enemy doesn't take that sweet spot first

analog apex
finite berry
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Sorry, worded it weirdly 😄

analog apex
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there is no ADS mode when standing / non bipodded

finite berry
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Yeah, but the MG still is too accurate then

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That's what I meant

analog apex
wintry thistle
finite berry
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In Squad 44, you can also fire without bipoding, but the MG becomes (nearly) uncontrollable then and it forces you to fire short, controlled bursts. That's how an MG should handle at best imo

analog apex
finite berry
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And that must change imo if you truly wanna "fix" MGs

full sky
analog apex
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I mentioned it couple of times already - I would start adding FOV change as additional effect to the suppression. The more suppressed we are, the higher FOV our 1st person camera would slowly have (up to a pretty wide view) - also including when inside the ADS mode. Imagine you would be heavilly suppressed and when ADSing, there would be no zoom (it could be actually even zoomed-OUT) until the effect slowly wears off. It's the strong ADS zoom that makes everybody a sniper in HLL.

finite berry
silk igloo
real parrot
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Suppression should also affect the precision on the weapon, no WW2 soldier would be able to hit accurate shoots at 150 meters while taking 50g of lead and bleeding.

Precision in this game is unreasonably high, like every soldier is a perfect shoot.

finite berry
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Exactly

full sky
# finite berry You still can, you are just not laser-accurate. Naturally, that would also requi...

Maybe my Hip fire Mgs skills are pretty Bad but the Mgs on Hip fire are not laser accurate in my vision yes Mg 42 is better than Browning in Hipfire but on more than 10 meters it wouldnt be accurate and i thing when im firing a real Hipfire Mg in Person on 10 meters i would hit a target 😄

Another point is that aming with the Hipfire Mg takes time so every shooter is way faster in Aming and Killing than you are with the Mg.

Not talking about those People without aim when its Possible to lay down on the ground Mount the Mg and kill them 😄

analog apex
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despite the gun still shoots where we aim - it's the aiming that gets harder with it

real parrot
finite berry
analog apex
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even if you would make the bracing MG fire even more inaccurate, the 1st few shots will always be accurate - they have to

full sky
real parrot
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I always put the max FOV I can get in every game

analog apex
nova pivot
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That thing IS a hipfire monsters

real parrot
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But what about hip firing a 75mm cannon, that's a real no-scope

nova pivot
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I want to hipfire AT rifles 🥺

full sky
# nova pivot Try the DP

Im not a big fan of the Russian Mg but yeah this one is Crazy 😄

But when you Bring it up the Britan Mg is trash in my View the Big Metal thing blocks every view and you have to Aim slidely Left to hit a target

nova pivot
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The evidence has been erased, nothing has happened here.

real parrot
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Hear me out, hip fire bombing runs

past vortex
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*360 no-scope

analog apex
past vortex
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it has no hipfire dispersion, clearly a bug

nova pivot
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It's the closest thing to the STG that the Russians have.

analog apex
past vortex
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yea it should have less
but it has NONE :}

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if you practice a bit you can hipfire snipe :D

full sky
nova pivot
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It is a weapon to move, it is not as static as the Browning

analog apex
past vortex
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t24 when

full sky
analog apex
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but no buffs or nerfs would make the German MGs bad... they were the best and are the best

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nice sights too

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unlike Lewis gun xD

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or god forbid Bren gun

past vortex
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they could offset the mg42 sights a bit, just so

finite berry
full sky
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The Lewis Gun sight needs to be cut in Half 😄 no one needs this long Metal bar in his face 😄

nova pivot
full sky
wintry thistle
analog apex
analog apex
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idk... rioters, troublemakers... something like that

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I was hoping it would get out 12:00 like the last time, hopefully it's its size that makes it slower

full sky
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I like Rioters maybe something i like: "We saw the Riots on our Discords please dont Fight over a topic but please discuss it nicely" 😄

analog apex
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oh man we were so stupid 😄

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in any case even one or two sentences about the initial MG feedback in the briefing would be great to see

full sky
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I dont know if stupid is the right word we are just believe in what we thing about this Update and maybe a litte In Germany we call it " Dickköpfig" i think the best English translation is " We are breaking through Walls with our Heads" 😄

Yes i hope something over the Mg Feedback is a Part of the Dev Brief because there are hopefully more Feedbacks than us 😄

analog apex
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"tvrdohlavý" (hardheaded/solidheaded)

full sky
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Haha Nice 😄

analog apex
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yep, indeed we are heh

silk igloo
wind shore
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Does the guy in the new HLL loading screen w/ Torbruk kinda look like Jack Black? Or is that just me 😭

analog apex
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here we go!

deft slate
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Can we join the events if we have hll from epic?

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Or steam only?

fluid pawn
# deft slate Or steam only?

PTEs (Public Testing Environment) are currently only available on Steam. This is because on Steam we are able to have a separate application where we can host in-development playtests for the community to give us feedback.

Unfortunately it's not so easy on console or Epic, however we do hope to come up with a solution in the future so that more players can join them 🙂

deft slate
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Oh ok bro thanks!!

solar slate
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we bringing counter strike to hell let loose 🗣️

fluid pawn
analog apex
arctic rampart
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What's the point of the el alamein image with the big orange rectangle?

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It shows up twice

analog apex
arctic rampart
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I would love to post which one, but oh yeah, I can't post any images in here

analog apex
fluid pawn
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Which image you refering to?

solar slate
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i love actual gameplay/gamemode experiments btw instead of the offensive-lite we got before

arctic rampart
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Check off-topic

solar slate
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only being able to destroy planes with TNT is conceptually pretty silly in a game with so many powerful explosives but I can suspend my disbelief

arctic rampart
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First thing in my mind is how insanely easy it would be to defend from afar

fluid pawn
solar slate
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yea i think you'd have to have tanks literally roll up on it or complete superiority coz the planes are so out in the open

hardy oasis
solar slate
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but that seems fun to me tbh

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the props could be something other than planes, a hardened structure or something

arctic rampart
analog apex
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yep, just checked it as well

hardy widget
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New game mode is gonna end up like Skirmish.

solar slate
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  • The grid setup is a test of how we can free up our reliance on it as a system

this gives me hope for warfare and offensive as well

fluid pawn
analog apex
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just in short

fluid pawn
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It should be this image for Brécourt

arctic rampart
small fractal
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Probably warm-up volume position.

analog apex
arctic rampart
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Is that supposed to be the "Turn-back volume"?

full sky
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Sooo nothing over the last Pte Feedback or did i overread something @analog apex 😄

fluid pawn
analog apex
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hopefully next time...

fluid pawn
analog apex
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Another Q&A? You have been doing a great job man!

arctic rampart
fluid pawn
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We're still processing all the feedback from this weekend just gone so didn't have time to give any updates for this dev brief

full sky
fluid pawn
cyan saddle
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Area you cannot enter during warmup

arctic rampart
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Also, why are the "devs" trying to reduce the reliance on the grid system?

full sky
neat urchin
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@fluid pawn instead of modes we didn’t ask for really can we get an update to render distance or hit registration? Like actually fix the game first?

small fractal
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Different skill sets.

past vortex
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and the horrible UI that nags on the enjoyment every game .....

arctic rampart
# arctic rampart Also, why are the "devs" trying to reduce the reliance on the grid system?

Another thing that ties into this is that, assuming PTE goes well, peeps like it, devs make it and now we have another gamemode and a less grid-reliant map scheme.
Wouldn't this make it really hard to attract newer players?
I mean it's already a bit of a headache trying to explain how Warfare compares to Offensive since plenty of meaningful details get swapped around, then there's Skirmish which throws completely everything up in the air.
And now another gamemode and a off-grid map type? Like jeeeesus how tf are we gonna remember all of this?

cyan saddle
sick bramble
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100 supplies to each plane is a joke

arctic rampart
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It is, but a minor one

analog apex
sick bramble
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u can build 1 barricade with it

neat urchin
night lark
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looking forward to a new game mode. I enjoyed skirmish a lot because it was an easy blatt fest for grinding XP

arctic rampart
hardy widget
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But no one plays Skirmish…

night lark
fluid pawn
# neat urchin <@729383762692931587> instead of modes we didn’t ask for really can we get an up...

As mentioned previously, objective just a prototyped mode and we are looking to use this PTE to get feedback on what players think about it. The development of this mode has been led by a single member of the team, and has not taken away from any work on the rest of the game.

I know the team are working hard on those things that you have mentioned, as can be seen with the upcoming improvements to LODs in Patch 17.1

Give your feedback on the changes coming to our next update, patch 17.1.

arctic rampart
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Me and the boys don't play Skirmish because it's a 30 minute sleeper match.

sick bramble
full sky
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Guys first Play the new Gamemode and than you can say its Bad or not

hardy widget
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It’s not that Skirmish is bad…it’s just that no one plays it. Hardly any servers host it and if they do there’s no one playing.

night lark
past vortex
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problem with game modes is ofc player fragmentation
most players will stick to "the best" mode to enjoy high player counts for better quality games and less waiting

fluid pawn
arctic rampart
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Da fuq

gloomy quartz
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I'd love to see 50v50 on that small danzig map or the brecourt map

analog apex
arctic rampart
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You can almost see the british objectives from the german warmup area then

night lark
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My only change for gamemodes is i wish artillery was removed entirely from Offensive

arctic rampart
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I think the new gamemode as a whole is interesting to try out, but it'll be easily cheesed with HLL existing mechanics (like I showcased how you can cover the british plane obj's with a single or two semi-decently placed tanks.)
As well as the fact it'll be one step away from logic again, since a Panther with a HE shell can't take down the paper airplane

cyan saddle
analog apex
night lark
# analog apex *from the game xD

Nah artillery has a place in HLL as it should since artillery and IDF in general was the most casualty inflicting weapon system im ww2

cyan saddle
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Looks like defenders are given some time to build up defenses before the volume is dropped

past vortex
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seems like it will be tank heavy

analog apex
neat urchin
# cyan saddle They go hand in hand.

No they don’t, that’s two completely different things . Might be in the same category of visuals but still two different things. The render distance on console has gotten worse ever since t17 has taken over. I used to see things far away with poor detail but now I can’t even see things far away in general. Two completely different things

past vortex
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as in "if you dont have 3 good tank crews you are screwed"

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oh no tanks, makes sense

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apcs then :}

analog apex
arctic rampart
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El alamein will have 'em yeah

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That's why I'm saying, you can probably snipe from German side to British side within warmup AND brits with using more than 2 braincells can easily make the planes completely inaccessible, mind you from very, very safe areas.

hardy widget
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I just don’t see the point in working on new game modes when the last creation wasn’t popular. People are more pumped for dynamic weather.

snow pond
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25v25 booo

arctic rampart
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Don't you love remembering every sector, garrison, vehicle and call in rule of each of the gamemodes? 😏

night lark
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I guess balance it with period correct small calibre tanks like 50mm armed Pz IIIs or shorty PzIVs

full sky
analog apex
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Brecourt objective 25vs25
El Alamein objective 50vs50

What happens when the server switches the map from larger map to the smaller one? @fluid pawn Will the 50 random players get kicked? 😮

hardy widget
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It actually looks like the fog will be less foggy

analog apex
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That doesn't sound good.

snow pond
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or you cant queue them together in the same server. 25v25 only servers

humble perch
full sky
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But yes i dont know if we need the new Gamemode. There is a lot to fix or to optimize i thing would be better

snow pond
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both are crap

cyan saddle
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I remember when they were working on Objective back in 2023 they said that it would gracefully transition somehow

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Not sure they ever said exactly what it implied, but it certainly didn't sound like it would straight up kick people

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The original original plan was to require separate servers for 25v25 modes, they might also be doing that for this PTE

silk igloo
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So they can add items into player inventories based on mode and class... inflatable boats on remagen when

novel geyser
arctic rampart
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So like, if we're playing warfare, both sides have vehicles, pretty simple.
Then again if you're playing Offensive, both sides will have vehicles, but the defenders will only have them after like 3 minutes where as the attackers will only have the vehicles corresponding to their HQ spawn, but when they cap first point they will get the rest.
(Insert explanation for Skirmish vehicles, cause I got no clue there xD)

And now in Capture, if you're playing specifically this list of maps, both sides will have vehicles, but if you're playing these maps, the attackers won't have vehicles and defenders will have vehicles that won't respawn.

Explain that to a new guy and see their reaction. Then say, "that's just for the vehicles"

snow pond
analog apex
cyan saddle
snow pond
hardy widget
silk igloo
cyan saddle
# snow pond YEs

This was all largely developed back in 2023 before Skirmish was a thing. There's no direct plans to release this or spend more development time on it.

snow pond
finite berry
snow pond
arctic rampart
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Like jesus, even I am losing track of what changes in each gamemode and each circumstance

snow pond
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However. The Purposes of Objective Mode and this PTE:
A 25 v 25 environment

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alarms me

arctic rampart
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It does everyone

solar slate
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@fluid pawn for what a single person's opinion is worth, i really like the idea of destructable objectives being the main goal - my foremost personal frustration in hell let loose is the inability to overcome a team that won't do the basics, with territory swapping not being the focus (thus eliminating a lot of the 'work' players are unwilling to engage in) and increased ability for a few good players to clutch by engaging in a fight instead of backline garry building is really exciting to me conceptually

finite berry
novel geyser
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Both warfare and offensive need serious changes

arctic rampart
# finite berry Not my problem. 😉 jokes aside tho, how? Players wouldn't have to control artill...

So like, if we're playing warfare, both sides have vehicles, pretty simple.
Then again if you're playing Offensive, both sides will have vehicles, but the defenders will only have them after like 3 minutes where as the attackers will only have the vehicles corresponding to their HQ spawn, but when they cap first point they will get the rest.
(Insert explanation for Skirmish vehicles, cause I got no clue there xD)

And now in Capture, if you're playing specifically this list of maps, both sides will have vehicles, but if you're playing these maps, the attackers won't have vehicles and defenders will have vehicles that won't respawn.

Explain that to a new guy and see their reaction. Then say, "that's just for the vehicles"

Cause of this. This is everything just regarding when and how can you get a vehicle in each gamemode.
This doesn't even scratch the surface of garries, how sectors work, locking distances, distances between garries (which also are different from warfare/offensive to Skirmish for example), supplies, nodes, yada yada

night lark
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Theres 4 game modes now. So its basically the same as Squad and Squad44 in terms of number of game modes i think.

hardy widget
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Can’t work on changing warfare and offensive when working on a game mode that will die in a month.

novel geyser
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Can't say for sure if the new mode will be doa
Skirmish just wasn't anything new or interesting
It was just warfare without the extra steps

solar slate
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skirmish was really bad

novel geyser
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Though this is just the pte they could recycle what they have for a better offensive mode

night lark
solar slate
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they had like one good concept in there with the multiple cap points in one grid band but went for the warfare and offensive -lite which is just really boring

arctic rampart
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Also, will Capture then use "Garries" aka 50/100 supplies with 200m distances or the skirmish bs of forward positions?
Cause in Brecourt it's normal garries from what's visible, but in El Alamein it's just a few defaults

silk igloo
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Im gonna say it for the tenth time. back in MY day when i started playing project reality in ~2006 all my questions were answered with either "read the manual" or "read the f***ing" manual, and I turned out fine. 🤪

solar slate
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i would definitely like for t17 to experiment with warfare and offensive in PTE, i understand the hesitancy, but the gameplay loop has been really dull for a long time because the optimal things to do are anti fun for 99% of people

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so it leads to a lot alot of 20 minute matches where one team gets stomped

novel geyser
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Warfare is usually total filler and time wasting until the round timer ends unless it's a stomp and offensive just has terrible pacing

snow pond
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T17 -> Just make more Warfare and Offensive maps. And perhaps change offensive so that some objectives are destruction based. Job done, back home for tea and medals.

analog apex
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And forward posts used for the rest as buildable spawnpoints.

finite berry
night lark
hardy widget
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No one plays squad 44 though.

analog apex
snow pond
analog apex
#

it's facing the status of a notAlive game again

finite berry
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Just temporarily

hardy widget
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They are trying to get people back with the Pacific. If HLL brought in the pacific into play, Squad 44 would tank for a 2nd time.

night lark
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Nowhere near the player count in HLL but they arent comparable games anyway imo. Squad 44 has some way better mechanics though like their vehicle system

finite berry
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There is a connection issue bug that desperately needs fixing

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And Guadalcanal is about to hit

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I'm optimistic

analog apex
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Just for people that like the Pacific.

hardy widget
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That game died a long time ago. Let it rest in peace.

night lark
hardy widget
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2 Pacific maps aren’t going to revive it.

finite berry
night lark
#

I bounce between Squad, HLL and S44 and i like all three

hardy widget
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The mountain of maps, factions, game modes…200 concurrent players…

finite berry
night lark
#

HLL is far easier imo. Its just not that complicated or deep

finite berry
solar slate
#

squad 44 just has bad 1st person feedback and graphics are too dated

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thats all thats holding it back otherwise its likely the better game

wintry thistle
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Squad 44 is built too much like a mod

night lark
finite berry
hardy widget
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Tbh no point in really talking about Squad 44 here as it’s not a direct competitor game

wintry thistle
solar slate
#

just goes to show if ur gameplay feels unsatisfying it doesnt matter the rest, ppl arent gonna stick around to learn unless they really have a hardon for the theme matter

night lark
finite berry
solar slate
#

multiplayer game dev is rarely easy

finite berry
finite berry
solar slate
#

just feels poopoo to play

finite berry
analog apex
night lark
#

Nah it would be easy to emulate the vehicle system. Its kinda meh how gun calibres in HLL just dont matter

solar slate
finite berry
hardy widget
finite berry
solar slate
#

people stick around for games they like even if it runs poorly

finite berry
hardy widget
finite berry
hardy widget
#

You wanna go talk Squad 44 go hit up their discord

finite berry
finite berry
solar slate
#

nah buddy, the industry is full of games that ran like garbage and still had millions of sales and concurrents in tens of thousands

silk igloo
sick bramble
solar slate
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S44 is simply not enticing to play the game feel is bad, someone tries it and they dont like how the game feels and looks, they dont stick around to complain about performance, they just dont play it

analog apex
finite berry
wintry thistle
#

I’ve almost never watched a YouTube guide to learn a game ever

sick bramble
#

i want to see something further than 50 meters in squad
and they cant fix even that

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not fps, no visibility

finite berry
wintry thistle
analog apex
#

but I have seen some videos

sick bramble
#

Yeah i love bolt action ww1 gameplay

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This is pacific

analog apex
#

Western front maps are however which I care about + Soviet area

finite berry
tawdry crater
#

RO2 did bolt action gameplay fine

solar slate
finite berry
hardy widget
#

This game is very much a successor to RO2 imo

tawdry crater
#

Eh

wintry thistle
sick bramble
#

squad44 is not clear in gameplay for me

wintry thistle
#

Not at all

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This game is nothing like RO2

finite berry
sick bramble
#

additionaly I hate weapon sight sweep

hardy widget
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I’m not saying it’s anything like it. I’m just saying it took that crowed over

sick bramble
#

weapons should not be accurate, not your sight

hardy widget
#

It filled that gap

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I was huge into RO2

wintry thistle
#

Lots of HLL players have never touched anything besides main stream games

hardy widget
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There is no game like RO2, but if anything HLL is the closest in terms of game play

sick bramble
wintry thistle
#

RO2 feels little like HLL

sick bramble
#

(sry for ping)

sick bramble
analog apex
sick bramble
#

sq44

finite berry
wintry thistle
#

RO2 is more realistic than HLL anyway

sick bramble
#

BRO IN HLL I SEE NOT RENDERING TEXTURES at about 500 meters
in squad44 at 20

finite berry
analog apex
#

density of assets and their logical natural placements

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and how they look

finite berry
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Hm... Not sure whether I can follow there

sick bramble
solar slate
#

heroes and generals

analog apex
#

empty or feelEmpty indoors

hardy widget
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I went from RO2 to Post Scriptum to HLL and to me HLL filled thr RO2 void well so I’m sticking to it lol

sick bramble
#

I hated only and captured weapons in hg

finite berry
solar slate
#

that name just woke some forgotten memories

sick bramble
#

i have 4gb vram and thats why?

finite berry
wintry thistle
analog apex
analog apex
#

in HLL I believe somebody lives there, in SQ44 I don't

finite berry
#

Probably because I'm used to it

sick bramble
#

gameplay is more important

finite berry
#

Just like I think that HLL explosions look atrocious and sometimes comically bad because I'm used to what Squad 44 has to offer to the table

finite berry
sick bramble
#

and clarity of game learning

analog apex
sick bramble
#

dont compare s44 and hll
hll is more arcade game than you might think

arctic rampart
#

Build of Shoot aka the old Ace of Spades >>>>>>>>>>>

sick bramble
#

okay tank mechanics are better

arctic rampart
#

If you know, you know

sick bramble
#

modules>> tanks with just hp

analog apex
#

gunplay as well
SQ44 gunplay >> no gunplay in HLL? 😄

solar slate
#

i didnt get to play tanks in s44 because they were always insta taken

#

but they do look a lot more interesting than hll ones

#

altho i still really like playing hll tanks, just wish not every 2nd infantry guy had a satchel

finite berry
sick bramble
solar slate
#

i dont have it i was playing during the free weekend

finite berry
#

Ah, okay

night lark
finite berry
#

Well, there might be another one some day

night lark
#

Also rifle grenades are so fun

sick bramble
#

I would love adjustable sights

finite berry
finite berry
#

Bloody explosive rambos

night lark
finite berry
#

Ah, sorry, thought you meant Squad 44 😄

finite berry
night lark
#

Yeah nah in S44 its great. I always sight in for 200m on rifles and aim at the best buckle. Will always get reliable hits

sick bramble
#

bipods

night lark
#

Having select fire on MG34s is great too

finite berry
#

(And barrel change)

#

Although that's kinda unnecessary 😄

sick bramble
#

barrel change is too much

#

but fire modes, bipods are fine

sinful bluff
#

Guys what would you think of a server with 150 players?

sinful bluff
#

Ye

night lark
#

Thatd be fun

analog apex
#

realistic for less dense level-designed games

night lark
#

id put level limits and enforce mic requirements for SLa though

finite berry
#

Does HLL have an in-game mic-check?

hardy widget
#

I want the campaign mode from RO2

analog apex
finite berry
#

Yeah, but that's already very good

#

For squad joining, the SL just should do a mic check

night lark
analog apex
night lark
#

I like how Squad SLs will kick non responsive players tbh

#

And being able to name squads “ENG MIC” or similar too

finite berry
analog apex
#

not possible to kick people for instnace

#

one has t obe on the deployment screen in HLL

finite berry
#

???? Sorry, but that's dumb, isn't it?

analog apex
#

yep

karmic inlet
#

can there be multiple TNT's placed on object at the same time?

sterile pagoda
#

Ngl I wouldn’t bother adding the Danzig post office map if we don’t have a Polish army faction

cosmic pilot
#

Tbf, most games don't do it

solar slate
#

probably the case for most building assets

#

coz any towns they have be laggy af

nova pivot
#

I don't like the idea of small maps.

#

They already tried to turn this into a COD with skirmish, if we let them continue like this in 6 months we'll have a battle pass

silk igloo
#

the map on el alamein objective mode is effectively bigger for attackers since all squads can spawn anywhere in the neutral, not just recon. i had the map upside down. it's bigger for defenders to roam around destroying enemy spawns and creating their own.

sterile pagoda
#

Ding ding ding

cosmic pilot
#

Cod mentioned

polar prism
#

I don't get it,

#

So for the Danzig map, when it releases officially with the Polish faction

#

Will it be a Danzig Post Office faction?

#

well

#

At least they had uniforms

oak current
polar prism
oak current
#

its not gonna be anything

#

this is a left over map, that was set up for objective mode - this PTE is to test the mode

#

The Purposes of Objective Mode and this PTE

To dive further into the scope of what Hell Let Loose could be, by utilizing mechanics that aren’t centred around Capture Points and territory control
To gauge community interest in the mechanics and setups of the maps presented in these modes. We are particularly keen to hear your thoughts on:
polar prism
#

So the map won't officially make it to the actual game?

oak current
#

maybe, maybe not - this Pte is about the gamemode, not about how much you like an early-in-development phase of a map

polar prism
#

Okay, let's say it does make it to the game

#

Will they make a Polish Danzig Faction

oak current
#

maybe if everyone goes: oooh give us more of this sweet danzig taste - then they might? but as they have pointed out - PTE is for gamemode testing

polar prism
#

That was my question, so no that Dev Brief didn't answer my question

oak current
#

it did

#

this is a PTE about the gamemode, nothing else kek

polar prism
#

My question was when (if) it releases officially will it have a Polish faction - will it be regular forces or a Danzig Post offiice faction

#

It doesn't answer that

oak current
#

then the answer is: nobody knows or will be able to tell you "what could be if maybe this and this would go that way"

#

my guess: probably

polar prism
oak current
polar prism
#

Hence why I asked here

oak current
#

fair enough fair enough - then the answer is: Shrug

winter rover
#

They'll probably do army, doubt they will do a post office faction

#

Historically accuracy doesn't matter to the devs

oak current
#

if they make unique factions for a single map, they are swimming in money and extra time LUL

#

imagine having a faction for each map, cause on SMDM this group fought and on SME this group fought and so on

winter rover
oak current
#

plonk on an outfit, faction loadout - carry on

#

polish faction for some early war maps cheer

cyan saddle
#

I don't get it either. So will they be adding the pacific or not?

winter rover
#

No

cyan saddle
#

Dev brief was really vague on it

winter rover
#

They said not in the near future

thin scarab
#

Can the Devs make a Tank only Game Mode ?

covert elbow
#

Probably not allowed because of the code /s

winter rover
#

With this cancerous tank system? God no

thin scarab
covert elbow
#

Maybe

winter rover
#

With minimal effort

past vortex
#

does it

covert elbow
#

Considering the other “reworks” we’ve gotten they use the term pretty loosely

#

I haven’t seen an actual “rework” this year. It’s all be updates

past vortex
#

a color change is also a rework

oak current
#

and an update

covert elbow
#

Yep

winter rover
#

I've never disliked a dev team as much as I dislike the HLL dev team

covert elbow
#

Yep

past veldt
#

These guys are technically good at making this game work. Waaaaay better than BM was

Their game design isn't good though

#

So many bugs fixed that BM said were impossible to fix. Lots of neat new things coming on the back end which we'd never have gotten under BM

silk igloo
#

Yeah. Changing the grid system like Brecourt where the red area extends to the flanks is wild. Grid by grid warfare when

arctic rampart
#

If they're planning to go off the grid pattern for maps, I don't think I will support that

oak current
#

makes you wonder if they'll also reshapre the capture circle to becoming a capture zone instead, with flexible shape bceThinkPonder

past vortex
#

complex polygons

analog apex
#

a sector system made of square-shaped sectors can never ever work well

#

and of straight line

analog apex
#

there are problems right if the cover density is not balanced in the area (nto possible to do if the maps are to stay natural), another problem when the map includes a river etc etc.

#

there is no way to do it especially if the gamemode is locked to 15 sectors - no more no less (especially river maps)

cosmic pilot
#

Behold, calculus allows us to approach continuous functions by approximating with arbitrarily small squares Mendez

analog apex
#

if the map includes a river that takes at at least 6% of the map (which easily does) such a system gets broken imediately

#

add the strongpoint locations to it that are restricted to 1 per sector, and the problem gets even bigger like we can see on Remagen

analog apex
#

yep however... if made smaller enough, it could work better... not perfectly though

#

only non-square-shaped sectors could work best

novel mantle
#

my biggest complaint about them

wind shore
#

That part

karmic inlet
#

can there be multiple TNT's placed on object at the same time?

ivory scaffold
analog apex
#

he means TNTs

#

a new thing for the Objective mode

ivory scaffold
#

Oh! Sorry I have lot caught up with the new info yet. I’ll go back to my corner and read.

lucid tusk
#

Administrative results, one of the biggest guntubers on YouTube, just did a pretty hefty hell let loose video

lucid tusk
covert elbow
#

This guys got like 3 account

silk igloo
#

Are you saying this like a disaster happened and we're about to be flooded again, or something else

covert elbow
#

Like a game analysis or just a gameplay dump

lucid tusk
lucid tusk
covert elbow
#

Kinda cringe

silk igloo
#

gaaah

wind shore
#

Hey guys, is this game worth buying on ps5 pro? I haven't touched a single game except call of duty for the past 19 years, looking to sink my teeth into another fps game that has a large community and not a crazy amount of cheaters lol

analog apex
#

yeah man, for some it seems that's all it takes for being able to call a game a milsim 😄

silk igloo
#

well, the bit seemed kind of exaggerated and comedic

lucid tusk
#

He actually goes into why it's not a milsim

finite berry
#

Link?

covert elbow
analog apex
#

is he? well at least he told is just as a joke

#

...whoever HE is

lucid tusk
#

Start at 16 minutes if you're jaded still, it'll reinforce your beliefs

silk igloo
#

Right, he's clearly joking, it's just not immediately apparent

finite berry
novel mantle
#

oh man I can't wait to defend the danzig post office as british soldiers

wind shore
finite berry
#

Oh, and never play on official servers as those are unmoderated which greatly increases the risk of encountering cheaters.

#

If you need some help with passing over from CoD to games like this, DM me and I'll try to help you.

novel mantle
#

I bet if we got a winter war, they'll just use german vs soviet teams

wind shore
finite berry
#

Then welcome aboard 🫡

silk igloo
#

Battle of Raate road, 2000x1200 meters of trees and one dingy road. great

#

winter war probably wouldnt be that... cinematic in hll

rain lark
#

How many hackers are on pc? i think at least 1 per game

worthy charm
oak current
#

except Willes

covert shard
#

Canned Tuna is the perfect food, per can it is 20 grams of protein for 90 calories. Canned Tuna's has a calorie to protein ratio of 4.5 ( for context is .5 off the theoretical limit of 4.0) canned tuna is canned protein

Message #💬︱off-topic

worthy charm
#

Except last week, I got lucky for once an had a 2.0 KD. That felt very very wrong

oak current
empty steppe
worthy charm
#

My KD also could be bad because I always play flamethrower if I can😆

empty steppe
#

Honestly… as much as I don’t want it to be, for me, best gun in the game is mp-40

worthy charm
#

Its better after the buff, in comparison with anything else its still not a good weapon

empty steppe
#

But I use the fg-42 because I spent too much time wasting my life trying to get it

empty steppe
worthy charm
empty steppe
#

Ima drum kinda guy, the stick magazine is also very good though and has its uses

slow egret
#

WHy do OFFICERS ALWAYS leaveeee !!!!!

worthy charm
finite berry
empty steppe
worthy charm
finite berry
#

for real :(

empty steppe
#

Hear me out… forget the BAR, M1 garand with full auto and a drum mag is better

worthy charm
#

Its so funny it still had the ping sound from ejecting the clip, even with a mag.

empty steppe
#

What if inside the magazine it just held multiple clips, and you got like 3 pings as it fired through them 🤣🤣🤣

finite berry
empty steppe
worthy charm
finite berry
#

CoD has been bs for a long time, but man, Vanguard put it on another level

#

Everything about that game was atrocious, really everything

worthy charm
covert elbow
empty steppe
#

BAR don’t have no drum mag 🤓

covert elbow
#

Wha

empty steppe
#

You heard me

#

And also there’s is numerous mechanical differences but I’ll save you from that convo 😉🤣

empty steppe
# nova pivot I want it

Well to be short and sweet, their gas piston systems are extremely different, with the BAR having a more closed off system then the garand. Also there’s BAR’s older design is a lot heavier and more cumbersome (which can be good for some conditions)

vestal spear
#

plus ones a infantry rifle ones a squad support lmg

cedar arrow
#

Who the hell is Gary and why does everyone think he’s hot ?!

slate canopy
gentle lintel
#

That’s Gary

lethal perch
#

hey i just read the dev brief, i dont think they should go for 25v25's i really think they should just try everything to be 50v50, dont even change the map sizes. keep things 50v50 always.
does anyone know why the team is trying a 50 player mode? doesnt the community only prefer 100p? is this a console thing?

slate canopy
#

My guess would be since it's more close quarter fighting, since you have to plant dynamite, you don't need 100v100

#

You don't have tanks, just vehicles for supplies and transport.

empty steppe
#

Okay I just thought of smth… why does tank commander for the US forces not have a grease gun???

#

Like the one place it should fit in… it’s not there lol

covert elbow
#

It’s Hell Let Loose

real parrot
#

Great, another game mode that no one is going to play

empty steppe
covert elbow
#

There’s a lot more issues then that historically wise ahah

cosmic pilot
#

that's it, every map will now be smaller and 20v20

covert elbow
#

6v6. Take it or leave it

cosmic pilot
#

1v1 hill 400

covert elbow
storm stratus
#

Whats “Objective Mode” mean? New game mode test?

slate canopy
#

Yup, it's in the PTE coming up.

#

Look in there for the information ico_HLLSalute

storm stratus
#

Yeh thats where i got it but was confused. Any idea how its going to play?

covert elbow
slate canopy
#

Objective Mode is like you have to put TNT on 5 planes, and to win as the attackers you blow up the 5 planes in the time, while defenders win with 1 plane still up (similar to offensive/defensive, but it's an object, not a point)

arctic rampart
storm stratus
#

Like Rush cross Offensive.

analog apex
#

As long as there are no any kind of tickets in the game (not global ones that would end the match, just local ones that would give some negative effects when depleted!), it will always work just the same as the OFFENSIVE or even WARFARE = even if the defenders would be dying whatever many millions of times, but as long as they have spawnpoints there especially OPs that can't even get destroyed by arty/bombings, the defenders can just keep respawning there endlessly even if surrounded and keeping going back to their camping spots around the circle/objective. With OBJECTIVE it will be the same.

Also, the** initial (pre-built) garrisons** are a big part of this problem as they are not temporary, but they stand until they are only manually dismantled (can't be destroyed from afar as these are protected against it). The initial OFFENSIVE garries (and in OBJECTIVE too), should exist just for like 3-5 minutes and then they should self destruct imo. With the spawn wave timer on them of just 10 seconds, they are overpowered so much and can be even combined with building a normal garrison right next to them. And especially if they are located close to the objective.

storm stratus
#

I see is that a new map Danzig. Sad its not full size

wind shore
#

Yo this is so cool thing that Danzig is coming

analog apex
#

And also about the OBJECTIVE - adding actual physical objectives to perform like planting the TNTs is good. But I always hoped such stuff to be added/combined to the OFFENSIVE gamemode and not making it its own (and small(er)!) gamemode.

I would also expect some more diverse objectives types like...

  • destroy a bridge/guns/ammoDump/fuelDump etc.
  • defuse pre-planted explosives before they explode (like when the Germans planted them on Remagen's bridge for example in attempt to blow it up before the Allies came)
  • remove obstacles on the beach (or elsewhere) by engineers
  • capture officer (just a dummy character that could be also killed and this sideObj would fail then)
  • find enemy intelligence (map, document) and deliver it to your commander
  • cut/repair the communication cables (could disable/enable the command VOIP channel)
  • clear a minefield as engineer
  • destroy AA guns (air support a few hundreds of meters around it would be unavailable until done so)

...or any other interesting stuff. There could be several of them all around the OFFENSIVE map and if the tickets would be a thing, succeeding in each could also give/take tickets into/from the spawnpoints located in such an objective's area.

Actually, I guess I will make this a thread later.

wind shore
#

I hope would be unique skins of Postman and some DLC certain locked only on Danzig map, just 1-2 uniforms

#

Some standard one, and polish faction

#

Postman - I meant and it’s own

oak current
# analog apex And also about the OBJECTIVE - adding **actual physical objectives to perform** ...

The Purposes of Objective Mode and this PTE
To dive further into the scope of what Hell Let Loose could be, by utilizing mechanics that aren’t centred around Capture Points and territory control
To gauge community interest in the mechanics and setups of the maps presented in these modes. We are particularly keen to hear your thoughts on:

A 25 v 25 environment
The map sizes
The TNT mechanic
The destruction gameplay loop
The PTE is to also test the concept of destruction/objective-focused goals. Those up there are the 4 main testing concerns.

analog apex
#

That may be, but OFFENSIVE could use this on a large map and to differentiate itself more enough from WARFARE.

oak current
#

Mans not reading what I'm writing. They are testing how people enjoy the concept of an objective-focused goal. that it was made originally for its own thing is just secondary.

analog apex
#

This feedback here is OBJECTIVE related, but not necessarily PTE related.

#

About OBJ-PTE related feedback I will probably post something that it's not bad, but unnecesary. The effort for making a new gamemode like this could have been put somewhere else... no matter if made (allegedly) just by 1 dev.

#

And about one of the topics - HLL doesn't need 25vs25 to begin with as it's against the game's spirit and also it creates problems for players when server will be changing from large maps to small ones. Or to pay for another server just for that. Either way, it doesn't make much sense.

#

What I fear... if the "experiment" with the small maps would be successful (whatever that means because I do not know what's the measurment here), the devs might decide to start working on more smaller maps like this, while ignoring the main big ones HLL is about primarily. And that would be bad.

arctic rampart
#

Yup, I agree on those points quite a bit.
Also, I think it'll be a headache to remember each of the details about the different rulesets to mechanics to each of the gamemodes

analog apex
#

That too. But I am trying to see what the goal of the devs is. Overall, HLL was always supposed to be about large battlegrounds. SKIRMISH already went against it, it isn't being played much at all. The Soviets don't have a single SKIRMISH map yet and we are already testing another one with even smaller areas and lower playerNumbers that includes destruction mechanics... mechanics that should have been in OFFENSIVE instead and easily tested there too.
It's rly hard to see what the long-term plans are regarding all this stuff.

craggy steppe
#

Doom to fail. Hope they focus on improving offensive after this...

analog apex
#

that would be nice

vestal spear
#

that 1 spawn on the beach map is quite brutal

hollow pelican
#

@shell spire StandardD on kehari

analog apex
# vestal spear that 1 spawn on the beach map is quite brutal

honestly, on the beach OFFENSIVEs the defenders should have limited amount of respawns because especially Utah beach is even more brutal than Omaha. If the attackers aka US would killed many enough of Germans, they should stop endlessly coming. Which brings us again to... local tickets.

#

When the Germans get setup to cover the beach, for the US it's just 30m of suffering without being able to do anything at all.

wind shore
#

It’s not about the win

#

Always about the win the game, about this point

#

It is yes, but it is historically accurate how you landing on the Normandy beach

analog apex
wind shore
#

Why

analog apex
#

as I said - it's even more brutal than Omaha... in HLL

wind shore
#

Why it is far from accurate

#

Utah?

analog apex
#

because in HLL it is a bigger meatgrind than on Omaha

#

because of the distances and beach width

wind shore
#

I would say the only thing it is innacurate , that it should have more players on that map like Omaha’s, about 300+

#

Or 400+ players for map like Omaha would be nice

analog apex
#

yep, but not unlimited like it is

#

hence, limited amount of respawns

wind shore
wind shore
analog apex
# wind shore The distance is accurate

I didn't mean that the place is inacurately portraited in HLL. Just that it's aspects make it a bigger meatgrind than on Omaha, because Omaha is bigger than Utah and provides some distance between US and GER.

#

On Utah, the GER are much closer to the US and can get them from the easy to get camped positions.

wind shore
#

Yes it is, but I see no problem with Utah

#

It is okay

analog apex
#

You maybe didn't try it as US.

#

because it's rly easy to lock it down and give the US no chance

wind shore
#

I tried it, but I’m not complaining if I lose the game

#

I just play the game and enjoy

#

Sounds like skill issue

wind shore
#

I like landings from the US side it is funny and only thing I miss, that it is the limit of players on Omaha and Utah, it were more bigger

#

And when I see the other sectors is empty it is more problem for me

#

Feeling not enough immersive for Omaha

analog apex
wind shore
#

Yes it was just the bloodiest amphibious operation

analog apex
#

do you know what the casualty rates were on Utah compared to Omaha?

wind shore
#

Utah probably less

#

fr

analog apex
wind shore
#

But US landed on the boats

#

It is not way just to teleport them, or if, it wouldn’t be Utah

#

I enjoy from that moment when boats coming and I die

#

It is real battle, how it was, you getting bullets of course

analog apex
# wind shore But US landed on the boats

ofc in the boats, why would anybody want them to teleport? I know I never said it nor meant it that way.

But when the US manage to keep killing the Germans but are locked down despite that (very easy to do even by 1 MG), and that's why they should be rewarded - the GER should have limited amount of respawns... that's what I am trying to tell.

Simply put - the US being able to cap the beach by killing off x amount of the defenders. Otherwise the GER will always keep coming back and keeping locking the beach down no matter how many GER die.

wind shore
#

I think better way to play Utah or Omaha, would be increase the number of players above 400+ , that would be epic. Each sectors would be filled by players and of course more chance to survive in this situation

analog apex
wind shore
#

I passed this point already

#

On Utah , it was not easy yes but it was funny

analog apex
#

The goal of GER having limited beach point respawns would be to keep the brutal feeling for the US at the beginning for few maybe 10 minutes, but when the GER start to be killed off, allow the US to advance and play the rest of the objectives normally.

wind shore
#

But I like Utah not for it, I don’t like Utah at all, cause it is about hedgerows

analog apex
#

Normandy IS about the hedgerows

wind shore
#

Those fields it is always long distances , on those maps were nothing except those fields

wind shore
#

They fought in hedgerows

analog apex
#

my simple point - to give the US at the OFFENSIVE beach have some prospect other than playing all 30 minutes on the beach no matter if they are killing the Germans or not

#

If they do, give them a chance. If they don't... they deserve those 30 minutes of suffering 😄

#

It's the HLL's ultimate problem... unlimited respawning, unlimited ammo and unlimited spawnpoints.

#

here we woud laddress it at least a bit so the gamemode gets more balanced **without **taking the key thing from it... the suffering at the beach

wind shore
#

I don’t like beach maps, but I play them

#

I meant , I’m not saying that those maps should be changed until it wouldn’t be look like Normandy

#

Or complaining about the map, I think it is cool

analog apex
#

landscape has nothing to do with the beach problem

wind shore
#

Yes, somebody before said about PHL that it is bad

analog apex
#

there is no beach at PHL

#

nor beach offensive

#

are you changing the subject?

cyan saddle
#

Sam trying his very best not to kick something I can tell

wind shore
#

And it is about offensive mode

analog apex
wind shore
#

So why make sense limit spawns to Germans and it would be an advantage trick in gameplay for US for that map

#

Cause nobody getting limited spawns

analog apex
#

not for that map! just for the beach part!

#

and play the rest of the objectives normally

wind shore
#

Yes, and they would pass this point more easily

#

It is an advantage

#

So to get win it is trick

analog apex
#

but only if they would kill enough of the GER. If not... it stays hard for the US as it is.

wind shore
#

Yes it is hard

#

It is cool that it is hard, cause it is real Utah landing

#

Or do you think it was so easy to land in Utah in 1944, I think not

analog apex
wind shore
#

And in game you can feel in this boat

analog apex
#

utah is not suppsoed to be as bloody as Omaha, yet it is more bloody than Omaha in HLL

wind shore
#

I just on Utah take machine gunners

analog apex
#

I honestly give up, I tried my best to deliver the point, yet it keeps escaping you.

wind shore
#

Pass throw the beach on the other side, build garrison and that’s all

wind shore
#

But u cares about the kills and win, but it is not about this

analog apex
#

then why you always start talkign about something else? First hedgerows, then boats, then teleporting...

#

nothing to do with any of what I was tryign to say

analog apex
wind shore
#

But I feel ok about Utah

#

And all maps

#

Also El Alamein , and Remagen

analog apex
#

whatever you say... man, I rly give up

wind shore
#

I never complained about them

#

For me it’s just ok and funny to play Remagen also , just 1 thing it is lags

wind shore
analog apex
#

you subjectivelly dont' see any problem, but objectivelly there IS a problem, on Remagen it is the meatgrind
but whatever, I am outta here

wind shore
#

So play Kharkov

#

It is just more open, and has no tiny place like bridges

analog apex
#

you are not getting it

#

the endless meatgrind is not supposed to be a thing

#

why should I play Kharkov if the Remagen could be just as good if gamemode rules fixed?

wind shore
#

Cause it was more in real historically balanced

analog apex
#

you are either not getting it, or are intentionally doing it on purpose... I don't know. See ya.

wind shore
#

I’m not complaining about those maps , again, but other players saying that it should be - Remagen, and in the same moment ask to remove this map

#

It is big contradiction for me

analog apex
#

there is no problem with the maps, just with how the gamemode is being setup which creates problems

wind shore
#

Spawn camping is also problem

#

When you spawn at outpost or garrison and you die instantly

#

It should be protected dugouts

analog apex
#

that's up to the player to calculate the risk... knowign where his OP is and if the enemies are nearby

wind shore
#

Yes and some people place an MG and waiting for the spawn

#

Or waiting until players will spawn

#

It is playing with game mechanics

#

It could be also protected by 3-5 seconds

#

So you can take cover or run from the outpost or garrison

finite berry
pine ember
#

Man real Kindergarten happening in here

analog apex
#

and with knowing this, next time to build an OP in middle of an open field, knowing one is safe to spawn and safe to kill anybody we spot afterwards even if he's not spawncamping... right? 😏

#

Anyway, if one spawns on a spawncamped OP or garri and dies, can't be helped. If the one however tries again and gets killed again and again and again... that's just his own personal stupidity that is to blame. Such players should not be catered. Always depends on the specific implementation of stuff in a game, but such spawn protection should have no place in HLL. Not even at the HQ since there are 3 of them.

And if everything is spawncamped and nobody has nowhere to spawn (an extreme case only), then the team is doing something seriously wrong (not many enough spawnpoints or built in bad/open spots) and deserves nothing else than a quick defeat.

worthy charm
#

Sam gonna smash his table.

analog apex
#

But honestly, I wasn't angry or anything... just so superExhausted after that discussion.

worthy charm
#

I could maybe an Ebay reference, but only germans would get it so I rather just dont do it.

cosmic pilot
#

Give us more tools/toys to solve the tactical problem.

#

This is why I do not fundamentally have a problem with the grid system

low sundial
analog apex
#

Sector straight lines, strongpoint locations in relation to the given sector vs spawnpopint placement & garri restrictions - those are true problems when it comes to the gamemode vs map.

cosmic pilot
#

Unequal strong point locations because of a straight line is "necessary" so that you can have variety and not every strong point is the same.

Part of the problem with the newer maps is to SPs are too uniformly centrally located which makes them feel the same.

analog apex
#

Some strongpoints have it bad placement for one team, greatly favouring the other... and if that SP is located also on the far side, then that's not a variety, that's a bad design.

arctic rampart
#

You're both kind of right

analog apex
#

This bad design amplifies in the OFFENSIVE gamemode - if the strongpoint is located on the far side, favouring the defenders, the attackers have to get all the way over there just to start capping. While other points are right on the line.

Another big one for OFFENSIVE are the 1st objectives - some are impossible for the defenders to reach in time, some are the exact opposite for the attackers. Again, that's not a variety, that's a bad design.

#

Imagine you are playing cards game of poker... in one game the dealer gives you only up to 4 cards and in another up to 5 while your opponents will always have 5. Fair?

#

Hardly, because with 4 cards only, you can't get combinations like straight flush, royal flush etc.

#

Different game, but the core logic stays the same - the gamemode rules differ so much in HLL, that it's not even fair either.

heady hornet
analog apex
#

They were not moved back - for some objectives they have been just too close and for others too far. It has always been that way, sadly.

#

And to be honest, they feel completely random without any system in their placement.

cosmic pilot
#

It's not straight bad design.
With 15 strong points per map who said each one should be perfectly fair for both sides?

Your argument essentially boils down to, even if you don't realize it, "sectors are bad because I can't redzone Garrison teleport the entire team from whatever direction I want".

You need to have tactical problems in your game created by consistent rules governing what the player can do.

"This is a problem therefore it's bad" is an incorrect way to look at things

#

Is the entire mid row of remagen a problem? Yes.
Does that mean it's badly designed? No.

analog apex
# cosmic pilot It's not straight bad design. With 15 strong points *per map* who said each one ...

Your argument essentially boils down to, even if you don't realize it, "sectors are bad because I can't redzone Garrison teleport the entire team from whatever direction I want".
Not rly. The point is that some SPs are so far that the team that holds such a point with an SP on the far side, it prevents the attackers from building usable garrisons at all since all of them are forced to be placed in the red territory (and disabled by any 1 enemy hidden anywhere). This problem wouldn't be there if the sectors would have fluid shape that would follow the cover or other natural aspects of the map (a compound border, trench, hedgerow...).

*With 15 strong points per map who said each one should be perfectly fair for both sides? *
It's one thing to have an SP that favours one side more than the other. But it's another thing when the difference is mindblowing big.

"This is a problem therefore it's bad" is an incorrect way to look at things
If the difference is too big, it is a problem and if it is a problem, then it's bad by the definition.

#

Is the entire mid row of remagen a problem? Yes. Does that mean it's badly designed? No.
This is another topic - the endless meatgrinder. Especially with such a narrow passageway like the bridge, it is the absence of any kind of limited respawns that makes it stalemate with a lots of dead corpses on both sides. Therefore badly designed, but in this case, it is about the respawns as they are unlimited and dying doesn't matter. Endless throwing bodies at the objective... can't be called a good gamemode design even in general (at least not in a large-scale tacShooters).

covert elbow
#

The bridge middle point on remagen is absolutely a problem lmao. It’s quite litteraly luck based if you win on that map because of the mid point

worthy charm
#

Sure would make for some good gameplay

covert elbow
#

Said it before, this game has a ton of potential. It’s a shame it’s almost all squandered

analog apex
#

And in case of destroyed bridge maybe a near-impossible objective for the US... a pontoon bridge?

#

but that's just a random thought

worthy charm
analog apex
covert elbow
#

Cheese and Willy in the VC? What’s going on in there

finite berry
#

Something cheesy if you will.

#

sorry

worthy charm
covert elbow
#

Nice

worthy charm
#

Im not bored anymore so that was successful

empty steppe
empty steppe
worthy charm
#

@empty steppe btw the cake is a mandarin sour cream cake with crumbles on top

#

so really no cheesecake 😅

empty steppe
#

I may have committed cannibalism yesterday 😔

worthy charm
empty steppe
#

🫣

empty steppe
nova pivot
river rover
river rover
#

ℹ️ **AMD Adrenalin Edition 25.6.1 GPU Driver released.**ℹ️

wind shore
river rover
#

Just happened to see it on one of my sites I frequent. 😉

wind shore
#

Okay !

visual niche
#

I don't remember you approving an Xbox free weekend @river rover 🤔

nocturne hinge
#

Anyways, back toHLLTransportTruckGER

covert elbow
gentle lintel
#

LANGUAGE FILTER EVASION 🚨

real parrot
#

Tax evasion my beloved

wind shore
slate canopy
oak current
#

(╯°□°)╯︵ ┻━┻

empty steppe
robust wyvern
#

Anybody know if Garrisons and Whiskey has a discord? There is a player I want to let them know about. You know the type, constantly saying the n-word, saying he hates the Jews, etc.

slate canopy
robust wyvern
slate canopy
slate canopy
empty steppe
analog apex
wind shore
#

And it would solve the problem

wind shore
#

Was no pontoon bridge

#

In Remagen

empty steppe
analog apex
#

In that case would be better if the bridge jsut remained destroyed the way that infantry would be able to get through its ruins to the other side... but no vehicles anymore.

#

Or to straight end the match otherwise.

wind shore
#

This is iconic battle

#

So pantoon bridge would destroy the aesthetics of this map

#

Would be no fighting for that bridge anymore

#

And this iconic battle will turns just everybody would run in pontoon bridge

#

Maximum - give Germans schwimmwagen

#

So they could easily swim

analog apex
#

In any case, this is a game where the possibilities of turns of events may be different - therefore destroying the bridge would be OK the same as pontoons as there were engineers that could have done it if it happened (if they decided to ofc).

It's the same like with objective on any other map... for instance the US is free to fail to capture the Brecourt in HLL despite it didn't happen that way historically. Does that mean we should make that objective non-capturable too for the GER? Ofc not. The same with the destruction of the Remagen bridge - didn't happen, but could have happened.

noble stone
#

People just want an easy way out of maps they don’t like or mechanics they don’t like until they get that easy way out and the games are ending fast as hell

analog apex
wind shore
#

So better to play eastern front maps and Africa

#

It is so balanced

analog apex
#

it's not about making the game easier, but the gamemode to become more distinct and interesting when comparing to WARFARE

wind shore
#

No tiny places no bridges

analog apex
wind shore
#

Yes it is just wants to make game easier to the level when we will turn into ameba and will know just press click right bottom and it would win the game

#

So easier on the level when we will just join the game, click - win option, and we will be happy

analog apex
#

OFFENSIVE is way too similar to WARFARE, the only visible difference is 1-way capping and no softcap, but all the principles are way too much the same

wind shore
#

It is more intense combat

#

In offensive

#

In warfare both teams just walking on the map

analog apex
#

if OFFENSIVE got physical objectives in addition to cap circles, woudl become much better

wind shore
#

Which physical objectives

analog apex
#

and if fulfiling those physical objectives would give some rewards to one or the other team, woudl be even better

analog apex
# wind shore Which physical objectives

non circleCap stuff (destroying something, clearing up obstacles for the tanks, defusing minefields, defusing some preplaced explosives for example n the Remagen bridge)...

#

destroying AA gun would allow sending the other team air support in that area only afterwards

#

many ways to make OFFENSIVE to get more interesting stuff it deserves as a separate gamemode

#

currently the gamemode is way too simplistic & binary

desert owl
#

It’s a solid core

analog apex
#

yep, a solid core that could use to get something built upon it

noble stone
#

The game plays hard enough as it is with ignorant blueberries you wanna put more on their shoulders on top of that in offensive where half of them think they can still cap the next point if they’re defending it’s never gonna work

analog apex
#

now it suddenly got hard for you 😄

noble stone
#

How did that get hard for me lol

analog apex
#

first you said it was an easy way out of maps, but when the same thing we talked about up there, talking about down here, your statement changed

noble stone
#

My first statement was saying if people don’t like maps they always complain to the devs to change this or do that that’s what I was saying my other statement is something else

analog apex
#

then that statement was completely misplaced as that wasn't the topic at all to begin with... so I just don't get it

noble stone
#

Two statements about two different things

wind shore
#

Yes about AA guns

#

Not be able to use the air ability for commander

analog apex
#

Anyway, I wouldn't see it becoming any harder for the "blueberries" - those physical objectives could be just optional extras, in additional to the mandatory cap zones.

#

To spice things up.

#

Could help if completed, but wouldn't necesarily prevent from winning.

desert owl
#

Going to feel more like a campaign if you want it to

noble stone
#

Talking about the addition of pontoons on Remagen is an easy way out but my bad I guess that’s a whole other topic even though it still applies and then you’d have those blueberries that would just be attacking those objectives

analog apex
#

I was talking about the pontoon only if the bridge would have gotten destroyed

noble stone
#

Which it didn’t

analog apex
noble stone
#

I get what you said

#

You want a game where history can change

#

Things could’ve should’ve would’ve happen

#

What if this happened

#

What if that happened

#

But it didn’t and that’s what we got so it’s the map and things we got

analog apex
# noble stone You want a game where history can change

didn't, but could have

Germans also didn't hold the guns at Brecourt but it happens easily in HLL. Because it is a game and some kind of alternate possibilities for the historical combat scenarios are normal and just fine.

#

It is the very same thing, just with the bridge.

#

It is the thing with everythign we are fighting for in HLL, so no idea why you are so hard against the bridge when it is that way everywhere else already...

#

doesn't make sense

#

anyway, I gtg shopping so see ya

noble stone
#

Destroying a whole bridge compared to holding brecourt is like a whole different animal I get what you’re saying but come on

#

Would prolly make a lotta peoples games crash 💀

silk igloo
#

The bridge did collapse though.

analog apex
#

Size of the objective doesn't matter - it could be done well, and it could be done bad. The same as anything else in the game.

noble stone
analog apex
noble stone
#

And I mean yeah every new map has problems or things that make it crash that take time to fix you’re right just feel like the bridge collapsing especially on console would be a whole different story but I get that you’re pc so that’s not your problem

#

I love the game and regardless of what they do to it I’m still gonna play it so hey if they do everything you’ve said I’ll still play lol

analog apex
# noble stone It’s just opinions vs opinions man

Maybe, but you seem to be the 1st guy that wouldn't want actual objectives in the game. Or at least, one of the very few. Because over the course of HLL's history, multiple people were coming with the ideas of having something more than capping some circles. And never advocating for the circles pretty much.

So when it comes to the 2 of us, let's just agree to disagree and move on.

noble stone
analog apex
#

All good you didn't mix up in this one. The thing is that the ideas of having the actual physical objectives that came from the people, usually didn't want a separate gamemode for it and mostly assumed it could get into OFFENSIVE.

Now, the OBJECTIVE mode no matter how it will be, as a smaller gamemode may likely end up just as badly as the SKIRMISH did. We shall see...

noble stone
#

Hope not the Brecourt one looks good but I mean you never know

wind shore
#

It would be like Band of Brothers

#

New objective mode on Brecourt Manor

#

Would be nice , it is very cool

analog apex
#

I expected though that for instance if the mode would be that small, it would heve a separate map for it, meaning: it wouldn't be just the same place from the big map, but a separate one made of additional assets and maybe quality that is not possible to have on the large map because it's... large. For instance, grass with large rendering distance, maybe denser hedgerows to be liek in reality and stuff liek that.

But it seems it's rly going to be just a cutout from the large map without any changes in the playable area.

#

I ofc noticed they added some little compound / 3 houses to the far west of Brecourt (area which on large map is actually out of bounds), but the rest seems to be the same. We'll see when we get to test it today...

analog apex
wind shore
#

I hope it would give this vibe of this film

analog apex
# wind shore It was building?

Yep, it used to be open and fully accessible, all its rooms on all its floors, including the bard that is connected to the manor itself. All was open.

wind shore
#

It is already in game, near Brecourt Manor - those little farm

wind shore
analog apex
#

full interiors yes

wind shore
#

Do you have screen shots?

#

Can you share it in channel please

analog apex
#

I might have it on my SMdM v1 video, lemme check I will post it here with the time link so you don't have to search for too long (it's a long video)

wind shore
#

Ok

analog apex
wind shore
#

Why it is locked 😦

#

It looks more interesting with open interior

#

P.S. it was locked hood

#

Now it was opened again

#

Yard

analog apex
#

sry for a late response, our whole block lost electricity

#

yep the yard was much more open back then as it look very different

wind shore
#

Oh I thought it would be today PTE

#

it is on Saturday

silk igloo
#

PTE is in 7 hours, tomorrow is some event

solemn slate