#base-camp
1 messages · Page 4 of 1
yk there’s gonna be those tiktok’s playing some interesting stuff
free advertisement
if people want to spam their music to others, let them do prox chat and have a soundboard set up 😄
also hi smoggless

I know we haven’t seen anything as of yet, but I would like to ask you a pretty generic question.
hm?
Do you foresee competitive teams growing in this game despite it being asymmetric in nature?
In Vietnam, yes.
eeeh I'm bad at judging this, since I have nearly no experience with Vietnam games.
I know there’s many factors that we haven’t seen at play, but just generically. And that’s fair.
therefore also 0 knowledge if people do comp in that setting
normally you'd want somehow equal terms, or at least some level of "we dont get X, but we get Y" - or you could always ban X for comp matches
but with vietnam...no idea
Yeah, that’s what I was wondering.
I played 3.1hours of RS2:Vietnam - and thats all my experience with Vietnam games
Maybe we’ll see the rise of faction dependent teams where they focus on one side and combat teams of the other. But this is definitely a weird way of doing it.
will also be important what the loadouts are
if the only "major difference" would be for example tunnels/helicopters...people could just not use both and just go for equal firefights
but we'll see how it goes with HLL V
...HLL V still sounds like an energy drink 
Yeah, also fair. I know there’s many things that would make or break this rather don’t know.

Ben should be taking notes
The in-game clan support system might be the new “comp” for this game if all else fails.
eh
only works if theres an interest for comp in vietnam
which could very well exist - again, cant judge it 😄
We’ll always have HLL WW2 I suppose
Will you be playing this game (assuming it’s playable)
I mean...I think theres masses of ARMA3 Vietnam RP people out there...so maybe theres also a Vietnam Comp Scene 
oh I'll definetly check it out
Curious about the boats
Will I see Berg in Vietnam streams and vids?
probably, aye 

I know for sure I’ll be doing Helis like I did in my squad days (before ICO)
big badaboom!
Next year will be the year of Berg, that’s my prediction
eh, we'll see 😄
I really hope napalm and maybe flamethrowers actually affect the environment. Otherwise there’d be no point.
Hmm
Can’t you get timed out for showing leaks?
Also Veitnam is actually getting a sound track?
is a true leak
as far I know
ut all these music could be cut from the game because is taken from pre Alpha
and copyright can change
for sure I ismgine at least 5 songs per side
Weird
It’ll be interesting to see the game with actual music this time instead of just the menu
Is there any news on whether it will be possible to pre-order like when they released Hell Let Loose?
Ben has confirmed privately that it is not legitimate, but I have removed it to not spark any baseless conversation 
License plate
What ‘twas it drew?
'Nam soundtrack
easiest thing to fake ever idk why ppl fell for it
Idk man, people fell for mask mandates and lockdown
🤨

Well I mean helicopters are going to be an issue for comp by that logic, no? One team has them, the other doesn't. To me it seems like the best solution is to just have comp matches consist of two games, with the teams switching teams for the second game. That way both teams get to play both factions on the same map with the same points. Does that not solve the issue? Seems a much more reasonable solution than just don't give the US faction helicopters, which literally anyone who doesn't play competitively would be super disappointed with. I hope nobody is seriously suggesting this.
Maybe the win conditions change. How fast can the Americans destroy the Vietnamese, the one who survives longer wins.
There’s also 4 new gamemodes we don’t know yet, which could be suitable for comp play. There’s definitely too many factors at play currently, let’s see what the future permits.
I foresee that helis will be very difficult to balance if they keep the maps samish size. Or then AA guns will be useless if the sky has to be covered in trees to give helis a chance
unless there's a simple enough way to locate and mortar the AA guns in turn...
damn, is camping AA going to be the recon loop meta of hllv
With 90 Minute Matches, playing twice would mean 180 minutes per evening. 3+ Hours would be too long 😄
And no, nobody suggested removing helicopters from the US. 😄
I'm unfamiliar with the era/conflict, so: stuff like personal AA isnt a thing yet, right?
It is
oh?
also yk, MGs and stuff, they had AA in WW2 Berg!
Personal AA?
An MG is personal
dont think many MGs were used to take down planes.
yeah..
but they still tried
yeh
nevermind, dshk not really a personal thing and more of a crew thing to roll around 
but yeah, I guess regular AA will do the trick
In 1965?
unless you can only build it in certain spots, since you cant see the sky elsewise due to foliage.
Then those spots will just get bombed from afar 
Was there anything before Strela-2?
We’ll see how the AA dynamic works, people will be RPG sniping too
I mean its like a HLL trailer that wrote out: 1939 and then showing the border to poland
No self guided, but they had vehicles and stuff
I mean against helicopters, every rifle will be helpful when you can aim
helicopter gun-turrets will also help old HLL
then can see, how long people stay alive on moveable, open turrents 
maybe people will finally get their "tank mounted MG spots" on shermans and such
I mean it’s pretty hard to shoot when they’re moving quick
tanks tend to sit, helicopters are always moving
if they are moving quick, they'll have trouble shooting
Hopefully the shooting will be a bit harder in hllv and more like RS2. It's going to be painful for helis if the shooting is as easy as in HLL, I think
distance will also be a point
the further away you are, the easier it'll be to keep aiming while the heli is moving - for both ground and helicopter units
Not really an issue in squad, just circle the point
sounds like it would be easy to shoot back then
Im used to squad flying and back when you could aim it was still hard to hit the gunners
if the enemy keeps staying in an orbit
sure it happened on occasion but it’s still not common
and tunnel warfare? 
oh, now im very interested to know how high you can fly. let the commander use his binocs while up there too
Would you guys like to see music on radios in HLLV to a more dramatized movie extent or little to no music?
probably little to none, since theres not really much use for longer music
not like you'll fly for 4-6 minutes while doing nothing
mmh gotta see how helicopters are gonna be used in HLLV 
Yes
It was used in helis so nothing wrong with it
I think we would need to see how helicopters are being used in HLLV. since they partially are for attacking, scouting but also for troop movement.
if a helicopter ride is just 10 seconds long, then I dont need to hear the same 10s of generic music again 😄
on the other side, if those helicopter players do nothing but transport people over and over...a regular long track would work
Its a cool feature
whats a cool feature?
I’m reading, have to translate it and analise text
Scouting is also cool feature! 😅
It’s Vietnam, so it’s mountains area ⛰️
So do know any details on these tunnels. Like are they actual tunnels or magic spawn portals
Yeah it’s also cool
seems they are actual tunnels?
at least I remember some text about them being buildable 
I guess full confirmation is something for #1407789105768698007 unless I missed it
So I expect traps in those tunnels
Setting up as engineer for example those bamboo things on entrances
Would have the other side access to those tunnels?
no idea
People still think there will be physical tunnels lmao
It wasn’t mentioned that tunnels would be accessible or not for both sides
Cause seems like it’s like garrison system)
Bet on it being a spawn network
If it’s garrison system so in that point the other side could have less access or cause Vietnamese would dig them or use
MG gun on Helicopter
Seems much, in trailer it were a lot of foliage, and check this video. It’s demonstration of UE 5 graphics and pretty close environment which looks like Vietnam or could be as Vietnam 😊
This video is demonstration of abilities UE5
It’s hyper realism graphics would be in UE5, in HLL we see cool graphics and visuals, but on UE5 it’s better lighting, better visuals
I’ve played UE5 game and it is pretty you have graphics like in real life
And sometimes forget about that it’s game, so realistically
UE5 by default has cool graphics
On consoles it would be cool also
On YT it looks in just little bit worse quality the graphics, in real, it’s more better than on YT
YT compress the quality and videos
https://youtu.be/noxmZ03WxDY?si=QYjps3r-4CaW_EkP look at 35 seconds! Wow! It’s water wet effect on metal
https://store.playstation.com/product/EP4064-PPSA28869_00-HLLV000000000000
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in yo...
It’s cool feature
It would be wet when it’s water or rain metal things etc
And it looks cool in game
0:42 - soldier falling down and foliage has deformation
All shadows from foliage would play with the environment and lighting and it would looks cool
In game it would be cool on UE5 I know it already cause I’ve seen UE5 and know what it is
It’s definitely better so HLL original if would be moved to UE5 would be also cool
I’ve played game on Unreal Engine 5 and it was hyper realism
Gameplay starts at 1:08
Yes it would be separate video with gameplay of course
Always comes trailers and some gameplay videos
I’m sure tunnels will be part of maps
bruh 😂
I dont believe it until I see it.
Now I really feel like pinging Ben over it. :}
Once im not doing a small "/s" or "im joking" under my comment... 😭
Poor Ben
Wimps! Lol
People also watch the matches afterwards, + 30mins/1 hour prior you meet up. That would be 7 hours 😄
Wimps!
I play 7 hours for the pure love of the game!
😄
I was playing HK earlier today (haven't fully completed it yet) and then ran into this guy
Saving him for another time
oh ur doing the dlc nice
Well I was 😄
Oh no. Not another reddit page. That platform is a lost cause 🤣
Reddit?
Excuse me, but I haven't read it.
Reddit sucks, it killed Internet forums
I hate having to twiddle my thumbs wondering what kind of stuff is coming. The anticipation of information is real. Although I still want a surprise when it releases, a good one at that.
I know that feeling. I’m just waiting for literally any news at all. We’re probably a long way from getting anything substantial, but damn do I want some news.
Either way, when the game comes out, it’s gonna go HARD. I won’t leave my house for weeks.
Not sure how appreciative my GF will be when it’s out, but we’ll see. 🙃
silksong is peak boys n girls
Was looking back at the trailer, am I tripping or is that a m2 carbine?
Could be M2 or just M14 I wanna say
that guys wearing a flak so maybe a marine with m55 flak and m14
Either an m1 or m2 carbine 100%
Wait actually nvm its an m14
I hope the M14 handles like the M1 garand in WW2
Yeah idk, the magazine doesn’t look right for a m14 but it could be the angle and the hand in the way that’s making it look thinner
That’s definitely an M2 Carbine barrel and mag. Definitely not an M14.
Actually, it could be an M14
I don’t know if i’m looking at background foliage or the gun
It’s a gun of some variety
I’ll just hope it’s a m2 carbine 🥲
It’s an M14 I think, the break is too far back
@fathom shoal Yeah idk that front flash hider looks really close to the photo but it’s a toss up at this point, without being able to see if the mags turned or it is that slime
The m14 also has almost the exact same though and at that resolution you can’t tell the fronts apart
I feel like I’m the image I can almost see the lines on the top of the m14
Its an M14. you can just about make out the aperture sight adjustment on either side which the M1 and M2 carbines didnt have
not sure what that flash hider is but the M2 carbine doesnt have it as standard
both weapons will be in the game though, M2 would be fun. i really liked the M1A1 carbine in WW2 HLL
So, what kind of helicopters do you think the game will have? Obviously they’ll have Hueys, but I’d also like to see the CH-47 Chinook (or CH-46 Sea Knight), for carrying even more troops, as well as the OH-6 Loach and AH-1 Cobra.
Don't know yet.
Those are my hopes! I really really want CAS. Gunships and Cobras would be really fun to use and shoot down.
Yeah. I think Hueys and Chinooks/Sea Knights could double troop transport and carrying supplies.
Possibly slinging vehicles too! 🤞
Literal npcs
What's the orange name mean? Are you a mod or dev
Mod
Ah
I now if something happens, but sadly nothing new happend yet
Sooooooooo we all gotta wait
Lol
Im playing HLL just imagining what its gonna be like
I cant wait to get my hands on thst ithaca
Hope they keep that glorious headshot sound with the helmet flip
I need that m6 7 🤚 ✋ recoilless rifle
This is gonna be my goty for sure
hope they add some voice lines
like in rs2v people randomly say things it adds to the frantic nature of war
when somebody screams "somebody help me!" desperately
Love the screams. And the ragdolls. The way his head bounces off the ground as if it has weight to it
Im gonna be tearing it up with that ithaca boooooiiiiiiiiiiii
Can't wait for some night time jungle warfare
hope theres more dynamic dismemberment. like itd be cool if you coupd shoot a guys leg off and he ragdolls and grabs his stump
and tries to crawl away before dying
U are geeked bro
only if it’s toggleable!
Why you don't like random chatter?
command chat and that would be a mess
Hmm.. who woulda thought!
We do have mics for a reason dawg.
I wouldn’t be entirely opposed to voice lines, but it seems like such a waste of time
Why it adds life to the characters
You ever played rs2v?
Man just wake Ben up and tell him what u want
Whos ben
Nah i could see how it could get in the way of communicating
As long as they scream on death I'll be fine lol
Yea true
like you hear bugs and stuff when you’re in the jungle but when you get to an area sprayed with agent orange or napalmed it goes dead silent with embers and stuff
Would be sick
and hopefully foliage rustles around when you walk through it
like moves a bit and also makes noise
Yea that seems like a nessecity
vietnamese would be able to do it quieter and stuff
I cant wait to see those customizables
Well we’ll see
HLL had them in alpha, maybe even beta
So it was indeed a waste of time
Maybe. Or they just scrapped them because of the extra work required, like how wounded players were animated to grasp their wounds too
So they at least thought it was a waste of time
Hello my fellow compatriots and communists!
I am but a humble rice farmer
Vietnamese farmer 🧑🌾 👩🌾 worked on the garden and accidentally he is became combatant 😃😅
if I stream in discord with my mic off but sharing my screen, in theory it should only sounds the internal pc sounds of the game, but is the microphone activated the same?
There’s no difference, I could just mute you and then hear the same thing.
Hope they add more than just the NVA. The VC would be great to have eventually.
so far seems to be limited to two factions - lets see what the future holds 
ARVN and ANZAC eventually too. 🤞
Maybe even Thai and South Korean forces. 😅
South Koreans should def be added, it’s basically copy and paste from hell let loose
With the addition of like the m14e2 and m2 carbine
Which should also be copy pastas
Even though there’s only two viable options for the North’s factions, the NVA and VC, similar to HLL: WW2’s singular Axis faction, the amount of potential diversity in the Northern factions’ weapons could make for a very interesting dynamic.
German, Japanese, French, British, Chinese, Soviet, home-made, and Southern captured weapons are all on the table for them.
Pretty much
I really hope we end up getting the m2 and m14e2 anyways
The l1a1 and Owen gun are absolute bangers
You don’t like… the FAL?
I will immensely judge you from a far 👀😂
The FAL is my childhood
They have ruled out VC already because “Hell Let Loose is about nations armies, not guerrilla groups”
Then why tf did they do Vietnam haha
Half of the enemy combatants in Vietnam was the VC
They should have done Korea
Dont know, its in one of the QAs tho
Dont make me get another counter.
Yeah I saw that, times can always change. They just need to relabel them as a homeland defender ground and it’ll be fine and dandy
any news? 👀
That's silly
Just give me the cosmetics
Rice hat
Howdy 🤠
If the M16A1 actually does proper damage in this game, by God, I am gonna tear up some commies.
Team 17, please let the M16 1HK out to at least 100m, I need this
100m is a fair range for a one hit kill.
I cant see a reason to make it less...
tbh i dont think any assault rifle in the game should 1 shot except the head
0 - 100m it should be 2 shots and past that it would be 3 and then 4
Really depends on their ballistic model and recoil/sway/accuracy system.
4 shots is absurd IMO
Honestly Rising Storm 2 does fine with lethality. Or Squad. And those games have automatics.
RS2 does it very well because guns actually have interesting recoil mechanics thats not just a straight vertical line and actual damage models
Neither of those games are as brain dead simplistic as hll’s shooting or weapon damage model.
Automatic rifles one shotting up to 100m is absurdly stupid. Semi and bolt Rifles oneshotting to 200m is stupid.
They need to reduce damage output across all weapon types.
Nah, you know what? I think gunfights in this game should be more lethal. Pistols should 1HK out to 10m. SMGs out to 20. Anything firing an intermediate cartridge (5.56 or 7.62x39) 1HK to 200m. Full sized rifle rounds (7.62 NATO, 7.62R, etc.) out to 500.
I mean more lethality would be good but they need to actually make the guns not lasers
Well, yeah, but, to be fair, the M16 does have a pretty light recoil.
thats where RS2 does it good since bullets come out of the barrel so if you spam fire a lot the bullets will still be off centre even if the vertical recoil isnt much since the barrel still moves with each shot
also it only has 18 round magazines so full auto is a great way to waste ammo
Yeah, I think the advantages and disadvantages between the M16 and AK in them game shouldn’t come down to damage. I think they should both 1HK out to at least 100m. I think the trade off should be more that the M16 is more accurate and has lighter recoil, but has a smaller magazine capacity and higher rate of fire (which is as much of a disadvantage as it is an advantage when considering magazine size) and isn’t that great at barrier penetration. The AK, meanwhile, has a bigger magazine capacity and better barrier penetration, but more recoil and is a bit less accurate at longer ranges.
yep
pretty much how it is in rs2 though full auto with the m16 is a bit of a trap due to the ammo and the fast fire rate does give it a kick. AK however is pretty good for full auto and definitely packs a punch
favourite gunplay in any game
you do know that its a bit acedemic right? Getting hit with 5.56 is just as bad as being hit with 7.62, at least as far as incapacitating goes
all 30 calibre rifle cartridge weapons should be a one hit kill.
If you want a dull shooter game, keep it as it is like in hll.
If you want interactive firefights, that aren’t just one-and-done instances, damage has to be decreased to allow more nuance in how you fight eachother
what nuance are you even going to add with that though? Semi autos will always beat a bolt action because a fire fight will come down to DPS and follow up shots so like good luck
I’ve heard the M16 in RS2 takes at least 2-3 hits to kill, though. I just personally think that it should also be capable of a 1HK to the torso within 100m. Realistically, even though 5.56 is a smaller cartridge, it’s still incredibly lethal within its effective range. Especially in Vietnam. Due to how light the cartridge was, it had a tendency to yaw and fragment inside the body, causing a larger permanent wound channel as well as many secondary wound channels, which are even harder to patch up. It gets even worse if you hit bone. And then there’s the (admittedly contested) hydrostatic shock theory. The gist of it is that a light, high velocity bullet will create a hydraulic wave when it strikes soft tissue, which radiates through the body and causes neurological disruption or even collapse, even if a vital organ is not hit.
depends where you hit rs2 has a very detailed player damage model for example other than headshots there are heart and spine shots that also one hit kill
pistols are very good at cqc in rs2 because they can one shot like anything else if you hit the right spots
Hll players when they realize anything short of a headshot never really kills targets, only downs them:
🤯
So all this “but irl” argument is moot
mans not watched enough combat footage
Good grief so which is it
keep it as it is. There unless you fancy unpicking the spagetti code to implement proper player damage models or have some style of COD last stand thing there isnt a lot you can do.
When we refer to kills, we’re essentially referring to “downs”. It is, essentially, a kill unless a medic happens to come by. Essentially, I’m saying that any rifle caliber weapon should put someone down in one hit out to at least 100m, with them being revivable unless it’s a headshot.
But I would argue that we should also be able to shoot a downed body in order to take them out for good.
add in a ticket system to encourage not bleeding out. there fixed, wounds are a thing now., just need to patch up a guy with a fist sized cavity in his chest now r/s
Do you know what hlls hitboxes look like
What areas take X amount of damage?
It’s accurate
Only thing I’d change is that upper legs and arms also take 0.5x damage. Other than that, I’d say it looks good.
They tried having forearms&hands taking half damage in a previous update
worst hitboxes known to man
More like worst shooters of any game
The amount of collective crying was embarrassing
exceptionally boring damage models
It really revealed the capabilities of your average hll player. They are very low skilled
💔 ⏺️
Though I would also suggest improved ballistics on top of that so that when you shout a guy in the side and his arm/hand is in the way, the hand/arm doesn’t just eat the bullet.
One shots with extra steps
And?
two shot is one shot with extra steps
Hlls got this incredibly awkward dichotomy in being a shooter.
You’ve got targets that have the resilience of wet toilet paper and weapons that one shot to absurd ranges, yet your never really killing targets that aren’t headshotted
Combat in HLL is supposed to be lethal. That’s the point. You should be getting taken down if you get shot in the torso by a rifle caliber bullet. Doesn’t matter if it’s 5.56, 7.62, or .50 BMG. If you get shot in the torso, you should go down. Lowering damage will encourage people to just run out across an open field because they’ll be able to tank 2-3 hits before going down.
You’ve got one end of players thinking everything oneshotting is the most realistic thing ever, then you’ve got a few that know that it can be a much more interesting and engaging fps if you dial back the traits it currently has and introduce some nuance to how you shoot and kill eachother in game
The fact you think 2-3 shots is “tanking” in any metric is proving what I said earlier about your average hll players skill level
if you are going to emulate real life then >50% of casualties must be from artillery or IDF and like 95% of all shots fired cannot be aimed at an actual enemy
Okay but this is a video game
okay, one hit kill then because its far easier to do that than unpick the spegetti code BM wrote
funny thing when I suggest the lethality and realism of the game should be increased by making it so the damage models are more in depth and you suffer debuffs from arm and leg shots people dont like
everything one shotting is pretty dull when guns are as accurate as they are currently
supression doesnt actually change your point of aim
have you played Squad? It plays with accuracy a lot. Stamina, ROF and supression all affect it
I have a bit
could never run it very well have to try and get into now I have a new pc
What happens when you get shot in HLL and it doesn’t incapacitate you? Do you slow down at all? No, you’re able to just keep going, and you patch yourself up once you get behind something.
hll characters feel like they have no bones or organs other than the skull and brain
Are you suggesting…some level of combat nuance should happen?
Gee golly I think you’re onto something!
Almost like I said there should be some nuance introduced to how damage is done in hllv!
hey be nice
I swear the amount of cognitive dissonance is astronomical here
You can’t have any sort of nuance when you’ve got a full array of laserbeam weaponry that oneshotting to stupid high distances
This is basic fps design.
you keep saying nuance but i dont think you have actually suggesting something viable
Chums suggestions are quite controversial
he thinks mgs should have an accuracy buildup while firing
lol what?
In a perfect world, the damage model would mimic actual ballistics and take organs into account. Not even just the heart and spine, but the lungs, arteries, etc. I’d say that getting shot at all in the torso would be an instant incapacitation, but how long you have to bleed out depends on what got hit. Didn’t hit anything important? You’ve got a few minutes. Hit a lung or some other organ or artery? You don’t have a whole lot of time. Head, heart, spine, it’s instant. You’re gone.
And ballistics should be accounted for, too. Yawing, tumbling, fragmentation, etc. A bullet that initially hit a lung can fragment and hit the heart. Something like that.
Thing is, that requires a very complex system and I’m not sure how feasible that is.
That is my suggestion to make it so that the most optimal way of using an mg wasn’t to simply shoot as little as possible. It’s still like that
Most people do not have the comprehension level to understand that
that logically doesnt make sense, why IRL or in game would you shoot MG more than you need to?
now I got a bit of time to type rs2s damage models are
Head, neck
chest, heart, upper and lower spine, abdomen, stomach
upper arm, lower arm, hand
upper leg, lower leg, foot
shots to the leg slow you down for a few seconds, stomach shots from my experience have a higher chance of causing bleed, hands might do something with your aim/accuracy im not sure. head, neck, heart and spine shots are one hit kills
I mean in my eyes thats kinda, how you use an mg :v
they're fast but you have to burst fire them if you want to be accurate and kill
Since real people can tank multiple rounds and keep fighting, a realistic shooter would have to balance the temporary tankiness with aiming being just as realistic, with your aim wobbling all over the place (when shot), otherwise every gunfight would be a draw. At point blank range they often would be, and that's fine as far as realism is concerned, imo
Of course. It’s incredibly easy.
There are ways of making it work in the context of HLL it just requires gunplay™
It’s also a laserbeam. It is way too easy
thats why they should have more recoil even when bipodded
Yeah, if you’ve seen how people use MGs in combat, they don’t just hold down the trigger until the belt runs out. They fire it in bursts.
The guy you hear firing off hundreds of rounds isn’t the mg to worry about in the slightest
I mean especially the mg34 or 42 the barrel will literally melt if you non-stop fired it like you can in HLL
changeable barrels would be hard to implement because all the MGs in the game are crew served
yea u could argue that for a .45 aswell but this is a game and balance is a thing, thats the reason why theres damage fall off in HLL and why the stg takes 2 - 3 shots to kill
Don’t hit their knees. It will not take more than 2
not really, the MG42 and 34 are probably the only ones that need the barrel swap mechanic, plenty of games have had such a mechanic for those guns
The STG can kill in one shot up to 100m.
but none of them are super realistic imo
what do you mean
well for the MG34 and 42, barrel change is done while the bipod is deployed and you dont just pull a spare barrel out your infinty bag, its handed to you by the loader or set out pre-emptively.
It depends on the individual. In some extraordinary circumstances, someone can still fight after taking multiple hits. Usually, though, when someone gets shot and isn’t wearing some form of body armor, regardless of caliber, they’re gonna go down.
if it was a bren gun the barrel change would be done by the loader
Eh, I've seen a video of a guy getting magdumped twice and getting up both times. They just didnt hit anything to keep him down.
I’m a big guy, but I’m pretty sure if someone shot me, I’d fall over pretty quick.
in what contexct and how many times was he actually hit
adrenaline is a big factor also other substances can help
Well yeah, but how often does that happen? The extraordinary circumstances are more likely to be recorded and talked about. Most of the time, someone who gets shot is gonna go down.
its not that uncommon
watch police bodycam shootings
9mm vs a big person on an adrenaline rush is a tank
also possibly meth
30 calibre or 5.56 is a wee bit harder hitting than 9mm
yes thats my whole point, arguing power and caliber like this is a waste of time in a game like HLL
where we have seen balancing that does the contrary
If the bullets only make holes and the target isn't incapacitated by pain and shock, or the muscle so damaged that it cant function, the holes will only bleed. I read of a guy who NDd into his thigh on a range and only realized it when he felt his car seat get wet from blood
But yeah, it's pistol calibre
if they make the ars 1 shot up to 100m, ok but that will make like literally anything else redundant because sightlines beyond 100m is the game arent gonna be as common as in HLL WW2
ARs oneshotting to 100m would be incredibly boring, just like hll.
Just continuing the trend of ratty gameplay and uninteresting firefights
and making every other weapon that isnt an AR obselecent
Yup just like hll
If you think HLL is so “boring”, then why do you play it?
You’re getting way ahead of yourself lmao
atleast with HLL V there is the opportunity to implement some "nuance", still waiting for you to suggest some nuance tho
thats not what hes saying lol
He’s talking about how “boring” Hell Let Loose is. If it’s so boring, there’s other games.
If I think a game’s boring, I just don’t play it.
no hes saying that its boring that the stg is obviouslt the best gun in the game and if everyone could use it there would be no reason not to
ur being dishonest if you dont see thats what Chum is saying
Then maybe he should have done a better job of explaining that.
or you know.. suggest something
i understood it perfectly clear lol
suggest what?
i have made a suggestion
i also didnt tbh because the STG isnt that hard to beat with a semi auto rifle
2 shot kills for ars at 0-100m so that bolt actions and semi autos are more relevant in HLLV
surely that contradicts "STG best gun in game, obviously"
WHAT????
u cant be serious
read it again
Okay, but there’s a reason that, during the Vietnam War, we shifted away from bolt-actions and semi-autos. They weren’t relevant anymore.
again usig irl logic for a shooter game thats supposed to be fun
this i disagree with, semi automatic is the default setting. Even in Vietnam.
YES THE 2 shot thing is a suggestion for HLLV you spaz! so it doesnt become a HLL stg situation, thats my whole f*cking argument
make it so the AR's arent the obvious OP guns
thats teh whole point
I’m more talking about weapons that were capable of full auto as opposed to semi-auto only. And full-auto was utilized a lot in Vietnam. More so than in current conflicts.
so you want to emulate the STG so it doesnt become the STG?
The entire game would have to be designed around realistic damage so that crawling in the mud with your legs blown off would still be viable toward victory. It wouldn't be viable in HLL because of the spawn mechanics and victory conditions. I suppose the goal would have to be destruction of the enemy instead of arbitrary cap points so that it'd be worthwhile to stay alive no matter how incapacitated
in red orchestra 2 you only get one extra, if any of them break you cant resupply them which I think is a bit rough but if you break both of them the gun cant be used at all. And you have to be bipodded to change it
the otehr guy wanted ars to be 1 shot kill at 0-100 so no
It’s supposed to be at least semi-realistic. That’s the point. If you wanna just throw realism out the window in favor of “fun”, you have Battlefield and Call of Duty.
lol ur so dishonest dude, i cant with you
Sure.
slight damage adjustment to weapons to make multiple weapon classes usefull ina shooter game = THROWING REALISM OUT THE WINDOW
i think you probably need to learn english a bit better and some logical consistency because so far you've said:
"Stg the is the best"
"stg isnt the best"
"HLL V should emulate the STG so it doesnt become the STG"
They need to do something much better than “we’re keeping what makes HLL(1) unique” for the next game. Them saying that is not a positive aspect.
when did i say stg isnt the best?
Dude, just because it’s Vietnam doesn’t mean it’s all going to be short distances. Have you ever seen a rice paddy?
Some1 TLDR me on the discussion
Reading comprehension and player skill are at an all time low lmfao
good timing
That’s the tldr
battlefield and cod mentioned 🥳
im remebering why i stopped interacting with ppl in this discord
Very true
still waiting for Chum to suggest some nuance btw
still waiting for you to show me when i said the stg wasnt good
btw
calm yer ham dude.
So we know of two maps so far.. Operation “something or other” and Operation “i’m dori”
Eh, they can still do a lot within the HLL formula, like damage scaling down over distance instead of sudden drop offs, or reworking the suppression so it actually affected your aim, like you've always wanted
calm yer ham dude
hypocrisy manifest
ham is outta control
im n ot calling people a spaz because they pointed out some logical inconsistency and just wanted a bit of clarification
non native english speaker and a dyslexic is going to result in some meaning being lost in translation
you still havent told me where the logical inconsistency is, the whole time ive said that objectively the stg is the all around best gun in HLL, if we get a game (HLLV) which is running around with 10x the amount of STG's (assault rifles) as the first game, and it is as potent as @trim nimbus wants it to be, then it will be a terrible situation for balance and every other gun will be less usefull
this ironically. ??? "doesnt become the HLL situation"
and you've also said semi autos and bolt actions are more relevant in HLL.
my guy youre saying the words im just tryint to figure itout
when did i say that
????
STGs are 2 hit kills past 100m
that was reffering to HLLV ahahaaha, see this proves that you just dont get it
i was reffering to the sitiation i want in HLLV
OMG
All
Time
Low
1415070431261753455
yea this must be ragebait
Maybe classes should rely on things other than how much damage their gun does to be useful. Like how a Machine Gunner can suppress the enemy due to larger magazine capacity and better stability when set up on a bipod, or how a sniper can engage targets more accurately from a long distance because they have a magnified optic. Maybe weapons having high damage encourages players, especially those with “inferior weapons” to play more tactically.
so this then???
yea that would be great
im not the one that cant read a graphic and says it should be different but the same
I hope they remove the leveling loadout system
fixed loadouts or selectable weapons?
yea or make it way less tedious
That’s what I’ve been saying the entire time. The weapons, for the most part, 1HK to a certain distance, and that requires people to play tactically and rely on aspects other than how much damage their gun does because it scarcely matters what gun you have.
The damage your gun outputs is by far the most important aspect in how you engage
The low skill general playerbase doesn’t understand this and wants to be ignorant of it
or if they 1HK maybe all ppl will care about is the gun itself cuz getting kills is so easy which makes them ignore teamplay, kinda like all assault class/ automatic rifleman players in HLL
HLL would be a better game without those 2 roles, hot take
put the stg on the officer
1HK weapons makes me want to stay away from the team just so I can have the opportunity to easily gun the enemy within whatever absurd 1HK range my weapon is capable of
1hk is fine for headshots and slower shooting guns
Isn't that the point? To make a frontline so your rifle can cover even 200m to your left and right, and every rifle besides will cover you?
If you have overall less lethal weaponry, you are ENCOURAGED to have more proximal cohesion to overwhelm the opposition.
1HK laser beams is a direct contradiction to the gameplay most hll players want, and they can’t seem to understand that the capacity for one player to easily take down multiple others is a significant factor affecting whether cohesion is even necessary
if HLL add a more in depth hitbox id be ok with 1hk if they add a like heart box
idk i prefer to get stuck in and actually win gunfights and be faster. Always aim to have a positive KD
I don’t really care about how tedious it may be, but rather, we have loadout/weapon limitations on the amount of players. It just doesn’t make sense to have 40 players rocking their rare Strela Heat seeking rocket launchers when there were very few in use.
Would totally be a meta
all the germans will whinge when they have to use the 16 million K98s and not the 300,000 G43s
Don’t change Hell Let Loose
Not me, I only use the Kar98k.
just this game
so if you apply it to the NVA you probably best have an automatic rifleman class since not every Vietnamese rifleman will be rocking an AK, most will have SKSs i think
Both sides.
okay so at some point every US serviceman is going to have an M16 and 1x M60 per squad
Yes.
and there wont be that many belt feds for vietnam
Eh
most squad automatics for the Vietnamese was an AK or RPK
Depends. For 1965, yeah, SKS might be more common. 1968 and onwards, even local force VC had AKs.
Hate to be the “actually” guy, but the RPK was pretty rare. The RPD, which was belt-fed, was far more common.
Honestly, I think having 50 players on the ground with rapid spawns for the NVA will be able to outcompete American weaponry.
was it actual?
didnt know thatr
Honestly, basic rifles, such as the AKs and M14s shouldn’t have limits.
SKSs and M16s
Mosins and M2 Carbines
Americans will need some automatic advantage to deal with the unending hordes of NVA. I cant see helis or boats being as effective as tunnels.
Yeah, I can only see the Vietnamese dominance.
Maybe they get less ammo
like that was ever a worry in HLL
Even if americans got powerful gunships, what are they going to shoot on forested maps when they cant see anything?
It’s gonna be camp fest
squad does this with sub classes. If you go militia/irregular factions you can have like an AK74, SKS, PPS, or something else with some class variation.
Its been removed now but a "grenadier" could have had an AK with GP25 or an RPG-7 with extra fragmentation rounds and one heat
speakign of which, i hope the RPGs do have frag rounds and not the stupid HEAT/FRAG combo of every other game
That was the exact system I was thinking of
I like that system, just would be cool to see it streamlined for HLLV
it works well. certain sub classes are better than others and some specific bits are limited. so you can only have so many RPG armed Light Anti Tank guys but more rifle grenade armed Light Anti Tank
In RS2. The gunship just saturates an entire area
Yep, I really like that system. I just hate the gunplay in squad.
apparently its better now
the new UE5 update tweaked some of the gun play
I’ll check it out in 2 months or so when I get back to my PC
you will hit F.A if you have no stamina still, but if you are properly aiming with stamia you wont lose sight picture after one round
Yeah, I meant helicopter gunships. What a silly word, means boat, ship, helicopter, plane... If the helicopters cant get the tunnel, it's never going to end, and they'll be forever tied to defense just holding the enemy off. I feel like the helicopter pilot would have to be used like a call-in strike when someone spots a tunnel for him.
Not really related, but kinda. I heard the PiP is broken and lags out your game.
Did they say helicopters are going to be player driven?
Yes
People seem to think of Vietnam as just monolithic jungle when the terrain is fare more complex than that. There’s plenty of open fields and rice paddies with longer engagement distances. I mean, they’ve already said they’ll have multiple different environments represented in the maps, meaning multiple different potential engagement distances.
There’s 3 roles for a Helicopter crew: Pilot, Crewman, and Gunner
que the idiots who havent learned to fly screwing the team over thinking its GTA flight controls
Yeah. But if the map is very forested, they wont see anything to shoot, so they can only dump rounds just like arty takes a guess at where the enemy is
Hue city is my biggest hope core
dw chief i’ll be the dd
I guess they’ll be good on some areas of the map. Since it’s likely not ever map will be all jungle
Yeah, some areas in the trailer were quite open
They had that beautiful snipers nest
atop the hill, elevation will play a huge factor
I’ve always wanted a map based on An Hoa and the Arizona Territory. It’s where my great uncle on my dad’s side served when he was in Nam. If only he’d made it back home.
An Hoa combat base had an airstrip.
Okay. So kinda
There will be plenty of open fields with Agent Orange and Napalm strikes
River Basins
Honestly, most of the fighting will likely occur out of the jungle
Friggin’ exactly. Which is why it makes no sense that people got up in arms about ARs one-shotting out to 100. There will be plenty of opportunities to take advantage of BRs and bolt-actions with their extended 1HK range.
Honestly, I don’t think I’d die from one shot of an AR to my leg or arms
We dont even know if the damage and hitbox system will be any similar. You'd think that they'd get the lower arm hitbox working this time. They could even balance the weapons so that BR kills with a shot to the lower arm or leg, but an AR doesnt
Well, yeah. Arms and legs shouldn’t be 1HK. But they should definitely knock you down if you get hit in the torso.
Lieutenant Dan, I’m trying to sneak around, but I’m dummy thicc and the clap of my booty cheeks keeps alerting the VC
If they can work out a system if you get shot in your extremities slowing movements and needing a medic to fix that’d be fine
Like if you get shot in the leg you’ll limp and move 25% speed or something
Honestly, yeah, I think that’d be a good idea.
If suppression was much stronger from every source, yeah. Then it'd often be a wild gunfight where you wont get accurately hit (and cant return accurate fire either) and will live longer to be patched up. But if it isnt any different from HLL, then a limp would just make it even easier to kill.
Sure, of course. I'd rather a thigh shot make a limp than kill, like it is now
Yeah. I’d say it’s not the damage that needs to change, it’s the hitboxes.
I’m sure they’re revamping the whole system now that they have access to it
So for maps.. Hue City? Any takers? Going once, going twice..
Yeah, Hue sounds like a good idea.
Ben Het? The site of the biggest tank battle of the war involving American forces. M48s vs. PT-76s.
Khe Sanh? Massive battle/siege lasting for months on an American airbase. Had Marines, Army, and ARVN.
That’s enough of my wishlist.
There’s the ever present challenge with the often suggested “just make suppression stronger and/or recoil higher”.
Players don’t like feeling out of control of their actions in game (“noodle arms soldier”), but by the time you get to the amount of suppression and felt recoil to where it’d make an actual difference -now you’ve got a game that feels janky and what’s immediately apparent to any prospective player.
Hll already went through that cycle with its earlier version of suppression. The jarring appearance and lack of control is immediately apparent to player whether or not they understand that it needs to be that high before suppression actually does something
RS2 would be a good start. It's not so noticeable there because the engagement distances are often so small, but on maps the size of HLL, the swaying and suppressiong would make a much larger difference, I think.
I suspect bm knew this effect it’d have on any potential new players so they changed it before the game really went into marketing itself. No new player wants to stick around if they turn to jelly when bullets fly by.
Gyaattt damn
An Hoa River Basin. To the south was An Hoa Combat base, controlled throughout most of the war by the 5th Marine Regiment. Across the Song Thu Bon was the Arizona Territory, a notorious enemy stronghold. Multiple operations to clear the enemy from the area took place throughout the war. The Arizona Territory had a reputation. Firefights in that area were intense and frequent.
These sound better for #vietnam-history 😉
Oh, sorry, I was making a map recommendation.
But I do think it would be a good map for the game. Descriptions of the terrain and various photos seem to imply a variety of engagement distances, allowing all classes to have a chance to play to their strengths.
You don’t gotta call me out like that. 🤣
should totally be pinned though
Lookin’ like a double-wide surprise…
🍑
Looks dry, surprisingly
You can kinda see the rice paddies in the distance if you look really close. But yeah, it’s a little different from the stereotypical idea of Vietnam. That’s part of why I think it’d be a good map.
You know, because most people just think of Vietnam as dense jungle, and there’s a lot more to it than that.
Little Birds would be cool too. Basically a squad use helicopter.
We are 1 day closer to HLLV
and what would that be?
irs gonna be a glorious day
I'm gonna play for 24 hours
Livestream it all. "24 HOURS IN THE JUNGLE, AND THE TREES ARE TALKING TO ME..."
whens the next dev stream thing?
We Were Soldiers 2002 - Rent or own full movie: https://amzn.to/3GMsd9l
Based upon the best-selling book "We Were Soldiers Once ... and Young" by Lt. Gen. Harold G. Moore (Ret.) and journalist Joseph L. Galloway, this compelling war drama depicts the true story of the first major battle between the United States and North Vietnamese forces. It i...
Imagine spending months, if not years, in the jungle..
The thought of it is terrifying
Next Vietnam dev brief will be coming very soon.
Vietnam Dev Q&A hopefully next month.
We're also starting work on so other Vietnam video and content projects which is very exciting.
We've got a lot of HLL WW2 content coming up next which I can't wait for
gameplay footage?
Give… Ia Drang.
Please 😭
Can't share when this will be released I'm afraid. That being said, I will be sharing stuff from in game including assets etc. in the upcoming blogs and social posts
👀
We like Hue City too..
the biggest tank battle of the war is the battle of Loc Ninh
25 T-54 + PT-76 + 4 ZSU-57-2 vs 35 M-41 tanks
Involving Americans I meant.
But that would be better honestly. If we get the ARVN.
Long Tan as well if they go down the ANZAC route
yo will there be helis on every map?
Based on the fact that the NVA will have tunnels which logicly will be on all maps I would say they are.
Helis still are the US equivalent to tunnels so taking them away would be unfair.
Or there can be multiple systems put into place, but who knows the likelihood of that.
I don’t expect tunnels underneath river deltas and wetlands.
We can always have MSPs again.
Where korea
Far East Asia, next to China
I'm one of the rare Americans that knows some geography stupid
Not all that rare in the newer generations.
Reset the counter boys
Where Afghanistan
how hyped are we
I'm fuggin HYPED
1 day closer
this game is what all my youtube videos are gonna be about. it is the sole game I'm going to play for years
i keep that hype on me
There are no words in the entire English lexicon to describe how hyped I am for this game. I’ve wanted HLL Vietnam for a long time. I NEED this.
thata the spirit lol
I wanted it from HLL or isonzo or insurgency devs but mostly HLL for the grittiness and large scale
and here we are
nobody ever touches vietnam and its such an interesting setting and time period
hope we get to see saigon or hue city i love the urban maps.
I think Saigon and Hue city should both make it in. They’re both cities, but they have different aesthetics. Saigon was a more modern city while Hue had a lot more traditional Vietnamese and Colonial French architecture. The maps would have totally different vibes.
you ever played arma 3 sog pf? i love fighting in both cities.
Nah, I don’t have a PC
me neither i play using geforce now on my xbox browsee LOL
doesnt seem to wanna work lately though for some reason
Where america
wait, im lazy. sm1 tell me if its out already + if it is released, if its out on gamepass too
No
2026 my boi
1 day closer
did they say what month hllv will drop
nope
not all of them
directed by Stephen Squealberg
they're carrying M16s but wearing rice hats, what faction do these pigs belong to??
Vietcong probably
ai slop faction
Those are gun abominations, don’t look into it
You'd be surprised how strangely resilient hll is
HLLV, the real HLL killer
Thats not even unlikely
is that an onion with two eyes looking sideways?
Hell Let Loose decided to kill itself rather than be slain by another.
It’s like a son killing his father just so he can continue his legacy in a falling dynasty.
Real
You making stuff up is honestly just hilarious at this point 😂
A majority of hll players are European. I can’t see them being too interested in a Vietnam setting
Mods, pin this so we can check it in the future
I dont think im allowed to
Nö
It’ll fare better than the first hll one the basis that it’s simply a newer iteration. But it seems like a Vietnam setting is more appealing to USA players, and maybe the French.
AUS doesn’t have enough players to care lmaooo
Ö
Ä
Ñ
Ü
Ë
Where did this derive from anyway? The French and surrendering
Source?
It also doesn't really matter if HLLV captures a new American audience 🤷♂️
Franco Prussian war
And ww2
But ww2 ain’t really valid idk
Tbh it’s more just a joke 😂
Every good joke has a bit of truth to it
Which it does
they were conquered in 6 weeks,
I thought they had dinosaurs ?
Realest thing you've said
I’m getting antsy..
We want more info! 🪧🐜🪧🐜🐜🪧🐜🐜🐜🪧🐜🐜🐜🐜🪧🐜🐜🐜🐜🐜🐜🐜
HI
Hello hello
when pacific
When spacific
Ngl that movie is actually hype
I hope
is soon.
Don’t even need too much, just a little dev log, man. I haven’t had a hit in weeks.
Not sure if that helps, but it should be the last thing we got about it.
would it be wise to separate the Vietnam clan recruitment from WWII?
A lot of communities will probably be in both. If it's an issue, we can look into it later when the game comes out
For sure and your more then likely right, just a thought haha
I hope they fix rendering and sync issues. Also what bothers me in hll is that you cant destroy any walls or buildings.
what the
I did not expect Bergball 
The bergball always comes unexpected.
Destructible foliage would be cool, too. Flamethrowers, napalm, big explosions, and heavy vehicles being able to clear foliage would be awesome.
We already have several units setting up for Vietnam Unit operations should be great fun 🇺🇲 🇻🇳
You know better, HLL talk 😛
So, another dev QnA about the game next month and a dev brief coming sometime soon… man, once we start getting more info, it’s gonna hit like crack.
I’m watching Vietnam War documentaries to tide me over. I tell ya, there’s nothing like a good Vietnam War documentary to rekindle your hatred for dirty, dirty hippies.
Did you leave Rolling thunder discord or get kicked?
Whilst im not a big fan of either of those two, its still not necessary to talk them down.
👀
i need more screenshots of the US from 25th ID posters 🇺🇲
u got a whole ah trailer to ss
I want high quality screenshots for making posters 👍
let’s see what u got so far
Is this where the HLL Vietnam talk will be?
Correct, and history talk will go in #vietnam-history
What can we do about unstable players that TK in HLL Vietnam? I say we should be able to handcuff them and a time penalty. Vote kicks helps but not everyone is aware.
If TK is high frequency and Intentional should be a instant kick from the server
I really want to play with Vietnam veterans.
There might be some out there. I remember seeing a thumbnail for a video on YouTube where a guy played SOG: Prairie Fire with some Vietnam Vets.
I found it. Gonna have to hear it on the way home.
When the new update should come out the begining of the next month?Thank you and Regard.
You mean sit-rep? As game is not out yet
I meant for the base game not Vietnam
sir, this is HLLV base camp
Srry,mistake
we dont know is the answer
Haha fair enough.Thank you
Haha
Drewski?
I think? I’m not exactly sure.
we are one day closer to HLL V friends
the development encountered a 2-day setback so we're one day further away
HLL vietnam showcase when?
please papa Ben
Well this is a new one... ahgaha
We'll be starting to share more details on HLL:V very soon across our different socials so be sure to be following them 🙂
Got some fun stuff in the works which I can't wait to share!
how soon....
Pretty 
Are the socials listed anywhere? Discord, FB, Insta, Tiktok, OF?
5 quid to remove a panty filter off of a HLLV screenshot?
I've popped this in the server directory. Hope this helps 😄
isn't that how OF works?
Hell Let Loose has an OF?
Look, man, I like guns and tanks, too, but there’s a point where you’ve gotta ask yourself if you’re taking things too far.
No, but it could have. Only need to hire some model, rent some period correct uniforms and have them pose for light, pg-16 stripping. 5€ a month, plus some sneak peak screenshots. Look, T17 has to make money somehow, I dont make the rules
I mean, I have some Vietnam-era gear. I’d need to get in shape, though.
yeah, it could be a community fundraiser thing. maybe put some familiar faces in there...
slowly takes off bandolier
Ahem… ladies.
what'd you do without us
Be happy?
Everyone knows the part everyone loves about ‘Nam is the SEX APPEAL
-# Im kidding
announcing the announce smh
Its the classic Ben way of saying 

fortunate son intensifies
"he ain't heavy, he's my brother "
Ai slop cant get the gun right
That gun just looks like an evolution of the Garand with the clip sticking out of the top from that trailer
take the germam op
I thoroughly enjoyed this trailer and wish for it to be posted again
As a non-HLL-player, I strongly agree, I thoroughly enjoyed that trailer 
maybe it was a crazy 4d chess marketing stunt.. make an absurdly bad and honestly hilarious trailer to get some attention towards the game and more people buy it bc why not
it obviously wasnt
They outsourced the trailer and somehow didnt do the obviously needed quality checks.
Im sorry, please dont ban me 😭
sums up T17 taking over the game nicely
To be fair the last like 2 years of BM werent the best either.
Still its the TLDR Version of Hll from like 2020 to 2024. 😅
I really need to find people that knows how to play.. where can I find some really good players to play with? 
Join a community
Look here #1343090646168240199
You have a good recommendation?
I have no idea about pc division
Read the description and what they are looking for and choose the one that fits you the best
Or the one with the coolest logo
Alr will check them out
Eyyyy
🥲
You’re being replaced by Starkiller
in-engine doesn't necessarily mean in-game
I’m calling cap
My PC gonna burn out
HEY GIVE IT BACK
we're not going to fall for HLL renders again, are we
Fair enough I guess 😅
I call cap.
We need to see another one for proof 😉
This looks amazing!
6'6 283lb US Marine from Kentucky with a room temperature IQ
Nice looking soldier! Blue eyes and they have reflections those white things
Also look at skin, it’s with high details
It’s like real photo
It look better than current Hll for sure.
Look at the shadows
Ben can I take this one for profile picture?
If you so desire Kedo 😂
Thanks!!
Oh, that looks awesome. This gonna be good.
And we’ll all still play it.
Ngl though the iris looks amazing😂
hes seen unimaginable things
Yep, in-engine literally means it’s a rendering. So the quality can be as good as possible
but also take forever to render
at least he asked
also name drop who 3d scanned or made that artwork
they need credit
I'll see if they are happy for their name to be shared on Monday 🫡
That said, we are working on some content that should show off more BTS dev stuff, so you should get to know a few more members on the team and what they've worked on in the lead up to launch 😁
Speaking of, for the HLL website, make it so that the embeds (pictures, youtube videos) on it are layered **above **the grainy background filter that's being applied.
As it is now, this grayish grainy/fuzzy background filter is overlayed on top of the media and it's making images appear noisier than what in-game actually looks like.
Example,
Im ready to be singing old vietnam war cadences with the boys.
Napalm sticks to kids 🎶
Any word on a beta ?
I think that’s the point though.
showcasing development imagery behind a grainy filter which is very obviously supposed to be the sites background would be an especially stupid thing to do.
"here's our new map lighting!" Here's a grainy filter overlayed above this picture to show it.
Right click image - open image new tab - see the difference
It’s just the newspaper effect. It would look like crap if the picture didn’t blend into the page. That’s why there’s the option to right click the image to view it.
It would look out of place if the filter wouldnt be there as well
If you’re really that concerned, they could and probably should add a function to left click on it and move the picture in front of the filter.
Yes, exactly what I was saying.
I'm in on that since supporting and testing the CDLC. and still uploading but I got a day job. look for recent vids, 'testing' in title, and the SOG CDLC with SOG vets playlist.
Imma link a short of it just cause Iazy.
https://www.youtube.com/watch?v=ppshP6P_1bU
Always wanted to do that
Clipped from RT: Columbia Op. S.O.G. CDLC for Arma3 played with SOG Vets.
It's not a facehugger, the man being carried is retired US pilot. that's an oxygen mask.
Movie clip is from Basic (2002). hidden classic.
We were blessed to have them in the project advising not only playing. GhostRider SOG crew chief aviator (inserts and extracts for the teams) still show up more than once a week, had El-Cid for long while weekly. both learnt the game to the fullest and tried almost anything with success. flying slick, cobras, calling CAS, in game Land Nav, server admin tools even. we have now with us a Vietnam vet that was a 4th Infantry division LRRP learning while test playing with us. and RiP to those on board or in touch, that have already passed now.
That’s awesome, man. I hope some Vietnam vets will enjoy the new HLL game, too.
Fellow SOG enthusiast huh
i hope HLLV gets KBM support for console
at some point
the screenshot of the us soldier is impressive
i need moar
I don't think they plan on it since they don't have it HLL WW2
Probably not, they will make crossplay as its now in HLL, so why change that if its their main concern for crossplay.😅
just because thsts the way it is in the old version doesnt mean the new game has to be that way. arma reforger and insurgency both have KBM support and global crossplay and are better off for it.
They already said it tho 😅
doesnt mean that wont change the games not even out yet. insurgency didnt add global crossplay until year six. jesus christ its like people dont believe in change lol.
Crossplay is a touchy subject as both pc and console have divided player base that dont want it added
You advising on every discord and project in the universe on the era, only logical thing I seen all week, you being here. 🙂
I have no part in this, actually
Yet😂


