#General gameplay feedback after finishing the game

1 messages · Page 1 of 1 (latest)

sharp agate
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Hi guys. Since I have a lot of points, I decided to sum them up in one post instead of making separate threads. Let´s go through them

Weapon Switching: More points here actually.

  • The switching system (press and hold button and chose the weapon while the game stops) is killing the fluidity of the combat. In my opinion there are many better ways to do this (f.e. put it on dpad while items usage can be bound to a bumper + dpad button)
  • Second point is the changing position of the weapons throughout the game. This feels very user unfriendly as its depending on the number of acquired weapons and you can´t rely on muscle memory throughout the whole game
  • Selecting the weapon via analog stick is not a good choice as we use it for movement and quite often it happens you want to switch weapon quickly -> continue playing but in the time of letting the button go, you change analog position and therefore select different weapon (suggestion - R1+dpad option?)

Airborne

  • While in air it is not a once in a lifetime situation to get stuck in the air over a enemy
  • If you do not spam the attack right when you get in the air and start falling often the game does not let you attack anymore. This feels a bit odd and reduces the variability
  • Overall the platforming seems a bit clunky. Mostly due to weird setting of the jump mechanic being set the way that when you reach peak position, the character goes almost immediately into full fall speed which makes it almost uncontrollable once you reach the max height

Overall impact of attacks

  • The game feels that impact of attacks is barely noticable. Very often it happened to me that due to extremely quick recovery i noticed I have been hit only by the health bar. Especially for fights with a lot of stuff hapening at once this feels like it´s hard to identify what happened to you and therefore learn patterns of the boss as you can´t tell the exact point of impact (and sometimes even what exactly hit you)
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PS5 - disappointing use of DualSense

  • While playing on PS5 I was disappointed by low usage of DualSense features and any kind of controller feedback overall. At one point there was something like "the ground is shaking", yet I did not feel any response from my controller. But that´s just a point to make it clear of how lacking the support for te controller features like vibrations was. Support for DualSese features like adaptive triggers was completely absent

Checkpoints (Liana)

  • At some points (f.e. before getting the 4th stone) the game runs you through a main boss and then makes you run through like half of the alternate dimension without meeting Liana again. Imo this makes no sense as you dry yourself of items and heals during the demanding fights and expect to get to replenish afterthe fight (as it is set that way through the game in most cases)

Combat trigger lines

  • I think that´s also something most of us would agree on - the lines that are triggered by certaion events are extremely annoying and make the game less "believable"

A bit nonsense drop of items?

  • A small point for a quality of life stuff - why do we drop an item that teaches us/upgrades a specific Arena Power and have to go to menu and learn it? Why can´t the skill just be unlocked/upgraded directly? This felt like someone overlooked it... maybe at some point during development it was possible to chose which power to unlock in exchange for the item and this was not changed?

Please do not take this as "everything is wrong" post. There are definitely also many ups, especially in the combat department. But I hope the feedback can help in the future. Keep up the good work and congrats for launching the game 🫶

open star
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I think you had adaptive triggers and vibrations off because I’m getting plenty of use out of the triggers and lots of vibrations

stuck prairie
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I definetely have adaptive triggers turned on and completely agree with the OP, they are almost not being used at all. Most of the combat is done with the square and triangle, so there is no room to use them, but in the puzzles and traversals they may have put some more.

open star
lyric stratus
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the main place I notice adaptive triggers are when you hop into the circular portals that have you fly and use arena as wings.