#(ikuria) bhop / strafejumping like quake?

21 messages · Page 1 of 1 (latest)

dry tundra
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is there a way to make that possible in denizen?

white elmBOT
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(ikuria) bhop / strafejumping like quake?

white elmBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

frail plume
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No idea what those are

dry tundra
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my next project is to create a quake-like feeling + rocketlauncher/railgun with denizen

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but there is no control in air wile strafejumping, something is broke in this plugin

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this is my first attempt

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but i have still no clue how to "turn" in air

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aaand i'm only adjust the velocity not to the players view

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- adjust <player> velocity:<location[<[current_vel].x.mul[<[scale]>]>,0.5,<[current_vel].z.mul[<[scale]>]>]>

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without backwards it is correct

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still no yaw update on that velocity

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- adjust <player> velocity:<location[<[current_vel].x.mul[<[scale]>]>,0.5,<[current_vel].z.mul[<[scale]>]>].with_yaw[<player.location.yaw>]>

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better!

dry tundra
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Ooohhh...

Minecraft snapshot 26.2 introduces entity attributes for bounciness, friction_modifier, and air_drag_modifier, enabling bhop-style movement

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I just have to wait xD