#(jsinco) Citizens Nav API question

12 messages · Page 1 of 1 (latest)

little plume
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How would I go about cancelling the navigation for an NPC in a specific situation? Initially tried doing the method in the screenshot below, but it seems like NavigationBeginEvent is called immediately after I cancel the NPC's navigation (thus being recursive). Is there any way to just completely stop an NPC's navigation for a short period of time?

simple lindenBOT
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(jsinco) Citizens Nav API question

simple lindenBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

remote linden
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What's it navigating with? /npc path?

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@little plume

little plume
remote linden
little plume
icy vectorBOT
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@little plume