How would I go about cancelling the navigation for an NPC in a specific situation? Initially tried doing the method in the screenshot below, but it seems like NavigationBeginEvent is called immediately after I cancel the NPC's navigation (thus being recursive). Is there any way to just completely stop an NPC's navigation for a short period of time?
#(jsinco) Citizens Nav API question
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(jsinco) Citizens Nav API question
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/npc wander xyrange 10 3
You can pause the waypoints trait or you can pause the behavior controller
Would pausing the behavior controller disable lookclose?
No
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