#(skullfurious) I'm trying to make it so players can knockback other players when they land.

16 messages · Page 1 of 1 (latest)

kindred glen
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I have everything basically implemented but I'm not sure what the effect is called when a player slams the ground with a mace or a gust orb.

Anyone know what those are called?

split girderBOT
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(skullfurious) I'm trying to make it so players can knockback other players when they land.

split girderBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

median crown
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Is it not one of the GUST variants?

kindred glen
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Is that just a particle though or is there a way to make the player stomp the ground like with a mace

median crown
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I can't say I've played with maces

kindred glen
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It's not a big deal, I'm writing it myself. Poorly, but surely.

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/ex push <player.target> origin:<player.target.location> destination:<player.target.location.sub[<player.location>].normalize.mul[5].add[<player.target.location>].add[0,5,0]> no_rotate duration:5t

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Normalized vector FROM the player to the target then multiply it and give it some vertical power.

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Actually if you happen to know how to provide a value (e.g.) 40, into a range, and get back a value between the min and max of that range based on that value?

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so to explain

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If I take 40 damage, I want it to give 5, if I take 20 damage, I want it to give 2.5, and if I get 0 damage, I want it to return 0.

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linear mapping apparently

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Apparently I'm looking for a 1/8 ratio lmao