#(lupusmalus) 1.21.10 Sentinel won't run away unless avoidreturnpoint is set

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warm badge
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I updated to 2.9.2 b531, which fixed the broken pathfinder. However, my sentinels now only run away if an avoidreturnpoint is set.

In earlier versions, when I set up a sentinel to avoid players (and ignore the owner), they would run away in any direction as soon as a player got too close to them. Now they only do that if an avoidreturnpoint is set, making the sentinel run toward its avoidreturnpoint.

Is this the intended behavior?

royal gateBOT
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(lupusmalus) 1.21.10 Sentinel won't run away unless avoidreturnpoint is set

royal gateBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

lament sandal
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#1024101613905920052

ornate torrentBOT
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@warm badge

warm badge
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my bad