I updated to 2.9.2 b531, which fixed the broken pathfinder. However, my sentinels now only run away if an avoidreturnpoint is set.
In earlier versions, when I set up a sentinel to avoid players (and ignore the owner), they would run away in any direction as soon as a player got too close to them. Now they only do that if an avoidreturnpoint is set, making the sentinel run toward its avoidreturnpoint.
Is this the intended behavior?