#(nikkitoja) model not showing on a custom entity

27 messages · Page 1 of 1 (latest)

naive copper
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I made a simple projectile entity, that is a windcharge and I wanted to change it's model but the item_model(tried entity_model too) doesn't work[the model doesn't show]
does any1 know how to fix it?
sorry for remaking that thread but the last one was a mess

sudden ivyBOT
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(nikkitoja) model not showing on a custom entity

sudden ivyBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

naive copper
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Any1?

weary pendant
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!paste

shrewd anvilBOT
final ice
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@naive copper ^

naive copper
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Srry, had problems with my PC, I'ma paste the code here later(a few hours probably

worn stormBOT
naive copper
naive copper
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I don't really know what the "template" for a custom modeled entity on 1.21.8 is

ashen elbow
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These components are for items, not entities - you could make it invisible and attach an item display entity to it, or use a projectile that lets you set a display item (like a snowball iirc)

naive copper
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and how do I make an entity / set its model to a custom one?

ashen elbow
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You can't set an entity's model, Minecraft just doesn't do that - you can attach something that shows an item model to it instead

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Or alternatively, use an entity that can display item models, like a snowball +

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!m EntityTag.item

shrewd anvilBOT
# ashen elbow !m EntityTag.item

(Property) An entity's item, which can be:

  • the item represented and displayed by a dropped item.
  • the item represented by a thrown trident.
  • a throwable projectile's display item.
  • an eye-of-ender's item, which is both displayed and dropped.
  • a fireball's display item.
  • an item display's display item.
Group

Properties

Object

EntityTag

Input

ItemTag

Tags

<EntityTag.item> (Property) An entity's item, which can be: - the item represented and displayed b...

ashen elbow
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Or you could make your entity, make it invisible, than make an item_display entity ride it with

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!m passenger

shrewd anvilBOT
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Possible Confusion

Did you mean to search for command pause?

ashen elbow
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!m entity.passenger

shrewd anvilBOT
ashen elbow
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So you have two entities, one invisible (your actual entity), and one item display (just there for the visuals, a passenger on the actual entity)

naive copper
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Okay, thanks a lot