#(nikkitoja) model not showing on a custom entity
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(nikkitoja) model not showing on a custom entity
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Any1?
!paste
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@naive copper ^
Srry, had problems with my PC, I'ma paste the code here later(a few hours probably
Content of Denizen Script Paste #136803: "fist" entity... pasted 2025/10/23 08:20:38 UTC-07:00, Paste length: 147 characters across 7 lines, Content: Fist: type: entity entity_type: wind_charge mechanisms:
I don't really know what the "template" for a custom modeled entity on 1.21.8 is
These components are for items, not entities - you could make it invisible and attach an item display entity to it, or use a projectile that lets you set a display item (like a snowball iirc)
and how do I make an entity / set its model to a custom one?
^
You can't set an entity's model, Minecraft just doesn't do that - you can attach something that shows an item model to it instead
Or alternatively, use an entity that can display item models, like a snowball +
!m EntityTag.item
(Property) An entity's item, which can be:
- the item represented and displayed by a dropped item.
- the item represented by a thrown trident.
- a throwable projectile's display item.
- an eye-of-ender's item, which is both displayed and dropped.
- a fireball's display item.
- an item display's display item.
Properties
EntityTag
ItemTag
<EntityTag.item> (Property) An entity's item, which can be: - the item represented and displayed b...
Or you could make your entity, make it invisible, than make an item_display entity ride it with
!m passenger
Did you mean to search for command pause?
!m entity.passenger
Sets the passenger of this entity.
EntityTag
EntityTag
<EntityTag.passenger> Returns the entity's passenger, if any.
<EntityTag.is_empty> Returns whether the entity does not have a passenger.
So you have two entities, one invisible (your actual entity), and one item display (just there for the visuals, a passenger on the actual entity)
Okay, thanks a lot