#(aswdahhkey) draw

50 messages · Page 1 of 1 (latest)

faint barn
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how do i draw on a map

astral ospreyBOT
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(aswdahhkey) draw

astral ospreyBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

gloomy forum
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can you elaborate

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how do you want to draw

boreal harness
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How do I draw a bath

boreal harness
faint barn
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!c draw

golden jettyBOT
# faint barn !c draw
Group

image

Syntax

draw [id:<id>] [pixel/rectangle/oval/image:<image>] (width:<width>) (height:<height>) (filled) [x:<x>] [y:<y>] (color:<color>)

Short Description

Draws on an image.

Description

Draws a pixel, shape, or image onto an image.

"id:" - the id of the image to draw on, see !command Image.
"x:" and "y:" - the position that should be drawn on, see !language Image positions.

For pixels or shapes:
"color:" - a !ObjectType ColorTag of the color to draw in.

For non-pixel shapes:
"width:" and "height:" - the size of the shape being drawn, required.
"filled" - whether the shape should be filled or just a border. optional, defaults to false.

And for images:
"i...

gloomy forum
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hm, I assume you'd have to throw an image in denizen's images folder, then apply that to a map, and use the draw command to edit that image, and keep updating the map's image

faint barn
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Hmm

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How do i turn a picture into a map

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!c map

golden jettyBOT
# faint barn !c map
Group

item

Syntax

map [<#>/new:<world>] (reset:<location>/reset_to_blank) (scale:<value>) (tracking) (image:<file>) (resize) (script:<script>) (dot:<color>) (radius:<#>) (x:<#>) (y:<#>) (text:<text>) (width:<#>) (height:<#>)

Short Description

Modifies a new or existing map by adding images or text.

Description

This command modifies an existing map, or creates a new one. Using this will override existing non-Denizen map renderers with Denizen's custom map renderer.

You must specify at least one of 'reset', 'reset_to_blank', 'script', 'image', 'dot', 'text'. You can specify multiple at once if you prefer.

When using 'reset' or 'reset_to_blank', you can specify optionally 'scale' and/or 'tracking'.
When using 'image' you can optionally specify 'resize' or 'width:<#>' and 'height:<#>'.
When using 'dot',...

faint barn
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!c image

golden jettyBOT
# faint barn !c image
Group

image

Syntax

image [id:<id>] [load [image:<image>/path:<path>]]/[save [path:<path>] [format:<format>]]/[unload]

Short Description

Loads, saves, and unloads images.

Description

Loads, saves, and unloads images.

With "load", specify either a file path to read from or an image object to load.
With "save", specify a file path to save the image to and a format to save the image in (e.g. "png", "jpg", "bmp"...), defaults to "png".
For both of these the starting path is "plugins/Denizen".
Use waitable syntax ("- ~image") when loading or saving from a file to avoid locking up the server during file IO, refer to !language ~waitable.

All uses of the image command must ...

faint barn
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I'll try that

viscid tuskBOT
faint barn
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do map command update the map automatically?

gloomy forum
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I believe you can just run map <[your_map]> image:<[image]> to update the image

faint barn
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i dont understand

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like i draw map id

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then how do i get the map data after draw

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oh wait

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i think i understand a bit

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let me try

gloomy forum
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when you draw, you edit the image, not the map

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you then reapply that image to the map

faint barn
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wait

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!c map

golden jettyBOT
# faint barn !c map
Group

item

Syntax

map [<#>/new:<world>] (reset:<location>/reset_to_blank) (scale:<value>) (tracking) (image:<file>) (resize) (script:<script>) (dot:<color>) (radius:<#>) (x:<#>) (y:<#>) (text:<text>) (width:<#>) (height:<#>)

Short Description

Modifies a new or existing map by adding images or text.

Description

This command modifies an existing map, or creates a new one. Using this will override existing non-Denizen map renderers with Denizen's custom map renderer.

You must specify at least one of 'reset', 'reset_to_blank', 'script', 'image', 'dot', 'text'. You can specify multiple at once if you prefer.

When using 'reset' or 'reset_to_blank', you can specify optionally 'scale' and/or 'tracking'.
When using 'image' you can optionally specify 'resize' or 'width:<#>' and 'height:<#>'.
When using 'dot',...

faint barn
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i can use map dot

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lol

dire crowBOT
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Resolved

Thread closed as resolved.

faint barn
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hmm

dire crowBOT
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Thread Reopened

Thread was manually reopened by @faint barn.

faint barn
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map dot update is kinda slow

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can i make it faster?

jaunty inlet
dire crowBOT
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Changed to Help/Support

Thread is now a Help/Support thread. A helper will check your thread when available.

jaunty inlet
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Only thing I could imagine is maybe network latency?

faint barn
jaunty inlet
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If you have any further testing you want to do (e.g. local test server vs. remote), feel free to post that here and we could help you look into it

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Otherwise -

dire crowBOT
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@faint barn

faint barn
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i'll try with normal item frame