#(JustinS) open a book via command?
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(JustinS) open a book via command?
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!m show_book
Displays a book to a player. Must be a WRITTEN_BOOK item.
For simple usage, consider specifying a book script name as the input.
PlayerTag
ItemTag
hm
what if the player signs the book then
oh wait
is a written_book a signed book, or one that can still be edited?
And how would I save the book's data? If a player right clicks the ground with their written book, and it places a custom model that players can right click to open that book, how will I save a reference to or a duplicate of that book? I can't flag something with a raw object (an item in this casE)
Written_book is signed, writable_book is unsigned
so I would somehow have to get the data from a writable book (which the player has) and put it in a signed book
Oh so you want the player to be able to open a writable book without having the physical book in their inventory?
Basically, players can buy these special books in which they can write all they want, then they can shift rightclick the ground with that book, and it will place a 3d model of the book on the ground or wherever (kinda like a lectern, but not a lectern) and it lets other players access this book by rightclicking the 3d model (without being able to edit it)
I'd just copy the book's data into a written book item if it's not meant to be modified anyway
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