#(mikomat2) Mount entity to players legs?
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(mikomat2) Mount entity to players legs?
Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
without the need for teleporting*
entity
attach [<entity>|...] [to:<entity>/cancel] (offset:<offset>) (relative) (yaw_offset:<#.#>) (pitch_offset:<#.#>) (sync_server) (no_rotate/no_pitch) (for:<player>|...)
Attaches a list of entities to another entity, for client-visible motion sync.
Attaches a list of entities to another entity, for client-visible motion sync.
You must specify the entity or list of entities to be attached.
You must specify the entity that they will be attached to, or 'cancel' to end attachment.
Optionally, specify an offset location vector to be a positional offset. This can include a yaw/pitch to offset those as well.
Note that setting an offset of 0,0,0 will produce slightly different visual results from not setting any offset.
Optionally, specify 'rel...
oh ill try that thanks
block entity as a display?
if its a display you can translate it when you mount it
!m translation
(Property) A display entity's translation, represented as a !objecttype LocationTag vector.
Can be interpolated, see !language Display entity interpolation.
Properties
EntityTag
LocationTag
<EntityTag.translation> (Property) A display entity's translation, represented as a <@link objectt...