#(mikomat2) Mount entity to players legs?

13 messages · Page 1 of 1 (latest)

sacred vortex
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Is there a way to mount a block entity to the Player legs?

ionic saddleBOT
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(mikomat2) Mount entity to players legs?

ionic saddleBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

sacred vortex
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without the need for teleporting*

digital jay
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you can try using the attach command with an offset

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!c attach

soft talonBOT
# digital jay !c attach
Group

entity

Syntax

attach [<entity>|...] [to:<entity>/cancel] (offset:<offset>) (relative) (yaw_offset:<#.#>) (pitch_offset:<#.#>) (sync_server) (no_rotate/no_pitch) (for:<player>|...)

Short Description

Attaches a list of entities to another entity, for client-visible motion sync.

Description

Attaches a list of entities to another entity, for client-visible motion sync.

You must specify the entity or list of entities to be attached.
You must specify the entity that they will be attached to, or 'cancel' to end attachment.

Optionally, specify an offset location vector to be a positional offset. This can include a yaw/pitch to offset those as well.
Note that setting an offset of 0,0,0 will produce slightly different visual results from not setting any offset.

Optionally, specify 'rel...

sacred vortex
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oh ill try that thanks

dusky fractal
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if its a display you can translate it when you mount it

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!m translation

soft talonBOT
# dusky fractal !m translation

(Property) A display entity's translation, represented as a !objecttype LocationTag vector.
Can be interpolated, see !language Display entity interpolation.

Group

Properties

Object

EntityTag

Input

LocationTag

Tags

<EntityTag.translation> (Property) A display entity's translation, represented as a <@link objectt...