#(uncvr) Player controls / moves mounted entity event

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polar hinge
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Is there an event which fires when a player tries to move while being mounted on an entity? I'm trying to control a block display's location with WASD.

This is what im talking about but in denizen.
0:37 https://www.youtube.com/watch?v=uZmEYYs0ZKs&t=338s&ab_channel=Cymaera

Rendering arbitrary colors in game using text displays, for creating bitmap displays, painting apps, screen overlays, active camouflage, custom particles, and more.

All my links:
https://heledron.com/links/

Source Code:
https://github.com/TheCymaera/minecraft-text-display-experiments
https://github.com/TheCymaera/minecraft-sky-torch

World Dow...

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hollow quailBOT
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(uncvr) Player controls / moves mounted entity event

hollow quailBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

bold orchidBOT
# rancid hare !e player steers entity
Group

Player

Event Lines

player steers entity player steers <entity>

Triggers

every tick that a player is controlling a vehicle.

Has Player

Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.entity> returns the EntityTag being steered by the player.
<context.sideways> returns an ElementTag(Decimal) where a positive number signifies leftward movement.
<context.forward> returns an ElementTag(Decimal) where a positive number signifies forward movement.
<context.jump> returns an ElementTag(Boolean) that signifies whether the player is attempting to jump with the entity.
<context.dismount> returns an ElementTag(Boolean) that signifies whether the player is attempting to dismount.

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

polar hinge
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ah..

pure moonBOT
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@polar hinge