#(piggygames) Npcs despawn for no reason.

125 messages · Page 1 of 1 (latest)

cursive jay
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When leave the npcs and return they become invisible until i do /citizens reload but their hologram is still there. (in picture u can see "background has 2 with same issue"

pulsar martenBOT
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(piggygames) Npcs despawn for no reason.

pulsar martenBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

plain urchin
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!logs

slate nightBOT
# plain urchin !logs
Info: logs

Please post your full latest log file.

Background Info: One of the most helpful tools to identifying the source of a problem is your server logs file! Logs contain all sorts of important information like server and plugin versions, any error messages, and a lot more important information (More Info).

How To: Your log can be found in the logs folder within your server folder. The most recent log is a text file labeled latest.log. To get help using these logs, please open that file in a text editor and copy all of the text, then open https://paste.denizenscript.com/New/Log and paste the text into the box on the page. Then click "Submit" and copy the URL and paste that back into this channel.

Please do not upload the file to Discord or to other pastebin services, use the log pastebin linked above.

cursive jay
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thats the issue

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there r no logs that mention it

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they just vanish

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il send em if u really want but citizens shows no error or info about it

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did not even leave this time

trail raven
slate nightBOT
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Server Version

Paper version 1.21.5-22-main@6c2b037 (2025-04-16T18:32:47Z)

Plugin Version(s)

Citizens v2.0.38-SNAPSHOT (build 3781) -- (Outdated build, behind by 5)

Checked For

@trail raven

UUID Version

4 (:white_check_mark: Online)

Other Noteworthy Plugin(s)

WorldGuard v7.0.13+82fdc65

Problematic Plugin(s)

Geyser-Spigot v2.6.2-SNAPSHOT - Bedrock clients are unsupportable. Please do all testing with a Java Edition client.
floodgate v2.2.4-SNAPSHOT (b116-0e3163c)

Possibly Relevant Plugin(s)

TAB v5.0.7 - This plugin adds Below_Name scoreboards to NPCs.
ViaVersion v5.3.1 - Mixed client vs server versions can sometimes cause packet-related issues.
Multiverse-Core v4.3.14 - Multi-world configuration plugins may affect NPCs in unexpected ways.
FastAsyncWorldEdit v2.13.1-SNAPSHOT-1092;4af1b8b - This plugin has been known to break the plugin load order on many servers, due to usage of the 'loadbefore' directive in its 'plugin.yml'.

Potentially Bad Line(s)

[10:56:50] [Server thread/ERROR]: [ExcellentCrates] Could not parse item tag string '{}'. Caused by 'event.yml' -> 'Rewards.List.wind_charge.PreviewData'. :warning: Log contains error messages.

trail raven
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You're slightly out of date for Citizens.
Paper is still experimental for 1.21.5.

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Also citizens isn't really meant to be reloaded, unless specially told to.

cursive jay
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this issue was there before i upgraded to 21.5

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so that aint it

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and i updated from spigot barely 2d ago

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and its specific npcs

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always the same ones

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il update and see if fixxed

plain urchin
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Can you test by joining with a 1.21.5 vanilla client

cursive jay
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sure

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!download

slate nightBOT
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Update Paper

Paper is a higher-performance alternative to Spigot that is 100% compatible with the equivalent Spigot version. It's much easier to update than Spigot itself, and carries a lot of performance and quality-of-life benefits.

Latest Paper builds are at https://papermc.io/downloads/paper.

(If you would prefer to use a Spigot build, refer to !update spigot).

cursive jay
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i joined on vanilla .5

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and i saw it vanish infront of me

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il restart plugin with the updated version

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its updated now. still the guy vanishes infront of me

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if want i can join a vc and stream

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!logcheck

slate nightBOT
cursive jay
slate nightBOT
#
Server Version

Paper version 1.21.5-22-main@6c2b037 (2025-04-16T18:32:47Z)

Plugin Version(s)

Citizens v2.0.38-SNAPSHOT (build 3786) -- (Current build :white_check_mark:)

Checked For

@cursive jay

UUID Version

4 (:white_check_mark: Online)

Other Noteworthy Plugin(s)

WorldGuard v7.0.13+82fdc65

Problematic Plugin(s)

Geyser-Spigot v2.6.2-SNAPSHOT - Bedrock clients are unsupportable. Please do all testing with a Java Edition client.
floodgate v2.2.4-SNAPSHOT (b116-0e3163c)

Possibly Relevant Plugin(s)

TAB v5.0.7 - This plugin adds Below_Name scoreboards to NPCs.
ViaVersion v5.3.1 - Mixed client vs server versions can sometimes cause packet-related issues.
Multiverse-Core v4.3.14 - Multi-world configuration plugins may affect NPCs in unexpected ways.
FastAsyncWorldEdit v2.13.1-SNAPSHOT-1092;4af1b8b - This plugin has been known to break the plugin load order on many servers, due to usage of the 'loadbefore' directive in its 'plugin.yml'.

Potentially Bad Line(s)

[12:18:31] [Server thread/ERROR]: [ExcellentCrates] Could not parse item tag string '{}'. Caused by 'event.yml' -> 'Rewards.List.wind_charge.PreviewData'. :warning: Log contains error messages.

cursive jay
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also ab 80% sure worldguard does not limit the ammount of em since i created more and those do stay

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imma try deleting one of the npcs and recreating it

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maybe just those specific with damaged code or smt

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huh cant even select it

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hologram is cause other plugin ig but npc is fully gone

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nope still specificly these that keep vanishing

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[12:28:19 ERROR]: [Citizens] Player registered twice with different NPC instances 462415eb-3c30-2efc-ad74-4b7a673a91d6
[12:28:19 ERROR]: [Citizens] Player registered twice with different NPC instances 0285e864-a4ed-2a9e-b99d-9458195f1859
[12:28:19 ERROR]: [Citizens] Player registered twice with different NPC instances 2546a7ba-abc1-2660-98b7-cf5b733c5b84
[12:28:19 ERROR]: [Citizens] Player registered twice with different NPC instances 3b9fb1e3-e310-2086-9cfb-1562122261b9
[12:28:19 ERROR]: [Citizens] Player registered twice with different NPC instances 8d1cde8a-444e-23e8-b089-575737cfc12f
[12:28:19 ERROR]: [Citizens] Player registered twice with different NPC instances f47636cd-fc44-2bb0-90ab-9b37910539f5
[12:28:19 ERROR]: [Citizens] Player registered twice with different NPC instances da640ae9-e7aa-2d61-8d13-52458b9f9aec

trail raven
cursive jay
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oh

trail raven
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As said, citizens is not meant to be reloaded usually.

cursive jay
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since the npc did not "spawn" i could not use /npc select

trail raven
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If it's in the /npc list then it's probably still there just not visible to the client? Speculation really.
Also is the world they're in a multiverse world? As in, not the vanilla world?

cursive jay
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yes and no

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even citizens could not find it with /npc select

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so not pure visual

trail raven
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Yes to what.

cursive jay
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the list and hologram says it exists

trail raven
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Will have to wait for Fullwall to answer or a more experienced helper then.

cursive jay
fossil island
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!pluginconflict

slate nightBOT
fossil island
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try the steps here first @cursive jay

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the other thing to try is increasing the remove-packet-delay in config.yml from 1t to 2t (or higher)

cursive jay
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citizens config?

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reloading and made it 3t

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changing the packet delay did not solve

fossil island
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stop reloading.

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stop the server

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change the setting

cursive jay
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(eg some plugin is telling Citizens to remove all villager NPCs without you knowing). its specific 3 (all npcs but one r player skins and 3 player skins npcs get affected)

fossil island
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and restart the server

cursive jay
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i did

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changed file restarted server

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other helper said no more command reload

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so i stopped doing that

fossil island
cursive jay
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well worldguard was specificly mentioned by bot so il start there

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not worldguard

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worldedit was mentioned

trail raven
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FAWE was mentioned.

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Not worldedit.

cursive jay
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i dont have normal worldedit at all

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but ye meant that one

trail raven
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Ah, it replaces it doesn't it?

cursive jay
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its worledit but cleaner and more efficient

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not FAWE

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mv next

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no multiversalcore

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verry much doubt it but tab is next

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tbh il just quarantine all plugins but citizens

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if broken its not other plugins if not its one of them

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that fixxed it

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this gonna take a bit

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either voidgen, viaversion or vierewinds

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only voidgen to test

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wait heh

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all tested 1 by 1

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and non made the issue

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ok

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zlmost

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almost

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ahhhhh

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narrowed it down to 5 that cause it

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placeholder api

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it enables my custom coded plugins

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or atleast 3 of em req it

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but of those 3 non alter blocks, they create items and use guis

fossil island
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@cursive jay ok maybe packetevents?

cursive jay
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changed some stuff

silent socketBOT
cursive jay
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headhunting plugin does this

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it makes it so any mob or player u kill drops a head

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that head has a vallue to sell and crafts masks with abilities

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somehow it blocks those 3 npcs specific

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wich indeed has smt to do with entities

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atleast i now know wut it is

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@fossil island (idk if i am allowed to ping.. srry if not) ty for the help

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also the other staff

cursive jay
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wrong server

fossil island
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!rule 3

slate nightBOT
# fossil island !rule 3
Rule 3

Don't ping for help. https://denizenscript.com/discord_rules#rule3
"Pinging" refers to using an @ to alert somebody to your post.
Generally only ping somebody if your message is very specifically directed at them (meaning, only that person has anything to do with the information in your message, and it would be confusing who it was for without the ping).

If you're asking a question, please just make a forum post and ask.
If you have a bug report or a feature request, please just make a forum post about it.

If this is pulled up for you by a helper, your ping was unneeded.
If you're arguing about it, you're wrong.

proven elkBOT
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@cursive jay

cursive jay