#Is there a built-in way to have a world script only trigger for a specific world?

7 messages · Page 1 of 1 (latest)

lavish heath
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Is there a built-in way to have an event only trigger in a specified world, like adding "on player left clicks * with:item in world:lobby"? Or is it ok to put an if-check at the start of the above and stop of it is not from the specified world?

covert furnaceBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

gusty summit
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Some events may have a "world" switch, but doing an "if" check is the universal way if there's a location involved

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!t locationtag.world

fossil mauveBOT
uneven pineBOT
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@lavish heath