#(daxz_) remove all of an items mechanisms

23 messages · Page 1 of 1 (latest)

wanton escarp
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as title suggests, is there anyway to do this? im basically trying to make an item update system where an item updates to the one in scripts. need to update mech somehow

cinder domeBOT
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(daxz_) remove all of an items mechanisms

cinder domeBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

graceful finch
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wouldnt that be constructing new item from old ones material?

vestal hamlet
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This also exists

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!t property_map

hidden flaxBOT
vestal hamlet
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!t with_map

hidden flaxBOT
# vestal hamlet !t with_map
Cannot Specify Searched Tag

Multiple possible tags: <DiscordButtonTag.with_map[<map>]>, <DiscordEmbedTag.with_map[<map>]>, <DiscordSelectionTag.with_map[<map>]>, <DiscordTextInputTag.with_map[<map>]>, <PropertyHolderObject.with_map[<property-map>]>.

vestal hamlet
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Last one

wanton escarp
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sure i could reflag the new item

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but yeah idk

wanton escarp
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maybe ill try giving item

coral lodge
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@wanton escarp you can scan the players inventory for script items, then apply the mechs from the item scripts to your item

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!t script.data_key

hidden flaxBOT
# coral lodge !t script.data_key

Returns the value from a data key on the script as an ElementTag, ListTag, or MapTag.
For example, "script.data_key[type]" on a task script will return "task".
Custom keys should usually go in a 'data' script container, or under a key labeled 'data' for other script containers.

Returns

ObjectTag

coral lodge
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This does work everywhere ^, not just in data scripts

clear pathBOT
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Resolved

Thread closed as resolved.

clear pathBOT
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Thread Reopened

Thread was manually reopened by @wanton escarp.