#(daxz_) remove all of an items mechanisms
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(daxz_) remove all of an items mechanisms
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wouldnt that be constructing new item from old ones material?
Just regive the item no?
This also exists
!t property_map
Returns the object's property map.
properties
MapTag
!t with_map
Last one
items store important flags and valuws
sure i could reflag the new item
but yeah idk
@wanton escarp you can scan the players inventory for script items, then apply the mechs from the item scripts to your item
!t script.data_key
Returns the value from a data key on the script as an ElementTag, ListTag, or MapTag.
For example, "script.data_key[type]" on a task script will return "task".
Custom keys should usually go in a 'data' script container, or under a key labeled 'data' for other script containers.
ObjectTag
This does work everywhere ^, not just in data scripts
Thread closed as resolved.
Thread was manually reopened by @wanton escarp.