#(chuy23e) Citizens placeholder for player
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(chuy23e) Citizens placeholder for player
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I've tried using "[Console] mvtp <player> <worldname>" But he tells me that player was not found.
Are you trying to run a command through an npc?
Yeah
What's the exact command you're using to add the "mvtp" command to the npc?
And I would like to know how to make it detect the player who executes it
"/css setcmd [CONSOLE] mvtp <p> Plobby
"/css setcmd -o mvtp -p Plobby
/css is not one of our command aliases
It's from citizens server selector
That's not a plugin that we operate
It's not really something that we can provide support on as we don't develop or maintain it
No? It's supposed to be a Citizens expansion.
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Citizens expansions are not run by us. I can provide you with guidance on how to use the official citizens command system, but not on external extensions
Well... without the expansion can you put a player counter in the citizens?
Yes, through placeholders
Like this:
Parkour Spiral
1 PLAYER ONLINE
Yep, that's possible
Could you tell me how to do this? And how to correctly add the "mvtp" command.
For the player count, you would have to download PlaceholderAPI and set the npcs name to the placeholder for the player count with "players online" afterward
For the mvtp command, see
!clickcommands
I have placeholders API, should I put %players_online% ??
Example: /npc name Parkour\n %players_online%
I think I found it on the same link.
"/npc command add mvtp <p> myworldname
I found they mvtp command
%players_online% isn't a placeholder. If you use bungeecord, this would be %bungee_<servername>%
Names also don't support multiple lines. For the server name, you'd have to use a citizens hologram, which can be added through /npc hologram
%player_online% i found they placeholder
Then I use /npc hologram %world_players_<world>% or %player_online%
I using paper
%player_online% gives the full server, %world_players_<world>% gives the total in the specific world
No problem. If you have any other questions, feel free to ask below. Otherwise,
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@paper axle
Yep
Thread closed as resolved.
is there a placeholder for the player who clicked on the npc
Thread was manually reopened by @stiff kindle.
oh my bad i didnt know i was talking in this channel