#(_denshot) event eat on denizen
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(_denshot) event eat on denizen
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!e player consumes
Player
player consumes item player consumes <item>
when a player consumes (eats/drinks) an item (like food or potions).
Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.item> returns the ItemTag.
<context.hand> returns an ElementTag of the hand being used to consume the item. Can be either HAN...
ItemTag to change the item being consumed. Use with caution, if the player is eating a stack of items, this will replace the entire stack.
True - this adds switches in:<area> + location_flagged:<flag name>.
True - this adds <context.cancelled> and determines cancelled + cancelled:false.