Hey! I was coding an overflow backpack and I encountered a problem, I can't seem to get the pick up event to call when my inventory is full, not sure if this is a papermc issue, me being dumb, or a genuine issue. This specific functionality is basically the entire script's foundation. Was wondering if anyone had any experience with this and knew a method? I feel like I am over thinking it..
I tried a bunch of stuff, mainly: on player picks up item ignorecancelled:true: and on internal bukkit event event:org.bukkit.event.entity.EntityPickupItemEvent bukkit_priority:HIGHEST: