Trying to push a display entity that is mounted on a snowball, to act as a missile. However, when the snowball hits, of course it breaks into particles which look weird (coming from a missile).
Using: - push snowball[item=air;passenger=<entry[display].spawned_entity>] ....
Is it possible to turn off the particles, or is there a different projectile that I can make invisible, isn't too big, and lets me mount an entity on it, and doesn't release particles?
#(JustinS) push snowball without particles
15 messages · Page 1 of 1 (latest)
(JustinS) push snowball without particles
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An arrow might work? but if you're just pushing it (and not using projectile physics), does it need to be a projectile?
no arrow is freaky
does not want to be invisible
and it does some weird arrow stuff when I explode it
I believe display blocks cant be pushed or shot or whatever
I can try again
but how do I detect if it hits the ground, if it is a display block
Are you cancelling the projectile hit event? that may block the particles depending on how the client handles that
well no, I'm using the script parameter with the push command, which gets triggered once the projectile hits smth.
Cancelling the projectile hit event doesn't seem safe, mixing it with this
Well, if cancelling the event works then you could handle logic in the event - id start with a small test unrelated to the push command (I.e. just add the event and toss a snowball item to see if particles show up)