#(JustinS) push snowball without particles

15 messages · Page 1 of 1 (latest)

warm hedge
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Trying to push a display entity that is mounted on a snowball, to act as a missile. However, when the snowball hits, of course it breaks into particles which look weird (coming from a missile).
Using: - push snowball[item=air;passenger=<entry[display].spawned_entity>] ....
Is it possible to turn off the particles, or is there a different projectile that I can make invisible, isn't too big, and lets me mount an entity on it, and doesn't release particles?

polar nightBOT
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(JustinS) push snowball without particles

polar nightBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

little vigil
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An arrow might work? but if you're just pushing it (and not using projectile physics), does it need to be a projectile?

warm hedge
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no arrow is freaky

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does not want to be invisible

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and it does some weird arrow stuff when I explode it

warm hedge
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I can try again

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but how do I detect if it hits the ground, if it is a display block

little vigil
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Are you cancelling the projectile hit event? that may block the particles depending on how the client handles that

warm hedge
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Cancelling the projectile hit event doesn't seem safe, mixing it with this

little vigil
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Well, if cancelling the event works then you could handle logic in the event - id start with a small test unrelated to the push command (I.e. just add the event and toss a snowball item to see if particles show up)