#(just_orl) climbing
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(just_orl) climbing
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Not only non-solid blocks, every block
!mech send_climbable
Sends the player a list of climbable materials.
To climb a block, the player has to stand in it, which means only non-full blocks can be climbed.
Note that this gets reset once the player rejoins or once server resources are reloaded (see !event server resources reloaded).
PlayerTag
ListTag(MaterialTag)
<server.vanilla_tagged_materials[<tag>]> Returns a list of materials referred to by the specified ...
# Lets the linked player climb iron_bars, while keeping other climbable materials climbable
- adjust <player> send_climbable_materials:<server.vanilla_tagged_materials[climbable].include[iron_bars]>
# Lets the linked player climb only acacia_buttons, making all other materials non-climbable.
- adjust <player> send_climbable_materials:acacia_button
I said not only non-solid blocks, every block..
!t server.material_types
Returns a list of all materials known to the server.
Generally used with !objecttype MaterialTag.
This is only types listed in the Bukkit Material enum, as seen at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html.
Note: Some materials might be disabled in specific worlds, check using !tag MaterialTag.is_enabled.
ListTag(MaterialTag)
It's working only with air
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to get around this limitation you could add tripwire to the list of climables
tripwire is the material for the string when placed
then u can place them on walls that u want players to climb on
What, if i need, every wall
To climb a block, the player has to stand in it, which means only non-full blocks can be climbed.
its a minecraft limitation, u could try checking if the player is on a wall and add/remove air from the climable materials
I really don't know how to do this without affecting perfomance
Maybe, someone has done it before?
did you test that way already?
or is this just an assumption
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@daring hedge