#(daxz_) tick freeze
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(daxz_) tick freeze
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world
Be careful, this command will affect plugins that depend on tick rate and may cause them to break. For example, setting the tick rate to 1 will cause the !event tick event to fire once per second.
tick [rate/step/sprint/freeze/reset] (amount:<#.#>/cancel)
Controls the server's tick rate.
Controls the server's tick rate. MC versions 1.20+ only.
The tick rate affects things such as entity movement (including player movement), entity animations, plant growth, etc.
Be careful when setting the tick rate, as a high tick rate can overload the server.
If tick rate is high, crops will grow faster, animations will speed up, and so forth.
Conversely, if the tick rate is low, crops will grow slower, animations will slow down, and entity movement (including player movement) will slow down a...
well