#(hmoe) adjust fishing rod bobber speed
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(hmoe) adjust fishing rod bobber speed
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What kind of speed
As in, bobber go brr when shot or bite/lure time?
!e player fish
Player
player fishes (<entity>) (while <state>) player fishes (<item>) (while <state>)
with:<item> to only process the event if the fishing rod is a specified item.
when a player uses a fishing rod.
If the fisher or the caught entity is a player (in most cases, the fisher can be assumed to be a real player). - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
If the fisher or the caught entity is an NPC.
<context.hook> returns an EntityTag of the hook.
<context.state> returns an ElementTag of the fishing state. Valid states: <@link url https://hub.s...
<context.entity> returns an EntityTag of the entity that got caught.
<context.item> returns an ItemTag of the item gotten, if any.
<context.xp> returns the amount of experience that will drop.
"CAUGHT:<ItemTag>" to change the item that was caught (only if an item was already being caught).
"XP:<ElementTag(Number)>" to change how much experience will drop.
True - this adds switches in:<area> + location_flagged:<flag name>.
True - this adds <context.cancelled> and determines cancelled + cancelled:false.
Can use this for whatever state (eg when cast) and get the fishing hook entity object from the context tag
yes, bobber go brrrr
and then adjust the bobber velocity?
(well entity)
how could i adjust the velocity of the pulled entity, so that it comes flying towards the player?
trying something like this, doesnt seem to work
fishing_rod_edit:
type: world
debug: true
events:
on player fishes while fishing:
- adjust <context.hook> velocity:<context.hook.velocity.mul[5]>
fishing_rod_edit2:
type: world
debug: true
events:
on player fishes while caught_entity:
- adjust <context.entity> velocity:<context.entity.velocity.mul[5]>
Try pushing or shooting it?