#(pesce1234) custom model data
9 messages · Page 1 of 1 (latest)
(pesce1234) custom model data
Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
- spawn <entity[item_display].with[item=<item[oak_sign].with[custom_model_data=2]>;scale=15,15,15;hide_from_players=true]> <location[m1].with_yaw[180]> save:menu
command i used
!mech entity.item
(Property) An entity's item, which can be:
- the item represented and displayed by a dropped item.
- the item represented by a thrown trident.
- a throwable projectile's display item.
- an eye-of-ender's item, which is both displayed and dropped.
- a fireball's display item.
- an item display's display item.
Group
Properties
Object
EntityTag
Input
ItemTag
Tags
<EntityTag.item> (Property) An entity's item, which can be: - the item represented and displayed b...
Use this
thxs