type: world
debug: true
events:
on player damages player:
- narrate "<&color[#00b8ff]> <placeholder[servervariables_value_deathmark_avaibility].player[Karoleena]>"
- narrate "<&color[#00b8ff]> <context.entity.name>"
- flag <context.damager> deathmark.marked expire:2m
- stop```
#(thesleepin) Placeholder subtag is not working
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(thesleepin) Placeholder subtag is not working
Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
!objecttype PlayerTag
A PlayerTag represents a player in the game.
This object type is flaggable.
Flags on this object type will be stored in the file "plugins/Denizen/player_flags/(UUID).dat",
with automatic loading only when the player is online and caching for interacting with offline player flags.
Prefix
p
Base Type
EntityTag
Implements
FlaggableObject
Format
The identity format for players is the UUID of the relevant player.
The player has to be in a PlayerTag form
Can easily be converted with a tag:
!t match_player
Returns the online player that best matches the input name.
EG, in a group of 'bo', 'bob', and 'bobby'... input 'bob' returns player object for 'bob',
input 'bobb' returns player object for 'bobby', and input 'b' returns player object for 'bo'.
Returns
PlayerTag
thank you so much!
@torpid galleon
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