#(thesleepin) Placeholder subtag is not working

15 messages · Page 1 of 1 (latest)

torpid galleon
#
    type: world
    debug: true
    events:
        on player damages player:
          - narrate "<&color[#00b8ff]> <placeholder[servervariables_value_deathmark_avaibility].player[Karoleena]>"
          - narrate "<&color[#00b8ff]> <context.entity.name>"
          - flag <context.damager> deathmark.marked expire:2m
          - stop```
errant belfryBOT
#

(thesleepin) Placeholder subtag is not working

errant belfryBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

golden niche
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!objecttype PlayerTag

pine relicBOT
# golden niche !objecttype PlayerTag

A PlayerTag represents a player in the game.

This object type is flaggable.
Flags on this object type will be stored in the file "plugins/Denizen/player_flags/(UUID).dat",
with automatic loading only when the player is online and caching for interacting with offline player flags.

Prefix

p

Base Type

EntityTag

Implements

FlaggableObject

Format

The identity format for players is the UUID of the relevant player.

torpid galleon
#

pls explain

golden niche
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The player has to be in a PlayerTag form

#

Can easily be converted with a tag:

#

!t match_player

pine relicBOT
# golden niche !t match_player

Returns the online player that best matches the input name.
EG, in a group of 'bo', 'bob', and 'bobby'... input 'bob' returns player object for 'bob',
input 'bobb' returns player object for 'bobby', and input 'b' returns player object for 'bo'.

Returns

PlayerTag

torpid galleon
azure wolfBOT
#

@torpid galleon

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torpid galleon
#

/resovled