#(sirbanders) Combine polygons
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(sirbanders) Combine polygons
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on cuboids it worked with add_member i think, maybe it helps and works on polys?
!s add_member
[Perfect Name Match] !Mechanism cuboidtag.add_member,
[Partial Name Match] !Tag cuboidtag.add_member, !Tag cuboidtag.add_member.at.
It's specifically for cuboids ^
add_member also does not combine cuboids
You can think about it more as a group
Returns a copy of the polygon, with the specified corner added to the end of the corner list.
PolygonTag
PolygonTag.add_corner
# Notes a new polygon with a new corner added.
# If the new corner has a location of "10,66,-2", and "my_polygon" has corners "0.0,0.0", "7.0,7.0", and "-5.0,6.0",
# then "my_new_polygon" will have corners "0.0,0.0", "7.0,7.0", "-5.0,6.0", and "10.0,-2.0".
- note <polygon[my_polygon].with_corner[10,66,-2]> as:my_new_polygon
!m add_corner
Adds a corner to the end of the polygon's corner list.
PolygonTag
LocationTag
<PolygonTag.with_corner[<location>]> Returns a copy of the polygon, with the specified corner adde...
# Adjusts the polygon to have a new corner added.
# If the new corner has a location of "10,66,-2", and "my_polygon" has corners "0.0,0.0", "7.0,7.0", and "-5.0,6.0",
# then "my_new_polygon" will have corners "0.0,0.0", "7.0,7.0", "-5.0,6.0", and "10.0,-2.0".
- adjust <polygon[my_polygon]> add_corner:10,66,-2
Which might work for you? depends on what exactly are you trying to do
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@raven garden