#(bureau) Glow

12 messages · Page 1 of 1 (latest)

carmine thunder
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I'm trying to make mobs with modelengine models have a glow effect, which works fine, but not if i use the for:<player> option, is there a way to make it work?

autumn ginkgoBOT
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(bureau) Glow

autumn ginkgoBOT
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wanton mountain
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Haven't used ModelEngine so just off the top of my head, but Minecraft doesn't actually have per-player glow effects, all for: does is fake it using packets.
I assume ME has some handling to transfer the glow effect to all of the model parts, and when it isn't actual glowing (faking it using packets), it doesn't know the entity is glowing and doesn't transfer the effect

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If that is actually the case, then there might be some possible workarounds depending on how ME works? if the entities it uses for the model parts aren't fake packet entities then you can just get them and run the command for them

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With .passengers if they're actually riding the entity, or find_entities if all else fails

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But uh, probably best to see if someone that knows ME well can help - I think @craggy basin uses it?

craggy basin
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super late on this but:

craggy basin
# wanton mountain With `.passengers` if they're actually riding the entity, or `find_entities` if ...

the passengers wouldn't work, the way that modelengine handles mounts is different in that the player actually gets teleported constantly to the model rather than actually being mounted on the model, the player is actually mounted on a separate packet entity. you can use megizen to obtain the passengers though (or driver). at the moment there isn't anything in megizen to add per player model glow, but i can certainly look into it once my finals are done.

north ermineBOT
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@carmine thunder