An NPC with attributes:
- GENERIC_STEP_HEIGHT 0.1
- GENERIC_JUMP_STRENGTH 0
Can actually jump up a whole block if a Trapdown is placed on the floor, and clicked once to change the state of the trapdoor to vertical
To reproduce:
- Step 1: Place trapdoor on floor
- Step 2: Make the trapdoor stand up
- Step 3: Enable wander pathing on NPC
- Watch it walk up a whole block height and escape the enclosed area
My guess is that 0.1 is the trapdoor height, but the pathing doesn't take the trapdoor other state into consideration, and only looks for the original state of the trapdoor