#(flazockt) Is it possible to make a script for Skills like foraging
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(flazockt) Is it possible to make a script for Skills like foraging
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Player
player breaks block player breaks <material>
with:<item> to only process the event when the player is breaking the block with a specified item.
when a player breaks a block.
Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.location> returns the LocationTag the block was broken at.
<context.material> returns the MaterialTag of the block that was broken.
<context.xp> returns how much XP will be dropped.
<context.should_drop_items> returns whether the event will drop items.
"NOTHING" to make the block drop no items.
ListTag(ItemTag) to make the block drop a specified list of items.
ElementTag(Number) to set the amount of xp to drop.
True - this adds switches in:<area> + location_flagged:<flag name>.
True - this adds <context.cancelled> and determines cancelled + cancelled:false.
Did you mean to search for long term memory: flags?
View the guide page 'Long Term Memory: Flags' at: https://guide.denizenscript.com/guides/basics/flags.html
Feel free to ask if you need any more help, otherwise -
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@harsh rose
Ill try tommorrow