#(ikuria) npc is glide-walking in air

24 messages · Page 1 of 1 (latest)

ornate schooner
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what is wrong, i tested visual_pose:FALL_FLYING but there is no diffrent

coarse relicBOT
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(ikuria) npc is glide-walking in air

coarse relicBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

ornate schooner
serene merlin
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!info haste debug

fallow riverBOT
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Info: debug

If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!

ornate schooner
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sry, dont want to post the script - i just teleport the npc every tick in a while loop

serene merlin
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Why

ornate schooner
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because i don't want to share it, sorry

serene merlin
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no why i just teleport the npc every tick in a while loop

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I can not help with no info

ornate schooner
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ah okay, its kind of a recorder script, i record my positions every tick and write it inside a yml file... and then, i can replace it with a linked npc

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replay*

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maybe the visual pose gets removed on teleport?

serene merlin
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possible?

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So you're making the NPC move with Denizen aye?

ornate schooner
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yepp

serene merlin
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Also I'm not sure if teleporting every tick is the perfect solution for this type of thing

ornate schooner
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will create a little debug script for testing and will share it in here...

alpine reefBOT
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@ornate schooner