I can't seem to get the stop_sound mechanism to work with stopping an individual sound. If i set it to "BLOCKS", it works, but not for the sound "minecraft:block.glass.break"
I've tried all of the following:
- adjust <player> stop_sound:BLOCK_GLASS_BREAK
- adjust <player> stop_sound:MINECRAFT_BLOCK_GLASS_BREAK
- adjust <player> stop_sound:minecraft:block.glass.break
- adjust <player> stop_sound:minecraft<&co>block.glass.break
- adjust <player> stop_sound:<element[minecraft:block.glass.break]>
- adjust <player> stop_sound:<element[minecraft<&co>block.glass.break]>
what is the proper format for this? or is this a bug?