Hello again everyone, working off another post to do a similar thing. I'm currently creating a projectile for my magic system by spawning a display entity and then upon a suggestion of a helper, teleporting it with a teleport_duration adjustment. It works wonderfully and looks great, however the issue is I wanted to upgrade my Particle script block to only play the particle exactly where the projectile was currently. The problem was anytime I tried to use the Display Entity's location it would only output the Ending location where it was being teleported. I wanted to cut down on the possible lag since I have the particle and targeting checking every 0.5 between the start point and end point and I know that could possibly be laggy running so often depending on the range of the spell.
Here's the entire script: https://paste.denizenscript.com/View/125656
As always, if it's just not feasible please let me know as this will probably take my whole night working on it otherwise.
PS. I will happily take recommendations to fixing the particle system or targeting itself as I want to change that up as soon as possible since it's supposed to be modular.
Content of Denizen Script Paste #125656: Projectile Script... pasted 2024/08/16 22:43:04 UTC-07:00, Paste length: 1313 characters across 30 lines, Content: Runestone_Projectile_Task: type: task