#(bbuzz_) Clientside NPC and Movement

23 messages · Page 1 of 1 (latest)

alpine gyro
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Hey! I'm new with Denizen, but i'm here to ask if it's possible to create Clientside NPC and handle their movement to make quests similar to wynncraft with also maybe BetonQuest or another quest plugin

stable stoneBOT
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(bbuzz_) Clientside NPC and Movement

stable stoneBOT
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Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.

slow island
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!m hide_from_players

broken rivetBOT
slow island
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!m show_entity

broken rivetBOT
slow island
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You can show NPCs to specific players, yeah ^

alpine gyro
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that will be perfect, but what about making a npc who's moving ?

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should i have to spawn a new npc everytime ?

broken rivetBOT
# slow island !c walk
Group

entity

Syntax

walk (<entity>|...) [<location>/stop] (speed:<#.#>) (auto_range) (radius:<#.#>) (lookat:<location>)

Short Description

Causes an entity or list of entities to walk to another location.

Description

Causes an entity or list of entities to walk to another location.

Specify a destination location to walk to, or 'stop' to stop all walking.

Optionally, specify a "speed:<#.#>" argument to control the speed of the NPCs.

Optionally, specify "auto_range" to automatically set the path range for the walk instruction
(if not specified, an NPC will not be able to walk to a location outside of its existing path range, by default 25 blocks).
(Does not apply to non-NPC entities).

Note that in most cas...

slow island
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You can use the walk command to make it walk to whatever location you want.

slow island
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Could also just despawn old ones and respawn them at their initial location.

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But fact is, you'd need multiple.

alpine gyro
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in order to make the players able to complete a quest as if they are in singleplayer

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thank you

tepid gulchBOT
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