#(space.slayer) Flag expiration
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!c wait
queue
wait (<duration>) (queue:<name>) (system/{delta})
Delays a script for a specified amount of time.
Pauses the script queue for the duration specified. If no duration is specified it defaults to 3 seconds.
Accepts the 'queue:<name>' argument which allows the delay of a different queue.
Accepts a 'system' argument to delay based on system time (real-world time on a clock).
When that argument is not used, waits based on delta time (in-game time tracking, which tends to vary by small amounts, especially when the server is lagging).
Generally, do not use the 'system' argument unless you have a specific good reason you need it.
wait wont work - what im trying to do is
if the remaining time is 5m it narrates smth, while 4m narrates something else
the moment you flag someone with 10minutes
you can just wait 5minutes
after waiting 5minutes you can narrate to them and again wait xminutes
thats the thing.. it wont narrate unless the player clicks a certain block (dirt) so based on the dirt click, it checks how many mins are left
!t <FlaggableObject.flag_expiration[<flag_name>]>
Returns a TimeTag indicating when the specified flag will expire.
See !language flag system.
TimeTag